DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


3,301 to 3,350 of 11,569 << first < prev | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | next > last >>

Map Undead M Railroad Engineer 13

You guys do need to move into the room. Did you want me to roll initiative?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I am fine with group initiative rolls by GM.

Unless Tobbs wants to go first, Dwalindor will stride into the room looking for snakes.

"Alright Albus, where are they?


Map Undead M Railroad Engineer 13

As soon as Dwalindor walks into the room he sees two swarms of snakes to either side.

Initiative:

Initiative (Dwalindor): 1d20 + 2 ⇒ (2) + 2 = 4
Initiative (Albus): 1d20 + 5 ⇒ (9) + 5 = 14
Initiative (Calin): 1d20 + 4 ⇒ (5) + 4 = 9
Initiative (Tobbs): 1d20 + 4 ⇒ (18) + 4 = 22
Initiative (Monster): 1d20 + 7 ⇒ (12) + 7 = 19
Initiative (Monster): 1d20 + 7 ⇒ (2) + 7 = 9

Baddies win!

As soon as Dwalindor emerges the snakes strike at him.

Damage (Swarm): 1d6 ⇒ 3 Make two DC 15 Fortitude saves.


Map Undead M Railroad Engineer 13

Oh, also you go now.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Hey Albus! I found yer dang snakes. ."


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus moves into the room past Dwalindor and attacks the swarm.
Let me take some out of your hands.
Attk: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
Dmg: 1d10 + 7 + 3 + 1 ⇒ (4) + 7 + 3 + 1 = 15

AC 20 with shield spell.


Map Undead M Railroad Engineer 13

Which square Albus?


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin moves to H7 using his acrobatics skills to attempt to avoid their strikes.

acrobatics: 1d20 + 5 ⇒ (10) + 5 = 15

He then fires upon the snakes at G5.

attack: 1d20 + 10 ⇒ (1) + 10 = 11
dex: 1d20 + 4 ⇒ (12) + 4 = 16

Calin fumbles the shot and barely avoid dropping his bow.


M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

Tobbs moves up next to Dwalindor (H4) and attacks the snakes at G5.

bite: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 3 ⇒ (4) + 3 = 7


Map Undead M Railroad Engineer 13

Map

After Dwalindor attacks and uses his AoO...

The snakes swarm over Albus and Tobbs.

Damage (Swarm): 1d6 ⇒ 1 Make 2 DC 15 Fortitude Saves
Damage (Swarm): 1d6 ⇒ 1 Make 2 DC 15 Fortitude Saves

Remember Swarms don't actually make an attack roll, they just do damage. Also, Tobbs and Albus get AoO in response to the attacks of the swarm.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor tries to resist the venom from the bites

fort+hardy: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
fort+hardy: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29

"Buzz off you stupid snakes! Now you are ticking me off! RRAAARRR!"

MW Lucern, rage, pa/FF : 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 for damage: 1d12 + 6 + 3 + 6 ⇒ (1) + 6 + 3 + 6 = 16

MW Lucern, rage, pa/FF, AOO : 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 for damage: 1d12 + 6 + 3 + 6 ⇒ (6) + 6 + 3 + 6 = 21

Ok, what's the bad news with the snake venom? It turns me pink or something, right? Also, is it possible to cleave into a snake swarm?


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Celphone is not opening the map, somewhere near Tobbs.

AoO: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
Dmg: 1d10 + 7 + 3 + 1 ⇒ (9) + 7 + 3 + 1 = 20


Map Undead M Railroad Engineer 13

D'oh! Dwalindor, you're nauseated so you can't use AoO's or Attacks for 1 round! You beat the poison though :D

Albus successfully slashes at the snakes but they still manage to enter his square.

Fortitude saves my good sir!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

nauseated? Well that just makes me sick...so green instead of pink!


Map Undead M Railroad Engineer 13

Calin?


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Fort: 1d20 + 7 ⇒ (13) + 7 = 20


Map Undead M Railroad Engineer 13

Second Fort Save?

Tobbs needs to give two Fort Saves too.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

If you are back to Dwalindor, he will move and attack...please use prior rolls if I am holding things up.


Map Undead M Railroad Engineer 13

Waiting on Albus's second fort save and Tobbs's Fort Saves actually.


M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

aoo: 1d20 + 6 ⇒ (2) + 6 = 8 damage: 1d6 + 3 ⇒ (2) + 3 = 5

fort: 1d20 + 5 ⇒ (6) + 5 = 11
fort: 1d20 + 5 ⇒ (1) + 5 = 6


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin launches two arrows at the snakes at I5.

attack: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d6 + 2 ⇒ (2) + 2 = 4

crit confirm: 1d20 + 8 ⇒ (15) + 8 = 23 extra damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10

2nd attack: 1d20 + 8 ⇒ (1) + 8 = 9 damage: 1d6 + 2 ⇒ (2) + 2 = 4
reflex for crit failure: 1d20 + 10 ⇒ (18) + 10 = 28


Map Undead M Railroad Engineer 13

The swarms are still moving and although the one Albus has been smashing is down quite a few snakes, the other one moves well.

They attack Albus and Dwalindor again.

Damage: 1d6 ⇒ 2 Dwalindor, two more Fortitude Saves!
Damage: 1d6 ⇒ 6 Albus, two more Fortitude Saves!

Dwalindor, you can move now!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Fort hardy: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Fort hardy: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25

since the snakes did not break his DR2/- I am thinking he may not need to save, but cannot find the reference .

"Rarrrrr. Stupid snakes. "

MW Lucern, rage, pa/FF : 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 for damage: 1d12 + 6 + 3 + 6 ⇒ (10) + 6 + 3 + 6 = 25


Map Undead M Railroad Engineer 13

Dwalindor squishes one group of snakes.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus attacks the swarm again and steps back (5ft).

Attk: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Dmg: 1d10 + 5 + 1 ⇒ (10) + 5 + 1 = 16

Casting Def DC15: 1d20 + 11 ⇒ (4) + 11 = 15
Arcane Mark Spell Spellstrike: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
Dmg: 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Edit:
Fort: 1d20 + 7 ⇒ (12) + 7 = 19
Fort: 1d20 + 7 ⇒ (19) + 7 = 26
Fort: 1d20 + 7 ⇒ (15) + 7 = 22


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin fires at the remaining group of snakes.

attack: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 1d6 + 2 ⇒ (2) + 2 = 4
attack: 1d20 + 8 ⇒ (5) + 8 = 13 damage: 1d6 + 2 ⇒ (5) + 2 = 7


M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

Tobbs also attacks the remaining group of snakes.

bite: 1d20 + 5 ⇒ (9) + 5 = 14 damage: 1d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 5 ⇒ (6) + 5 = 11 damage: 1d4 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d4 + 2 ⇒ (4) + 2 = 6


Map Undead M Railroad Engineer 13

The last flurry of attacks kill off the snakes and leave you in the room alone.

Roll Perception for me, remember there's a great big whole in the roof allowing you into the Necropolis.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

perception: 1d20 + 9 ⇒ (13) + 9 = 22 +2 vs stonework

Dwalindor rests for a half a minute.

"Sheesh....I...I did not need them....snakes"


Map Undead M Railroad Engineer 13

Dwalindor, you notice the wreckage of quartz, brass and steel underneath the rubble - the ceiling collapsed on the elegaic compass.

It's a relatively young fall - only twenty years old. Considering the age of the tunnel that's pretty remarkable for human stonework.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Fancy stonework here...not sure worth anything now" he will point out to Albus and Calin.


Map Undead M Railroad Engineer 13

Hint: If Calin will cast spider climb on himself or Tobbs (or both) he can get you into the Necropolis here.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin casts spider climb on Tobbs.

"Anyone have a rope that I can give to Tobbs? Mine seems to have gone missing."

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"I have a rope, her you go, Cal. Dwalindor will dig out the rope from his pack.


Map Undead M Railroad Engineer 13

Jumping ahead.

As you head up into the Necropolis, you feel the deathly quiet of the dead city disturbed by occasional groans of the undead.

You have a real problem however - you're near the wall towards the docks, and now you have to traverse the entire Necropolis to get towards the various areas you want to reach.

You have three directions to head from the small square you've emerged from - in the collapsed ruins of a fountain; northwest, northeast, southeast.


Map Undead M Railroad Engineer 13

Nudge, nudge.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

So, where are we going this time around? What did the temple dudes tell you guys?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Sounds like we climb in here, with help from Calin.

Dwalindor points up to the path to the Necropolis.

"As far as the temple folks, they believe that the activities are the result of a group that has long plagued the Necropolis: the Amushet. They are a group of lamia who disavow the divinity of any gods, including Pharasma.

He said, no matter how you make it into the Necropolis, we can find them here on our map"
Dwalindor points to a section of the map as he was instructed, "From there he believed we will solve our problem by killing them as quick as we can.
Assuming we three are enough to take on a Lamia. I don't know much about them, other than rumors that they can be mean mothers."


Map Undead M Railroad Engineer 13

Necropolis Map!

Red = You are here
Blue = Elegaic Compasses
Yellow = Where the Amushet are believed to be
Purple = Where the dark folk are (yes, amazingly, they're really called that)

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"See? Right here due east by south east - a circular building."

What were the Elegaic Compasses?
Or is that something Calin or someone else knows.
Maybe I (as a PC) just forgot.
Nevermind- I found it. :)

Elegic Compasses:

We call these items elegaic compasses. They were placed so that the Voices of the Spire and the Grand Mausoleum could put a stop to any undue necromantic influences. The last time they were used was thirty years ago. My father and our family's companion, Ajin Ra Baqa, whom you've met, battled a lich in the Necropolis who was trying to...well do the same thing that happened three days ago. With your help we've been sweeping Wati and there doesn't seem to be anyone we can locate in the Living City who caused this.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

"Solve our problem by killing them as quickly as we can." Albus nods smiling. That's my kind of plan.
Are the Dark Folk our allies?

Whick knowledge should Albus rolls to learn more about the Lamias?


Map Undead M Railroad Engineer 13

The lamia in general, or the Amushet in particular?


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Lets go with both.


Map Undead M Railroad Engineer 13

Amushet is Knowledge (Local) DC 20, Lamia would be Knowledge (Nature) DC 16

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Kn:nature: 1d20 + 6 ⇒ (6) + 6 = 12

"I got nothin , Albus . "


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

K. Local: 1d20 + 10 ⇒ (19) + 10 = 29

Do you have knowledge nature Calin? And what do we know about those dark folks?


Map Undead M Railroad Engineer 13

The Amushet are a legend - especially for young men. The lamias are rumored to charm young man they take a fancy too and then lure them back to their lair where they serve as slaves - or meals, the rumors aren't too specific.

What is widely known is that you should avoid the evil Amushet at all costs.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Well, whatever. Let's find these Lamias. We either kill em or they eat our brains. "

Dwalindor will start heading in the direction of the lamia star on the map.


Map Undead M Railroad Engineer 13

At last, action!

As the three of you trek through the empty streets you come to a square that is filled with no-longer moving undead.

A woman with long black hair bound with a red scarf kneels amongst the undead, examining one of the de-animated corpses.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"You there! Woman. What are you doing here? ."

3,301 to 3,350 of 11,569 << first < prev | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DMummy's Mask All Messageboards

Want to post a reply? Sign in.