DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

Well both MiniGM and RPBlue's PC's are in the Necropolis. I can bring you into them in, oh, three posts if they're watching. Hi guys! So it's up to you. Ibrahim's certainly willing to loan you some muscle for a...small...consideration.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will be happy with purchase an adamantine dwarven long hammer and MW breastplate. I need to figure out from loot sheet if he has the cash to cover it. Also, do we level now or after Necropolis? I am assuming later (I have not done anything)


Map Undead M Railroad Engineer 13

Oh, yes, sorry - level to 5.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Sounds good. I will update Dwalindor now. I was just checking the loot sheet. See comments on the discussion tab.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus gathers his new gear and gets ready to the Necropolis. Who knows, maybe it will be a cakewalk...

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"No time for waiting...let's go guys."

Dwalindor looks over his shoulder, as if expecting Rameth to follow. He gathers his new hammer and heads off after Albus.

"Lucy. I don't want you to get jealous now that I have a new friend. You and 'Breaker' here will be best friends I am sure."


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

I'm going to assume that I managed to get my bow. If they didn't have any armor Tobbs could use I would ask to see if there is any barding that they could work on modifying while we're in the Necropolis. I have enough for the bow without dipping into the 4k.


Map Undead M Railroad Engineer 13

Calin, for making lion armor, what type of barding were you looking for? It affects the craft time.


Map Undead M Railroad Engineer 13

As you're about to leave, Nakht approaches Dwalindor and Ptemnib approaches Calin.

Dwalindor:

My friend, listen, I know like me you favor direct action so I will tell you that I believe that these activities are the result of a group that has long plagued the Necropolis: the Amushet. They are a group of lamia who disavow the divinity of any gods, including Pharasma.

He scowls at the very thought.

No matter how you make it into the Necropolis, you can find them here on your map, he points to a section of the map for you, and I believe you will solve your problem if you kill them as soon as you can.

Calin:

Ptemnib crouches and puts a hand on Calin's shoulder.

Calin, I have been in the Necropolis extensively and there are a group of dark folk at Vizier's Hill in the walled off part of the city. Now, I should caution you that they are very wary of outsiders but they should be very aware of all that is going on in the Necropolis.

Speak to their leader, Unwrapped Harmony, they will know much. Also, I don't know how you are planning on entering the Necropolis but there are a number of tunnels in the Veins that should connect to the Dead City. The Silver Chain made extensive use of the tunnels themselves, perhaps there is an entrance in their base. You can also talk to Ibrahim - that man seem to knows much about the city that has been forgotten.


M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

Studded leather


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"There should be an entrance to the necropolis at the base of the silver chain. We should start there."


Map Undead M Railroad Engineer 13

Is everyone OK trying to find a way through the Silver Chain base or did you want to try climbing the wall?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor has a rope and grappling hook, so depending on how well our trio plus cat can climb, going over the wall may be better.

"I don't know if three of us want to raid the silver chain base on our own. We may need help with that later. If we can find the back door, I'd be all for it."


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"I can cast spider climb on Tobbs so he could just walk over the wall."


Map Undead M Railroad Engineer 13

Dwalindor, you already raided the Silver Chain base earlier - that was the underground area beneath the brick factory.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

If the cat can wallwalk I think we should do the climbing. I rather have daylight and open space than darkness with nasty surprises. We could pass by that gate we help defend and talk to the priestess commander there. She may know the best spot for our entry. Albus says absentmindedly while lost in thought.

Its being quite a while since I climbed those walls the last time. Feels like a life time away. I hope its like riding a camel...


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"Sounds like it's decided, we climb."


Map Undead M Railroad Engineer 13

As you approach the gate you see Bal has reinforced the area around the press of undead.

Large wood timbers brace the huge doors to prevent them from being broken through, and the sharpened barricades are supported by sand bags.

Her men look significantly more confident as well, with most having ankhs and the spiral of pharasma painted on their armor as a ward against the undead.

Hello again! I'm surprised to see you back here - but weren't there four of you previously?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Aye, we had four. One our number went for help. It seems like you have received reinforcements of your own . "


Map Undead M Railroad Engineer 13

Bal grunts.

More like the guards didn't throw their spears down and run when you approached. A novel event as it turns out.

She laughes a bit at her joke.

So tell me what brings you? Hoping to park here in case another shadow shows up?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"I ain't ever been the like to sit and wait for death to come to me. We are ready to take this fight to the source . "


Map Undead M Railroad Engineer 13

Bal nods approvingly.

Boldly said, sir dwarf! You do the Grand Mausoleum proud by assaulting the source of the problem in its name. Tell me, what are your plans for entering the Necropolis - for that is surely what you're trying to do by coming here?


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Yep, we were hoping you could provide some suggestions. Albus cuts in.
So far we are climbing in.


Map Undead M Railroad Engineer 13

Bal blinks at you.

Well that's pretty bold. In case you haven't noticed the walking dead seem to have a good sense where the living flesh they crave is.

She sort of rolls her eyes at this statement, like she's repeating a piece of dogma that annoys her.

But if you want a grand entrance that's the way to do it. There are supposed to be smuggling tunnels into the Necropolis somewhere that would pop up in the middle of the Dead City.

She shrugs.

But if you have to get over the wall, if it were me I'd avoid the gates, then hop a wall near where you wanted to go - there's no buildings near the wall because we don't allow them, so you can't hop from rooftop to rooftop to avoid the shamblers.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"We're listening. What you know about these tunnels?. "


Map Undead M Railroad Engineer 13

Not much - there's rumors upon rumors. My favorite is the one about Abadar's temple is really a front for the Aspis Consortium and they're hiding a dragon's hoard they stole in the old temple inside the Necropolis. Then there's the Silver Chain - they're supposed to have tunnels all over the place to help them smuggle goods outside of the Dead City.

She shakes her head.

And of course, there's always the earth elementals who built the monuments to glorify Azghaad that roam the cities, building underground pathways for his army of magical beasts.

She wiggles her fingers at you to convey how spooky that is.

Most of it's nonsense I'd bet - well, maybe except for the Silver Chain's tunnels; they certainly gave Ptemnib fits for years trying to pin them down.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

So... I got the message. Tunnels it is.

I suppose we could try the tunnels. Albus says without any joy.


Map Undead M Railroad Engineer 13

Oh no, you can try the wall all you want. It's not very safe though.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

" Hey Albus, I am from a long line of tunnel lovin Pahmet dwarves. Bring it."


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Lets check for entrances at the Silver Chain head quarters.


Map Undead M Railroad Engineer 13

As you approach the brickyard you see a number of city guardsmen and members of the Voices of the Spires around having secured the site. They have hauled a bunch of the contraband up and are doing an inventory.

A particularly large guard notices you approaching.

Ah, you must be the special guardsman that Sebti deputized. How can we help you?


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"We're looking for the smuggling tunnels they used to get into the necropolis. Have you come across anything?"


Map Undead M Railroad Engineer 13

There's some tunnels down there that head in the direction of the Necropolis, sure. We haven't had a chance to head down the main tunnel but you're welcome to explore it?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"We will give em a try. Cannot be all that bad I say."


Map Undead M Railroad Engineer 13

You plunge through the tunnel and are surprised by how well its kept up, although you do find it relatively easy to move down the tunnels.

As you approach what you believe to be the exit you see a passage moving off to the right of the tunnel and light filters out of the column.

Map


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Beside that passage does the tunnel have any other exits?


Map Undead M Railroad Engineer 13

You can head into the side passage or head north into the Necropolis as well; who got the map they gave you?


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

I vote for north.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"According to the map, here is where they told us to go... . " Dwalindor points out the spot indicated by nekht


Map Undead M Railroad Engineer 13

Up to you guys!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor motions for Albus and Calin to follow him as he heads towards the north as suggested by Albus.

He pats the haft of Lucy has he strides forward...

"Let's move, people."


Map Undead M Railroad Engineer 13

All that time spent on the map for nothing!

After you emerge from the tunnel you come up into the light of the Necropolis.

Roll Perception for me.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Wait - we go back to the other place! :-) Sorry GM

perception: 1d20 + 9 ⇒ (4) + 9 = 13 +2 vs stonework


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

perception: 1d20 + 13 ⇒ (13) + 13 = 26


Map Undead M Railroad Engineer 13

Map Currently you can't see the snake tokens.

A portion of the tunnels’ stonework has collapsed here, exposing the winding crypts beneath to the harsh sky above. Shallow alcoves line each wall, stacked high with artfully arranged human bones and skulls. In the center of this subterranean chamber, a jumble of bronze springs and copper plates lies tangled in a pile of fallen stone.

Calin:

As you walk up, you hear the sound of snakes.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Perc: 1d20 + 9 ⇒ (18) + 9 = 27
Familiar perc: 1d20 + 9 ⇒ (11) + 9 = 20

Do you guys hear that? Sounds like snakes in the room ahead.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

" Oh? I thought that sound was you wheezing. Where exactly? I don't hear nothin. "


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

No I ate some beans for breakfast today, back in the main tunnel it was a fart. Albus shrugs. But this is not it, I dont know where its coming from, near the door somewhere I guess.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor snorts in appreciation at the Magus'joke.

"Hah, good one."

He grips his hammer and peers into the dark with his dwarven vision, looking for any movement.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Well... a good fart joke always make things better. Even a hopeless #%@$ up like this one. What do we do now? I heard lions love to eat snakes, can you send big guy first to sniff around for us Calin?

If we advance into the room Albus will cast shield before doing so.

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