DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

The room to the east has pillars line the walls of this rectangular chamber, interspersed with stone jackal heads extending from the walls. A stone altar, covered in a layer of dust, sits at the eastern end of the room. To the west, a set of stone double doors stands slightly ajar.

This may be the embalming room, where Akhentepi was mummified before the tomb was sealed.

Please tell me where you are (by coordinates) when you explore the tomb.

New map

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will open the door and have axe ready as he steps into N4 to look around.

"Well this ain't such a cheery place. "

perception : 1d20 + 5 ⇒ (5) + 5 = 10


Map Undead M Railroad Engineer 13

The room itself is covered in carvings and statues of the jackal headed human you saw earlier.

You also see dusty funereal masks covering the walls - perhaps they're as valuable as the ones to the north?


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Angel Eyes will be right behind Dwalindor, sword in hand. Aye.


Map Undead M Railroad Engineer 13

Waiting on Rameth, Sumak and Azubah. I'll advance if we don't hear from them by tomorrow afternoon.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth comes in behind Albus


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah follows Rameth into the chamber.


Map Undead M Railroad Engineer 13

As you begin to enter the room, you hear chittering from behind the altar, and then two giant spiders come skittering out from behind altar.

Combat Map

Initiative (Albus): 1d20 + 1 ⇒ (6) + 1 = 7
Initiative (Azubah): 1d20 ⇒ 1
Initiative (Dwalindor): 1d20 + 2 ⇒ (13) + 2 = 15
Initiative (Rameth): 1d20 + 2 ⇒ (9) + 2 = 11
Initiative (Sumak): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative (Enemies): 1d20 + 2 ⇒ (2) + 2 = 4

Combat Order: Sumak, Dwalindor, Rameth, Albus, Enemies, Azubah

I'm assuming your weapons are still ready, since you didn't say you put them away. Until or unless Sumak returns, he's going to defer action until the heavier combatants wade in since he's still hurt.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth moves up to M7 and stabs his dagger for an eye, Power attack and sharpened dagger

1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21 for 1d4 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

to confirm 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21 for 1d4 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7


Map Undead M Railroad Engineer 13

Rameth's thrust manages to pierce the spiders head and its ten legs scrabble at the floor briefly as it squeals and then grows still.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

ten legs!!!!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth lets the dagger remain in the beast and pops another one out of his sleeve, via his wrist sheathe. swift action


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Angel Eyes advances O7 and attacks the other spider.
Attk: 1d20 + 4 ⇒ (8) + 4 = 12
Dmg: 1d10 + 6 ⇒ (2) + 6 = 8


Map Undead M Railroad Engineer 13

The vermin manages to sitter away from Albus's sword swipe, venom dripping from its mandibles.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor swings at the critter.

"crazy bugs ! ."

attack : 1d20 + 4 ⇒ (4) + 4 = 8 for Axe : 1d10 + 3 ⇒ (1) + 3 = 4


Map Undead M Railroad Engineer 13

Dwalindor's swing smashes into the floor, but the bug avoids his axe.


Map Undead M Railroad Engineer 13

Skipping Sumak for now.

The spider in front of Dwalindor and Albus hisses and attacks Albus trying to gather him into mouth.

Attack (bite): 1d20 + 3 ⇒ (17) + 3 = 20
Damage (bit): 1d6 + 1 ⇒ (6) + 1 = 7

The spider drives its jaws deep into Albus, predatory instinct shining in its six eyes.

Map


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth moves around to O8 then he attacks with his second sharpened dagger

1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18 for 1d4 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah recovers from the surprise and rushes to aid his companions. Move to O9 As dust kicks up from the floor and whirls about him like a sand-devil*.

*Spirit Shield (Su): You can call upon the spirits of your ancestors to form a shield around you that blocks incoming attacks and grants you a +4 armor bonus. You can use this shield for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.

Once he is in range he swings his morning star wildly but ineffectively.

Attack
1d20 ⇒ 3


Map Undead M Railroad Engineer 13

Rameth's dagger bites home, and the spider releases its grip on Albus.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth leaves the blade in the beasts abdomen and pops another put of his other wrist

is that all?


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"Do you want more of them?"

"Who is injured? I can help with wounds that are not dire."


Map Undead M Railroad Engineer 13

Albus (3/11) and Sumak (6/10) are both hurt.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"We don't need no more them crazy spiders."

Dwalindor will poke it once with his axe then pull the dagger out, wipe it on his sleeve and hand pommel first to Rameth with a grin.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Ouch!
Yea, I could use some patch up. Thx.
Albus uses his arcane sight to scan the room.
Detect Magic.


Map Undead M Railroad Engineer 13

Albus, you don't detect any magical after-effects or auras in this room.

The doors from the previous room heading west are the start of the only unexplored space going forward.

Guys, I'm away from my home computer so can't update Maptools until at least noon EDT today. That doesn't stop you from exploring however.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Sacrifice Protection from Evil for Cure Light Wounds

"May the grace of Aroden restore you and guide you with his spirit" Azubah intones as he places his hand over Albus's wound.

Healing
1d8 + 1 ⇒ (8) + 1 = 9

He then repeats his prayer and ritual for Sumak

Healing
1d8 + 1 ⇒ (5) + 1 = 6


Map Undead M Railroad Engineer 13

In case I wasn't clear, I was waiting on you guys to decide if you wanted to search the room any further, or head west.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Oh, yea search the crap out of the room!

1d20 + 7 ⇒ (7) + 7 = 14 percep


Map Undead M Railroad Engineer 13

Underneath webbing behind the altar you find a clay urn, sealed with wax.

You can open it if you want, but roll Disable Device to avoid damaging the old pottery.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"A moment please, Rameth." Azubah reaches out toward the urn with his wrist back and his fingers splayed and stops just short of touching it. His eyes narrow and his brow furrows as he concentrates.

Detect Magic


Map Undead M Railroad Engineer 13

No magical aura is detected from the urn, or its contents.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Probably filled with some old guy's dust. "

The crabby dwarf expresses his doubts of the contents worth.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Well, my magus cant search or d.device for...nothing. So he will just change his weight from one foot to the other while nervously looking the urn.

Albus keeps pacing around changing his weight from one foot to the other while nervously looking at the urn. Well, is it worth something?


Map Undead M Railroad Engineer 13

Rolling for Sumak

Disable Device: 1d20 + 11 ⇒ (8) + 11 = 19

Your Halfling companion is able to open the jar and smells a fragrant perfume.

Alchemy can be used to identify the substance if you want, or you can leave it until you leave the tomb.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 ⇒ (3) + 8 = 11 alchemy


Map Undead M Railroad Engineer 13

The substance in the jar is nard, a particularly pungent perfume that apparently attracted the spiders. The amount of perfume is worth 75 gp.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Some fancy pants stinkums. Never saw the need fer the stuff meself. Let's see what else us down here. This ain't half bad for a haul so far. ".

The dwarf turns his nose at the smell of the perfume.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

no it isn't. Sumak take all of this that we have gathered so far and put it with the Chariot and we will meet you back there.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"It seems unlikely that they would go to the effort of building a tomb this significant just to stock it with the items that we have found so far. Surely, there is more to this place in the other chambers. The gold and other treasures are of far less interest to me than historical artifacts of the Pharasmin's actions."


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Are we missing any doors or chambers to explore?


Map Undead M Railroad Engineer 13

There are doors that lead further west from the previous room - you remember the tracks that lead from the doors to the west into this embalming chamber.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth checks the doors for traps

1d20 + 7 ⇒ (11) + 7 = 18

then disables any 1d20 + 8 ⇒ (7) + 8 = 15


Map Undead M Railroad Engineer 13

You don't find any traps - please let me know what order you're passing through the doors.

Whistles innocently.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth will enter behind the big burly dwarf, with sharpened dagger and his club. Note that he switched one of his sharpened daggers to his wrist sheathe.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

I acn be third then and Azubah closes the line.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

What difference does it make? Your innocent whistling guarantees that we are in no danger.


Map Undead M Railroad Engineer 13
Azubah wrote:
What difference does it make? Your innocent whistling guarantees that we are in no danger.

It's that kind of unbounded optimism that makes DM's the world over smile.

Rameth opens the doors easily and sees a flight of steps gradually descends to the west down this passage. Halfway down the stairs, small holes and burrowed tunnels riddle what remains of the passage’s southern wall.

Earth and sand have spilled over the collapsed masonry,
covering the stairs with dirt and rubble. Stone doors engraved with a golden scarab, its wings open beneath a golden sun, stand at either end of the stairs. One of the eastern doors is slightly ajar.

However, as you descend the stairs you see a swirls of sand and earth rear up as you enter.

New map.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Init?


Map Undead M Railroad Engineer 13

Whoops.

Initiative(Sandling): 1d20 + 1 ⇒ (5) + 1 = 6

Initiative(Albus): 1d20 ⇒ 9
Initiative(Azubah): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative(Dwalindor): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative(Rameth): 1d20 + 1 ⇒ (20) + 1 = 21

Order: Rameth, Azubah, Albus, Dwalindor, Sandling

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