DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

As a note, I'm looking for reactions from the team in the form of dice rolls, like Perception, or magic spells such as Detect Magic. I keep forgetting to add my table prompt "what do you do?" to these things.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth busts open the other door to the north and sees what there is to see.

1d20 + 8 ⇒ (1) + 8 = 9 percep if there is nothing apparent


Map Undead M Railroad Engineer 13

Did you borrow Azubah's dice from the S&S game?

A huge cloud of dust rise up as soon as Rameth kicks in the door, obscuring everything inside and causing him to sneeze violently - an alarming sound in his still-enlarged state.

As soon as the dust settles the room is revealed - the walls, once brightly painted to depict life in ancient Wati, are now faded. A smaller room or alcove takes up the northeast section of the room; it was once closed off by a wooden door that sicne has rotted away, leaving only its hinges in the doorframe. A strong, cloying odor of decay pervades the room.

You do see the rat burrowing under a pile of debris in the room however.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus casts detect magic on the rats and after a while reluctantly follows the others into the new room still detecting the arcane.

Perc Aid Another in a search: 1d20 ⇒ 12


Map Undead M Railroad Engineer 13

You detect the aura of illusionary magic - you've managed to skirt past Rameth's bulk but you need to concentrate to determine what is where.

Rameth, please reroll Perception, DC 10.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 ⇒ (12) + 8 = 20


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus concentrates to pin point the aura.


Map Undead M Railroad Engineer 13

Rameth feels the movement of air in the room and sees dust moving even though no sound or anything visible to cause the disturbance, Albus you sense two different illusion auras, one from the rubble and one near Rameth.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21 for 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9 Rameth swings his sword cane at the area


Map Undead M Railroad Engineer 13

Rameth's sword cane wizzes by the object floating around in the room and you hear a high pitched squeal.

You big oaf! First you ruin my home by killing all my wonderful playmates. Then you won't split up like the lumbering brutes you are.

A tiny disembodied head appears, surrounded by wildly lashing hair and curling horns and a miasma of purple and black vapor that seems to be keeping it aloft.

The hair appears to have been moving the dust while it was invisible.

It's glaring red eyes stair with loathing at both Albus and Rameth, insipid mortals come to spoil its malevolent fun.

Why'd you have to come here anyway! It's dusty and dirty and old. The big one especially should just go back into Wati.

The idea of going back into Wati seems strangely to be a great idea to you Rameth. Roll Will Save, DC 16. As a note, if you want you can use Inspiration on saving throws.

Map!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 5 ⇒ (12) + 5 = 17

I would love to, as soon as we finish what we came to do!

1d20 + 7 + 1d6 ⇒ (9) + 7 + (2) = 18 religion What in the hells are you?


Map Undead M Railroad Engineer 13

The creature before you is a div, a terrible servant of Ahriman and a type of spirit particularly devoted to destroying the kingdom of Osirian as a religious duty to throw down the works of geniekind.

You know that the creatures are skilled in illusion magic from the display earlier, and you seem to recall the creatures are resistant to weapons unaligned to the Positive Energy Plane (good aligned) and are resistant to fire.

I am Imanish, and this is my home. Cursed mortal, to be strong in mind.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 2 ⇒ (18) + 2 = 20 ranged touch 2d4 ⇒ (1, 3) = 4

Oh you don't like positive energy huh, better take a bath. Rameth said as he tosses his Holy water at it.

if that is allowed. Rameth is kind of a dick...


Map Undead M Railroad Engineer 13

1d2 ⇒ 1

I'll allow it.

The creature screams and wavers as the holy water sizzles into its body.

I'll get you for that, damn mortal stooge!

It pops out of your sight and you can feel its gaze momentarily before it begins to attack you.

Initiative (Monster): 1d20 + 5 ⇒ (1) + 5 = 6
Initiative (Albus): 1d20 + 1 ⇒ (20) + 1 = 21
Initiative (Azubah): 1d20 ⇒ 20
Initiative (Dwalindor): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (Rameth): 1d20 + 2 ⇒ (20) + 2 = 22

Lolololol. Well this will be short. And why can't I get 3 20's on a combat roll for a PC?

Combat order: Rameth, Albus, Azubah, Dwalindor, Monster.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah looks on from his place at the doorway H11. Rameth's giant form blocks much of the room but Azubah can still make out the demonic rat as it flaunts its superiority. But when it curses mortals the young oracle loses control of his temper and shouts at it.

"The God of Mankind will see you ground into the dust!"

Misfortune Revelation
Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to re-roll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the re-roll, even if it is worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor waits for a chance to strike at the annoying creature.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth strikes with his sword cane, while drawing an acid flask

Sword Cane: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9 for 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus advances and attacks the thing.

Castinf Def DC15: 1d20 + 8 ⇒ (9) + 8 = 17
Brand Spell Spellstrike: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Dmg: 1d10 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13


Map Undead M Railroad Engineer 13

Rameth's strike misses the dodging head but Albus's spellstrike connects. The head seems to take little damage however and it glares at Albus.

Nice try, wizardling, but you'll have to work harder to kill me.

The head bares its teeth and bites at Albus.

Attack (Bite): 1d20 + 9 ⇒ (5) + 9 = 14
Attack (Bite): 1d20 + 9 ⇒ (1) + 9 = 10 Woe, oracular misfortune!

Azubah's curse prevents true damage to Albus, but the monster promptly vanishes from sight.

You all are up again.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth drops his cane and flask and readies his Club for a mighty two handed swing when t appears again. note that you are allowed to make a 5 ft step as part of a readied action so if needed I will

1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20 for 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10


Map Undead M Railroad Engineer 13

New map.

Azubah, Albus and Rameth are up.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40
Rameth the Delver wrote:

Rameth drops his cane and flask and readies his Club for a mighty two handed swing when t appears again. note that you are allowed to make a 5 ft step as part of a readied action so if needed I will

1d20+5-1 for 1d8+6+3

this is my readied attack for when it appears,


Map Undead M Railroad Engineer 13

Noted, if it appears within a space you threaten (w/ the 5 foot step taken into consideration).

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor moves to within reach of the heads last location and rages...

"enough of the games, head! Show yerself or we will find you! . "

He uses scent whie raging to see if he can pinpoint the monster. If so, he will attack it.


Map Undead M Railroad Engineer 13

What square are you moving to Dwalindor?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

what square was the creature last? Otherwise H15 .


Map Undead M Railroad Engineer 13

Sorry for the delay guys, it's been brutal at work today and I sort of zonked out last night. Back with an update this afternoon.


Map Undead M Railroad Engineer 13

Dwalindor does smell the something off pop into existence near Azubah and sees the head appear as it tries to bite Azubah's arm.

Rameth's sword cane whizzes by the head in a fast reaction to the head's appearance.

Attack (Bite): 1d20 + 9 ⇒ (3) + 9 = 12

This dice roller is not cooperating in making this a memorable fight.

After Dwalindor's attack: The head disappears again and Dwalindor temporarily loses the scent.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

wow a 20 missed!! yowsa


Map Undead M Railroad Engineer 13
Rameth the Delver wrote:
wow a 20 missed!! yowsa

If you'll recall your 21 misses earlier too.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Sure didn't. Should have used an inspiration I guess

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will try to swing at it before it pops away.

"Hah... there it is!. "

axe, rage: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 damage : 1d12 + 4 + 3 ⇒ (2) + 4 + 3 = 9

and I saved us from having to worry about miss chances .


Map Undead M Railroad Engineer 13

Dwalindor's axe misses the head as it bobs around.

Clumsy mortals! You're no better able to defeat me than any that came before.


Map Undead M Railroad Engineer 13

Note: waiting on Azubah to move, then back to top of the order.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah rushes into the room as best he can around the giant Rameth.F12 Once inside, he attempts to bat the head.

Attack
1d20 + 2 ⇒ (6) + 2 = 8


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth decides to change his tactic. Dwalindor when it dodges me strike it!

Aid another 1d20 + 5 ⇒ (6) + 5 = 11 Dwalindor has +2 on his next attack


Map Undead M Railroad Engineer 13

Azubah, the map changed and the monster's behind you over the courtyard.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5
DMummy wrote:
Azubah, the map changed and the monster's behind you over the courtyard.

In that case, Azubah remains in I12 and misses his swing from there.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth moves to be in range and still does his thing, hopefully Dwalindor can clobber it

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor moves into position to strike the floating head.

hammer, rage, aid: 1d20 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11 damage : 1d12 + 4 + 3 ⇒ (9) + 4 + 3 = 16

The dwarf rages at the dicebot...I mean head.

"RRAARRRRR. this is so frustrating . "


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Dammit


Map Undead M Railroad Engineer 13

This is where an actual wizard would be clutch.

Hahahahah! Foolish dwarf, trying to distract me with the super big human's attack was foolish!

Just so you're aware I won't allow this to go on for much longer in real world time, just because everyone rolling low and nothing happening isn't just frustrating it's boring. Waiting for Albus


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

I cant see the enemy on the map, is it still invisible? If so he will ready an attack. If he can hit it without moving more than 5ft full attack.

Albus attacks the abomination with his arcane might.

Attk: 1d20 + 6 + 1 - 2 ⇒ (16) + 6 + 1 - 2 = 21
Dmg: 1d10 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11

Disregard this part if not full attacking.
Castinf Def DC15: 1d20 + 8 ⇒ (2) + 8 = 10
Brand Spell Spellstrike: 1d20 + 6 + 1 - 2 ⇒ (7) + 6 + 1 - 2 = 12
Dmg: 1d10 + 4 + 1 + 1 + 1 ⇒ (6) + 4 + 1 + 1 + 1 = 13


Map Undead M Railroad Engineer 13

It ate my post!

Map.

Albus' attack fails to hit the monster, which tires to retaliate with another bite.

Attack (bite): 1d20 + 9 ⇒ (9) + 9 = 18

Its jaws clamp down on Azubah and wrench side to side.

Damage: 1d4 - 1 ⇒ (1) - 1 = 0

Please roll Fort Azubah.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 5 - 1 + 1d6 ⇒ (15) + 5 - 1 + (6) = 25 for 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11

After Dwalindor missed Rameth roars in frustration and attacks using inspiration!!!

no more inspiration on my attack so back to aid another next round

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor tries again...hellbent on frustration

" Raaarrrwwwweerrr. "

hammer, rage: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 damage : 1d12 + 4 + 3 ⇒ (6) + 4 + 3 = 13

nothing to see folks, move along.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"Arrghh! Filth rat!"

Fort save
1d20 + 3 ⇒ (10) + 3 = 13


Map Undead M Railroad Engineer 13

Rameth's angry smash seems to be keenly guided so that it hits hard against the head. The head however seems little worse for wear from the attack.

Azubah, you can feel a poison seeping through the bite but by the grace of Aroden you don't feel any worse for wear.

Azubah, you still get an attack, and Albus to round out the PC's move in this round.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Grimacing from the pain where he was bitten, Azubah swings wildly at the head.

Attack1d20 + 2 ⇒ (7) + 2 = 9


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus attacks.

Attk: 1d20 + 6 + 1 - 2 ⇒ (17) + 6 + 1 - 2 = 22
Dmg: 1d10 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13

Castinf Def DC15: 1d20 + 8 ⇒ (4) + 8 = 12
Brand Spell Spellstrike: 1d20 + 6 + 1 - 2 ⇒ (12) + 6 + 1 - 2 = 17
Dmg: 1d10 + 4 + 1 + 1 + 1 ⇒ (7) + 4 + 1 + 1 + 1 = 14

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