DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

Can't update the map at the moment but the other cultist moves to E43.

Dwalindor slams his earth earthbreaker into the cultist who seems to stagger under the punishment.

Attack (Unarmed Strike) v Tariq: 1d20 + 12 ⇒ (18) + 12 = 30
Damage (Unarmed Strike) v Tariq: 1d10 + 5 ⇒ (10) + 5 = 15


Map Undead M Railroad Engineer 13

D?


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

Looking at the map thinking it will just take a 5ft step.

Seeing his master struck causes the big cat to lash out!

Claw: 1d20 + 13 ⇒ (1) + 13 = 14
Claw Damage: 1d4 + 9 ⇒ (3) + 9 = 12

Claw: 1d20 + 13 ⇒ (11) + 13 = 24
Claw Damage: 1d4 + 9 ⇒ (2) + 9 = 11

bite: 1d20 + 12 ⇒ (18) + 12 = 30
Bite Damage: 1d8 + 9 ⇒ (5) + 9 = 14


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

It the attacker is human or half human I have a whole bunch of more bonuses that I left off.

Tariq goes to work with his blades!

”I guess this is the reception? We are in the reception hall after all, right?”

Shamshir: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Blade damage: 1d8 + 2 ⇒ (6) + 2 = 8
Flame damage: 1d6 ⇒ 5
Flanking damage: 3d6 ⇒ (3, 5, 2) = 10 +3 hp/ per round bleeding

Adamantium Kindjal: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 Threat
To confirm Adamantium Kindjal: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Blade damage: 1d6 + 2 ⇒ (6) + 2 = 8
Flanking damage: 3d6 ⇒ (6, 3, 3) = 12 +3 hp/ per round bleeding
critical dice if needed: 1d6 ⇒ 4

Shamshir: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Shamshir: 1d8 + 2 ⇒ (5) + 2 = 7
Flame damage: 1d6 ⇒ 2
Flanking damage: 3d6 ⇒ (4, 5, 4) = 13 +3 hp/ per round bleeding

Adamantium Kindjal : 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Blade damage: 1d6 + 2 ⇒ (3) + 2 = 5
Flanking damage: 3d6 ⇒ (5, 5, 3) = 13 +3 hp/ per round bleeding

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Does Dwalindor go again? Or are we waiting on Shad?
I was waiting to see where the other foes end up since it may affect his reach (or cleave) options.

Strong work, Tariq. Good reception! HAH!


Map Undead M Railroad Engineer 13

Ah, you went out of order. Derp.

One of the angry scorpion-centaurs bursts from behind the reed curtain and starts attacking Shad.

He thrusts his spear forward trying to spear the occultists.

Attack (Spear): 1d20 + 15 ⇒ (5) + 15 = 20
Damage (Spear): 1d8 + 7 ⇒ (8) + 7 = 15

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Ah sorry. My bad. Dwal posted after the first cultist and should have been after the second, right?
Well, not sure it would have changed much...but he definitely has gone already.


Unnamed

Who is up now?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Shad I think...? But don't ask me. I already messed up once. :)


Map Undead M Railroad Engineer 13

Definitely Shad - the wounded(?) Shad. In your current square you are threatened by the way.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Gotcha!

Shad casts a burning hands, intense spell defensively

1d20 + 10 ⇒ (6) + 10 = 16 concentration

for DC 20 10d4 + 3 ⇒ (2, 1, 4, 4, 3, 1, 1, 2, 4, 2) + 3 = 27


Map Undead M Railroad Engineer 13

That loses the spell right?

The last girtablilu bursts through and attacks Ba'set.

Attack (Spear: 1d20 + 15 ⇒ (9) + 15 = 24
Damage (Spear): 1d8 + 7 ⇒ (4) + 7 = 11

The monks themselves reel back from the damage done to them but renew their attacks, convinced that their deaths will serve their master.

Attack (Flurry of Blows): 1d20 + 13 ⇒ (20) + 13 = 33
Attack (Flurry of Blows, Confirm): 1d20 + 13 ⇒ (17) + 13 = 30
Damage (Flurry of Blows): 2d10 + 10 ⇒ (3, 9) + 10 = 22
Attack (Flurry of Blows): 1d20 + 13 ⇒ (13) + 13 = 26
Damage (Flurry of Blows): 1d10 + 5 ⇒ (5) + 5 = 10
Attack (Flurry of Blows): 1d20 + 8 ⇒ (18) + 8 = 26
Damage (Flurry of Blows): 1d10 + 5 ⇒ (4) + 5 = 9
Attack (Flurry of Blows): 1d20 + 8 ⇒ (10) + 8 = 18

The first monk's first slam hard into Dwalindor, breaking through even his tough skin with supernaturally hardened fists.

Noonan, then cultist 2!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grunts in pain as fist after fist pound into him.

hp: 120 - 22 + 4 - 10 + 4 - 9 + 4 = 91/135 after DR


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Don't forget your Fervor

Noonan casts Cure Moderate Wounds on Dwal
CMW,Healer's Blessing: 2d8 + 10 ⇒ (8, 1) + 10 = 1919+9=28


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

yup cause I made it a level 2

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor plans his retaliation against the pugilists as he fumes.

save: 1d20 + 14 ⇒ (8) + 14 = 22 vs CMW

But his anger prevents Noonan's spell from affecting him.

Channeling is better, but only if you can exclude the foes.


Map Undead M Railroad Engineer 13

The second monk decides to pummel Tariq at the probable cost of his own life as well.

Attack (Flurry of Blows): 1d20 + 13 ⇒ (11) + 13 = 24
Damage (Flurry of Blows): 1d10 + 5 ⇒ (6) + 5 = 11
Attack (Flurry of Blows): 1d20 + 13 ⇒ (16) + 13 = 29
Damage (Flurry of Blows): 1d10 + 5 ⇒ (3) + 5 = 8
Attack (Flurry of Blows): 1d20 + 8 ⇒ (1) + 8 = 9
Attack (Flurry of Blows): 1d20 + 8 ⇒ (16) + 8 = 24
Damage (Flurry of Blows): 1d10 + 5 ⇒ (9) + 5 = 14

Dwalindor then girtablilu 1 (near Shad, Dwalindor) then Shad and Tariq.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor steps forward, in front of Tariq, then tries to finish off the cultist beating on him.

RAAHHHGGGGG!!

If it drops after the first shot, he will switch targets to the other cultist.

+1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 ⇒ (10) + 18 = 28
for damage,rage, pa: 2d6 + 22 ⇒ (2, 6) + 22 = 30 ignore hardness/15
+1 Adm furious earthbreaker, rage, pa : 1d20 + 10 ⇒ (18) + 10 = 28
for damage,rage, pa: 2d6 + 22 ⇒ (3, 3) + 22 = 28 ignore hardness/15

BoF +1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 - 3 ⇒ (18) + 18 - 3 = 33
for damage,rage, pa: 2d6 + 22 ⇒ (1, 2) + 22 = 25 ignore hardness/15


Map Undead M Railroad Engineer 13

Dwalindor's blows hammer the cultist into the floor and he screams in agony as he realizes as the earthbreaker moves towards his masked face that he has failed his pharaoh.

The girtablilu turns towards the dangerous dwarf and assaults him mercilessly as the greater threat than the strange shadow man whose magic fizzled.

Attack (Spear): 1d20 + 15 ⇒ (13) + 15 = 28
Damage (Spear): 1d8 + 7 ⇒ (2) + 7 = 9
Attack (Spear): 1d20 + 10 ⇒ (19) + 10 = 29
Damage (Spear): 1d8 + 7 ⇒ (8) + 7 = 15
Attack (Claws): 1d20 + 9 ⇒ (4) + 9 = 13
Attack (Sting): 1d20 + 9 ⇒ (16) + 9 = 25
Damage (Sting): 1d6 + 2 ⇒ (3) + 2 = 5 Roll fortitude save! If you beat 20, great, if not you take 1d4 ⇒ 1 Dexterity damage.

Shad and Tariq!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

fort, hardy: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30 vs Poison

Dwalindor growls as the spear stabs him twice and spits as the stinger pierces his shoulder.

Blasted bug men!

hp: 91 - 9 + 4 - 15 + 4 - 5 + 4 = 74


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

All part of my plan to seem as useless as possible!

I have to remember Dwaindor's resistance so I can light him up too


Map Undead M Railroad Engineer 13

IIRC he just rolls normal saves with +4?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

When he is raging he is +4 from superstition and +4 from hardy vs spells.
He generally needs to roll a 1 vs party spells if they allow saves.


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Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq sensing the need to finish this quickly uses his Piranah Strike blade style!

Flaming Shamshir: 1d20 + 12 + 2 + 2 + 2 - 3 ⇒ (20) + 12 + 2 + 2 + 2 - 3 = 35 Threat!
Flaming Shamshir: 1d20 + 12 + 2 + 2 + 2 - 3 ⇒ (13) + 12 + 2 + 2 + 2 - 3 = 28
damage: 2d8 + 2 + 2 + 6 ⇒ (2, 3) + 2 + 2 + 6 = 15
Suprise Strike: 3d6 ⇒ (2, 3, 4) = 9 +3hp/round bleeding
flame: 1d6 ⇒ 6

Adamantine Kindjal: 1d20 + 11 + 2 + 2 + 2 - 3 ⇒ (20) + 11 + 2 + 2 + 2 - 3 = 34 Threat!
Adamantine Kindjal: 1d20 + 11 + 2 + 2 + 2 - 3 ⇒ (20) + 11 + 2 + 2 + 2 - 3 = 34
damage: 1d6 + 2 + 2 + 6 ⇒ (6) + 2 + 2 + 6 = 16
Suprise Strike: 3d6 ⇒ (2, 5, 6) = 13 +3hp/round bleeding

Flaming Shamshir: 1d20 + 7 + 2 + 2 + 2 - 3 ⇒ (17) + 7 + 2 + 2 + 2 - 3 = 27 Threat!
Flaming Shamshir: 1d20 + 7 + 2 + 2 + 2 - 3 ⇒ (20) + 7 + 2 + 2 + 2 - 3 = 30
damage: 2d8 + 2 + 2 + 6 ⇒ (4, 7) + 2 + 2 + 6 = 21
Suprise Strike: 3d6 ⇒ (4, 5, 5) = 14 +3hp/round bleeding
flame: 1d6 ⇒ 4

Adamantine Kindjal: 1d20 + 6 + 2 + 2 + 2 - 3 ⇒ (11) + 6 + 2 + 2 + 2 - 3 = 20
damage: 1d8 + 2 + 6 + 2 ⇒ (7) + 2 + 6 + 2 = 17
Suprise Strike: 3d6 ⇒ (6, 2, 1) = 9 +3hp/round bleeding


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

Ba’set pounces on the Girtablilu bearing down on his master!

Claw: 1d20 + 12 + 2 + 2 ⇒ (3) + 12 + 2 + 2 = 19
Damage: 1d4 + 9 ⇒ (2) + 9 = 11

Claw: 1d20 + 12 + 2 + 2 ⇒ (8) + 12 + 2 + 2 = 24
Damage: 1d4 + 9 ⇒ (1) + 9 = 10

claw: 1d20 + 12 + 2 + 2 ⇒ (12) + 12 + 2 + 2 = 28
Damage: 1d4 + 9 ⇒ (2) + 9 = 11

claw: 1d20 + 12 + 2 + 2 ⇒ (6) + 12 + 2 + 2 = 22
Damage: 1d4 + 9 ⇒ (2) + 9 = 11

bite: 1d20 + 13 + 2 + 2 ⇒ (18) + 13 + 2 + 2 = 35
Damage: 1d8 + 9 ⇒ (3) + 9 = 12

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Wow, four nat-20's - very nice!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan flinches as blood and other things splash all over the place.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor just smiles at Tariq.

"Now were talkin! ."


Map Undead M Railroad Engineer 13

The cultist stands still for a moment and then fountains blood as he collapses onto the ground all life torn from him as a result of the massive blood shed while Ba'set moves and attacks the scorpion creature, mauling it as he descends on the creature.

Shad?


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Shad! Assist Ba’set if you can. He won’t last long against a monster like that!” Tariq calls out in worry.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I can try to summon something.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Just waiting to see if the cuktust was dead


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad moves up to the kitty and casts mirror image on it

1d4 + 3 ⇒ (2) + 3 = 5


Map Undead M Railroad Engineer 13

The girtablilu roars in confusion at the profusion of cats and tries to find the right one with his weapons.

Attack (Spear): 1d20 + 15 ⇒ (12) + 15 = 27
1d6 ⇒ 2 Image popped!
Attack (Spear): 1d20 + 10 ⇒ (2) + 10 = 12
Attack (Claws): 1d20 + 9 ⇒ (11) + 9 = 20 Image popped!
Attack (Sting): 1d20 + 9 ⇒ (1) + 9 = 10

The spear stabs in and the claws and tail move towards the fast moving beast but fail to land, slashing into the illusion and popping the mirror images.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Combat order:Cultist, Noonan, cultist, Dwalindor, girtablilu, Shad, Tariq, girtablilu?

HAH! We have them now! Dwalindor continues his rage as he steps 5' west and lays into the western girtablilu

+1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 ⇒ (2) + 18 = 20
for damage,rage, pa: 2d6 + 22 ⇒ (5, 5) + 22 = 32 ignore hardness/15
+1 Adm furious earthbreaker, rage, pa : 1d20 + 10 ⇒ (2) + 10 = 12
for damage,rage, pa: 2d6 + 22 ⇒ (4, 1) + 22 = 27 ignore hardness/15
BoF +1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 - 3 ⇒ (16) + 18 - 3 = 31
for damage,rage, pa: 2d6 + 22 ⇒ (4, 6) + 22 = 32 ignore hardness/15


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan pulls his mace and moves to D44 to help the cat


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

The cat continues to claw and savage the demon!

Claw: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Damage: 1d4 + 9 ⇒ (3) + 9 = 12

Claw: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Damage: 1d4 + 9 ⇒ (2) + 9 = 11

Bite: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 Threat!
1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Damage: 2d8 + 9 ⇒ (6, 3) + 9 = 18


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Noonan! Be careful!'

Tariq charges over to G or H44 if he can get a flank using piranha strike and takes the extra attack from Fervor. I didn't add in the +2 for flank for the attacks in case I can't get a flank, but if I can please add that in!

Flaming Shamshir: 1d20 + 14 + 2 - 3 ⇒ (12) + 14 + 2 - 3 = 25
Damage: 1d8 + 2 + 6 ⇒ (7) + 2 + 6 = 15
Flame damage: 1d6 ⇒ 3
Suprise strike if needed: 3d6 ⇒ (6, 6, 2) = 14 +3 hp/round

Flaming Shamshir: 1d20 + 14 + 2 - 3 ⇒ (14) + 14 + 2 - 3 = 27
Damage: 1d8 + 2 + 6 ⇒ (7) + 2 + 6 = 15
Flame damage: 1d6 ⇒ 2
Suprise strike if needed: 3d6 ⇒ (2, 5, 1) = 8 +3 hp/round


Map Undead M Railroad Engineer 13

Ahem! Girtablilu 1 gets to go, thank you very much. Someone's a bit of a thirsty gangsta. Tariq, you provoke an AoO for moving through a threatened square (girtablilu's have reach).

Dwalindor smashes the girtablilu once but it remains standing and ferociously counterattacks the dwarven barbarian..

Attack (Spear): 1d20 + 15 ⇒ (18) + 15 = 33
Damage (Spear): 1d8 + 7 ⇒ (1) + 7 = 8
Attack (Spear): 1d20 + 10 ⇒ (11) + 10 = 21
Attack (Claws): 1d20 + 9 ⇒ (12) + 9 = 21
Attack (Sting): 1d20 + 9 ⇒ (17) + 9 = 26
Damage (Sting): 1d6 + 2 ⇒ (6) + 2 = 8 Roll Fortitude! 1d4 ⇒ 1

Attack (Claws): 1d20 + 9 ⇒ (7) + 9 = 16 Well, this is going well for the monsters.[/dice]

The eastern girtablilu tries to snatch the ranger as he moves in for the kill but is thrown off by Ba'set's heavy attacks. The cat's claws open gaping wounds allowing the flashing sword of his master to cut deep, opening arteries that spill burning blood onto the stone floor as it sags onto the ground dead.

[ooc]Shad, western girtablilu is only baddie still up!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor again grunts in pain as the first girtablilu stabs and stings him.
hp: 74 - 8 + 4 - 8 + 4 = 66

Ahhhrrrgggg!

fort,hardy,rage: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37 vs Poison

As he loses more blood, but the poison cannot penetrate his remaining alcohol laden blood.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan casts Cure Serious Wounds on Dwal
CSW: 3d8 + 10 ⇒ (8, 8, 4) + 10 = 30 +50% Healer's Blessing=45

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

will save vs CSW: 1d20 + 13 + 4 ⇒ (17) + 13 + 4 = 34

Noonan - remember that at this point, Dwalindor needs to roll a 1 for your CSW to work. Rather than waste it, if you can selectively channel - or just wait until Dwal comes out of rage. I did not see any response to my post on retraining the superstitious feat.

Dwalindor retailiates on the last remaining foe.

RAAHHRRRR!

+1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 ⇒ (4) + 18 = 22
for damage,rage, pa: 2d6 + 22 ⇒ (3, 2) + 22 = 27 ignore hardness/15
+1 Adm furious earthbreaker, rage, pa : 1d20 + 10 ⇒ (1) + 10 = 11
for damage,rage, pa: 2d6 + 22 ⇒ (3, 3) + 22 = 28 ignore hardness/15

BoF +1 Adm furious earthbreaker, rage, pa/FF : 1d20 + 18 - 3 ⇒ (11) + 18 - 3 = 26
for damage,rage, pa: 2d6 + 22 ⇒ (4, 4) + 22 = 30 ignore hardness/15

Wow - sad rolls all around this combat.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad sends an ice ray at the creature

Energy Ray 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29 vs touch for 4d6 + 1 + 2 ⇒ (6, 2, 6, 5) + 1 + 2 = 22


Map Undead M Railroad Engineer 13

Shad's icy ray stabs the creature and frost forms around the rends in the carapace that Dwalindor has opened with his earthbreaker. The girtablilu shrieks in agony and the cold seizes its heart as it succumbs to the damage and falls over dead.

Congrats, you've leveled up! The following treasure is present: 2 large masterwork spears, 2 belts of giant strength +2, 2 amulets of might fists +1, 2 cloaks of resistance +1, 80 gp and 2 mastwerwork light crossbows with 10 bolts each.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Hoozah! Strong work, guys!

Leveling up! Yahoo!! Hey, that reminds me. Would we be interested in a specific team-work feat since we are...you know...a team (of misfits).


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Maybe retrain Superstition. :p

Have a feat in mind?

Would like a belt of giant strength please


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

ill get to leveling tonight. DM we had just been doing a stick at WBL, are we able to just buy w impunity or do you want us to inquire about purchases?


Map Undead M Railroad Engineer 13

Hmmmm...you are in a dungeon. But I'm fine with you guys just buying up to your level since it'll be a looooong time before you head back to town. PbP dungeon crawls for the win!


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

sorry...I had a kickstarter delivered today, and spent my afternoon playing with it!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I think we were somewhat (15k?) lower than std WBL since we had bonus feats/skills/stats granted by our kindly GM.
For instance Dwalindor has 47K and std WBL is 82K for 11th.
Maybe we just do WBL-1 for 62K to make it easy to remember? Just a thought. I am fine with whatever sounds good.

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