DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


6,801 to 6,850 of 11,569 << first < prev | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | next > last >>
Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

What? Who? Shad? Naw, he ain't no Pathfinder. They'd not let him in any more than me. HAHAHAHA!


Map Undead M Railroad Engineer 13

As you head out across the sands you come to the place indicated in the map - a sunbaked corpse lies half-buried in a sand dune. The body’s upper torso resembles that of a human man, but it’s joined to the body and curling tail of a giant scorpion.

A second figure, equally parched and withered but much more animated, crouches over the corpse, tearing off strips of flesh and stuffing them greedily into its mouth, slurping and chomping with disgusting glee.

You get a surprise round!

Initiative (Monster): 1d20 + 10 ⇒ (13) + 10 = 23
Initiative (Tariq): 1d20 + 3 ⇒ (20) + 3 = 23
Initiative (Dwalindor): 1d20 + 2 ⇒ (20) + 2 = 22
Initiative (Noonan): 1d20 + 4 ⇒ (2) + 4 = 6
Initiative (Shad): 1d20 + 5 ⇒ (17) + 5 = 22

And after the surprise round the monster goes first.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

At the sign of the creature eating the corpse, Dwalindor quick draws Amanda(free) and rages(swift).

Noonan, I don't like the looks of that one at all. RAARRGG!

He stands ready with his reach weapon for any approach.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan tries finding out what this thing is.

Know-Religion: 1d20 + 13 ⇒ (9) + 13 = 22


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

I have my new stat block on my ipad. I went Ranger with undead as my +4 favored enemy because well Mummy is in the title.

The desert warrior whispers.

"Let's see what we have here. . . "

Know nature: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17

" . . . not exactly sure, but I think it is highly likely that it will be affected by magic and axes, but seriously, what is that thing?"


Map Undead M Railroad Engineer 13

Noonan, you recognize the monster as a baykok - a hunter who became utterly obsessed with the chase and indulge excessively in the savagery of the kill, their souls becoming progressively tainted.

When such remorseless hunters perish before they can capture and kill their quarry, they sometimes rise from death as baykoks — flying undead horrors that kill purely for the ecstasy that only murder can bring them.

Two questions?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan relays the information to his allies. Hmm..undead, gotta get rid of that.

Powers and resistances for 1000 gold


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Well isn't that friendly looking!


Map Undead M Railroad Engineer 13

Baykoks can unleash a howl that paralyzes their pray - the call of the wild is corrupted into undeath in a terrible blood-curdling scream.

It has the standard weaknesses of the undead.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Watch out for a paralyzing howl, that is a special nasty attack it has. Noonan is ready to attack.


Map Undead M Railroad Engineer 13

You've got a surprise round since it's eating the corpse so go!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan blesses the group+1 hit/save vs. fear 10 minutes


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad moves to Dwalindor

I have a new trick for you, you're gonna love it
He casts leadblades on Dwalindor's weapon

Shad waits for the inevitable retort about messing up the balance or whatever

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Shad...I think we are still in surprise round...so that is why Dwalindor did not move yet . Only a std or move .

"Oh yeah, Shad? Too early in the morning for whiskey...well maybe not ."


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

In that case cast it after telling Dwalindor to come over!

Do e


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Let me try and sneak up on it. Maybe I can help it crossover."

Stealth: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19 Facepalm

1d20 + 12 + 1 + 4 - 3 ⇒ (13) + 12 + 1 + 4 - 3 = 27

1d8 + 2 + 6 + 4 ⇒ (2) + 2 + 6 + 4 = 14
Flame Damage: 1d6 ⇒ 4
Sneak attack: 3d6 ⇒ (4, 5, 5) = 14 Bleed 3hp/rnd if applicable


Map Undead M Railroad Engineer 13

A hit! A palpable hit!

The baykok, rudely interrupted by your actions, advances to M15 and howls its defiance of the living's imposition on its territory.

You feel the dark energy of the monster wash over you in concert with the terrible howl.

Make a DC 19 Will save! People who fail are paralyzed, people who succeed are shaken for 1 round. Map will be updated when I'm home from work.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Rememeber your bless!

Will: 1d20 + 15 ⇒ (5) + 15 = 20

Noonan's knees knock for a bit but he gathers his courage for undead smackdowns.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor steels his mind against the howling blast.

RHHHHRRRRR!

will, trait, rage, superstition, bless: 1d20 + 9 + 2 + 2 + 3 + 1 ⇒ (6) + 9 + 2 + 2 + 3 + 1 = 23 vs DC19 (+4 if it is spell/spell-like)

LOL, I thought I forgot to save against BLESS, but just found it does not allow a save. Rock on, Noonan!
Shad, you may not get so lucky, so if lead blades allows a save, you best do something else.
(and since it is "personal", I am not sure Dwal can even be a target for it)


Map Undead M Railroad Engineer 13

It's the next round so you can act.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Doesn't look like there is a save


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 11 ⇒ (7) + 11 = 18 is that a fear save? If so I made it if not paralyzed


Map Undead M Railroad Engineer 13

It is a fear save.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor, who is just out of range for a full attack, will try to flank around the beast by moving north.

DIIIIIEEEEEE! Get it Shad and Tariq! Strike NOW!!!!!!

+1 Adm furious earthbreaker, rage, pa/FF, favored, bless : 1d20 + 15 + 2 + 2 + 1 ⇒ (19) + 15 + 2 + 2 + 1 = 39
for damage,rage, pa: 2d6 + 22 + 2 ⇒ (6, 5) + 22 + 2 = 35 ignore hardness/15

HP=135, AC=23 location= L14


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Dwalindor lead blades! Your forgot!


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Off to dinner but additional lead blade damage

1d6 ⇒ 4

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Oh, I thought you might do something else sneaky since you had to move too far to reach Dwalindor? But thanks! Add 4 dmg!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Will Save: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

"Roar all ya want. Yer hunting days are over!"

Tariq scrambles over the sands to deliver a blow.

Shamshir, fav enemy, charge, bless: 1d20 + 12 + 4 + 2 + 1 ⇒ (2) + 12 + 4 + 2 + 1 = 21
1d8 + 2 + 4 + 1d6 ⇒ (4) + 2 + 4 + (1) = 11


AC 25, touch 14, ff20, hp 102/102, Fort +14, Ref +13, Will +5 (+4 bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +17(1d8+12, 2 claws +18 (1d6+12

Paizo ate Ba'set's attack last might then said I had pushed refresh over 30 times? Anyway, here we go!

Ba'set launches himself onto his master's prey!

"Grrrrrrr---ROOOOOAARRR!!!"

Will save: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22

Claw -shaken, fav enemy, charge, flank bless: 1d20 + 13 - 2 + 4 + 2 + 2 + 1 ⇒ (11) + 13 - 2 + 4 + 2 + 2 + 1 = 31
1d4 + 4 + 9 ⇒ (3) + 4 + 9 = 16

Claw: 1d20 + 13 - 2 + 4 + 2 + 2 + 1 ⇒ (9) + 13 - 2 + 4 + 2 + 2 + 1 = 29
1d4 + 4 + 9 ⇒ (3) + 4 + 9 = 16

Bite: 1d20 + 12 - 2 + 4 + 2 + 2 + 1 ⇒ (5) + 12 - 2 + 4 + 2 + 2 + 1 = 24
1d8 + 4 + 9 ⇒ (5) + 4 + 9 = 18

Rake: 1d20 + 13 - 2 + 4 + 2 + 2 + 1 ⇒ (9) + 13 - 2 + 4 + 2 + 2 + 1 = 29
1d4 + 4 + 9 ⇒ (1) + 4 + 9 = 14

Rake: 1d20 + 13 - 2 + 4 + 2 + 2 + 1 ⇒ (3) + 13 - 2 + 4 + 2 + 2 + 1 = 23
1d4 + 4 + 9 ⇒ (1) + 4 + 9 = 14

Whole cow---78 points if they all hit


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Calm down! Calm down! I was talking about him, not you Ba'set!"


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan zaps the nasty with a Searing Light
Touch attack: 1d20 + 8 ⇒ (11) + 8 = 1910d6 ⇒ (6, 1, 6, 5, 4, 2, 2, 1, 6, 6) = 39

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Now you guys are talkin! Dwalindor chuckles as the team unleashes upon the poor undead.


Map Undead M Railroad Engineer 13

Well that was...short. But OK!

The tiger, mystical attacks and the hammer of Dwalindor combine to shred the impudent monster who falls and blows apart into dust on the desert wind.

He leaves behind his bow, a sturdy longbow made of a dark wood bleached by the desert sun.

Knowledge Nature DC 23:

You recognize the half buried corpse as belonging to a girtablilu. The scorpionfolk known as girtablilus guard many of the oldest ruins in deserts. They drive intruders out of their territories with dire warnings and violence to protect ancient secrets. The race maintains a tribal culture of family groups who live near the sites they guard. Many chieftains are clerics of forgotten gods, oracles of mysterious ancient practices, or shamans empowered by the spirits of the past. Because ancient religion plays such a large role in girtablilu society, the race has a reputation for cultish zealotry and dedication to archaic faiths. What girtablilus don’t usually share with outsiders, however, is that they believe they protect the mortal realms from the terrible spaces beyond by performing the rituals of long-forgotten creeds and preventing intruders from defiling sacred places. While they might make exploration of sacrosanct locations dangerous for the curious, girtablilus do so out of a powerful sense of duty to a purpose that few will ever understand. They guard ancient ruins as well as lost sites of the fallen empires. Girtablilus guard holy sites and maintain some of the last bastions of faith within the secular nation. Girtablilus protect the ruined remnants of cultures and faiths displaced by more modern societies.

You recognize the amulet you find on the corpse (see below) is a personal effect his family would likely appreciate having returned.

The corpse half buried in the sand carries a scorpion tail whip, a composite longbow (+2 Str), a quiver with 20 arrows and two +1 arrows, a small pouch containing 43 gp, and a decorative golden amulet engraved with a spiraling scorpion’s tail (worth 85 gp).

A successful DC 25 Knowledge (Religion) check will tell you the burial rites of girtablilu.

Also on the corpse you find a letter written in strange writing that you have a hard time deciphering.

Linguistics DC 30:

The letter has a short passage in girtablilu:

"Aunt Rubila,

Lately I see strange humans in golden masks wandering through the deserts in search of lost artifacts. I encountered some not long ago near the headwaters of the Scarab River but they fell afoul of a group of steel ibises - you know who the beasts are when their territory is invaded.

I will journey south, to the tomb of the architect which marks the southernmost border of our protected lands - perhaps I will find the place these monkeys come from and question them to determine why they haunt our tombs. I intend to meet with Bartal and hand him this letter when he journeys back to you in the shadow of the Great Riddlemaker.

- Dakuri


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

No go on linguistics

Know-Religon: 1d20 + 13 ⇒ (15) + 13 = 28

Such a shame he fell so far from home and family. Noonan says some prayers over the corpse.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor looks at the bow but figures his is as good.

" Let me see that there note. Gives me a chance to try out my shiney new brain bucket I bought from Akeem. This blasted thing better work!"

He rubs his hands together and grabs the temples of his new Helm of Comp Languages and concentrates. You may see puffs of smoke from his ears.

"Well?."

Does it work...sometimes really need linguistics so not assuming it.


Map Undead M Railroad Engineer 13

It works - it's not in code just in a really exotic language.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor translates the letter to the others.

"Wow. I think this dang thing really works. I always thought Akeem was a shister ."

He tugs his beard

"So anybody know what any of that means? ."


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

The tomb of the architect is where we came from. Hmm...Perhaps check the headwaters of the Scarab River and see if there are any clues in the remains.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Know nature: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22

know religion: 1d20 + 3 ⇒ (5) + 3 = 8

Linguistics: 1d20 + 11 ⇒ (11) + 11 = 22

"Well I don't have any idea really, but it makes for interesting reading...This monster guy left some cool gear though."

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Works for me, Noonan. Let's check out the river. Tariq, gather up some of that cool gear or anything else laying around and then we are off to the headwaters.

Dwalindor will check around for some tracks back to any sort of lair for this undead or what it was munching.

survival: 1d20 + 14 ⇒ (7) + 14 = 21


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan casts Lay of the Land to get insight into the area.
Survival: 1d20 + 10 ⇒ (17) + 10 = 27


Map Undead M Railroad Engineer 13

You move through the desert sands until they run right to the edge of a narrow, winding river. The opposite riverbank is rockier, and a few thin reeds grow here and there along the banks. Though narrow, the river seems cool and deep and swirls by at a lazy pace. Clouds of humming insects hover above the surface of the water.

A f lock of large, long-legged ibises with steely gray feathers cluster near the reeds, ruff ling their feathers whenever the insects draw too near.

You see bones, not yet bleached by the sun, sitting on the far bank near the ibises.

Roll Knowledge (Arcana) to identify.

And new map up.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Not sure what to say about them birds, but those there bones are your business, Noonan. What do you make of them?

Dwalindor tries to remember if Ibises are tasty or too gamey when cooked.

Same or different day? - for spells/rage resetting


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Err...theya re bones?

What the heal are those bones?: 1d20 + 20 ⇒ (18) + 20 = 38


Map Undead M Railroad Engineer 13

Ibises are pretty stringy.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 20 ⇒ (3) + 20 = 23 spellcraft

sorry was busy yesterday


Map Undead M Railroad Engineer 13

They appear to be human bones - hard to know without getting closer.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq looks at the birds.

Know nature: 1d20 + 11 ⇒ (17) + 11 = 28

"By the way? Are either of the bows we picked up enchanted?"

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor hefts his hammer as he gets ready to approach.

Old bones don't bother me much. These birds look like they would make a nice stew though.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

"Yeah, but wasn't there a riddle about the birds though? Let me watch them for a minute."

6,801 to 6,850 of 11,569 << first < prev | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DMummy's Mask All Messageboards

Want to post a reply? Sign in.