DMummy's Mask
Game Master
Elmdorprime
Evil Looms. Cowboy Up. Kill It. Get Paid.
Slave Trenches
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
A Curse of the Crimson Throne game I am in needs a new player. If anyone is interested in joining, here is the recruitment thread.
Recruit
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
I've been stuck in a one bar 3G area of AZ. Believe it or not there is not data on the 10 the whole way.
Map Undead M Railroad Engineer 13
Yeesh, that is kinda crazy but I do believe it.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Ok, 7th level so 14 background skill points
Know-Nobility 3
Know-History 3
Linguistics 3 (Celestial,Draconic,Ancient Osiriani)
Know-Geography 5
Map Undead M Railroad Engineer 13
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Road trip for kids band competition starting tomorrow. Posting by phone. Will check on background checks and update sheet this weekend
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Background knowledge 14
Kn:Nobility 3
Kn:History 3
Kn:Geography 3
Profession Brewer 1
Profession Miner 3
Appraise 1
Profession Awesome with Flabby Princesses: Infinite!
Unnamed
How do you feel about sacred geometry dm?
Map Undead M Railroad Engineer 13
Never seen it used in a game but it's a Paizo feat so it's fair game.
Give it a whirl.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
I've heard that you can break the spell system in half with it. Plus lots of math. Best give it a look.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Spell list for travel
o.Light,Stabilize,Detect Magic,Create Water
1.(15) Bless,Divine Favor(cast),Liberating Command,Endure Elements(x2),Dream Feast, Shield of Faith(D)
2 (16) Sound Burst,Lesser Restore,Endure Elements-Communal,Lay of the Land, Cure Moderate Wounds(d)
3 (17) Create Food and Water,Summon Monster 3,Magic Circle against Evil,Cure Serious Wounds (d)
4 (18)Summon Monster 4,Blessing of Fervor(d)Holy Smite
Map Undead M Railroad Engineer 13
Sounds good.
Fair warning guys - this next part is classic hexagram Paizo exploration so beef up to travel.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Time to bust out the graph paper!
Map Undead M Railroad Engineer 13
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Camel 150 gp
Riding Saddle 10 gp
5 days feed 3 sp
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Same for Dwalindor- except he wants a masterwork camel with chrome running boards and a grill guard. :-)
We may want a wand if endure elements if we need to go very far. Hot weather gear also.
Map Undead M Railroad Engineer 13
Ok, but no spinners. Or I unleash the clown mummies.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
Dang it Shad! For the last time, stop casting Timestop on the DM!
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Bit of posting trouble, Tariq?
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
Yeah, what the hell. It posted three times?!
Map Undead M Railroad Engineer 13
Well you guys skipped some stuff in the desert...like a lot of stuff.
Not that I mind but you need to be 9th level now! So, uh, level up?
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
I'm sure nothing will go wrong...
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
My guess is we will not have enough equipment for our new level. I only recall finding some odd scrolls to potentially sell. I suspect we missed some treasure. Did the gnolls have anything? Any reward for rescuing the captives we missed? I forgot if we searched their camp, but thought we did for tracks.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Noonan trips over a lamp that releases a grateful genie who showers us with a generous gift.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Or we can ask the genie if we needed to go find other stuff in the desert. :)
Unnamed
ill try to get leveled asap, but lets not let it stop us, I can play as a 7 until then
Map Undead M Railroad Engineer 13
There's plenty of treasure available but nothing earth shattering - and you guys have been moving through people at a pretty good pace. There are two unique treasures from the AP book you haven't picked up in the desert.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
I am fine with searching other hexes if we found the final hex too soon. Otherwise, I have Dwalindor ready to level to 8th.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
So should we keep characters at level 7 or up them to 8th for this valley?
Map Undead M Railroad Engineer 13
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Oh wow - that is a 2 level jump. I will work on it tonight.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Level 8
HPhp: 1d8 ⇒ 7 +2 +1(New FCB)=10
+1 Bab
+1 Fort/Will
+1 3rd 4th level spell
Healer's Blessing:Healer’s Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Divine Presence (Su): At 8th level, you can emit a 30-foot aura of divine presence for a number of rounds per day equal to your cleric level. All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. These rounds do not need to be consecutive. Activating this ability is a standard action. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies.
Skills
Perception,Know-Religion,Spellcraft +1
Know Nobility-History +1
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Noonan, you get one more level - to 9th. :-)
Level 8
hp = 1d12 ⇒ 10
Level 9
hp = 1d12 ⇒ 10
Wow - nice
Also for his rage power, seriously considering "Superstitious" but this can be a double-edged power. Great boost to saves, but cannot willingly accept party spells while raging. Otherwise he'd go beast-totem. Thoughts?
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
One thing at a time whippersnapper.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Something dwarflike? More DR?
Level 9
HP: 1d8 ⇒ 6 +3=9
Ref +1
Channel +1 (5d6)
+1 2nd level spell +1 5th level spell(2 total)
Perception,Know-Religion,Spellcraft +1
Know-Geography,Linguistics +1 (Dwarf!)
Feat:You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
Map Undead M Railroad Engineer 13
Superstition is really good, but so is inherent natural armor.
I'd probably go superstition however because saves are always good.
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
I am going with it for now. Dwalindor is ready. Which reminds me...did we sell any of those scrolls or have any cash from in the city we could have spent when we dropped off the rescued caravan folks?
Map Undead M Railroad Engineer 13
The money and items are there for you to use - feel free to notate anything you spent it on!
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
Ok thanks. Was waiting to see if Shad calculated gp per person etc
Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22
was i doing that...crap i totally forgot
sorry so backed up still i have to do 2 levels
Unnamed
dm we lost the link to the loot sheet. though i don't think we have found anything very valuable in a while.
ill find the sheet and come up with a number
Map Undead M Railroad Engineer 13
Ok.
I've done this in another game but would you all feel better if you just took WBL on either a rolling or one time reset basis?
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
I am fine with anything...even if we stay with what we have. As long as you as the GM know if we are 50% WBL or 100% or whatever. Some Adventure Paths are less generous with gold or make it harder to find. As long as we all agree - I'm good with it.
For the record Dwalindor has 21k of gear. So that is about half. However, you have given extra skills and stat bump so that could even it out.
Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24
Oh please don't make me add up my gear. We have gotten a +1 stat bump and more skills so that is something
Unnamed
Yea let's do the wbl but just start now
Maybe just give us 50% of the level jump we just took and then call it good?
Sorry just slammed right now
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
That works if ok with GM. Works out to about 10k gp per my reconning.
Map Undead M Railroad Engineer 13
Fine by me - I'm easy y'know.
Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
Guys I am still in Africa. My device isn't compatible here in Swaziland. Hopefully I can update in the Airport on July 2nd. I haven't left the game!
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