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DM Zyren's Heart of Runes
Game Master Zyrenity

Adventure Path Rise of the Runelords - Strange incidents in Sandpoint: a goblin raid, shadows of the past, a serial killer...what other perils do the brave Sandpoint Saviours have to master?



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Male Human Paladin 7

My bag of tricks is limited mostly to combat. Not exploration, and my heavy armor is a liability in stealth. Soooooo let's make a good basecamp that KArlan can put together while the nonsense is happening.


Male Half Orc Rogue (Thug) 5 Cavalier 2 (Houndmaster, Order of the Dragon)
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General outline and overview of activities

Cave Area:
Karlan & Marek; assuming they can get to the cave entrance without being too exposed to prying eyes, the recon the hidden cave area (only as far as the entrance), using Know:Dungeoneering to establish whether it looks inhabited, and what sort of inhabitats we might expect to deal with.

At this stage, they are not looking to go into the caves themselves, just noting any comings and goings near the entrance. Karlan can use his Det. Evil etc as an aid to early warning.
Both too and from the cave area, they will attempt to spot the pair of Rangers out here.

Aerial Surveillance:
Alana; Using Fly (from Marek) and Invisibility, will examine the upper reaches of the Fort, attempting to get a map of the layout, and to possibly sight any high areas the Lamias might be dwelling in. Will also look for the Stone Giant.

Once completed will return to reinforce Celestra at the campsite.

Close Surveillance:
Harry & Ailetha; They will attempt to move in using Invisibility to check the outer walls of the fort for entry/access points, and to get an idea of:
*Number of guards
*Watch rotation
*Identity and location of any leaders
*General alertness and discipline/morale

Once done, they will also attempt to locate the Rangers.

Magical Divination:
Celestra;

Staying at camp with Thumper as escort, Celestra will attempt magical divination.

* Locate Object – The Lamias weapon from Magnimar ermergerd, that fight was a YEAR ago! 820’ Range.
If she’s in the fort, it will probably register.

* Augury: “In relation to assaulting the fort, would coming through the secret tunnels be advantageous to us?” – want to know if overall this is a ‘good idea’.

* Divination: “How could we weaken or divide the defenders?”

If anyone is religiously against any specific point, or feels they could add an extra element, please say so! :)


Male Human Paladin 7

Looks good to me.


Female Half-Elf/Human (Bloodline Fey) Sorceress/7

Ditto. Also, feel free to assign me any other tasks if you want to take a look at my sheet. She has spider climb too, suppose I could have mentioned that as well. And woodland stride for moving around unhindered outside.


OK well hopefully that bears us some fruit. Makes it a lot easier on the GM too, as to do all of the above in individual actions would have been a lengthy and protracted nightmare. Funny, I always thought that way as a PbP Player, but now I'm GM'ing I am really starting to see how much it can help!


Female Changeling(Hulking) Bard/7

Sounds good to me.


Male Tiefling (Daemon-Spawn) Magus 7 (Fiend Flayer)

While I do not have the exact words of the flying spell on my grimoire, I have studied the spell before by Gandethus' side and may be able to pierce together the formula needed to prepare it once or twice.

Using his Knowledge Pool class ability, Marek spends up to 3 of his 7 Arcane Pool points to prepare the fly, animal aspect and blend spells if possible. He will prepare fly twice, animal aspect three times and blend twice.

Animal aspect will provide him with climbing claws and a climb speed of 15 ft. (his modified Climb skill is +9). If it is not useful, he will use the second fly spell on himself.

The blend spell, if DM Zyren allows Marek to prepare it, provides Marek with a +4 bonus on Stealth, and, more importantly, camouflage - allowing him to make Stealth checks even without cover or concealment.

With those two spells, he can easily turn into the proverbial fly on the wall (either flying or climbing to get there).


Female Aasimar Cleric 7 hp 44/44, AC 18, FF 15, T 13, Perception +14

I am in agreement too!

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