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DM Zyren's Heart of Runes

Game Master Zyrenity

Adventure Path Rise of the Runelords - Strange incidents in Sandpoint: a goblin raid, shadows of the past, a serial killer...what other perils do the brave Sandpoint Saviours have to master?

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Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"Was he working with them, sure. Was he working for them? I think he was doing so without realising the full extent of things, he grassed on Kaven pretty quickly; when Kaven failed the Test of Erastil it was Jakardros that vouchsafed for him, the same Jakardros that sprang forth Shalelu, they're rotten the lot of them. Was Vale a liability? I'm certain he was, and now he's not. In the end it was a hard choice, but Vale had to go - it was inevitable - he knew about us, he knew about them, he was in tight with Shalelu - even right up to the end he was worried about her more than himself."

There is no presence of evil. Either Harry was right with his assumption or he is lying to you about killing Vale

Male Human Paladin 8

A sudden thought strikes Karlan and there is this sudden brightness in his eyes that only Harry can see but otherwise his face and his tone betray nothing.

"I suppose you did what you felt you had to do. But never again. I can't abide a trail of bodies following behind us especially the innocent. Make sure Celestra knows so her chattiness doesn't cause your axe to itch. You at least made sure the poor sod had a proper burial right? We've got enough problems without vengeful ghosts."

Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"I'm not keen on vengeful ghosts either." Harry finished packing, satisfied that him and Karlan have sorted out their difference.

Eh, pause? No one up to sort through the spoils of war?And no ideas about how going on? Best thing would be returning to Turtleback Ferry, where we could unite the party.

Male Human Paladin 8

Was kind of hoping one of the other two might do stuff since the elephant in the room suddenly turned out to be a carnival balloon.


1 two-handed sword +2 (Sell if HArry doesn't want)
1 keen longsword +2 (This is a +3 weapon. Unfortunately Marek is dex based. Does our bard want it?)
250 arrows +1 (KArlan has a bow, I think everyone but Celestra can use one.)
70 arrows +2
15 masterwork composite longbows (Whats the strength rating on these?)

7 masterwork chainmail
12 masterwork studded leather
5 masterwork leather armour
10 masterwork longswords
3 masterwork daggers
4 short swords +1
8 masterwork shortbows
7 masterwork ogre hooks
2 longswords +1

Divide Pile
210 platinum pieces
6.243 gold pieces
23.451 silver pieces

Loot Values of Auto Sell Pile at 100%:

7 masterwork chainmail 2100
12 masterwork stud. leat. 2100
5 masterwork leather arm. 0800
10 masterwork longswords 3150
3 masterwork daggers 0906
4 short swords +1 9240
8 masterwork shortbows 2640
7 masterwork ogre hooks 2268
2 longswords +1 4630GP = 27834GP @ 100% value

Not sure what market value is for these items, but there is your number to work from.

Add arms dealers to your list of trades, lol. Could be a problem for Karlan if these items are purchased by a less than reputable merchant...;).

Normally we do buyer gives 50% of value

Female Changeling(Hulking) Bard/7
DM Zyren/ Heart of Runes wrote:
Normally we do buyer gives 50% of value

But we are special.

Meh, you guys still have a quite the haul for this particular campaign. Even still you are quite special. haha,

Female Changeling(Hulking) Bard/7

That's what all the popular adventurers told us when they put us together. That we were special.

Divine Gamemaster of the Abyss and below...

Ok, special enough for 51% ;)

On a not-joking sidenote - if you try to rp-sell the haul you really might be able to get more out of it, now that you are the local heroes.

Female Changeling(Hulking) Bard/7

I will take the +2 Keen Longsword, at least for now. I already have a +1 adamantine rapier, but the longsword is clearly superior. Although, I do not think that it is superior enough to be worth keeping once we get to some place that can purchase it. It should sell for at least 9,000 gp, which is a nice +3 cloak, or most of boosting a +2 belt to +4, or something of that general nature.

I am planning on taking Butterfly Sting in a level or two, so I will really need to get the +1 rapier upgraded to Keen to max the crit potential.

Shall we just close the loot thing and move directly back to Turtleback Ferry?

Looks like the plan.

Female Aasimar Cleric 8 hp 50/50, AC 18, FF 15, T 13, Perception +15

That would be good!

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Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Harry and Thumper begin leading the way back to Turtleback ferry...

Yeah just slice and dice the loot, want to get the new guys into the game and reposition for next step as fast as possible :)

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