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DM Zyren's Heart of Light
Game Master Zyrenity

An epic search for the Amethyst heptagon leads a party of fresh graduates through the northern reaches of Ustalav. Based in Karcau, the party visits places like the dark Castle Jarovich or the dangerous alleys of Carrion Hill.



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Female Tiefling (Succubi) Witch 8

R8

Naga taps away once more at Cairn...
UMD 1d20 + 7 ⇒ (12) + 7 = 19 = Fail.
But hisses and curses as the wand refuses to work.

Victoria maintains her curses, and Hex:Misfortunes at the next unfortunate.
DC18 Will save

Think that's the last target?


Kirk ends the round.

Can you only try the hex once per creature?


Female Tiefling (Succubi) Witch 8

Thats correct, one attempt per creature per 24 hours.


Kirk keeps up the attack, but his blows are wearied and some have become nearly feeble.

Attack Dagger 1d20 + 12 ⇒ (3) + 12 = 15 (w/ +1 from Haste and +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 5 ⇒ (1) + 5 = 6 +1 bleed (w/ +1 from Flofer)

Attack Shield Bash 1d20 + 12 ⇒ (2) + 12 = 14 (w/ +1 from Haste, +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 4 ⇒ (2) + 4 = 6 (+1 from Flofer)

Haste Attack Dagger 1d20 + 12 ⇒ (17) + 12 = 29 (w/ +1 from Haste and +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 5 ⇒ (3) + 5 = 8 +1 bleed (w/ +1 from Flofer)

2nd Attack Dagger 1d20 + 9 ⇒ (14) + 9 = 23 (w/ +1 from Haste and +1 from Solaric's Bless, +1 from Flofer)
Damage 1d4 + 5 ⇒ (3) + 5 = 8 +1 bleed (w/ +1 from Flofer)


Male Half-Elf Wizard/8

Haste lasts until round 14. So Round 15 is the first round without Haste.


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

I think you're up Johenric.


Male Varisian Human
Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25

HP = 27/82. Hasted +1 Attack, +1 Dodge AC, +1 Reflex

Cairn couldnt stand not doing anything against the undead so he raised his musket to his shoulder and shot between Narumek and the pillar.

Ranged attack vs K.16 Touch AC: 1d20 + 12 + 2 + 1 ⇒ (2) + 12 + 2 + 1 = 17
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Will save1d20 + 5 ⇒ (13) + 5 = 18

The last zombie has its lucky day and smiles a toothless smile.

Kirk spins and slashes, but the zombie survives another flurry of blows...

Rd 9:

Jo
Cairn
Zombies
Flofer
Vicky
Solaric
Kirk

The bullet hits, but the zombie just staggers back a step and then forward again...

Battle Mat

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