'Countess' Victoria |
"Why yes certainly, perhaps you could prepare some tea for us.We will be back soon to share it with you, perhaps you could be a dear and ensure that the others don't interrupt us helping Crove"
"What an amazing place you have here, is there anything I should take care to avoid? A wonderful man like you no doubt would know such things"
Victoria spends a short moment inflating the mans ego and ingratiating herself...
Diplomacy 1d20 + 14 ⇒ (17) + 14 = 31
GM Harpwizard |
"Impressive, your Grace! I see I have much I can still learn from you. Well, let's see if we can find some stairs down and see what Crove is up to. Let's try this way!"
Solaric leads the party northward to AV13 and looks west.
Which way is to the kitchen where the orderly returned to?
DM Zyren/ Heart of Light |
Pitr Jendarne |
I imagine they are guarding the door to the dungeon. The question is how to get past them without bringing an army of orderlies down on us. I wish that hypnotism, color spray and sleep were modified so they didn't become useless about 5th level...
maybe Countes could throw down a shoggoth illusion to chase them off? n'ermind. it's only silent image which wouldn't really cover it. iguess her feminine wiles are her strength although i do like the coughing up of the swarm ball. thoughts?
GM Harpwizard |
Sorry about that. I edited the above post. Solaric would certainly not like to kill off innocents needlessly, but he would totally support a distraction. The Yog Sothoth is a good idea. Could the Countess pull off an illusion that would send them running away. However, we still don't even know how to get downstairs.
"The orderlies are guarding the door up ahead. Although we urgently need to find our way to Crove, I am not convinced that these workers need to be slain. We needed a distraction of sorts for them. Do you think we could convince them that they are needed elsewhere?"
GM Harpwizard |
"My proposal would be directly talk to them."
"Thank you for the encouragement, Johenric. I do not detect any evil. Perhaps with some manners they will let us through."
Solaric walks up to the orderlies and confronts them.
"Well met, gentlemen! I am Solaric Zekkaran, and we are Karcau's Chosen. I am looking for Waldur Crove, and the other orderly sent us this way. Could you be kind enough to lead us the rest of the way downstairs?"
Touch of Glory +2
Diplomacy 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
GM Harpwizard |
"Umm...I'n't know ye...who be ye? You a frien' of Crove"
"Do I appear to be a friend?! And do I need to repeat myself?!!!! I am here for business! Crove and I have urgent matters to discuss with my colleagues and you would do well to escort us down there right away! Now, let's not tarry a while when we have a Yog Sothoth on his way over to pay us all a friendly visit! Let's get this meeting started!"
DM Zyren/ Heart of Light |
Hmmm, ok, me no wanna have shogatotagh in here! the other one nods eagerly and you begin to ask yourself if the lunatics are the oderlies in this strange asylum...
The stairs are right here! he points at the door next to you.
Here he throws a ring with keys over to you. Give 'em to Crove when you found 'im.
GM Harpwizard |
"The stairs are right here!" he points at the door next to you.
Here he throws a ring with keys over to you. "Give 'em to Crove when you found 'im."
"Thank you, gentlemen. I will certainly see that he gets them."
Solaric takes the keys and opens the door to the stairs. He leads his companions onward.
"Follow me, my friends!"
Once out of view of the orderlies, he pats Johenric on the shoulder and says to him, "Thanks, my friend. Your suggestion was perfect!"
GM Harpwizard |
"Well that went better than I expected. I have to admit Solaric, you can be pretty convincing. I guess it helps when we're dealing with half-wits."
"Well thank you, Pitr. It certainly helps when there is truth behind the words. For indeed we do need to have a meeting with Crove and find out how to destroy that creature. It is also not a lie to assume that the Yog Sothoth is on his way here now as we speak. Let's just hope we can reach him in time!"
DM Zyren/ Heart of Light |
You open the door and walk down the stony stairwell into the dungeon level of the asylum. It's damp down here and the dark rocky walls glisten with humidity. The stairs end in a small room with an open heavy wooden door. Dark corridors lie ahead you and you hear even louder moaning echoing through the corridors...
DM Zyren/ Heart of Light |
GM Harpwizard |
"These bars appear to be locked shut. I am not sure if force will open them. However, if we all try together, we may be able to open them."
Solaric looks around to find some mechanism that may open the bars.
Perception 1d20 + 7 ⇒ (3) + 7 = 10
If no mechanism can be found, then together, Zekkaran, Jendarne, and Spearborn all try to lift the bars up.
"Ok, Kirk, Pitr. Let's lift on the count of three. One, . . Two, . . . . Three!"
Strength Check 1d20 + 3 ⇒ (11) + 3 = 14
Pitr Jendarne |
Pitr stands back, "There's got to be an easier way than giving everyone a hernia. Kirk can't you jimmy this or somehow disable it? Pray for him, Solaric."
Pitr Know engineering 1d20 + 6 ⇒ (18) + 6 = 24
Kirk Disable Device 1d20 + 12 ⇒ (11) + 12 = 23
add +1 to each if Solaric throws down some guidance
DM Zyren/ Heart of Light |
The bars shatter with a cracking sound and open the way for you.
A small table and a chair sit in the western part of this room. A worn out booklet, lies on the table. Two large bloodstains, as if someone was dragged from the one door to the other, mar the floor and as you suddenly hear that someone is hammering from inside on the western door a shudder runs down your spine.
Help me! Help me out!
You hear a muffled voice from inside.
GM Harpwizard |
As the Taldan shatters the bars, Solaric comments, "I always knew that you were good for someting, Jendarne. Nice!"
As the dark elf notices the bloodstains and hears the cry from the western door, he calls out.
"Dear Iomedae, what as happened here? Let's get this door open and help this poor soul. It sounds as if he is trapped inside this door."
Once again Solaric tries to open the door.
Strength 1d20 + 3 ⇒ (3) + 3 = 6
"Jendarne, do you want to try that flail once again on this door?"