Sorry about that ZZ I took your "HoD Needs a healer NAO!" to mean I should just jump in. Add to that your idea about him being down there on his own and it made sense that he could have been attracted by the remains of their battles and heard the fight. I'll try to hold back a little more in the future. XD
PS: Actually he might have been sent down here by the local church of Iomadae at a request from the church of Pharasma. Something along those lines.
Hey - I have nothing to do with this chick flick, thank you very much. I am just talking with the sleazy old ship captain turned innkeeper/demon feeder.
Hmmm - It does seem that Handsome Harry, or is it Heavy Harry, or perhaps Peeping Tom Harry, is watching me.
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I'm not sure I'd call girl on girl action a "chick flick"...
Sure. Just remove the "f" HAW HAW HAW HAW HAW HAW
Guys, could you please clarify a small issue? I picked a trait from the Rise of the Runelords Anniversary Edition. It reads as follows:
Giant Slayer Your family’s village was plundered by giants in the wilds of Varisia, leaving nothing but a smoldering ruin. After the destruction of your village, your family trained for combat against giants to prevent such a tragedy from ever happening again. Since hearing of giants mobilizing throughout the countryside, you ventured to Sandpoint to help the town prepare for a possible incursion. You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype.
So am I right to believe the Bluff, Perception and Sense Motive bonuses apply only against giants?
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Yeah the Giant subtype, but that also covers Ogres as well.
There used to be a listing on the D20PFSRD for creatures by 'type', seems to be missing now.
Edit - nm, it was just moved to a better format!
Ash Giant (CR 11)
Athach (CR 12)
Cave Giant (CR 6)
Cyclops (CR 5)
Desert Giant (CR 9)
Ettin (CR 6)
Fire Yai (CR 15)
Giant, Cloud (CR 11)
Giant, Fire (CR 10)
Giant, Frost (CR 9)
Giant, Hill (CR 7)
Giant, Marsh (CR 8)
Giant, Rune (CR 17)
Giant, Stone (CR 8)
Giant, Storm (CR 13)
Giant, Taiga (CR 12)
Giant, Wood (CR 6)
Great Cyclops (CR 12)
Ice Yai (CR 14)
Jotund Troll (CR 15)
Jungle Giant (CR 10)
Merrow, Freshwater (CR 3)
Merrow, Saltwater (CR 6)
Moss Troll (CR 3)
Ogre (CR 3)
Ogrekin (Half-Ogre) (CR 2)
Oni, Ogre Mage (CR 8)
Scrag (CR 5)
Troll (CR 5)
Troll, Ice (CR 4)
Troll, Rock (CR 6)
Void Yai (CR 20)
Water Yai (CR 18)
Honestly if you ask my opinion some kind of ranged character like an archer ranger or gunslinger would be far more useful than a rogue. Berry has trapfinding, lock opening, and trap disabling down like a boss. So all that really leaves the rogue to do is flank with the fighter which is hard since we always seem to be in cramped corridors.
Just some food for thought. Arrrrr.
Never played a gunslinger...hmm.
5d10 + 22 ⇒ (1, 7, 9, 9, 1) + 22 = 49
Yeah dunno why we are also cramping ourselves in coridoors either, its like the worst possible scenario for us.
If you aren't in melee get weeeeell back from it :)
Thanks a lot, Shifty, but I actually meant to ask if the skill bonuses apply on all situations or only against creatures of the giant subtype.
I'm running with the bonuses only applying to the Giant Subtype, the fluff as well as the grammar don't really lend themselves to the bonuses applying to non-giants.
Does the Additional Traits Feat (http://www.d20pfsrd.com/feats/general-feats/additional-traits) work in reverse? By that I mean, would you be able to trade in two traits to get a feat?
I think that Jinx has this whole process backwards.
"Well played indeed, you've won this round Tirion, you've won this round."
(takes a pull from his plastic bubble pipe)