An epic search for the Amethyst heptagon leads a party of fresh graduates through the northern reaches of Ustalav. Based in Karcau, the party visits places like the dark Castle Jarovich or the dangerous alleys of Carrion Hill.
Sorry about that ZZ I took your "HoD Needs a healer NAO!" to mean I should just jump in. Add to that your idea about him being down there on his own and it made sense that he could have been attracted by the remains of their battles and heard the fight. I'll try to hold back a little more in the future. XD
PS: Actually he might have been sent down here by the local church of Iomadae at a request from the church of Pharasma. Something along those lines.
Oh dear it appears real life has prevented ZZ from updating tings. Whatevah shall I do!?!?
Update: *snickers* This is what happens when I have time on my hands. Any chance someone would let me RP their animal companion or familiar? Yes that idea popped into my head and I thought it would be fun.
Guys, could you please clarify a small issue? I picked a trait from the Rise of the Runelords Anniversary Edition. It reads as follows:
Giant Slayer Your family’s village was plundered by giants in the wilds of Varisia, leaving nothing but a smoldering ruin. After the destruction of your village, your family trained for combat against giants to prevent such a tragedy from ever happening again. Since hearing of giants mobilizing throughout the countryside, you ventured to Sandpoint to help the town prepare for a possible incursion. You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype.
So am I right to believe the Bluff, Perception and Sense Motive bonuses apply only against giants?
Thanks a lot, Shifty, but I actually meant to ask if the skill bonuses apply on all situations or only against creatures of the giant subtype. I found a thread on this issue but it had no replies. All the commas got me confused.
Honestly if you ask my opinion some kind of ranged character like an archer ranger or gunslinger would be far more useful than a rogue. Berry has trapfinding, lock opening, and trap disabling down like a boss. So all that really leaves the rogue to do is flank with the fighter which is hard since we always seem to be in cramped corridors.