DM Zyren's Heart of Journeys (Inactive)

Game Master Zyrenity

A series of PF modules! Now playing: Feast of Ravenmoor!


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Male Ogre HP:72/72, - AC: 20/T:12/FF:17 - Perception: +2(Dark Vision) F: +12/R: +3/W: +0 - CMB: +13 - CMD: 27, Speed: 30ft, Init: +5 Warrior 1/Fighter 4

Apparently not, hence why he was such a suck Jarl :p


Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/2 - Dragon Disciple/1 [HP 52/52; AC18,T13,FF15; F+5,R+6,W+5; Per+7; Init +2]

Spellcraft(cup): 1d20 + 5 ⇒ (2) + 5 = 7
Spellcraft(book): 1d20 + 5 ⇒ (17) + 5 = 22

Jez does not really care about the cup, but this book thing looks interesting.

DMZZ - you might want to DMPC/roll for Nymeria on the spellcraft. Also, Kosti should make a roll as well if he is around.


No, just masterwork...and he only looked like a suck Jarl because you are all on amphetamines.

I'm not sure about Nymeria...maybe we just assume the Jarl was not THAT sucky and at least killed the elf-girl?^^

The book is titled "On Weather" and grants a +3 circumstance bonus to survival rolls based on weather conditions. It also contaisn gust of wind, sleet storm and obscuring mist (as a wizard's spellbook).


male Half-Elf Wizard 6

Sweet Desna - Sorcerers, always the haste. Wizards prefer to take their time to study enspelled items (not mentioning having a good cup o wine and a comfy chair and desk)...but OK, I will see what I can find out

Spellcraft (cup): 1d20 + 15 ⇒ (8) + 15 = 23
Spellcraft (book): 1d20 + 15 ⇒ (14) + 15 = 29


The cup "The storied Cup" is an old artifact which is ornated by scenes of peaceful oases. Should a poisoned substance be put into it, the scenes will change to ones of battle. (works as a permanent detect poison).

Dark Archive

Male Goblin Gunslinger/6

Time to find out if goblin pee is poisonous!


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male Half-Elf Wizard 6

Oh no you don't!!!


Guess we're at a decision point here (Like Shifty mentioned in the other Thread?) - there's a bit of wrap-up ahead - return the Vernal Key, but afterwards, how and do we at all go on?


Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/2 - Dragon Disciple/1 [HP 52/52; AC18,T13,FF15; F+5,R+6,W+5; Per+7; Init +2]

Any thoughts on other modules? Levels 7-10 probably about right for us at this point.


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28

Depends. Is Kosti sticking around or is Feytharn going to switch to a more suitable maniac?

Ragnvald's stopped threatening him once it was revealed he was a mere pawn in the elf's game. But that's not exactly a reason to be going around with us.

But yeah, return the key, spread tales of my glory in all the bars and taverns because Ragnvald's like that.

I'd be hesistant about jumping into a module two levels higher then us. I think the only reason we've managed this well is because our group is frankly nuts and not prone to work off writer assumptions.

Scarab Sages

male 1/4 Elf Lorekeeper???

Give me the next day to think it over - today was a bit on the ugly side and I don't want to decide in the mood I am right now. Jumping to a higher level module would make a change from Kosti to some(body/thing) else mandatory, though.


VC - Sydney, Australia

7-10 would simply hand us back our heads in a box.

We've been doing well almost despite ourselves - Attalas is simply equivalent to any other similar level warrior with Enlarge and Bulls strength and appropriate gear by now, all the early advantage has already begun to fade.

Given the nastiness in the PFS scenarios and tier 7-10 mods, I would be surprised if we lasted any real encounter as we just dont have the depth to overcome anything that doesn't just rely on ac & hp.


Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/2 - Dragon Disciple/1 [HP 52/52; AC18,T13,FF15; F+5,R+6,W+5; Per+7; Init +2]

Forgot we were level 5, I was thinking level 6 for some reason.


Divine Gamemaster of the Abyss and below...

Let's wait for Kosti and Mobo.

But its' a real crawl anyway -_-


male Half-Elf Wizard 6

I don't think trying to forcefeed another freak into this grown group of freaks would change the dynamics for the better. For now, I will continue as a simple wizard, locked in with the group in a state of shocked, morbid curiosity. I will see if I find myself more to contribute during the next adventure, whatever that might be.
Rest assured that I would not leave without giving you a heads up and not without having reached a good spot for leaving / changing character (unless real life issues force my hand, of course).


So, Mobo's the last whose voice we haven't heard by now - any special modules you would like to play?

Dark Archive

Male Goblin Gunslinger/6

No real modules of merit come to mind. I'm up for just about anything.


Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/2 - Dragon Disciple/1 [HP 52/52; AC18,T13,FF15; F+5,R+6,W+5; Per+7; Init +2]

Ok, not that I own any of these, but here are a few modules that look as though they might be interesting and work for us.

Fangwood Keep
City of Golden Death <-- last in a series, so probably not the best choice although the module looks cool
Carrion Hill
The-Heresy-of-Man-Part-I-The-First-Heresy
The-Heresy-of-Man-Part-II-Where-Dark-Things-Sleep
The-Heresy-of-Man-Part-III-Beneath-Forgotten-Sands
--> The Heresy of Man series looks interesting and is probably something we can do, also with a PF Society module, I think that there should be good adjustments for DMZZ as we level.
Wonders-in-the-Weave-Part-I-The-Dog-Pharaohs-Tomb
Wonders-in-the-Weave-Part-II-Snakes-in-the-Fold
--> another PF Society 2-part campaign.
Tower-of-the-Ironwood-Watch
Glories-of-the-Past-Part-I-Halls-of-Dwarven-Lore
Glories-of-the-Past-Part-II-The-Price-of-Friendship
Glories-of-the-Past-Part-III-The-Secrets-Stones-Keep
--> Yet another 3-part PF Society series of modules
Fortunes Blight
Broken Chains
From Shore to Sea


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28

Carnival of Tears may be amusing.

Carrion Hill I think would kill us dead. That's a Richard Pett production. Didn't even read it I just know the author's M.O. by now.

Revenge of the Kobold King might be hilarious. It's after the crwn of the kobold king which is level 2. But I don't think our band of oversized psychoaths will give a crap.

Shore to Sea might be awesome. It let's our viking get all nautical.

We still need to split the lot and buy soe crap though before we move on.


male Half-Elf Wizard 6

While I have no preference regarding the next module(s), I have run Carnival of Tears, Revenge of the Kobold King and the rest of the Falcon's Hollow / Last Baron line twice. I could possibly take a step back and not spoil anything (as this group will probably wrecking-ball a lot of the adventures), but doing so would make Kosti even more passive than he is now.


We played Carrion Hill in Heart of Light, was quite cool...but also pretty dangerous. Might be a problem for Shifty? I'd also like from shore to sea.


So, from shore to sea it is then?


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Male Ogre HP:72/72, - AC: 20/T:12/FF:17 - Perception: +2(Dark Vision) F: +12/R: +3/W: +0 - CMB: +13 - CMD: 27, Speed: 30ft, Init: +5 Warrior 1/Fighter 4

Sure.

Atty needs to buy a surfboard!


Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/2 - Dragon Disciple/1 [HP 52/52; AC18,T13,FF15; F+5,R+6,W+5; Per+7; Init +2]

Isn't a surfboard for an ogre called a longboat?

Swimming it is.

Dark Archive

Male Goblin Gunslinger/6

Hey Mobo started off on a boat!


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28
DM Zyren / Heart of Journeys wrote:

I wonder where the Jarl's three big strength buddies are...:)

Ok, treasure breakdown:

5,121 cp
4,925 sp
2,216 gp
132 pp

bag of gems worth 1,200 gp
A fine gilded dinner set 1,000 gp
Magic cup (Storied Cup)
Magic book (On Weather)
Masterwork half plate
Masterwork dwraven urgosh
two masterwork longswords (one is small)
A holy symbol of Sarenrae
Two decorated rugs 1,000 gp
Large Masterwork Sword

Right then. Getting our ogre loaded. Do we get anything for returning the vernal key? Or do we have to pillage the village?


Male Ogre HP:72/72, - AC: 20/T:12/FF:17 - Perception: +2(Dark Vision) F: +12/R: +3/W: +0 - CMB: +13 - CMD: 27, Speed: 30ft, Init: +5 Warrior 1/Fighter 4
Ragnvald Hrolfson wrote:
Or do we have to pillage the village?

Sounds like a plan.

So whats the split?


Pillaging the village -_-

As you return to the village of Azurestone, the villagers at first aren't sure whether to be happy about your return or not but as soon as word spreads that you have returned the Vernal Key, all accusations against you are forgotten and the mayor thanks you personally by handing you a bag with 500 gold coins!

Oh yeah, and level up


male Half-Elf Wizard 6

Great Desna - I hope I can keep Attalas from eating the mayor if there isn't a big banquet...

Oh, and I will level up tomorrow, when I am not sleep deprived.


Male Ogre HP:72/72, - AC: 20/T:12/FF:17 - Perception: +2(Dark Vision) F: +12/R: +3/W: +0 - CMB: +13 - CMD: 27, Speed: 30ft, Init: +5 Warrior 1/Fighter 4

HP 1d10 ⇒ 7
Another level in Ftr

Dark Archive

Male Goblin Gunslinger/6

Can bullets be purchased in this town? Or can I get X amount of days to craft new ones?


Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/2 - Dragon Disciple/1 [HP 52/52; AC18,T13,FF15; F+5,R+6,W+5; Per+7; Init +2]

I think that unless we are teleporting, we will have several days to craft since we are in Galt or somewhere far to the east and have to go to Varisia or the Land of the Linnorm Kings or some place on the west coast for the next module to the best of my knowledge.

Level Up: Dragon Disciple/1


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28

1d8 ⇒ 7


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28

Alrighty so here we go.

Copper = 51.21 gp
Silver = 492.5 gp
Gold = 2,216 gp
Platinum = 1,320gp

Total coinage = 4079.71 gp

Stuff:

2 rugs sell for 500gp
dinner set sell for 500gp
Gems sell for 600gp
Weapons sell for 500gp
Half plate sells for 350gp

Add 500 gp from the village.

Total is 7029.71gp so far.

How much are the cup and book worth? Those are getting sent off to the sell pile too.

Though I have to admit this is looking really sad. I get the feeling the "value" in these modules is in all the mundane crap we simply don't yank off the bodies.


Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/2 - Dragon Disciple/1 [HP 52/52; AC18,T13,FF15; F+5,R+6,W+5; Per+7; Init +2]

Yeh, can we go back and strip all the people who got killed by the yetis, and the yetis?


Male Ogre HP:72/72, - AC: 20/T:12/FF:17 - Perception: +2(Dark Vision) F: +12/R: +3/W: +0 - CMB: +13 - CMD: 27, Speed: 30ft, Init: +5 Warrior 1/Fighter 4

That's typical of all the AP's too Ragnvald, half WBL or worse is the norm. It's why I moved to PFS in a big way, never have a loot conversation again :p


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28
Jezbazeel Ruckskal wrote:

Yeh, can we go back and strip all the people who got killed by the yetis, and the yetis?

Is yeti fur valuable?

Dark Archive

Male Goblin Gunslinger/6

1d10 ⇒ 2 Bah!

Gunslinger 6th


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Male Ogre HP:72/72, - AC: 20/T:12/FF:17 - Perception: +2(Dark Vision) F: +12/R: +3/W: +0 - CMB: +13 - CMD: 27, Speed: 30ft, Init: +5 Warrior 1/Fighter 4
Ragnvald Hrolfson wrote:
Is yeti fur valuable?

If they are we will skin them so hard PETA will launch a fundraiser against us


Divine Gamemaster of the Abyss and below...

Nah, not really...yeti rugs are like 50 gp here. A white one however could earn you a fortune.

You have at least 30 days to craft bullets.

And a merchant caravan that will reach Azurestone next week enables you to spend your money on needful or shiny things.


Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/2 - Dragon Disciple/1 [HP 52/52; AC18,T13,FF15; F+5,R+6,W+5; Per+7; Init +2]

HP: 1d12 ⇒ 9


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28

What of the value of the cup and the book?


Divine Gamemaster of the Abyss and below...

Ah sorry, value together is 900 gp


Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/2 - Dragon Disciple/1 [HP 52/52; AC18,T13,FF15; F+5,R+6,W+5; Per+7; Init +2]

So it looks like we have about 8000 after everything is sold. Are we splitting things 5 or 6 ways? Since Nymeria seems to be completely gone at this point.


male Half-Elf Wizard 6

Still no time to update - Kosti will keep the book and the cup and pay for it from his part of the share if no one objects.


I guess and fear Nymeria is out.


Male Ogre HP:72/72, - AC: 20/T:12/FF:17 - Perception: +2(Dark Vision) F: +12/R: +3/W: +0 - CMB: +13 - CMD: 27, Speed: 30ft, Init: +5 Warrior 1/Fighter 4

Split /5.


male Half-Elf Wizard 6

1d6 ⇒ 1
Another level of Wizard
Surprisingly I will use my favored class bonus for HP...


You may take a 2 instead of a 1.

Once you have all leveled up and bought gear, we can continue.


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28

1,600 gp each by the looks of it.

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