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| DM Zyren / Heart of Journeys |
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As Attalas heads over to the building, he suddenly notices something moving to his right - just a scarecrow he thinks, but as he turns his back at the thing, there is a bloodcurdling cry and the apparition suddenly begins to move - or rather fly - umm no, it just hobbles and hops, the wings are just imitations - phew!
| Attalas |
| Male Ogre Warrior 1/Fighter 3 |
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Obviously the Ogre was hoping his actions would stir up the nest...
He turns and lets slice with his sword, then steps back 5' to create a space to keep the advantage of his reach.
Attack 1d20 + 9 ⇒ (9) + 9 = 18
Damage 3d6 + 15 ⇒ (2, 1, 5) + 15 = 23
5' step diagonally away, AOO if it moves into his reach again to engage him in melee
Attack 1d20 + 9 ⇒ (8) + 9 = 17
Damage 3d6 + 15 ⇒ (5, 1, 1) + 15 = 22
| DM Zyren / Heart of Journeys |
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Nymeria' Initiative1d20 + 3 ⇒ (7) + 3 = 10
Mobo's Initiative1d20 + 6 ⇒ (2) + 6 = 8
Jezbazeel's Initiative1d20 + 2 ⇒ (15) + 2 = 17
Ragnvald's Initiative1d20 + 5 ⇒ (13) + 5 = 18
Attalas' Initiative1d20 + 5 ⇒ (9) + 5 = 14
Effigy's Initiative1d20 + 0 ⇒ (13) + 0 = 13
RD1
Ragnvald
Jez
Attalas
Effigy
Nymeria
Mobo
Is Nymeria still with us?
The scarecrow tumbles backwards as it is hit by Attalas, but it regains its balance quickly and prepares to advance again.
| Jezbazeel Ruckskal |
| Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/1 |
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Nymeria is still posting in DMHW's campaign. And Vidor/Bilbo has not posted in over a week since he computer crashes as I recall.
Round 1
I move to BG29 and ready an attack.
About time we got to kill something.
Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d4 + 7 ⇒ (4, 4) + 7 = 15
| DM Zyren / Heart of Journeys |
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The scarecrow thing runs directly into Jez' readied attack and straw sprays out of a cut across its belly - but the creature seems rather unimpressed and attacks Nymeria
Scarecrow attacking Jez / Slam1d20 + 8 ⇒ (6) + 8 = 14
Damage1d8 + 3 ⇒ (6) + 3 = 9
Scarecrow attacking Jez / Slam1d20 + 8 ⇒ (18) + 8 = 26
Damage1d8 + 3 ⇒ (5) + 3 = 8
if hit:
Fear (Su)
A scarecrow’s touch infuses its target with overwhelming waves of fear. If the victim fails a DC 14 Will save, she cowers and can take no actions other than attempting a new DC 14 Will save at the end of the following round (and each round thereafter) to end this fear. A successful first save leaves the victim shaken for 1 round. This is a mind-affecting fear effect. The save DC is Charisma-based.
RD2
Ragnvald
Jez
Attalas
Effigy
Nymeria
Mobo
| Jezbazeel Ruckskal |
| Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/1 |
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Ok, I am confused. What exactly is a Charisma based save? Does this mean that I use my Charisma modifier instead of my Wisdom modifier on the roll? So for me it would be Save = Class Base(+2) + Charisma(+5) instead of the usual Wisdom(+1)? I am doing the save using this method, reduce the roll by 4 if necessary.
Will Save: 1d20 + 2 + 5 ⇒ (16) + 2 + 5 = 23 <-- +2 Class, +5 Charisma
Guess it does not matter either way.
Also, you say that it attacks Nymeria, but then have it attacking Jez, I assume since it drew the prepared attack from Jez, the reference to Nymeria was a mistake.
Round 2
Ow, that was not nice.
Suddenly feeling the bite of claws into her arm, Jez takes a step back (5-foot move) to BH28 and raises her free hand while mumbling something about knowledge being the great defender.
Cast Shield of Faith: AC = 22 for 1 minute.
| Ragnvald Hrolfson |
| M Human Evangelist 3 |
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@Tirion: For you its meaningless that's simply the stat the creature bases the DC on. In this case the creature uses its charisma modifier to adjust the DC.
RAgnvald will move to B31 while maintaining bardic performance and chop it to bits.
1d20 + 7 ⇒ (9) + 7 = 16 Attack
2d6 + 7 ⇒ (1, 6) + 7 = 14 Damage
| DM Zyren / Heart of Journeys |
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As Attalas resumes his (un-)construction work, you all suddenly hear a strange sing-song from the north. Somewhere in the area behind the farmhouse a group of people is chanting a melody that is highly unnerving and disturbing.
I bet they are calling the Unnamed to kill us!
the youth says, his voice trembling with fear.
| Jezbazeel Ruckskal |
| Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/1 |
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Well, lets see what these not so good folk are up to.
I unsheathe my Falchion and begin to move around the building.
Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Stealth: 1d20 + 2 ⇒ (7) + 2 = 9
And my skillful rolls continue for the day, so far I have 3,3,4,6,7,8,8 in 3 campaigns. I am sure that I can get the 1,2,5 to fill in the bottom.
| Ragnvald Hrolfson |
| M Human Evangelist 3 |
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Ragnvald's predatory grin breaks into something seen only in deep underwater water predators.
"Good! GOOOD! Let's see these summoned fools and sing them the song we sing!"
Beginning their own sing songy chant Ragnvald rolls things off with a deep and terrible laugh.
We bring Ogres, We bring fire!
Ragnvald will quench a dark desire!
And blue demons will feast on your soul!
While goblins eat your toes from a bowl!
honestly I kind of suck at this obviously. :p
It's sad the countersong ability doesnt act as a counter to this that would be just too awesome for this.
1d20 + 8 ⇒ (5) + 8 = 13 Perform sing
| DM Zyren / Heart of Journeys |
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Yeah, sorry Nymeria for scaring you :)
As you move around the farmhouse you notice a patch of strange red plants at the back of the building (K9) Periodically something within rustles the leaves and chitters.
There must be at least half a dozen stirges hiding in there.
Ahead of you is a muddy cattle pond (K10) which buzzes with the sound of gnats and its surface writhes with a thick layer of wriggling mosquito larvae. The stench of rot emanates from the maggot-filled corpse of a dead ox that lies half submerged on the edge of the pool, tangled in the vegetation.
Behind the pool a large cornfield stretches - a maze has been cut into it!
| Jezbazeel Ruckskal |
| Female Tiefling - Demon Spawn Fighter(Lore Warden)/2 - Oracle(Lore)/1 - Sorcerer(Crossblooded-Draconic(gold)/Orc)/1 |
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Na, collapse it. If we burn it, we might destroy something fun to play with. And we might miss out on the change to kill whatever comes running out when the walls start to collapse in.
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