Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

DM Zyren's Heart of Darkness (Inactive)

Game Master Zyrenity

The bustling town of Kaer Maga, home of villainy and and more than one shady figure. A city that offers zillions of oportunities and even more ways to die!


4,551 to 4,600 of 7,682 << first < prev | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | next > last >>

Male Orc Expert 5

That ogre is going to be mighty surprised when he finds out he didnt do any damage to the swarm.


Vaughn punds at the monster with all his might but the abomination does not die and so he has to stay where he is correct?

Vulturan decides to race over to the northern door, his intention is not sue though.

Ronya, even though severely wounded decides to cut the beast's belly, but misses.

Round 3 Order

Kyren
Wererat
Jazz (resolved)
Salfon
Alchy
Berry
Wererat-Ogre
Vaughn
Vulturan
Ronya

This time Jazz' arrows inflict far more damage and the monster collapses as one of the missiles smashes into its eye-socket.

Battle Mat


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 3

Kyren moves north to K17, and then, moving his hands in intricate somatic gestures, the sorcerer casts magic missile and releases them on Vulturan with the following words.

"Bolts be free!

Magic Missile 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13


M Human Fighter / 7 AC: 23 Touch: 16 HP 78/78 Init: +3

Are Salfon and Berry still around???


Male Human Cleric 6

Round 3

Salfon rushes to the aid of the heroine behind the pillar.

Running to heal Ronya before this giant gets another hit in. Blowing Remove Paralysis to give her a little quicky. Okay with me moving to K15? I'd have to cut the corner with the pillar. Also, I'm pretty sure these guys got reach, so I'm casting defensively.

Casting defensively DC 17
Concentration: 1d20 + 13 ⇒ (5) + 13 = 18 *Scaring me dicebot*
Cure Moderate: 2d8 + 6 ⇒ (8, 7) + 6 = 21 *Making it better*

Edit, also, this grants her the magic circle, but also removes it from Vaughn.


M Human Fighter / 7 AC: 23 Touch: 16 HP 78/78 Init: +3
Salfon Rarith wrote:
Blowing . . . to give her a little quicky.

That sounded inCRRREDibly rude!!! and in the middle of a battle, too!!


Female AC 16 HP:11/11 Init +2 F: +4 Ref: +4 W: +3
Vaughn Elliot wrote:
Salfon Rarith wrote:
Blowing . . . to give her a little quicky.
That sounded inCRRREDibly rude!!! and in the middle of a battle, too!!

He can't help but be impressed by how she can handle two swords and get nailed open mouthed in the face by a hulking ogre at the same time.


Female AC 16 HP:11/11 Init +2 F: +4 Ref: +4 W: +3

Berry scrunches her face in concentration adn hops from her cover behind the giant tiger to hurl a bomb high over the head of the ogres and land it directly into vulturans lap.

Move to J16 fire Stink Bomb at Vulturan 2/9 left from self, 6/9 left from vulturan.

1d20 + 7 ⇒ (12) + 7 = 19Touch Attack
3d4 + 7 ⇒ (1, 1, 1) + 7 = 10
1d8 ⇒ 1 1d8 ⇒ 3 Splashes if misses if it doesn't hit it lands in square
Targets caught in splash radius take 10 damage save DC17 for half.

Targets caught in double the splash radius or less of the bomb must make a DC17 fortitude save or come under the effects of a stinking cloud (i.e. nauseated while in cloud etc. etc.). This cloud lasts for one round.

Alcheringa's turn in a moment. Also realized my DC's were off. I didn't take into account that Berry is level 6 now.


Female AC 16 HP:11/11 Init +2 F: +4 Ref: +4 W: +3

Gotta admit Vulturans making sweet progress across that hindering terrain.[ooc]

The spiders crawl over one of the ogres ignoring their feeble attempts to swat them away. Flesh was what they had craved flesh is what they would have.

[ooc] spiders mover over the ogre that attempted to slam thousands of diminuitive creatures and attempt to deal damage. 1d6 ⇒ 6

Licking his bloodied lips Alcheringa bats the dismembered corpse of the rat away with a feeling of disappointment before seeking a new toy. Seeing an even bigger rat his ears perk up.

Hopping over he simply starts ripping apart his new toy like all the others.

5ft shift to H-I, 17-18

Full Attack.

Alcheringa
Bite - 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage - 1d8 + 10 ⇒ (7) + 10 = 17

Claw - 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Damage - 1d6 + 10 ⇒ (2) + 10 = 12

Claw - 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage - 1d6 + 10 ⇒ (1) + 10 = 11

Blaze for his part simply pounces the next wererat hiding behind a pillar.

Pounce F20

Bite - 1d20 + 9 ⇒ (13) + 9 = 22
(Trip) - 1d20 + 9 ⇒ (19) + 9 = 28=CMD
Damage - 1d6 + 6 ⇒ (3) + 6 = 9

Claw - 1d20 + 9 ⇒ (19) + 9 = 28
Damage - 1d3 + 6 ⇒ (1) + 6 = 7

Claw - 1d20 + 9 ⇒ (15) + 9 = 24
Damage - 1d3 + 6 ⇒ (1) + 6 = 7


Yup, he really does and it is intended that he does :)

Round 3 Order

Kyren (resolved)
Wererat (resolved)
Jazz (resolved)
Salfon (resolved)
Alchy (resolved)
Berry (resolved)
Wererat-Ogre (resolved)
Vaughn
Vulturan
Ronya

The ogres both cough as the bomb explodes close to them, losing sight and orientation for some seconds.

Vulturan however dodges away and takes only a minor hit. Blaze is able to bury the Wererat under him whick squeaks frantically.

The freshly healed Ronya is battered again and Vaughn is attacked by another were-creature.

Wererat attacking Blaze/ Sword1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage1d6 + 1 ⇒ (5) + 1 = 6

Battle Mat


Female AC 16 HP:11/11 Init +2 F: +4 Ref: +4 W: +3

You remembered its a touch attack against vulturan right? We'll learn you alchemist bombs eventually.


Male Human Cleric 6

Round 4

Salfon stands behind Ronya and again heals her grievous wounds.

Got myself a little HP tank. Junking Remove Curse for a huge heal. The higher spell level requires a higher concentration for casting on the D.

DC 21 Concentration
Check: 1d20 + 13 ⇒ (14) + 13 = 27
Cure Serious Wounds:3d8 + 6 ⇒ (3, 2, 5) + 6 = 16


@ berry: I fear I will never ever remember that...le sigh


M Human Fighter / 7 AC: 23 Touch: 16 HP 78/78 Init: +3

round 3

HP: 66/70

Since the little guy strolled up to me, I'll take him out before getting to the next big 'un. If I get lucky and take the little guy down in one hit, I'll then move to flank with Ronya (sucking up the AoO). If it takes mroe than one hit, I"ll finish him off then 5' step to get set up for a flank next round.

If it takes more than 1 hit but not all my hits, and if ZDM allows it, one of my attacks will be a thrown hammer at the ogre beating on Ronya (followed by a quck-draw of my 2nd silvered hammer) and a 5' step. I'll leave that up to you, sir. :-) if you *do* allow one of the hammer hits below to be a throw vs. the ogre, please subtract 2 from the hit roll as my Dex isnt' as high as my Str. Damage is unchanged.

Silvered dagger attack:1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d4 + 8 ⇒ (4) + 8 = 12

Silvered hammer: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Silvered dagger attack:1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d4 + 8 ⇒ (2) + 8 = 10

Silvered hammer: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Silvered dagger Haste attack:1d20 + 16 ⇒ (2) + 16 = 18
Damage: 1d4 + 8 ⇒ (3) + 8 = 11


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 4

"You cannot escape me!" Kyren mutters to himself as he moves further north to I15. (Please note Kyren's move to K17 last round.) Then, moving his hands in somatic gestures he draws forth the arcane powers that he has inherited since his birth during an eclipse, and releases a Magic Missile at the evil Vulturan.

"Bolts be Free!"
Magic Missile 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9


Round 4 Order

Kyren (resolved)
Wererat (resolved)
Jazz
Salfon
Alchy
Berry
Wererat-Ogre
Vaughn
Vulturan
Ronya

Vaughn quickly down the wererat and now faces the spiked club of the monstrous abomination

Were-Rat Ogre attacking Vaughn / Spiked Club1d20 + 12 ⇒ (13) + 12 = 25
Damage1d12 + 8 ⇒ (12) + 8 = 20

The swing is well aimed and the monster hits really hard!

But then the warrior is also able to draw some blood from the creature.

Vulturan decides to change sides as he realizes that a swarm of spiders is not a good foe to fight with a rapier and runs over to Vaughn's side - hunted by Kyren's magical bolts.

The two remaining wererats do their best to deal atleast some damage...

Wererat attacking Blaze/ Sword1d20 + 4 ⇒ (1) + 4 = 5
Damage1d6 + 1 ⇒ (5) + 1 = 6

Wererat attacking Blaze/ Bite1d20 - 1 ⇒ (9) - 1 = 8
Damage1d4 + 1 ⇒ (4) + 1 = 5

Wererat attacking Vaughn/ Sword1d20 + 4 ⇒ (7) + 4 = 11
Damage1d6 + 1 ⇒ (2) + 1 = 3

Wererat attacking Vaughn/ Bite1d20 - 1 ⇒ (16) - 1 = 15
Damage1d4 + 1 ⇒ (4) + 1 = 5

Battle Mat


Male Human Cleric 6

Round 4

Seeing the blow struck on Vaughn, Salfon raises his scimitar and lets forth a burst of celestial energy.

Channel positive energy, leaving the "big 'uns" at M13 and G17, and the wererat at N13 out of it. This means I'll be healing the guys in F12-13, but also everyone except Jazz and Blaze. Sorry guys, tried to negate as much as I could.

Channel Positive Energy:3d6 ⇒ (3, 6, 5) = 14


M Human Fighter / 7 AC: 23 Touch: 16 HP 78/78 Init: +3

ZDM and Salfon, that 25 was NOT a hit; Iv'e got Haste for +1 AC and an oil of Shield for a +3 (already had +1 shield bonus) for a total of 27 AC. That may change Salfon's action . . .


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

Whoops, damn I missed an update again...

Round 4

Jazz closes in slowly behind Vaughn (five-foot step along the wall towards Vaughn), and launches another volley of silvered arrows toward the next wererat ogre.

Haste Attack 1d20 + 10 ⇒ (17) + 10 = 27
Damage 1d6 + 7d1d1d20 + 10 ⇒ (6) + (1, 10, 14, 19, 19, 11, 9) + 10 = 99
Damage 1d6 + 7 ⇒ (4) + 7 = 11
Rapid Shot Attack 1d20 + 10 ⇒ (14) + 10 = 24
Damage 1d6 + 7 ⇒ (2) + 7 = 9
2nd Attack 1d20 + 7 ⇒ (3) + 7 = 10
Damage 1d6 + 7 ⇒ (2) + 7 = 9

12/20 silver arrows


Male Human Cleric 6

As of now, my channel is the highest healing I have, and the way Ronya is getting tossed around, I'm going to keep her up.


I feared you would say that^^ 99 damage not bad, Jazz.

Round 4 Order

Kyren (resolved)
Wererat (resolved)
Jazz (resolved)
Salfon (resolved)
Alchy
Berry
Wererat-Ogre
Vaughn
Vulturan
Ronya

Battle Mat


Female AC 16 HP:11/11 Init +2 F: +4 Ref: +4 W: +3

Alcheringa and Blaze continue their relentless assault on their repsective targets.

Full Attack.

Alcheringa
Bite - 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage - 1d8 + 10 ⇒ (7) + 10 = 17

Claw - 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage -1d6 + 10 ⇒ (5) + 10 = 15

Claw - 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage - 1d6 + 10 ⇒ (6) + 10 = 16

Pounce F20

Bite - 1d20 + 9 ⇒ (9) + 9 = 18
(Trip) - 1d20 + 9 ⇒ (3) + 9 = 12
Damage - 1d6 + 6 ⇒ (3) + 6 = 9

Claw -1d20 + 9 ⇒ (13) + 9 = 22
Damage -1d3 + 6 ⇒ (3) + 6 = 9

Claw - 1d20 + 9 ⇒ (15) + 9 = 24
Damage - 1d3 + 6 ⇒ (2) + 6 = 8


Female AC 16 HP:11/11 Init +2 F: +4 Ref: +4 W: +3

The spiders rollo over an ogre and stay on it (because it's a swarm). 1d6 ⇒ 1 damage

Berry considers her options. Seeing the ogres to the north occupied she targets the west most ogre at FG1112 and unleashes another bomb.

Move to J16 fire Stink Bomb at Vulturan 2/9 left from self, 6/9 left from vulturan.

1d20 + 8 ⇒ (7) + 8 = 15 Touch Attack
3d4 + 7 ⇒ (1, 2, 2) + 7 = 12
1d8 ⇒ 1 Splashes if misses if it doesn't hit it lands in square
Targets caught in splash radius take 10 damage save DC17 for half.

Targets caught in double the splash radius or less of the bomb must make a DC17 fortitude save or come under the effects of a stinking cloud (i.e. nauseated while in cloud etc. etc.). This cloud lasts for one round.


Round 4 Order

Kyren (resolved)
Wererat (resolved)
Jazz (resolved)
Salfon (resolved)
Alchy (resolved)
Berry (resolved)
Wererat-Ogre (resolved)
Vaughn
Vulturan
Ronya

The spiders crawl over the surprised weremonster, which growls in agony, confused and angry the ogre stays where it is trying to get rid of the tiny opponents.

Blaze was able to finish another ratman and is now free to support Alcheringa.

The other monsters continue their attacks against their respective foes

Were-Rat Ogre attacking Vaughn / Claw 1d20 + 12 ⇒ (20) + 12 = 32
Damage1d10 + 6 ⇒ (9) + 6 = 15

Confirm / Claw 1d20 + 12 ⇒ (19) + 12 = 31
Damage1d10 + 6 ⇒ (3) + 6 = 9

Were-Rat Ogre attacking Vaughn / Spiked Club1d20 + 12 ⇒ (2) + 12 = 14
Damage1d12 + 8 ⇒ (3) + 8 = 11

Were-Rat Ogre attacking Vaughn / Bite1d20 + 7 ⇒ (4) + 7 = 11
Damage1d8 + 4 ⇒ (4) + 4 = 8

-------

Were-Rat Ogre attacking Alchy/ Claw 1d20 + 12 ⇒ (18) + 12 = 30
Damage1d10 + 6 ⇒ (3) + 6 = 9

Were-Rat Ogre attacking Alchy/ Spiked Club1d20 + 12 ⇒ (20) + 12 = 32
Damage1d12 + 8 ⇒ (7) + 8 = 15

Confirm/ Spiked Club1d20 + 12 ⇒ (9) + 12 = 21
Damage2d12 + 16 ⇒ (5, 10) + 16 = 31

Were-Rat Ogre attacking Alchy/ Bite1d20 + 7 ⇒ (15) + 7 = 22
Damage1d8 + 4 ⇒ (5) + 4 = 9

--------

Battle Mat


Female AC 16 HP:11/11 Init +2 F: +4 Ref: +4 W: +3

Ooooookay then. And Alchy is dead at -14.


Yeah...I didn't comment that..but I already feared a crit could cause that *cough* so...shall we maybe reduce the weapons modifier to X2...? Not sure how we should handle deaths...especially if the players aren't here.


M Human Fighter / 7 AC: 23 Touch: 16 HP 78/78 Init: +3

I spaced that Al--the player--isn't present. I *do* have a probelm with character death in that case. I actively vote for some form of "saving" :-)


Male Human Cleric 6

Whoa. That is something. Had Alch taken much damage before this turn? As the healer, I can't help but think it was my fault.


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

Damn. I would be really sad to see Alchy go, and it does seem a little unfair considering Shifty isn't even here to have a say in things. I'd say we should ask him when he gets back, but isn't he gone for like two more weeks w/out internet access?


As I said in the campfire thread - following Tark's suggestion: Alchy is reduced to -5. @ Salfon: No, the amount of damage was so outstanding, you couldn't have done anything.

So, Vaughn is up...you still have to win somehow :)


M Human Fighter / 7 AC: 23 Touch: 16 HP 78/78 Init: +3

ROUND 4

HP: 42/70 AC: 27

I will focus all my attacks on the ogre I'm flanking with Ronya. When he goes down, remaining attacks on the wererat at 13N.

I'll make all rolls as if they're agaisnt the ogre. ZDM, I'll count on you to subtract 2 to hit and 1 to damage on any hits vs. the rat.

Silvered Dagger: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 1d4 + 10 ⇒ (4) + 10 = 14

Silverd hammer: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d4 + 6 ⇒ (2) + 6 = 8

Silvered Dagger: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d4 + 10 ⇒ (1) + 10 = 11

Silverd hammer: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Silvered Dagger Haste: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 1d4 + 10 ⇒ (4) + 10 = 14

Assuming at elast the rat drops, I'll then 5' step to M15


Did you mean M 14?

The last slash of the dagger cuts through the ogre's arm sinews and even its bone and with a wed thump club and hand of the monster fall to the floor. Blood flows freely now and the giant monster does its ast breath.

Vulturan sprints, nimbly jumps over the ogre corpse and attac ks Ronya with cold fury

Vulturan attacking Ronya /Rapier 1d20 + 16 ⇒ (7) + 16 = 23
Damage1d6 + 7 ⇒ (2) + 7 = 9

Vulturan attacking Ronya /Rapier 1d20 + 11 ⇒ (7) + 11 = 18
Damage1d6 + 7 ⇒ (6) + 7 = 13

Vulturan attacking Ronya /Dagger 1d20 + 13 ⇒ (18) + 13 = 31
Damage1d4 + 4 ⇒ (3) + 4 = 7

Confirm /Dagger 1d20 + 13 ⇒ (9) + 13 = 22
Damage1d4 + 4 ⇒ (3) + 4 = 7

He cuts her several times, but the girl does not back away, but tries to defend herself with her much slower weapon, unable to land a hit.

Round 5 Order

Kyren
Wererat
Jazz
Salfon
Alchy
Berry
Wererat-Ogre
Vaughn
Vulturan
Ronya

Battle Mat


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Ouch! Thanks for rmeote controlling the Alchy beast, will resume play with Blaze until the combat shakes out :) - Thanks all

Blaze:

Pending initiative order.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 5

Upon seeing his dear friend and lovable cat, Alcheringa, go down, Kyren decides it is more important to save his friends life than to take down Vulturan. So he quickly moves to K16 and draws upon his arcane powers and blasts the looming Were-Ogre (F17) with a Scorching Ray.

Moving his hands in intricate somatic gestures, he calls upon powerful arcane energies and releases a Scorching Ray with the following words,

"Scorching Ray, Zazzlemelay, give this brute a really bad day!"

Ray Touch Attack 1d20 + 7 ⇒ (9) + 7 = 16
Damage 4d6 ⇒ (3, 4, 5, 3) = 15


M Human Fighter / 7 AC: 23 Touch: 16 HP 78/78 Init: +3

ROUND 5

thanks for the correction on the step . . .

First, concentrate on the rat at N14 until he falls. Any more attacks left after he falls go to our gracious host, Vulturan.

Silvered dagger attack: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d4 + 10 ⇒ (1) + 10 = 11

silvered hammer: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d4 + 6 ⇒ (4) + 6 = 10

Silvered dagger attack: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 1d4 + 10 ⇒ (4) + 10 = 14

silvered hammer: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d4 + 6 ⇒ (1) + 6 = 7

Silvered dagger attack (haste): 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 1d4 + 10 ⇒ (2) + 10 = 12

Then 5' step to M13


Male Human Cleric 6

Round 5

Salfon turns to see Alcheringa fall, and burst with celestial energies.

Channel positive energy, leaving Vul, the ratman engaging with Vaughn, and the orge in G17 out of it.

Channel: 3d6 ⇒ (4, 3, 5) = 12


Round 5 Order

Kyren (resolved)
Wererat (resolved)
Jazz
Salfon (booked)
Alchy
Berry
Wererat-Ogre
Vaughn (booked)
Vulturan
Ronya

The ogre growls as he is hit by the scorching ray, but the spell does only so much damage that his focus shifts to Kyren and Berry now!

The last remaining were-rat circles around Vaughn and hacks at him

Wererat attacking Vaughn/ Sword1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage1d6 + 1 ⇒ (6) + 1 = 7

Battle Mat


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Blaze moves to E19 and attacks

Blaze
Bite - 1d20 + 7 ⇒ (10) + 7 = 17
(Trip) - 1d20 + 7 ⇒ (12) + 7 = 19=CMD
Damage - 1d6 + 6 ⇒ (4) + 6 = 10


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

Round 5

Jazz takes a step N17 and sights down his arrow at one of the last wererat ogres left standing. He unleashes yet another volley of deadly silver-tipped arrows, trying to keep the monster off of the downed Alcheringa.

Haste Attack 1d20 + 10 ⇒ (12) + 10 = 22
Damage 1d6 + 6 ⇒ (5) + 6 = 11
1st Attack 1d20 + 10 ⇒ (20) + 10 = 30
Damage 1d6 + 6 ⇒ (5) + 6 = 11
Rapid Shot Attack 1d20 + 10 ⇒ (4) + 10 = 14
Damage 1d6 + 6 ⇒ (5) + 6 = 11
2nd Attack 1d20 + 7 ⇒ (19) + 7 = 26
Damage 1d6 + 6 ⇒ (6) + 6 = 12

Critical Confirmation 1d20 + 10 ⇒ (7) + 10 = 17
Extra Critical Damage 2d6 + 12 ⇒ (1, 3) + 12 = 16

8/20 silver arrows

If the ogre drops partway through the volley, Jazz would redirect the rest of his arrows to the wererat fighting Vaughn at N14, if possible.


Female AC 16 HP:11/11 Init +2 F: +4 Ref: +4 W: +3

Waiting on the results of jazz's nasty volley of death before posting.


Round 5 Order

Kyren (resolved)
Wererat (resolved)
Jazz (resolved)
Salfon (booked)
Alchy (resolved)
Berry
Wererat-Ogre
Vaughn (booked)
Vulturan
Ronya

Jazz needs all his arrows to down the thrice-cursed monster, but the last of his deadly missiles smashes into the monster's throat and ends its existence.

Battle Mat


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

"Thank you Jazz! I was getting a little worried about that fella! If he can knock down Alchy, I was afraid to think what he could do with a little Tosscobble!"


Female AC 16 HP:11/11 Init +2 F: +4 Ref: +4 W: +3

Seeing that things were getting more tightly packed Berry downs another extract to steady her aim.

Use Extract of Bomber's Eye. A note. Next round the swarm of spiders will disappear on Alcheringa's turn. So it would be prudent time to consider how we'll deal with the other two ogres.


Round 6 Order

Kyren
Wererat
Jazz
Salfon
Alchy
Berry
Wererat-Ogre
Vaughn
Vulturan
Ronya

q Vaughn: I guess you try to get into flanking position with Vulturan as soon as possible?

After Vaughn dispatches the last wererat, he turns to attack Vulturan but the old crime lord nimbly dodges and parries all his attacks. Infuriated he now directs his attacks at the street fighter and dances around him trying to avoid flanking.

Vulturan attacking Vaughn/Rapier 1d20 + 16 ⇒ (18) + 16 = 34
Damage1d6 + 7 ⇒ (5) + 7 = 12

Vulturan attacking Vaughn/Rapier 1d20 + 11 ⇒ (2) + 11 = 13
Damage1d6 + 7 ⇒ (1) + 7 = 8

Vulturan attacking Vaughn/Dagger 1d20 + 13 ⇒ (18) + 13 = 31
Damage1d4 + 4 ⇒ (4) + 4 = 8

The ogre from behind the statue also runs over to Vaughn while the other monster still fights the spiders.

Battle Mat


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 6

Kyren quickly blasts off another round of Magic Missiles at Vulturan

"Alakazee, let the Bolts be Free!"

Magic Missile 3d4 + 3 ⇒ (4, 3, 3) + 3 = 13


Male Human Cleric 6

Round 6

Salfon advances with the fighters and once again sends out waves of radiant energy.

Step to L14 to give them Protection from Evil again, and then use my last channel for the day. Everything after this is pretty small, in terms of healing.

Channel (leaving out the obvious three):3d6 ⇒ (2, 2, 3) = 7 >Don't choke on all those hit points, guys.


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

Round 6

Jazz spins around and turns his arrows against Vulturan himself as he spars with Vaughn and Ronya.

1st Attack 1d20 + 13 ⇒ (16) + 13 = 29
Damage 1d6 + 11 ⇒ (6) + 11 = 17
Rapid Shot Attack 1d20 + 13 ⇒ (18) + 13 = 31
Damage 1d6 + 11 ⇒ (6) + 11 = 17
2nd Attack 1d20 + 10 ⇒ (2) + 10 = 12
Damage 1d6 + 11 ⇒ (4) + 11 = 15

Vulturan is human, isn't he? If not, please subtract -4 from these values because of favored enemy. Also: not using the silvered arrows for this attack ;)


M Human Fighter / 7 AC: 23 Touch: 16 HP 78/78 Init: +3

ROUND 6

HP: 41/70 AC: 28

You're pretty good for an old man.

I'll drop the hammer (free action), draw my +2 dagger (free action), 5' step to L12, and open up on Vulturan.

Ronya, I'm not going to promise you'll get the killing blow--but you can cut of his head and crap down his neck if that'll make you feel better!

I believe Haste is over, correct?

Attack: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d4 + 9 ⇒ (1) + 9 = 10

Attack: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d4 + 8 ⇒ (3) + 8 = 11

Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d4 + 9 ⇒ (4) + 9 = 13

Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d4 + 8 ⇒ (2) + 8 = 10

Crit confirm, 2nd hit: 1d20 + 14 ⇒ (4) + 14 = 18 <--aahh, foo


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Blaze runs around the combat, looking to start getting in behind the last enemies...

Double to J9


Round 6 Order

Kyren (resolved)
Jazz (resolved)
Salfon (resolved)
Alchy (resolved)
Berry
Wererat-Ogre
Vaughn (resolved)
Vulturan
Ronya

Vulturan is hit by several arrows and also Vaughn's attacks, blood now runs freely from more than one wound, but the old rogue grins and replies

I'm only getting better, boy.

Waiting for Berry before I attack.

Battle Mat

4,551 to 4,600 of 7,682 << first < prev | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / DM Zyren's Heart of Darkness All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.