DM Zyren's Heart of Darkness (Inactive)

Game Master Zyrenity

The bustling town of Kaer Maga, home of villainy and and more than one shady figure. A city that offers zillions of oportunities and even more ways to die!


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Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

R1

Alcheringa pounces, landing beside Vaughn and shredding the rat man nearby I10

Bite - 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Damage - 1d8 + 10 ⇒ (2) + 10 = 12

Claw - 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage - 1d6 + 10 ⇒ (5) + 10 = 15

Claw - 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage - 1d6 + 10 ⇒ (3) + 10 = 13

Rake

Claw - 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage - 1d6 + 10 ⇒ (6) + 10 = 16

Claw - 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Damage - 1d6 + 10 ⇒ (2) + 10 = 12

Crit confirmation?

Claw - 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Damage - 1d6 + 10 ⇒ (2) + 10 = 12

Blaze

Blaze charges across the room, directly at another ratman I7, slamming into him and trying to rip him to the floor.

Bite - 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
(Trip) - 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23=CMD
Damage - 1d6 + 6 ⇒ (3) + 6 = 9

Brutal...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 1
5' step to H 10. Aim all attacks at G11; if he falls, aim any remaining attacks at I10 (if he's even more than a puddle of goo) Attacks are with a silvered dagger (d4+7) or silvered hammer (d4+5)

Attack: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d4 + 7 ⇒ (4) + 7 = 11

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Attack: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 1d4 + 7 ⇒ (4) + 7 = 11


Male Human Cleric 6

The cleric flanks the giant rat and attempts to slice it open.

Step to F12 and attack with the scimitar (which is only cold iron).

Attack to G11:1d20 + 7 ⇒ (14) + 7 = 21
Damage:1d6 + 2 ⇒ (6) + 2 = 8


Round 1:

Kyren (resolved)
Jazz (resolved)
Alcheringa and Blaze (resolved)
Ronya (resolved)
Vaughn (resolved)
Salfon (resolved)
Wererats (resolved)
Berry

While Vaughn, Alcheringa, Blaze and Kyren reduce the rats' numbers in seconds, now its the turn of the mutated rodents to strike back!

Wererat attacking Berry/ Sword1d20 + 4 ⇒ (3) + 4 = 7
Damage1d6 + 1 ⇒ (2) + 1 = 3

Wererat attacking Blaze/ Sword1d20 + 4 ⇒ (15) + 4 = 19
Damage1d6 + 1 ⇒ (4) + 1 = 5

´AoO for standing up.

Wererat attacking Blaze/ Sword1d20 + 4 ⇒ (14) + 4 = 18
Damage1d6 + 1 ⇒ (3) + 1 = 4

The other wererats hide behind the interior walls of the room.

Battle Mat


Female

There went my cunning plan of hide behind the cat.

Seeing her protective wall of furry fury flock to the other side of the room Berry squeals as the rat thing comes after her. Stepping back and grabbing a flask from her belt she hurls it into the face of the rat.

5ft shift back draw Alchemist Fire

1d20 + 8 ⇒ (15) + 8 = 23 Touch attack against rat.
1d6 + 4 ⇒ (6) + 4 = 10 Damage
DC Reflex 15 as full round action not to take an additional 1d6 damage.

If misses splash 1d8 ⇒ 3


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Please remember folks, you are under the influence of Kyren's Haste spell!

Round 2

Kyren casts Acid Spash at the Rat at B7.

"Orbs go splat!"

Ranged Touch Attack 1d20 + 7 ⇒ (9) + 7 = 16
Acid Damage 1d3 ⇒ 1


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

Round 2

A hail of arrows flies toward the wererat next to Berry (B7), trying to kill it before it can harm the alchemist.

Haste Attack 1d20 + 10 ⇒ (7) + 10 = 17
Haste Attack Damage 1d6 + 6 ⇒ (1) + 6 = 7

1st Attack 1d20 + 10 ⇒ (6) + 10 = 16
1st Attack Damage 1d6 + 6 ⇒ (6) + 6 = 12

Rapid Shot Attack 1d20 + 10 ⇒ (12) + 10 = 22
Rapid Shot Attack Damage 1d6 + 6 ⇒ (2) + 6 = 8

2nd Attack 1d20 + 7 ⇒ (20) + 7 = 27
2nd Attack Damage 1d6 + 6 ⇒ (2) + 6 = 8

2nd Attack Critical Confirm 1d20 + 7 ⇒ (7) + 7 = 14
2nd Attack Critical Damage 1d6 + 6 ⇒ (1) + 6 = 7


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 2
Move to J7 this will draw an AoO from rat at I7 and stab him.

Attack: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d4 + 8 ⇒ (3) + 8 = 11

Ronya--help Berry! Let's keep these buggers from escaping!


Round 2:

Kyren (resolved)
Jazz (resolved)
Alcheringa and Blaze
Ronya
Vaughn (resolved)
Salfon
Wererats
Berry

Yelping, the wererat tries to put out the fire spreading over its fur

Reflex save1d20 + 6 ⇒ (4) + 6 = 10

but is unable to and dies as it is hit by additional arrows!

Vaughns sprints over to the next monster

Wererat attacking Vaughn/ Sword1d20 + 4 ⇒ (12) + 4 = 16
Damage1d6 + 1 ⇒ (4) + 1 = 5

and easily evades the clumsy attack of the rodent.

Battle Mat


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

R2

Alcheringa

Alcheringa moves near the gap and waits ready to bite any oncoming rats.

5' step to EF7 Hold action
Bite - 1d20 + 8 ⇒ (7) + 8 = 15
Damage - 1d8 + 10 ⇒ (6) + 10 = 16

Blaze

AOO on I7
Bite - 1d20 + 7 + 4 ⇒ (5) + 7 + 4 = 16
Damage - 1d6 + 6 ⇒ (5) + 6 = 11

Attacks H6
Bite - 1d20 + 7 ⇒ (13) + 7 = 20
(Trip) - 1d20 + 7 ⇒ (7) + 7 = 14=CMD
Damage - 1d6 + 6 ⇒ (5) + 6 = 11

Claw - 1d20 + 7 ⇒ (13) + 7 = 20
Damage - 1d3 + 6 ⇒ (1) + 6 = 7

Claw - 1d20 + 7 ⇒ (5) + 7 = 12
Damage - 1d3 + 6 ⇒ (1) + 6 = 7

Haste attack
Bite - 1d20 + 7 ⇒ (16) + 7 = 23
(Trip) - 1d20 + 7 ⇒ (7) + 7 = 14=CMD
Damage - 1d6 + 6 ⇒ (1) + 6 = 7


Waiting for Salfon


Male Human Cleric 6

Salfon moves into the fray with the cat and fighter, taking a shot at the ratmen.

Move to I8, and swing at I7.

Attack:1d20 + 8 ⇒ (20) + 8 = 28
Damage:1d6 + 2 ⇒ (5) + 2 = 7
COMFIRM:1d20 + 8 ⇒ (2) + 8 = 10 Ah phooey!


Salfon slays another ratman and suddenly there is only one filthy creature left in melee!

Wererat attacking Blaze/ Sword1d20 + 4 ⇒ (10) + 4 = 14
Damage1d6 + 1 ⇒ (6) + 1 = 7

Wererat attacking Blaze/ Bite1d20 - 1 ⇒ (14) - 1 = 13
Damage1d4 - 1 ⇒ (4) - 1 = 3

The creature misses the cat and now awaits its certain doom...

Round 2:

Kyren (resolved)
Jazz (resolved)
Alcheringa and Blaze
Ronya (resolved)
Vaughn (resolved)
Salfon (resolved)
Wererats (resolved)
Berry

Battle Mat


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 3
4 round of Haste remaining.

Seeing that the others are crushing the rats at a high rate of speed, Kyren conserves his spells and keeps casting Acid Splash on the next closest rat (H6).

"Orb go Splat!"

Ranged Touch Attack 1d20 + 7 ⇒ (1) + 7 = 8
Damage 1d3 ⇒ 1

"Oops! Lookout, Blaze!"


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

R2

Alcheringa simply holds an attack, waiting for the rats to get brave and come to him...

Blaze

Blaze attacks the adjacent ratman.

Bite - 1d20 + 7 ⇒ (2) + 7 = 9
(Trip) - 1d20 + 7 ⇒ (10) + 7 = 17=CMD
Damage - 1d6 + 6 ⇒ (5) + 6 = 11

Claw - 1d20 + 7 ⇒ (7) + 7 = 14
Damage - 1d3 + 6 ⇒ (3) + 6 = 9

Claw - 1d20 + 7 ⇒ (5) + 7 = 12
Damage - 1d3 + 6 ⇒ (2) + 6 = 8

Haste attack
Bite - 1d20 + 7 ⇒ (11) + 7 = 18
(Trip) - 1d20 + 7 ⇒ (11) + 7 = 18=CMD
Damage - 1d6 + 6 ⇒ (6) + 6 = 12


Female

Not seeing any good opportunities to bomb a large number of rats at once Berry repositions and takes the next best idea.

Move to J8
Shoot J3 1d20 + 7 ⇒ (17) + 7 = 24
damage 1d8 + 1 ⇒ (6) + 1 = 7


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

round 3

Move to J4 and attack rat dude at J3

Attack: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 1d4 + 7 ⇒ (2) + 7 = 9


Let's see what Jazz has in mind.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

suggestion: post for Jazz
since it's been a week, I thought I"d put forth what Jazz might do were I in his position.

5'step to C 11 and open fire on J3 rat.

1st Attack 1d20 + 10 ⇒ (8) + 10 = 18
1st Attack Damage1d6 + 6 ⇒ (2) + 6 = 8

Rapid Shot Attack 1d20 + 10 ⇒ (11) + 10 = 21
Rapid Shot Attack Damage1d6 + 6 ⇒ (3) + 6 = 9

2nd Attack Attack 1d20 + 7 ⇒ (1) + 7 = 8
2nd Attack Damage Damage1d6 + 6 ⇒ (4) + 6 = 10

since Jazz goes before Vaughn, I'd like to give an "if/then" for Vaughn's Round 3 action:
if the rat at J3 survives Jazz's arrows, attack him. If he falls, attack his next-door neighbor at I3


Round 3:

Kyren (resolved)
Jazz (resolved)
Alcheringa and Blaze (resolved)
Ronya (resolved)
Vaughn (resolved)
Salfon
Wererats (resolved)
Berry

Hit by Jazz' arrow the rat warrior growls but does not fall and attacks Vaughn as he comes into range - as does his companion.

Wererat attacking Vaughn/ Sword1d20 + 4 ⇒ (5) + 4 = 9
Damage1d6 + 1 ⇒ (6) + 1 = 7

Wererat attacking Vaughn/ Sword1d20 + 4 ⇒ (4) + 4 = 8
Damage1d6 + 1 ⇒ (6) + 1 = 7

Blaze misses the ratman and is attacked in return

Wererat attacking Blaze/ Sword1d20 + 4 ⇒ (3) + 4 = 7
Damage1d6 + 1 ⇒ (3) + 1 = 4

Wererat attacking Blaze/ Bite1d20 - 1 ⇒ (9) - 1 = 8
Damage1d4 + 1 ⇒ (2) + 1 = 3

but the miserable creature is unable to land a successful blow.

Battle Mat


Female

missed my rnd2 action


Ops - but the standard bolt won't do any damage anyway. I will reposition you on my map, though.


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

Thanks Vaughn, see the OOC board for my excuse (if you're curious :P), but I appreciate you stepping in and trying to keep things flowing.


Waiting for Berry'S rd 3 action.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Jazz Rozer wrote:
Thanks Vaughn, see the OOC board for my excuse (if you're curious :P), but I appreciate you stepping in and trying to keep things flowing.

*salut* hope I didn't overstep my bounds . . . :-)


Female

Didn't think so. So now what....hmmm. I definitely need to start crafting like a bunch of alchemist fires and what not for these low bomb situations.

Berry total defenses.


Male Human Cleric 6

Round 3

Salfon steps forward and swings at the creature.

Attack on H6
Attack:1d20 + 8 ⇒ (19) + 8 = 27
Damage:1d6 + 2 ⇒ (3) + 2 = 5 x2 = 10
CONFIRM:1d20 + 8 ⇒ (11) + 8 = 19

Anyone need those heals?


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

Jazz will ready action full attack the wererats as they come into range when attacking Alcheringa.

1st Attack 1d20 + 10 ⇒ (12) + 10 = 22
1st Attack Damage 1d6 + 6 ⇒ (5) + 6 = 11

Rapid Shot Attack 1d20 + 10 ⇒ (17) + 10 = 27
Rapid Shot Damage 1d6 + 6 ⇒ (1) + 6 = 7

2nd Attack Attack 1d20 + 7 ⇒ (16) + 7 = 23
2nd Attack Damage Damage 1d6 + 6 ⇒ (2) + 6 = 8


Round 4:

Kyren
Jazz
Alcheringa and Blaze
Ronya
Vaughn
Salfon
Wererats
Berry

The rats are resilient and Salfon's well placed blow is not enough to kill another of the hybrid monsters.

Battle Mat


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Alch delaying til after the rats... hoping they come in and try be brave :p


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 4
3 Rounds of Haste remaining

Kyren casts Acid Splash at the rat at H6.

"Orb go Splat!"

Ranged Touch Attack 1d20 + 7 ⇒ (7) + 7 = 14
Damage 1d3 ⇒ 2


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

AC: 20

"I'll try to draw them out!" Jazz tells Alcheringa as he rushes past the giant cat.

Okay, this may be a really dumb idea, but I'm going to see if the wererats on the right side would go after some Halfling bait. I'll spend the whole round running: I have 80 ft. movement total (thanks to Haste) and I'll spend 35 of it running into range of the wererats (I guess D3, D4, or right in between those two) and then the rest of it sprinting back to behind Alcheringa at D9, and preparing to attack again on the next round.

Jazz sprints toward the opening which contains the wererats with questionable courage, pokes just enough of his body through the opening to provide them with a tantalizing view of himself, says "Booga-booga-booga!", and sprints back to his friendly feline companion.

Acrobatics 1d20 + 15 ⇒ (18) + 15 = 33


Female

Yeah berry is just going to total defend the rest of this combat so you're not waiting on me. Will need to remind myself to stock up on some back up explosives.


The reaction to Jazz' wild maneuver is not quite what you expected - the ratmen drop their weapons and surrender!

A larger speciman squeeks fearfully

We no more fighting! We give up!

Ronya sighs a bit frustrated and nudges Vaughn

Next time I'll be in the frontline...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

@Ronya: Heh. I hear ya. You're getting a little thirsty, eh?

@Jazz: That . . . was something you don't see everyday. But hey, whatever gets teh job done!

Keeping the silvered dagger out, I stride up to the large wererat who spoke up. Fine--you don't wanna fight anymore, then you can help us. Draw a map of the rest of this place, and tell us what else is guarding Vulturan, and where those guards are most likely to be. I look back to the group, hoping someone else may have something to write on . . .

If necessary, INtimidate: 1d20 + 5 ⇒ (20) + 5 = 25 <--BAM!!


Nervously the ratman stares at the dagger in your hand, then he hastily begins to scratch a map and comments

This rooms *squeek* to the right here are just quarters of my fellow ratfolk, I will tell them to stay inside then you can pass down this long corridor without fear. At the end of this long tunnel is a massive iron door, it leads to the stairwell then brings you to the palace proper! I have the key, I give it to you!

During his explanation he slowly begins to return to human form and now his whiskers already look like normal stubbles.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Alcheringa just glowers ar Ronya and a low deep rumble emerges, clearly Alcheringa is not a supporter of her suggestion.

The cats look back at the ratmen curiously.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

"Kazam, Kazam, Lightning Fast Kazam! You guys were awesome! I never saw you folks move like that before! We are going to have to do that again sometime!" Turning to the Ratfolk, Kyren says, "Now, Mr. Ratman, I will kindly take that key from you. I trust that you will honor your agreement. I would hate to have to set the cats loose on you for some misunderstanding."

Sense Motive 1d20 - 1 ⇒ (2) - 1 = 1

Turning to the others, he says, "They seem pretty trustworthy to me!"


Divine Gamemaster of the Abyss and below...

rofl


Male Human Cleric 6

At least it's not a one. Hah.

I think these rats are blind; did anyone take damage?


Male Wandering Nomad 3
Kyren Tosscobble wrote:


Sense Motive 1d20-1

Turning to the others, he says, "They seem pretty trustworthy to me!"

This had me laughing out loud, haha.

Jazz looks momentarily confused, then a wide grin spreads across his face as he realizes how he must have frightened the rat men. He lets the others do the talking with them, however, not seeing what else needed to be said.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Blaze got stabbed once, thats about it


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Kyren takes the key from the Ratman and then waits for the others to proceed down the hallway. He does not stop Alcheringa and Blaze if they want to play cat and mouse type games with the rat folk.


Ronya moves over to Alcheringa and caresses his large, broad forehead

Don't eat them before we are through their quarters...


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Turning to Jazz, Kyren comments,"Jazzy, I have to say, you can be a very scary, intimidating fellow when you want to be. I love that scary sound you make, what is it. . . .Booga-booga-booga?!"

Ronya wrote:
"Don't eat them before we are through their quarters..."

"That's good advice, Ronya, especially their hind quarters. It's never wise to attack on a full stomach! Besides, this is not the time for fun and games. We have a mission to take down Vulturan, and we need to let that be our focus. Come on friends, let's see if this key will open the iron door to the stairwell."

Kyren politely urges everyone along, but is certain to stay right in the middle of the pack under the most protection.


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

"I didn't mean to scare 'em," Jazz laughs, "Maybe I'll try it a bit more often!" He follows Kyren toward the door to see whether they can pass through.


Male Human Cleric 6

Salfon carefully approaches Blaze, knowing he can be a different creature all together in combat. After a moment, he begins petting him.

Cure Light wounds from wand on Blaze:1d8 + 1 ⇒ (3) + 1 = 4


Female

"Well if we need more information I know of a brain parasite that forces the host to speak compulsively and truthfully. Trouble is it does eat the brain..."


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Alcheringa and Blaze are rather relaxed, there's no fight on so they aren't in that feral mindset. Blaze seems rather content with the scratching by Salfron; a cat is a cat after all.


You follow the nervous ratman who turns around every other moment just to check that no giant cat is going to bite his head off. After about five minutes of following a long straight, scarcely lit tunnel with several doors on both sides you reach the iron door the were-creature spoke of

*Squeek* This is it, here is the key, please, don't kill me!

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