DM Zirharks Curse of the Crimson Throne

Game Master Tormad

What start off as a chase against a man who wronged them, these brave souls delve into the unknown to uncover the secrets of Korvosa.


Map of Korvosa
Part 1
Part 2

Harrow Point Uses

Each of you will receive an allotment of harrow points once per module. These are passed out after a reading with Zellara based on the cards she turns up. The points gained are only good for the module in which they are given. Before the reading each PC will then choose a card at random. This is called "The Chosen". Depending on the card that is chosen, the PC will receive a bonus to a specific encounter within the module that is keyed to that card.

Harrow Point Uses

For Book 1:

Keyed ability score is Dexterity:


  • Dexterity Rerolls: Spend a Harrow Point to reroll any one Initiative check, Reflex Save, Attack roll (that is using Weapon Finesse), or Dexterity-based skill check. You must take the new roll even if it is worse. There is no limit to the number of points you may spend on a single roll.
  • Dodge Bonus: Spend a Harrow Point to gain a +1 dodge bonus to AC for one encounter. You can spend up to 3 Harrow Points per encounter to increase your AC in this manner.
  • Speed Increase: Spend a Harrow Point to increase your base speed by 10 feet for one encounter - you cannot spend multiple Harrow points to increase your speed multiple times in one encounter.


For Book 2:

Keyed ability score is Constitution:


For Book 3:

Keyed ability score is Intelligence:


For Book 4:

Keyed ability score is Strength:


For Book 5:

Keyed ability score is Wisdom:


For Book 6:

Keyed ability score is Charisma: