Pretty sure your right, Zal, now that I think about it. Knowledge (Dungeoneering)1d20 + 2 ⇒ (19) + 2 = 21 I want to know if it has any weaknesses or DR's/resistances before I choose my action. If not then I'll just guess.
Cinder roars with a sound no natural creature can create before charging forward. its claws burn orange like steel left in fire. It swings its mace in a powerful overhead smash and rips at the oozy creature with a steely talon.
Never been quite good at understanding mixing natural attacks and weapon attacks. I don't know if Cinder can attack with both and move, or if it's like a full attack where it has to spend a full-round action. I'll roll for both, and if I only get one ignore the claw attack.
Almost before it begins the attack is over as Zaladrel Cinder and Ulf annihilate the slime like creature.Runa looks up with a bolt in hand shrugs and puts it away..Tavlor snorts as his magic is not needed.."hey don't kill the Skeletons that fast I want to see if this spell actually works" he quips.
Male Elven (Mierani Forest) Cleric 2 / Inquisitor 1
Zaladrel looks to the rest of the group. I doubt we will always find prey that easy, but Desna be praised we made such quick work of the beast. Eyeing the water and whatever is left of the gelatinous creature, Zaladrel will move forward toward the gems in the center of the room. Should I grab them?
Male Human (Ulfen) Fighter 3; HP 18/33; AC 18/12/16; F+5/R+3/W+1; Init +8; Per +0
Úlf looks to the gems, then around the cavern chamber. "I do not see harm in it. I do not think it likely there will be more to stop us from taking gems."
Female Human (Varisian/Shoanti) Summoner (Synthesist) 3
From an examination of everyone's alignments, it seems everyone's been good this year. Potions of Good Will for everyone! They give a bonus to Diplomacy and saving throws against sadness.
And now that the jollity is over for another year..back to the plot
Having no real options left to you you scoop up the gems..which Omarra realises are just low value rock crystals..and head back to the area with the skeletons..they still lie on the floor of the cavern.
Male Elven (Mierani Forest) Cleric 2 / Inquisitor 1
This is where the map directed us isn't it Tavlor? It seems such a strange arrangement of nothing to warrant some crystals and dead bodies. Is there something in the water perhaps?
Female Human - Taldan/Garundi Rogue (Swashbuckler) 3
Omara will look around the area for hidden passageways or anything that looks like it does not belong there (besides skeletons, which she will check as well, if she has to.) "If the goblins could find it, we should be able to."
Rounding the corner you find that the cave comes to an abrupt end some 4 feet ahead..in the dim light of the spell on Zal's shield you see a skeletal figure sitting atop a ;arge chest.It's head turns towards you and the empty eye sockets seem to glow with pinpoints of light as it rises.
Male Human (Ulfen) Fighter 3; HP 18/33; AC 18/12/16; F+5/R+3/W+1; Init +8; Per +0
Úlf's reaction mirrors that of Cinder; his grip on the long hammer he wields tightens, muscles in his arms visibly tensing as he readies himself should he need to defend the cleric leading them through the cave.
Female Human - Taldan/Garundi Rogue (Swashbuckler) 3
Omara watches the skeleton rise. She knew it was going to happen, but still finds it creepy. She stares for a few seconds then suddenly looks back, remembering that there are more skeletons behind them.
Male Human (Ulfen) Fighter 3; HP 18/33; AC 18/12/16; F+5/R+3/W+1; Init +8; Per +0
DM Wellard, since Zal is in front of me, could I swing around him to get to the skeleton? Or is the cave passage wide enough for me to five-foot to the side and get to him that way? I'm assuming I'm already at the correct distance for the lucerne hammer, since Zal is in the square in front of me.
Male Human (Ulfen) Fighter 3; HP 18/33; AC 18/12/16; F+5/R+3/W+1; Init +8; Per +0
Looked it up to double-check and you can use a reach weapon through an ally's square to reach an enemy. So..here we go!
As the skeleton before him rises, Úlf gives a heaving battlecry, already beginning the wind-up for an overhead smash directed at the skeleton. Careful to avoid hitting Zaladrel with the haft of the weapon, he attempts to plant the blow squarely atop the skeleton's head.
Male Elven (Mierani Forest) Cleric 2 / Inquisitor 1
Yeah depending on how the skeleton takes even Ulf's modest blow will determine my next action. Hopefully it doesn't just laugh at us in some unearthly hollow way...
Cinder whips around and roars in unearthly fury at the living-dead coming up from behind; the rune glowing before its head pulses red. It rushes forward, bringing its mace down in a powerful two-handed blow.
Attackig the nearest skeleton coming from behind with both hands. Heavy mace attack:1d20 + 5 ⇒ (16) + 5 = 21 Two-handed damage roll:1d8 + 4 ⇒ (5) + 4 = 9
Male Human (Ulfen) Fighter 3; HP 18/33; AC 18/12/16; F+5/R+3/W+1; Init +8; Per +0
Úlf bellows an excited battlecry, the sound reverberating throughout the cave as he charges the skeleton in front of him, bringing his hammer to bear in a sidelong smashing blow aimed at the skeleton's center of mass.
Just in case you want me to re-roll the attack, DM Wellard... Attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 Damage: 1d12 + 6 ⇒ (10) + 6 = 16
please specify the square you are moving to when you announce a move action..
Ulfs blow catches the skeleton squarely and bones splinter under the hammer..surprisingly though the undead creature does not fall.Indeed it strikes back at the young Ulfen with both a claw and it's sword.
Male Human (Ulfen) Fighter 3; HP 18/33; AC 18/12/16; F+5/R+3/W+1; Init +8; Per +0
DM Wellard: Change that to square 08.16, since I'm using a reach weapon. Also, the skeleton's sword strike would have hit Úlf as well. His AC is currently 15 due to the charge action.