DM Wellard |
Romon...
The doors are as follows..
West Side: a single door to the north of your position and two double doors to the south. Beyond the second double door the passage appears to turn west.
East Side: 4 single doors evenly spaced the first immediately opposite you
North End: a single wooden door.
South End: a double door close to the corner of the pasageway.
In what order are you doing the perception checks? The full check will take 20 rounds.
Ali and Muchorak will rejoin you about two rounds into Romons scouting.
Romon |
Romon looks left and right and stands still listening before moving smoothly into the corridor and turning south. Sliding along the wall he hefts the tanglefoot bag in his right hand. Remembering Clem, he glances back toward the top of the stairs and draws his second best dagger with his left hand.
One check where he enters the hall. No checks specifically for any doors to the north unless that first check detects something. Then a quick listen at each door as he reaches it moving south. And always an ear open for the tide of ogres he expects to rush down the corridor at any time.
How's the light here? If he doesn't need the ioun torch he wants to stow it.
DM Wellard |
You will need a torch as the ones in the corridor have been extinguished.
Moving from door to door Romon frowns as he hears no sounds of occupation..presumably all the ogres are still in the courtyard. At the southern end the corridor does turn to the west with daylight filtering in through the open doors and the sounds of bellowing ogres coming from outside.
Esteriande d'Litran |
"All right," Esteriande muses. "We need to get to ze gate as swiftly as possible and shut it. Once it is barred we can deal wiz ze rest of ze keep. Zose of us zat can move quietly, should get as close as we can, then seal it swiftly, non? Any ozzer ideas?"
Esteriande d'Litran |
"Zat is a good idea," Esteriande nods. "We use stealth to get as close as we can, ze grab ze doors and close zem. If need be I will 'old off any ogres zat see us, oui?"
Esteriande follows Romon...
Stealth: 1d20 + 11 ⇒ (7) + 11 = 18
DM Wellard |
Correct you hear them before you see them....the shouts of about 3 score ogres.
Muchorak stealth1d20 + 14 ⇒ (11) + 14 = 25
Romon Stealth1d20 + 19 ⇒ (1) + 19 = 20
Reaching the heavy main doors to the keep you discover that they have been heavily damaged....it appears some repairs have been attempted but the most that can be done is to push them closed..the locks are damaged beyond repair and the door bar is splintered in two.
Esteriande d'Litran |
Esteriande sizes up the damage soberly. Would it be possible to spike the doors shut, or otherwise improvise something with the various chains and manacles she has? Look under her Equipment, Mundane spoiler. Thinking that if the bar was held by iron sprockets as is normal, and they are intact, a chain wound around them would work reasonably well, or a steel bar wedged behind the splintered bar would reinforce it...
Alisebett |
As Ali looks at the door s and considers what she understands of his friends needs concerning blocking the doors, she wonders if her ability to call the plants and make them grow big and strong and aggressive might help to block the space. Flowing quickly to Gnome, out loud she asks Ali make plants block door? Yes, yes?"
She's talking about the everfun Entangle spell of course, she could also cast Lightning Sand all around the door/outside the plant area as well.
Romon |
Romon smiles at the idea of invisibility, but declines. It's shady enough in here no ogre's going to spot me if I don't want them too.
"I'll check some of these rooms. The rangers must have kept some useful stuff around."
Try the southernmost door.
Perception (listen) 1d20 + 13 ⇒ (11) + 13 = 24
Perception (Traps)1d20 + 17 ⇒ (6) + 17 = 23
Disabale Device 1d20 + 14 ⇒ (13) + 14 = 27
DM Wellard |
Just to save time..it is fairly obvious that none off the doors are locked..many off them are damaged in fact
The lathes, sawhorses, and other tools in this workroom lie in scattered, shattered ruin on the floor. The walls are smeared with gore, in some places forming messy graffiti.
There is a headless body lying discarded in a corner.
If You Speak Giant
The graffiti, written in Giant, includes such phrases as: “Me Big-a-Big, You-Small-a-Small, I Eat Your Head!”and “You Never Think Me Write All Over with You Bloody Neck, I’m Holding You by Mig-a-Mug and Use You as Paint Brush! Har!”
Esteriande d'Litran |
"We 'ave no time to search every room," Esteriande mutters. "We 'ave a choice: seek out ze 'ead of ze snake, or destroy ze body out zere," she gestures to the courtyard. "I vote for ze 'ead. My friends?"
Esteriande d'Litran |
"Ze ogre leader. 'E is ze one zat will demoralize ze rest, even if 'e is ze Lamia's puppet - not 'ard to believe, nes-pas?"
Esteriande surveys the doors.
"Let's leave ze doors. If zere is no leader out zere, zey will be in ze upper levels of ze keep."
Romon |
Romon sighs. "OK. If we're going to search this place, we better make it fast before that crowd outside decides to come in. Everybody pick a door and have a look."
To illustrate his point, and because he doesn't see a reason to work harder than he absolutely has to, the half-elf opens the nearest door.
It's just the occasional PbP bog down, I think. To speed things up let's split the party!
Wellard, any chance of getting a map?
Esteriande d'Litran |
"Bien." Esteriande also selects a door, weapon ready and keeping it stealthy. Note she is still invisible.
The problem is trying to plan for 'changing' circumstances. We didn't realise how damaged the gates were until we all reached them, and that threw off all plans.
Muchorak "Windstriker" |
"How would you suggest we trap it?" Muchorak turns to Naria, "If it could be something that would hinder or even prove fatal to them and few ogre bodies could easily hinder their movement into the hall."
Esteriande d'Litran |
Got that map.
Fort Rannick, keep, ground level.
According to this, the stairway up was a right turn off the passageway we just walked down. As it is only 5' wide, it's also a great choke-point to hold the ogres.
Inikai |
"I have three more beads but I don't think they break easily enough to explode from a fall. I have no idea if stepping on one will set it off, either."
"If they are bunched together I can try to make one attack another. That should cause the other to retaliate and clog up the hall for a moment while they fight. Perhaps then three of us could launch a volley of firebeads at them. Metagaming: the description of the necklace of fireballs says that one person can only throw one per round.