Muchorak "Windstriker" |
"These creatures probably cause more ruckuss on their own," The Shoanti grims, nods in thanks to Marak, flicks the blood from his blades, "Their deaths are but a blessing to these lands, a blessing I am relishing at the moment."
Muchorak then looks to Romon, "Lead on friend my blades still hunger."
DM Wellard |
The door is unlocked and untrapped
This filthy bedroom contains little more than a lumpy mattress heaped with twigs, mud, and hopefully little else, although the stink of sewage in the room would seem to indicate otherwise. Dozens of vaguely humanoid fetishes crafted out of bits of leather, straw, corn husks, twigs, and bones hang from cords throughout the room.
Romon |
Inikai winces at the smell of the room and says "Romon, you should check the mattress. There is probably a fortune in gold hidden there."
[b]"I'll bet you 10 crowns there's not,"[b] Romon smiles.
Will search if Inikai takes the bet. If not, on to the next room. H9?
Inikai |
Inikai wrote:Inikai winces at the smell of the room and says "Romon, you should check the mattress. There is probably a fortune in gold hidden there."[b]"I'll bet you 10 crowns there's not,"[b] Romon smiles.
Will search if Inikai takes the bet. If not, on to the next room. H9?
Oh no. For 10 crowns you would have to lay on the bed and pose for a portrait, fully clothed of course, nothing tacky.
Romon |
H9. I pitched it again yesterday, but the board monster seems to have consumed that post.
At the door:
perception 1d20 + 15 ⇒ (13) + 15 = 28 traps
perception 1d20 + 12 ⇒ (11) + 12 = 23 listen
perception 1d20 + 13 ⇒ (9) + 13 = 22 disable device
Inikai |
As Romon examines the door Inikai looks at the boarded-up window. "What about loosening a window in case we need to retreat? This way we would not have to retrace all of our steps to the front door. We could leave the boards in place but take away enough nails so that they could be forced easily from within. But they would stay in place so that observers from outside would not know that they had been tampered with."
Romon |
"I thought of that, but thought it might make too much noise. Of course they haven't heard us stomping around so far. It might be worth the risk."
Wellard, the side door to the outside, the one through which we entered the house, was there some kind of disarming mechanism so the Graul's could get in from the outside without slicing themselves?
DM Wellard |
Romon Checks the door finds it to be untrapped and unlocked pushes it open and..discovers the source of the smells within the house..
[Channel Han Solo] Congratulations what an interesting smell you've discovered[/channel han Solo]
It's the privy..a series of pits in the floor hold..well what you would expect.
Muchorak "Windstriker" |
"These creatures have no sense of self," The Shoanti raises his arm to cover his nose and mouth from the smell, "Even the lowest animal doesn't rest where it relieves itself."
Esteriande d'Litran |
DM Wellard |
Moving this on a bit.
Romon moves up to the last door on this floor and carries out his normal routine.
Stealth1d20 + 18 ⇒ (13) + 18 = 31
Perception1d20 + 15 ⇒ (8) + 15 = 23
Disable device1d20 + 13 ⇒ (5) + 13 = 18
It would appear that the Grauls put all their faith in the traps covering the kitchen as this door is again untrapped
The cloying stink of this room is nearly overwhelming. Buckets of filth are stacked against the walls, fat ravenous flies lazily circling their rims.
The room itself is dominated by an immense bed, its ratty sheets stained beyond hope. A huge easel sits next to the bed with a palette of various shades of brown and red paint. The source of these morbid pigments— several crushed organs and ragged stumps of flesh—sit in receptacles next to the easel. A set of human-hair brushes jut from a broken skull by the easel, while a comb made from a human mandible sits on a small oak bedside table nearby, its teeth clotted with thick strands of greasy black hair.
The bodies of three horribly deformed men dressed in ragged finery are propped up in huge open coffins against the far wall, their mouths sewn tightly shut with lengths of hair.
Hovering over the bed is a hideous sight.7 immensely corpulent aging 'women' her straggly hair patchy and matted the worst of her body hidden beneath a massive shapeless red cloths.They move in a confusing overlapping pattern making it difficult to determine whether they are indeed living or some form of projection.
As you enter she Sscreeches.."BOYS!!!!....BOYSS!!!!!!...Those lazy good fer nuthin' bestits..Ah'll fer sure whup em fer littin' yer git this fer!!!"
Esteriande d'Litran |
"Only if you live," Esteriande's voice is eerily calm. As the evil in the corpulent woman strikes her. It takes no deep insight to see that here is one heart of evil in this place, and it is a heart that must be purged. Seeing the woman is clearly some sort of caster, Esteriande does not leave her time to attack her comrades.
...and I take it we are into initiatives at this point!
Esteriande races at the woman, her blade flashing. Attacking with Power Attack (-2/+6) & Smite Evil (+3/+7). No longer sickened, I assume.
Attack: 1d20 + 15 ⇒ (3) + 15 = 18 Damage: 1d10 + 19 ⇒ (3) + 19 = 22
Inikai |
It sounds like the coffins are slanted upright against the wall instead of being perpendicular to the floor. Is that right? Also, is the nature of the bodies in them obvious? This will make a difference in Inikai's actions.
DM Wellard |
Yeh they are propped up like the Dalton Gang after Coffyville Go look it up if you don't know what I mean
The first has a useless third leg on his left hip and a pin head—three arrows still protrude from his chest.
Number 2 has an extra nose jutting from his right cheek and a hunched back, his head split by an axe.
The deformities off the third are hard to determine exactly. He is little more than a shambling fleshy bag of broken bones and mashed features that flops about when ordered to attack.
Marak Quan |
Marak calls upon the arcane fury of Nethys to tear at the energies sustaining the ogrekin corpses, and a rush of warmth and a tingling sensation, like a presentiment of lightning before a storm, accompanies his words of rebuke as he clasps his holy symbol.
channel positive energy to harm undead, Will save DC 14 for half 4d6 ⇒ (3, 6, 1, 1) = 11
Inikai |
Inikai considers the chance that he will pick the correct image to be slight and decides to attack the nearest corpse-creature. Can't get map to open on this PC.
Attack (Smite)
1d20 + 11 ⇒ (1) + 11 = 12
Damage
1d8 + 3 ⇒ (8) + 3 = 11 [ooc]+14 for smite[/dice]
Esteriande d'Litran |
Here's the full map of this level if it helps.
Alisebett |
Round 1 Initiative 19
AC 21 HP 69/69
Buffs: Barkskin
Special:
Spells left: 5/5 1st, 0/4 2nd, 1/2 3rd
Lunas
AC 22 HP 49/49
Buffs: Barkskin, Greater Magic Fang
Special:
Aliwolf and Lunas also surround the bed and attack the corpulent abomination upon it.
Ali attack: 1d20 + 13 ⇒ (8) + 13 = 21 Damage: 1d4 + 10 ⇒ (4) + 10 = 14
Lunas attack: 1d20 + 8 ⇒ (13) + 8 = 21 Damage 1d8 + 4 ⇒ (7) + 4 = 11
Plus Trip: 1d20 + 8 ⇒ (6) + 8 = 14
DM Wellard |
I should point out that she is floating above the bed therefore...
The two wolves leap up onto the bed and bite at the swirling images
Ali 1d6 ⇒ 6
Lunas 1d5 ⇒ 2
Neither set of teeth find flesh but two more images wink out off existence.
Inikai strikes down the nearest of the Zombies Marak severely chars the the other two who then set lurch towards Inikai.
Naria is up before I resolve Romons dagger throw
DM Wellard |
1d4 ⇒ 3
Romon removes another image leaving only 3 of them.This does nothing to lessen the grotesque effect of the huge woman's almost naked body as she rises towards the cieling(5' step equivilant) and points a finger at Muchorak yelling words of bile and hatred.
DC 16 Fortitude save from Muchorak or be permanently blinded
Muchorak "Windstriker" |
Fort 1d20 + 10 ⇒ (15) + 10 = 25
Shaking off the magical energy washed his way the Shoanti steps up to deal with the creature...
How far does he need to move to engage her? 5' or more?
Two Weapon Fighting
+1 Adamantite Longsword 1d20 + 15 ⇒ (19) + 15 = 34 hit 1d8 + 9 ⇒ (3) + 9 = 12 dmg
Confirm Crit 1d20 + 15 ⇒ (5) + 15 = 20 additional damage 1d8 + 9 ⇒ (4) + 9 = 13
+1 Keen Shortsword 1d20 + 15 ⇒ (19) + 15 = 34 hit 1d6 + 9 ⇒ (1) + 9 = 10 dmg
Confirm Crit 1d20 + 15 ⇒ (2) + 15 = 17 additional damage 1d6 + 9 ⇒ (4) + 9 = 13
+1 Adamantite Longsword 1d20 + 10 ⇒ (5) + 10 = 15 hit 1d8 + 9 ⇒ (3) + 9 = 12 dmg
+1 Keen Shortsword 1d20 + 10 ⇒ (8) + 10 = 18 hit 1d6 + 9 ⇒ (2) + 9 = 11 dmg
+1 Adamantite Longsword 1d20 + 15 ⇒ (9) + 15 = 24 hit 1d8 + 9 ⇒ (8) + 9 = 17 dmg
+1 Adamantite Longsword 1d20 + 15 ⇒ (15) + 15 = 30 hit 1d8 + 9 ⇒ (7) + 9 = 16 dmg
Esteriande d'Litran |
Hasted Esteriande jumps up on to the bed (5' step) to get reach to the bloated blimp (how high can the ceiling be?) and unleashes a blistering full attack.
Attack #1: 1d20 + 15 ⇒ (6) + 15 = 21 Damage: 1d10 + 19 ⇒ (2) + 19 = 21
Attack #2: 1d20 + 10 ⇒ (9) + 10 = 19 Damage: 1d10 + 19 ⇒ (7) + 19 = 26
Attack #Haste: 1d20 + 15 ⇒ (18) + 15 = 33 Damage: 1d10 + 19 ⇒ (5) + 19 = 24
Threat confirmation: 1d20 + 15 ⇒ (1) + 15 = 16 Damage: 1d10 + 19 ⇒ (10) + 19 = 29
DM Wellard |
1d3 ⇒ 3
Muchorak's slash takes another image out off the equation
Round 2
Esteriande 24
Ali 19
Inakai 17
Marak 15
Ogre-kin Zombies 14
Naria 10
Romon 9
'Mammy' Graul 5
Muchorak 4
Esteriande slashes once..1d2 ⇒ 1 and elicits a scream and a spurt of blood from the harradin
Her second blow 1d2 ⇒ 2 Removes the last image and the third bites deeply into the sagging flesh.[74 points of damage]
Romon |
Romon snatches the returning dagger out of the air. He looks cooly around the room.
If Marak rolls a good channel the zombies probably go down. Ali and Lunas are probably good for Mammy. Odds are Romon won't have to exert himself a second time. Just in case ...
If Mammy survives:
Romon rears back and throws his magic dagger at the blimp-like monstrousity.
Thrown Magic Dagger 1d20 + 9 ⇒ (3) + 9 = 12 .... damage 1d4 + 3 ⇒ (2) + 3 = 5
If Mammy croaks and any zombies are left :
Romon dashes toward the zombies' left flank and slides under ones reach. Popping up behind him, the rogue lunges with his dagger.
Acrobatics 1d20 + 15 ⇒ (15) + 15 = 30
Melee Magic Dagger 1d20 + 8 ⇒ (16) + 8 = 24 .... damage 1d4 + 3 ⇒ (4) + 3 = 7
So next round the heavy hitters can have flanking bonuses against the zombies.
Inikai |
There is not enough room on the bed for Inikai to jump on it with Esteriende already there and swinging her sword about. He has no wish to be eviscerated by a mis-aimed attack. Instead he draws his dagger and throws it at the beastly woman.
Attack
1d20 + 6 ⇒ (2) + 6 = 8
Hopefully his errant throw does not strike a teammate.
Alisebett |
Round 2 Initiative 19
AC 21 HP 69/69
Buffs: Barkskin
Special:
Spells left: 5/5 1st, 0/4 2nd, 1/2 3rd
Lunas
AC 22 HP 49/49
Buffs: Barkskin, Greater Magic Fang
Special:
Ali Acrobatics : 1d20 + 8 ⇒ (17) + 8 = 25
Lunas Acrobatics : 1d20 + 3 ⇒ (10) + 3 = 13
Both wolves leap for the floating blimp, but only Aliwolf leaps high enough, her small but powerful fangs sinking deep into the abomination and ripping out a hunk of flesh.
Ali attack: 1d20 + 13 ⇒ (18) + 13 = 31 Damage: 1d4 + 10 ⇒ (3) + 10 = 13