DM Wellard |
This musty chamber smells of week-old meat and is thick with clouds of fat, greasy flies. Thumb-sized cockroaches dance along the walls, floor, and ceiling. A thick butcher’s block sits under three cruel looking cleavers hanging on a rack above.
Bloodstained smocks of thick leather, one still dripping fresh gore, hang on bone-spur hooks by the door. A crockery platter of severed fingers and toes sits on a rickety old table next to a dried sinew basket overflowing with hacked-off hands and feet, all sporting stubs of congealed blood where their digits once were. A family of lucky rats gorges itself on the red stumps.
Fortitude saves from everyone entering please.DC15 or 20 for those with the scent ability.
Esteriande d'Litran |
Fortitude: 1d20 + 8 ⇒ (3) + 8 = 11
Esteriande takes in the room with one look, chocking up from both the smell and the implications of cannibalistic evil around her. She cannot contain it and regurgitates her stomach contents into a corner of the kitchen, marginally improving the décor.
"Zis is..." she struggles but cannot find the words.
Marak Quan |
Fortitude save 1d20 + 9 ⇒ (11) + 9 = 20
Marak's eyes narrow, as he sees the terrible disrespect paid to the dead in this place.
"I am moved to agree with Naria's suggestion. After we eliminate these butchers of men, this place should be burned..."
Muchorak "Windstriker" |
Muchorak
Fortitude 1d20 + 11 ⇒ (14) + 11 = 25
Ursus
Fortitude 1d20 + 6 ⇒ (6) + 6 = 12
The mighty bear refuses and whimpers at the need to enter the room and his friend turns back barely stomaching the smell, saying a few words in his native tongue the bear eagerly leaves the room to find refuge in the waiting woods outside...
Muchorak wouldn't put Ursus through anything so painful to his senses, so if it's fine with you Wellard Ursus will be out in the woods in a 'safe' location awaiting his masters return.
Inikai |
"Canibalism" is all Inikai can utter without completing his sentence. He grimly tries to count the number of hands and feet to determine the number of victims in order to estimate how many of the fort's defenders remain alive. The overwhelming impact of disgust and the number of extremeties is too great and he abandons the count.
Alisebett |
Ali Fort: 1d20 + 9 ⇒ (18) + 9 = 27
Lunas Fort: 1d20 + 8 ⇒ (12) + 8 = 20
As the two wolves dash into the charnal house of horror, they are blasted by not so much the sight, but as the smell of the abattoir of a nightmare house the place is. However the stomachs of predators, and wolves in particular, being the survivors that they are, are made of stern stuff, and so both manage to overcome their nausea, although Lunas barely so. Growling their displeasure, they both advance further into the place, trying by sight, sound and smell to find their hidden prey.
Esteriande d'Litran |
Esteriande looks green around the gills, but remains. Her face is very grim. She pads to the north door and listens carefully.
Perception: 1d20 + 12 ⇒ (4) + 12 = 16
If she hears nothing she gestures Romon over to search for traps.
DM Wellard |
The grime on the floor shows signs of numerous movements through every door..the sounds off the house are distinctly muffled and the buzzing flies serve as a distraction.
The DC for detecting a whispered conversation is 15, +5 for the distraction, +10 for the walls off the room being a foot thick (reduced to +5 if listening at a door)+1 for every 10' of distance to the target.
I can tell you that Ali hears nothing within 20 feet off the door in the west wall..she hears nothing at all at the door in the North wall
Alisebett |
These are stone walls? Or wood? Cuz a solid foot of wooden wall is one thick wall for an internal wall in a 'normal' house in the middle of the forest! And so doors are a foot thick as well?
Being careful to watch the floor for any traps, Aliwolf pads quietly over to the West door and listens there as well.
Stealth: 1d20 + 11 ⇒ (9) + 11 = 20
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Esteriande d'Litran |
These are stone walls? Or wood? Cuz a solid foot of wooden wall is one thick wall for an internal wall in a 'normal' house in the middle of the forest! And so doors are a foot thick as well?
Think log cabin style with squared-off tree-trunks rather than machine-sawn planks.
Romon |
As Romon slips past Esteriande to check the inner door he murmurs, "Still sure we shouldn't just burn the place? The architecture, the decor, the odour, the hors d'oeuvre. Immolation is really too good for them."
Romon decides he doesn't need to take a lot of time to check the door in this smell. Bag in hand, he glances over the door, and if it's clean opens it.
Perception: 1d20 + 15 ⇒ (14) + 15 = 29
Esteriande d'Litran |
Though clearly discomforted by the smell, Esteriande advances quietly, peering down the stairway, then motioning to Romon to ensure it is not trapped. As he advances she follows him.
At -2 on everything from being sickened, accounted below.
Stealth: 1d20 + 8 ⇒ (20) + 8 = 28
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Romon |
Romon closes the door downstairs, and glides over to the other door. He gives it the usual once over.
Perception (listen)1d20 + 12 ⇒ (6) + 12 = 18
Perception (traps) 1d20 + 15 ⇒ (19) + 15 = 34
Disable Device (if needed)1d20 + 13 ⇒ (19) + 13 = 32
If it's clear, open the door and stay out of the way.
Funny. If we were housebreaking, Romon would be all about going downstairs. The game would be "don't get caught." This is a SAD mission. We're looking for a fight, which will bring trouble and that narrow staircase is a choke point we could be trapped behind easily. Kill them all (and they're more likely to be upstairs than down) then look downstairs.
DM Wellard |
Romon listens at the door but there is no sound beyond it..He examines it carefully and spots something that seems wrong.Further checking reveals a trigger mechanism in the door which he easily nullifies.
On Opening the Door...
This dark room stinks of putrefying flesh. Eight wooden chairs with grinning bleached skulls crowning their backs circle a monstrous four-foot-high oak dining table covered with a crude tablecloth of crinkly human leather. The centerpiece of the dining table— a rotting human head, its stringy red hair thankfully draped over its mutilated face—serves as a gathering place for a host of buzzing, bloated flies.
Two doors lead out off this room..the first in the same wall as you enter the second in the opposite wall.
Map update please.
Romon |
Crazy bastards. They're trapping everything. How many fingers and eyes have they lost playing this game?
Romon strides straight across the room to the opposite door. There he kneels and goes through the usual checks.
Perception (listen)1d20 + 12 ⇒ (1) + 12 = 13
Perception (traps) 1d20 + 15 ⇒ (16) + 15 = 31
Disable Device (if needed)1d20 + 13 ⇒ (10) + 13 = 23
If it's clear, open the door and stay out of the way.
Esteriande d'Litran |
Esteriande follows Romon carefully, going to the other (east) door and listening at it. She looks green but her hands are rock-steady as they grip her blade. Seeing the traps she is careful to touch nothing.
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Marak Quan |
"Eight chairs, at a table sized for very large folk..." Marak whispers, pointing out the obvious, that there may yet be a fair number of foes waiting in this horrific homestead, and they may be larger than those seen before.
Inikai |
Inikai is relieved that they did not proceed downstairs without clearing out the upper floor. The thought of leaving foes upstairs to trap them in that narrow corridor chills him. As he follows the others Inikai looks all around but intentionally does not set his gaze on anything for very long.
Esteriande d'Litran |
Romon |
Romon looks around and nods his approval at Esteriande checking the other door before he slips into the hallway to check the other doors. He also listens at the foot of the stairs before selecting the southern door to examine for traps.
Perception (listen at door)1d20 + 12 ⇒ (16) + 12 = 28
Perception (listen at door)1d20 + 12 ⇒ (4) + 12 = 16
Perception (look and listen at stairs)1d20 + 12 ⇒ (6) + 12 = 18
Perception (listen at south door)1d20 + 12 ⇒ (9) + 12 = 21
Perception (traps)1d20 + 15 ⇒ (20) + 15 = 35
Disable Device (if needed)1d20 + 13 ⇒ (13) + 13 = 26
taking 10 on stealth if possible ==> 28
DM Wellard |
Opening the southern door....which is untrapped and unlocked
A mangy dire bearskin rug lies before a tremendous hearth set into the wall, its pained visage still snarling at whatever cruel hunter took its life. A huge couch haphazardly upholstered in animal hide and human flesh, replete with a collection of talons, monstrous hairy spider’s legs, fox heads, and human hands and feet, sits to the west.
Marak Quan |
"Either I've gone mad, or I've hit the point where this all becomes funny." Marak says, with an odd tone to his voice. "They've gone so far past hideous and inhuman that it's almost a caricature of itself, like some sort of carnival of the grotesque..."
Esteriande d'Litran |