DM waz up's tale of the adventurer (Inactive)

Game Master william Nightmoon

Astril, the land of the greats. it is the year 364 in the second era. the gods have just finished the ten-thousands war, a conflict that shook the prime material plane and caused the destruction of several lesser planes.
you are a farmer, a mercenary, a student, or perhaps just an unfortunate slave. things turn to your favor, or out of it, and you are sent on a journey to discover your fate!


1 to 50 of 621 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sovereign Court

game master

Dot here

Sovereign Court

game master

Welcome to Hollybrook! This small town located near the northern border of the imperial state of Highmoon, the empire's capital provenance. The town is small, but well equipped. Being a notible spot for retireing adventurers, few monsters date attack, but they still lurk at the edges.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

The soft breeze barely disturbs the bushes. With a look of annoyance on his dirt covered green face, the small goblin sadly shakes his leaf filled head.

In hushed tones Tindertwig whispers to a toad sitting next to him in the bushes.

Stupid wind makes noises. They find uses fer sure.

Rippit, comes a soft reply.

Having eluded the big orc thus far, Tindertwig peers out of their hiding place outside the inn.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro is both the smith and town engineer. He is busy 24/7. Not getting tired or needing sleep. This is usually true. He keeps things in the town up to date. In shape and in working order. Your armor has an unwanted dent? Easy. Sword is dull? No problem. The windmill doesnt turn? On the case!

Gyro. Handyman. Fixit. All these for this layed back town. Retirement has its advantages

-Posted with Wayfinder


Male Elf Bard 1

Alitas is just arriving at the very same tavern Tindertwig is hiding outside of after several days on the road. Despite that, he looks pristine and hardly even tired since the massive creature behind him appears to be carrying just about everything one might need for two travelers.


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

Goldoth follows behind Alitas, nearly bumping into him as he pauses in front of the tavern. He takes a moment to brush the dust of travel from his armor, but can't really get at most of it, given the scales. He doesn't seem to mind, hopping about on one foot despite the ridiculous pack on his back as he removes one metal boot, revealing a footwrap stained brown from sweat and dust, and shakes a rather large rock out of it. He can't get the boot back on, however, and winds up falling back into a sitting position to get enough leverage to force the boot back into place. Shifting forward to get under his center of gravity, he then stands. Looking about, he realizes that Alitas has already entered the tavern, and follows in after him.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro was fixing one of the doors near the back of the common place, probably one of the guests got rowdy, or maybe a friendly brawl, either way, he turns to look at them, a few nails in his mouth, a hammer in one hand, while the other was holding the door in place

"Welmfffcomfff, haf a sfeeet, tender be bafff shffforphly..." he mumbles, keeping the nails from falling

Sovereign Court

game master

The sign above the tavern door is labeled "The frisky dryad" and has a well carved impression of one such creature dangling from the sign.
The bartender is a well trained dwarven brawler, used to the tough patrions in his bar... in fact, he was the one who broke the door gyro is working on...
drunkard couldn't find the door, so I showed it to him. he says, a huge smile on his face.
He turns to the new patrons entering the bar. why, hello! What can I get you?... a hard cider? Perhaps some of our famous Hollybrook black dwarven ale?


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

He finally stands up, looking the door over
"There you go, will hold for now. You do know that it gets kind of tedious fixing the SAME door every week, maybe put some coin into a more sturdy one? One with a bit more...." he looks at the door. Well, more like a plank nailed to a frame "Reinforcing?" he chuckles
This argument has been going on since the dwarf took over, but maybe one day he will change his mind


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"An ale please.Good dwarf, do you know of any ruins left from the god war hereabouts? "Zimul takes out his notebook.


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

Goldoth approaches the bar, moving to take a seat on one of the bar stools. As he eases his weight onto the stool, it gives a loud creak in protest. Rising to his feet once more, Goldoth shrugs the backpack strap off his right shoulder and then throws his left shoulder forward, bringing the bulking mess around his left side, down off his left arm and into his waiting grasp. Carefully setting the load down next to the stool, Goldoth again takes a seat, this time with greater success.

Smiling, he gives a wave to the bartender, then, once he's gotten the dwarf's attention, brings his right hand up to his face, clenched as though it were holding a mug, and tilts his head back just a bit, as thought drinking from the imaginary mug. His face lights up momentarily, and he roots around in the small leather pouch hanging about his neck, before producing a silver piece and three copper pieces. Setting the coins on the bar, he turns and looks to Alitas for approval.


Male Elf Bard 1

"Goldoth, you're learning already! You've figured out how to order a drink."

Alitas takes a seat next to the hulking orc, "I'll have some of that hard cider, he probably won't feel anything less than the strongest, foulest thing you have. So let's get him some."

Sovereign Court

game master

The bartender smiles at Alitas. I would afford to give an orc no more. his disgust with goldoth is clear, though he tries to hide it. He pours a mug of cider and passes it to Alitas. He then ducks under the bar. You hear a loud crack and the sound of liquid pouring, and the bardtender stands back into veiw, a tankard of some foul greenish drink. 'ere is the orc's...
Turning to zimul, he smiles and hands him his drink. nah, ruins have been picked clean by... well beasts he glances over to Goldith. however, I do be rememberin' that th' old mage, Veris was his name, was looking for some help refilling his alchemical stores... that's bout all I could say for free the dwarf taps the bar, smirking like he just won something.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

sitting calmly in the bushes; Dirtbag at his knee; Tindertwig awaits for the orc to come back out.

Wees be gittn tossed out ifs wees go in dere.

Riippit.

Dirtbag agrees sagely.


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

GM Only:
Rolling to see if Goldoth notices the bartender's animosity. :D
roll + ability + trait
Sense Motive: 1d20 - 3 - 2 ⇒ (2) - 3 - 2 = -3
Hehe, nope!

Goldoth claps his hands as the beverage is presented. He drains the mug of its contents in three long gulps. His face screws up at the strange mix of bitterness, sourness, and burn, but he seems to enjoy it for some reason. He digs around in the leather pouch about his neck again, this time producing one silver and one copper. He sets them on the table, looking at them intently, before looking up at Alitas and holding up three fingers on his hand, a pout reaching his face.

GM Only:
Mostly just having fun. I'm using an old homebrew variant system to help roleplay how drunk Goldoth potentially gets. I figure whatever's he's given me probably isn't too potent, because that'd be pretty 'spensive, so let's call it right in the middle, strength 32.

Max tolerance is ((4+0+1+3+0)+(3*18))*2 = (8+54)*2 = 124. Potency is 64. Thus, Goldoth has 60 tolerance remaining, before he needs to start making Fortitude saves.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig is a curious goblin. Tindertwig is an excitable goblin. Tindertwig is a bored goblin.

After ten full minutes of waiting in the bushes, Tindertwig's hands begin to move of their own volition.

Snatching twigs off the bushes, he methodically begins to craft a snare.

craft traps: 1d20 + 4 ⇒ (4) + 4 = 8

Dirtbag (who is used this this type of behavior) begins to relax. The toad yawns and stretches.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

He begins to pack his tools
"Anything else before i head back to my smith? " he asks as he gives the rest of the patrons a nod
"Gyro is the name. Pleasure to meet you. Staying long? Moving in? "

-Posted with Wayfinder


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"I'm Zimul. Looking for old ruins so I can garner lore from them. How long I'll stay will be dependent on what interesting shards of the past I can find. Definitely staying over tonight, it's been a long day."He pays the bartender a few coppers. "How much for room and board?"


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Wish I could help Mr. Z. But I was not created with land layout as part of my design" he chuckles

-Posted with Wayfinder

Sovereign Court

game master

The dwarf turns to zimul, 5 copper a night... man that orc... the whole thing! Well, did get it from an orc camp so...

Drunkenness:
I like the D&D rules. Each drink has a set level of alcohol. Set level determines a DC. For beer/ale the DC is 10, wine is 12, wispy is 15, and "special" is more... the drink goldoth had would range into the area of 16.
Make a fortitude save against a DC of 16, or suffer a consequence... however you are allowed to take 10 on these saves because the effect isn't dangerous. However I like your system so... oh and your drink was very...very potent. Any non-orc who drinks such a drink must make a DC 15 save or become nauseated.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Rippitt!, comes from the toad.

Tindertwig looks up at Dirtbag.
Dirtbag has a fancy nest of not quite right snare traps.

Yous be welcume, comes the reply from the goblin.


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

GM Only:
I figured I couldn't get anything really potent for just the silver and four copper Goldoth offered, but I suppose the bartender can just bill Alitas the difference. That said, given that this was served as a pint, I'm imagining that it's going to have the strength of a really gnarly beer, rather than a proper liquor, bearing in mind that a pint is on the order of 8 to 11 shots, depending on which bar you're at. It's probably retched tasting, but if it were as potent as proper distilled liquor, it'd be served in something much smaller.

However, I'm pretty bored, and I realized that the variant rules I was using were only half thought through, so let's do some number crunching!

Under the variant rules, strength rating ranges from 2 to 64. Strangely, it describes 64 both as the meanest triple-distilled liquor dwarves have to offer and particularly strong elven wine. The problem is that wine normally tops out at about 15% alcohol by volume, fortified wine at 20%, and brandy at 60%, while a rectified spirit usually sit around 95% alcohol by volume. And considering that wine is normally consumed in a wine glass, which would vary from size 18 to size 28, a size 28 glass of this strength 64 wine would have a potency of 1792. Let's take a 20th-level elven barbarian, give him a Constitution score of 21, the Resilient character trait, and the Great Fortitude feat, and see how he fairs.

((5+2+1+8+1)+(3*21))*2 = (17+63)*2 = 80*2 = 160

So say the elf drinks the aforementioned glass of wine over the course of an hour. He compares the potency to his tolerance and finds that he has exceeded his tolerance by 1632, which means the DC for the Fortitude save he must make is also 1632. Let's say he rolls a natural 20 for best case scenario, giving him an impressive result of 40. However, he's failed the DC by 1592, meaning he's now going to take 319 ability damage. Let's assume that this elf is really spectacular, and has a Dexterity score of 20 and Wisdom score of 20. All ability damage alternates between the two until both are reduced to 1, so he takes the first 38 damage to Dexterity and Wisdom. That leaves 281 ability damage, and that's all going to Constitution. And that's making a single check. If he'd been making checks each time he drank this whole time, he'd be extra super dead.

So how potentially lethal should alcohol be? Well, I did some research, and it looks like if you did between ten and fifteen shots of 80-proof vodka over an hour, you'd be at real risk of dying from alcohol poisoning. 80-proof vodka contains 40% alcohol by volume, and a shot is 1.5 floz for the purposes of this information. So let's not modify size at all, which makes each shot a size 3 portion. Let's go with 10 shots, and our objective is to kill a 1st-level human commoner with average scores (11 Constitution and Dexterity, 10 Wisdom). First, let's find our specimen's tolerance.

((0+0+0+0+0)+(3*11))*2 = (0+33)*2 = 33*2 = 66

Generally speaking, it takes about 3 shots of vodka to start feeling anything, so let's start with a test number of strength 20, or half alcohol by volume. Each shot, then, has a potency of 60. The commoner feels nothing after the first shot, but after the second, needs to make a DC 54 Fortitude save. Assuming a result of 11 on the die, he fails the save by 43, and so takes 4 Dexterity damage and 4 Wisdom damage. Hmm...that's still too high. Alright, let's halve effective size. So we now have size 1.5 units of strength 20 alcohol, for 30 potency each. After the first shot, he feels nothing. After the second, he feels nothing. After the third, he needs to make a DC 24 Fortitude save, with a result of 11, failing by 13. He takes 2 Dexterity and 1 Wisdom damage. He is now drunk. On the fourth shot, he needs to make a DC 54 Fortitude save, failing by 43, and takes 4 damage to Dexterity and 5 to Wisdom. On the fifth shot, he needs to make a DC 84 Fortitude save, failing it by 73. He only has 4 more Dexterity and 3 more Wisdom, so he takes 7 points of damage, and the remaining 8 damage goes to Constitution. On the sixth shot, he dies outright. A bit early.

I think the problem might be how quickly the saves compound. Having the DC be whatever you've exceeded your tolerance by is pretty rough. So let's return size to normal but make the save DC 10% (rounded down) what you exceeded by. So the potency of one shot is 60 again. First shot, feels nothing. Second shot, exceeded by 54, so DC is 5, which he easily makes. He's now buzzed. Third shot, exceeded by 114, so DC is 11, which he barely makes. Fourth shot, exceeded by 174, so DC is 17, which he fails by 6, taking 1 Dexterity damage and 1 Wisdom damage. He's no drunk. Fifth shot, exceeded by 234, so DC is 23, which he fails by 12. He takes 2 more Dexterity damage (total 3) and 1 more Wisdom damage (total 2). Sixth shot, exceeded by 294, so DC is 29, which he fails by 18. He takes 2 more Dexterity damage (total 5) and 2 more Wisdom damage (total 4). Seventh shot, exceeded by 354, so DC is 35, which he fails by 24, so he takes 3 more Dexterity damage (total 8) and 2 more Wisdom damage (total 6). Eighth shot, exceeded by 414, so DC is 41, which he fails by 30. He takes 2 Dexterity damage (total 10), 3 Wisdom damage (total 9), and 1 Constitution damage. Ninth shot, exceeded by 474, so DC is 47, which he fails by 36, so he takes 8 Constitution damage (total 9). Tenth shot kills him.

That seems to be an ideal situation. So let's apply the strength system (half ABV) to other drinks. Assuming our strongest elven wine is, in fact, brandy, a type of distilled wine, it has a strength of 30, and it's poured into our size 28 glass. Assuming he drinks it in one go, it has a potency of 840, which will still kill him. Of course, brandy isn't served like that, it's generally served in a snifter, a glass that can hold between 6 and 8 floz, but you aren't supposed to pour more than maybe 3 floz into one. So, assuming we're dealing with a size 6 unit of strength 30 brandy, we have an actual potency of 180, which should be just enough to get our elf friend buzzed.

Alright, so now, to apply this to the mystery beverage Goldoth drank. First, we know that it was served as a pint (16 floz). In fact, this is a dwarven establishment, so let's have it served in a stein (20 floz), instead. So that's a size 40 unit of alcohol. I can say without a doubt that this wouldn't be a hard spirit, if for no other reason than because 20 floz of a hard spirit should cost tens of gold, and no dwarf worth his stuff would offer it near a fifth of liquor for a silver and four copper. At the same time, it probably isn't beer either, though. It's some kind of awful orcish swill. Enter grog. Grog was a popular maritime beverage, being one part rum and four parts water. Rum has an alcohol content ranging from 40% to 80%, but assuming this isn't made with top dollar stuff, let's call it 60%. That gives the grog an alcohol content of 12%, which is about as strong as beer generally gets (for comparison, Arrogant Brewing Double Bastard Ale has an ABV of 11%, so named because that's about double what you'll find in a standard IPA). That gives us a strength of 6, for a total potency of 240. Earlier, I calculated Goldoth's tolerance as 124, so that means he exceeded his tolerance by 116, and must make a DC 11 Fortitude save to avoid potential DEX/WIS damage.

roll + ability + base + trait
Fortitude: 1d20 + 4 + 2 + 1 ⇒ (20) + 4 + 2 + 1 = 27

So Goldoth is buzzed, but not drunk. He is currently at -116 tolerance.

Goldoth places the remaining two coins he has on the counter, then waves at the bartender and points at his now empty mug, smiling. Assuming the bartender obliges, Goldoth happily drains another mug of the wicked brew, his face again contorting at what is probably the most foul tasting liquid served at this particular establishment, but cracking into a wide smile once the initial reaction is past.

GM Only:
So, let's see how Goldoth handles a second bout. He is now exceeding his tolerance by 356, so he must make a DC 35 Fortitude save to avoid any repercussions.

roll + ability + base + trait
Fortitude: 1d20 + 4 + 2 + 1 ⇒ (20) + 4 + 2 + 1 = 27

Wow. Wish I could roll like this when it actually matters... Well, he fails the save, but only by 8, so he takes 1 Dexterity and 1 Wisdom damage. He is now at -356 tolerance.

He can probably do two more without being at risk of dying, but I imagine the bartender would probably cut him off at this point. For your reference, Goldoth's just done the equivalent of 10 bottles of Guinness Draught in the space of a ten minutes.

The ability damage isn't to Constitution, so it will all wear off in 8 hours (assuming he stops drinking now), after which Goldoth will take a -2 penalty on skill checks and Will saves for 8 hours.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"You seem to like your drink Mr. Orc. I can not tell how it would affect me. Guess its like pouring water on a rock and hope it sprouts roots" he chuckles as he finally wraps up the last of his belongings
"Well. I will be back soon enough i guess" he greets those there, then heads out the door

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig quietly sits in the bushes. Occasionally, Dirtbag lets out a contented Rippit, as he nestles into the snare bed...

Tindertwig's large ears perk up as he hears the heavy sounds of footsteps approaching from inside the inn.

Wees be gittn that orc now!

Waiting until the last possible second, the small goblin tosses all the leafy snare traps onto the porch in front of the door.

Rrrriipppit!, comes a hurried croak from Dirtbag, as the toad leaps off his comfortable fort. He lands on top of the goblins head with a reproachful look.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

no idea how it works. So here is a RS :P

RS: 1d20 + 1 ⇒ (16) + 1 = 17

no description since i have no idea how it works or what it does

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Are you referring to the snare traps, Gyro? If so, there are a bunch of twigs and leaves woven together into circles. Imagine a bunch of small christmas wreaths...lol. There is no danger, because I failed my craft roll. Just for fun.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

but does it do anything? Or did he just step on it and it "fizzled" =^^= never know. It was made by a goblin afterall

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

ah. Saw the edit

Gyro, oblivious of the attempt, simply walks over the pile of twigs, not even acknowldging the stuff he stepped on

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Yous!, comes a high squeaking voice from the bushes.

Yous ruins it!, comes the same voice.

My greatest plan!, comes the follow up.

Rippit!, comes a hoarse croak, also from the bushes.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro turns to look.
"Excuse me? Where... where are you? What did i ruin? My appologies"
Feeling bad for ruining what ever he ruined

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

The bushes rustle a bit as a green/grey skinned goblin pokes his toad covered head out of them.

With a dirty finger to his lips, the goblin says (in a normal volume level; may even be slightly louder than normal, actually),

Yous not big ugly orc. Yous be da otter big one.

Tindertwig comes out of the bushes.

Mees looking to tricks him backs. He picks uses up high and wees like better on ground!

The dirty little goblin places both grimy hands on his hips.

Rippit!, Dirtbag agrees.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

He eyes the goblin a moment. Good thing he was open about it and not kept hidden
"Best not just do that to anyone. A lot of folks here would squish a little one like you... and your friend too. Makes a good meal, so i heard." he ruffles in his bag and takes out a few metal scraps
"This is to appologise for wrecking... what ever i wrecked" he hands him the few metal scraps

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig's eyes get as big as his ears. His mouth falls open and a fly buzzes into it.

As fast as lightning, Dirtbag's tongue darts out, snatching the fly invader and gulping it down.

Rippit., comes the contented croak.

Tindertwig (not aware of the exchange between toad and fly) reaches out to accept the prize.

Yous be Tindertwig's best friend! (A sour look crosses the toad's face).

The goblin reaches out his little dirty hand.

Wees not be propers. Mees Tindertwig. And this be Dirtbag. Wees greater hunters in outsides. Wees kill many fears. Dogs and horses be wees preys.

The goblin looks around. Wees be looks fer work.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Look here little one. My name is Gyro. You are good at building things, yes? I will give you the scraps of the things i repair and build. That way i keep you out of trouble. Deal? "

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig smiles.

Come, Dirtbag. Wees works fer Gyro now.

The little goblin (toad on his head) begin walking in the direction Gyro was heading.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Goblin assistant... what could go wrong

Gyro leads the little green goblin to his work station. If he didnt. Hed probably be dead before he even crossed the yard

"Here we are. Let me show you around. And show you how we will be working till you get your nich"

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig follows his new boss around like a puppy; a green/gray skinned puppy with sharp teeth, a voracious appetite, and a propensity of getting into trouble. Oh wait, yes, like i stated a puppy.

Dirtbag, wees hits the jack pot!


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"What exactly did he ruin? It looks like a mess of twigs to me..?" Zimul looks at Tindertwig's broken snare. "And it looks like you could use a bath." A cloud forms over Tindertwig to give him his shower.


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

Jumping down from the wagon that brought him to town, Meg turns and tips the driver a silver piece. Tipping the wide brim of his had "Thank you young lad, always thankful for a ride when your bones start to ache."

Meg enters the town, his long stride carrying him quickly. "Nice little town. Here maybe I can buy a few things, trade a few more and find some good company to chat with." He sets off towards the centre of town, backpack jingling, belt pouch clinking. He passes a very large mechanical looking man and a funny little goblin following him "Interesting town a little more racially lenient than I am used too"

He stops at the tavern looking around then up at the sign "The Frisky Dryad eh? Not sure if that is a bad omen or not?" He enters the bar, surveying those sitting around he approaches the bar.

"Some wine please bar keep, some bread as well, long road in here today"

Meg is a tall elf, very lean even for Elven standards. His jacket is a miss match of colours and stains, his leather pants are stained as well. He wears a wide brimmed hat and has a smile in his eye

Sovereign Court

game master

The dwarven bartender smiles at the elf. well, it seems like there are alot of new people in town! Welcome! Here, first drink on me, the bartender hands megildur a shot of some clear liquor.


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

Meg smiles at the dwarf, "Thank you, you have a fine looking beard going on there. Tell me my friend is there an alchemy shop or a horticulture shop around that I could restock some of my wares from?"

Meg sips on the shot, slowly looking around the common room.

Sovereign Court

game master

The bartender chuckles the only alchemists in our town are viris... and you I gather. And viris isn't even a proper alchemist either!


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

"Megildur Fallan is my name, I couldn't tell you where I was from since I never seem to live in the same place form very long. So did you name the bar? I want to hear the story" Meg smiles.

Sovereign Court

game master

The dwarf laughs. well, I'm Beor. As for the name, it was actually named by the former owner of this bar, a good friend of mine. Well, I know the story, but mind that I may not tell it as good as she....
It all started about... 60 years ago, Leah was the woman's name. Well she was married to a companion of mine. I used to be an adventurer like you... but anyways, one day, her husband had failed to come home when he said. He came back the next day bearing a flower of great beauty... and Leah said,"why where did he get this flower?" So she went to the local florist and inquired into what the flower was. The man didn't recognise such a plant! I'm fact he was sure it wasn't even a flower, but the sapling of a tree. She wondered how a sapling could beat such a beautiful flower. Well, they planted the flower and sure enough, in the next ten years it grew into a beautiful apple tree. Well the apples made a very good sweet mead. So they decided to start a tavern. They where halfway done, and had yet to come up with a good name. I'm the night they finished, Leah was in bed, and her husband was out hunting. Well she felt someone slip into bed with her, she just assumed it was her husband. Well she began to snuggle with it, getting a little frisky. Well it snuggled back. She fell asleep, (wouldn't sat what else happened) and woke the next morning to a Dryad in her bed. She startled and the dryad vanished. They never saw the dryad again, but Leah swears in her life that she saw the dryad in that Apple tree. If you want to see yourself, the tree is right out back, we still make the sweet cider from that tree.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

"I'd like to see the tree for myself." Zimul raises an eyebrow.


Male Elf Bard 1

"I can personally confirm that this is some of the best cider I have ever tasted. In fact, I'd like another. I think my large companion has had enough for now though. I've never seen him actually drunk, and I don't think it sounds like such a great idea. My name's Alitas. I'm a traveling entertainer of sorts, if any of you are needing something of the type. That big pile of green is Goldoth. Cuts an imposing figure, but he looks a lot meaner than he is. Truthfully, I think he's too dumb to be mean."


Medium Male Humanoid (Orc) | Fighter 2 | Theme Song

GM Only:
Going to see if Goldoth catches that negative remark from Alitas, because why not?

roll + ability + trait
Sense Motive: 1d20 - 3 - 2 ⇒ (1) - 3 - 2 = -4
Hehe, nope again.

Goldoth claps his hands together and gives a big smile at the mention of his name.

Sovereign Court

game master

tree's out back... don't take any apples without paying Beor points at the door gyro had just put up. @Goldoth, just saw your theme.... love it :D


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

Meg looks at the door then back at Beor How much for 6 apples? Might be something good for a new potion or such.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig has made himself at home in Gyro's shop. He has set up a work station (under Gyro's work station); complete with cast-off materials that he has gathered from around the shop.

The happy little goblin whistles away as he works on his latest trap...

Rippit., comes a bored croak from under the table.

1 to 50 of 621 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The story begins! All Messageboards

Want to post a reply? Sign in.