DM Vord's Zeitgeist Act I - Portents of a Starry Sky

Game Master Vorduvai

"Times are turning. The skyseers – Risur’s folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist."

Current Date: 6 Summer, 500 A.O.V. (towards early Hunter's Moon on 10 Summer)
Current Location: Cloudwood District, Flint City, Risur
Prestige Favors Used: Risur 0 / Flint 0 / Unseen 0 / Family 0
Summary of Clues HERE


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**INACTIVE** Risuri Human Male Adult Slayer/Gunslinger / LVL1/1 / HP:11/20 / AC:17 / T:13 / FF:14 / Perception:+6 / Initiative:+5 / F:+5 / R:+7 / W:+2 / Speed:30 / Hero Point: 1/2
Skills:
Bluff:+5,C.(alchemy):+4,Dipl:+2, Intimid:+5, Dungeon:+4,Geo:+4,Local:+4,Prof(Constable):+6,Ride:+3,S. Motive:+6,Stealth:+3,Surv:+6, -2 DEX/ATK

DM Vord is just protecting his Sorkana because Willem was going to conduct some double-barreled musket surgery on her ... :-)


Male
Willem Muhnee wrote:
DM Vord is just protecting his Sorkana because Willem was going to conduct some double-barreled musket surgery on her ... :-)

You sure you want a rematch? Remember the last time you came up some stairs on her ;)


**INACTIVE** Risuri Human Male Adult Slayer/Gunslinger / LVL1/1 / HP:11/20 / AC:17 / T:13 / FF:14 / Perception:+6 / Initiative:+5 / F:+5 / R:+7 / W:+2 / Speed:30 / Hero Point: 1/2
Skills:
Bluff:+5,C.(alchemy):+4,Dipl:+2, Intimid:+5, Dungeon:+4,Geo:+4,Local:+4,Prof(Constable):+6,Ride:+3,S. Motive:+6,Stealth:+3,Surv:+6, -2 DEX/ATK

If your road block wasn't there, Willem would have given it a shot or double shot rather ... BOOM ... BOOM ... Two .58s center mass ... ;)


1 person marked this as a favorite.
Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

I say shoot the invisible guy in front of you....cause you know....it's probably Ilton the assassin.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

I am going on vacation starting tomorrow and will be back on Monday.


Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Have a great trip. If you're coming to FL again let me know.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

California!


Male

@Isaac: Safe travels and have fun! Northern California was my old stomping ground as a boy in fact.

Slate Branch Trio: Soooo....in my haste to get you three into a scrap I realized last night that I had forgotten about a map for it! Working on that tonight, so hopefully I can get something suitable together for you, and then we'll setup the combat and get initiatives going and all that - oh and congrats for everyone not falling into the water :)


Male

So gang I was out late tonight with both of my daughters either being in a school play or competing for her annual chorus rating, so no time tonight to update the combats as I would have liked. I'll see if I can advance one of them in the morning before work, but if not I promise I'll have both updated by Friday night.


Male

Okay! Super-action double combat posts before work awaaaaaaayyyyyyy!

:)


**INACTIVE** Risuri Human Male Adult Slayer/Gunslinger / LVL1/1 / HP:11/20 / AC:17 / T:13 / FF:14 / Perception:+6 / Initiative:+5 / F:+5 / R:+7 / W:+2 / Speed:30 / Hero Point: 1/2
Skills:
Bluff:+5,C.(alchemy):+4,Dipl:+2, Intimid:+5, Dungeon:+4,Geo:+4,Local:+4,Prof(Constable):+6,Ride:+3,S. Motive:+6,Stealth:+3,Surv:+6, -2 DEX/ATK

Sorry all if I am delayed, pain medication is doing well for my pain after surgery but not role playing. Be back on track soon.


Male
Willem Muhnee wrote:
Sorry all if I am delayed, pain medication is doing well for my pain after surgery but not role playing. Be back on track soon.

Well Anderlorn let me know if there's anything I can do, or if you want me to proxy your actions from a PM or such. Rest up and feel better soon!


Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Hope you feel better quickly. And don't get hooked on the pain meds.


Male

Slate Branch Trio: Looking for the remainder of your Round 1 actions so I can keep your boarding action fight going! Don't be shy - normally I'm asking for 48hr posts but in a combat like this I can cycle every day if that's what you three would like (and are able) to do!


Risuri Human Male/ Mesmerist (Vexing Daredevil) 3│HP: 28/28 │AC:17 T:12 FF:15│CMD16 CMB +4│Init+7 Perception +4 Saves: F3,R6,W7 │Hero Points: 2
Quick Ref (Skills):
│Skills: Acro +7, Bluff +13, Climb+2, Dip. +11, Dis. Dev. +4, Disguise +9, EsArt +6, Int. +8, K. Arc./His./Nob +5 Loc+6, Perception +4, Per. Oratory +8, Sleight of Hand +6, Stealth +7, UMD+8 │

Is there a cover bonus if I melee attack E3 from D3? I was waiting to see what Jesselle did before I moved but I can get a post up today to speed things along.


**INACTIVE** Risuri Human Male Adult Slayer/Gunslinger / LVL1/1 / HP:11/20 / AC:17 / T:13 / FF:14 / Perception:+6 / Initiative:+5 / F:+5 / R:+7 / W:+2 / Speed:30 / Hero Point: 1/2
Skills:
Bluff:+5,C.(alchemy):+4,Dipl:+2, Intimid:+5, Dungeon:+4,Geo:+4,Local:+4,Prof(Constable):+6,Ride:+3,S. Motive:+6,Stealth:+3,Surv:+6, -2 DEX/ATK

If Willem followed Gemma outside to M12, can he get a clear shot off on Sorkana since Gemma is off to his left and down 5ft?


Male
Willem Muhnee wrote:
If Willem followed Gemma outside to M12, can he get a clear shot off on Sorkana since Gemma is off to his left and down 5ft?

Hmm...well Sorkana is even farther down the stairs than Gemma, so the way I'd need to rule that is that Gemma + stairs is going to provide Sorkana cover (+4 AC, +2 Ref Save) vs. your attack if you move to that M12 (somewhat M11-12 because of the way the guy did the map) space and fire. That still may be worth it to you though, as you have Precise Shot.


Male
Tobias Utegg wrote:
Is there a cover bonus if I melee attack E3 from D3? I was waiting to see what Jesselle did before I moved but I can get a post up today to speed things along.

Good question Tobias - I'm going to rule that from D3 attacking E3 the marine will receive partial cover (+2 AC, +1 Reflex Save) since you can't get at his entire body, but you will have the 'On Higher Ground' (+1 hit) bonus, so that may be good enough to give it a shot.


**INACTIVE** Risuri Human Male Adult Slayer/Gunslinger / LVL1/1 / HP:11/20 / AC:17 / T:13 / FF:14 / Perception:+6 / Initiative:+5 / F:+5 / R:+7 / W:+2 / Speed:30 / Hero Point: 1/2
Skills:
Bluff:+5,C.(alchemy):+4,Dipl:+2, Intimid:+5, Dungeon:+4,Geo:+4,Local:+4,Prof(Constable):+6,Ride:+3,S. Motive:+6,Stealth:+3,Surv:+6, -2 DEX/ATK

Dude! Emerson, double 20s, definitely needed!


**RETIRED**

Ifris is going to throw a grenade between first and second floors to have blast come a little ways down the stairs to the first and second. Where does she need to stand to throw the grenade to do this without getting injured. Also, I imagine the structure can take a grenade since it is built from stone? I am guessing Ilton is at the top of the stairs on the second floor about to come down stairs and that is where she want to throw it. At least that is her guess and about the timing of it all.


Male
Ifris Lanvaldan of the RHC wrote:
Ifris is going to throw a grenade between first and second floors to have blast come a little ways down the stairs to the first and second. Where does she need to stand to throw the grenade to do this without getting injured. Also, I imagine the structure can take a grenade since it is built from stone? I am guessing Ilton is at the top of the stairs on the second floor about to come down stairs and that is where she want to throw it. At least that is her guess and about the timing of it all.

Well you're going to use the same rules for throwing splash weapons in the CRB, throwing the grenade at a 'grid intersection' as a ranged attack AC 5 (w/ 10' increments) - only in this case the grenade does damage out to a 10' radius burst unlike other splash weapons. So let's say you want to target H-I/15-16 there at the top-right corner of the stairwell - basically a ranged attack AC 5 from where she's at in K13 (if she backed up 5' or 10' it would be a -2 to hit and be in the second range increment). HOWEVER (and this is where for me it gets fun hehe), the stairwell is now obscured by smoke, so after hitting that AC 5 she's gotta roll 50% concealment chance (1-50 being a miss, 51-100 being a hit), or she misses. At which point the splash rules force you to roll a directional d8 and the grenade will "bounce" or land 5' off in that direction for every increment you're throwing distance-wise. In this case a miss with a direction '1' would push it farther up the stairs, and a directional '2' or '3' would basically stay where it is...and a directional '4' or '5' would have it come back towards Ifris! But hey, those are the breaks for being a hero right?


**RETIRED**

This game sometimes has nothing to do with good sound strategy, skill, or not, it all comes down to whether you are lucky or not like double 20 McGraw Emerson. I have never had double 20s in Paizo yet, let alone too many 20s ... lol


Male

Well sometimes you just gotta take your shot (or throw in this case) and go for the best probability. I often look at the rolls as "fog of war" in that the best laid plans and tactics can always go awry or something unexpected happens. Not literal fog...even though in this case there literally is fog...smoky fog hehe.

Emerson's two 20's and two 5's were definitely what I would call streaky with that RNG.


**RETIRED**

I'll post this morning for Ifris, sorry if waiting for me. I had to see the dentist yesterday for wisdom teeth extraction dry socket and had a lot of pain prior. Then about 3 to 4 PM, I fell asleep for a while because I had some sleep to catch up on after having painful nights awake.


Male
Ifris Lanvaldan of the RHC wrote:
I'll post this morning for Ifris, sorry if waiting for me. I had to see the dentist yesterday for wisdom teeth extraction dry socket and had a lot of pain prior. Then about 3 to 4 PM, I fell asleep for a while because I had some sleep to catch up on after having painful nights awake.

Eesh. Well if you want Ifris to go (delayed) before the end of the round I can certainly wait - I was waiting also for Anneca's actions before going to the end of the round, so no worries here.

I'd like to post up the next round (9.1) tonight, but that's only if everyone is good with what they're doing in Round 9.0


Male
Tobias Utegg wrote:
Color Spray: Will DC 15. Now I believe that if I angle it down from it's origin at E3 I should be able to hit all three living marines, or if it's ruled that I can only shoot o the level I'm standing on I at least hit the two directly in front of us.

Yep that was perfect placement, and the angle of the stairs was fine to extend it down to the bottom. One save and two failures for the color spray AoE goodness!


Risuri Human Male/ Mesmerist (Vexing Daredevil) 3│HP: 28/28 │AC:17 T:12 FF:15│CMD16 CMB +4│Init+7 Perception +4 Saves: F3,R6,W7 │Hero Points: 2
Quick Ref (Skills):
│Skills: Acro +7, Bluff +13, Climb+2, Dip. +11, Dis. Dev. +4, Disguise +9, EsArt +6, Int. +8, K. Arc./His./Nob +5 Loc+6, Perception +4, Per. Oratory +8, Sleight of Hand +6, Stealth +7, UMD+8 │

Love me some color spray! Also Tobias is activating his shadow splinter ability that he placed on Jesselle, which may alter yoir post. The description of the ability is on this alias I'd link it but I'm on mobile at the moment. Do you need me to post that I'm activating it before you resolve it?


Male
Tobias Utegg wrote:
Love me some color spray! Also Tobias is activating his shadow splinter ability that he placed on Jesselle, which may alter yoir post. The description of the ability is on this alias I'd link it but I'm on mobile at the moment. Do you need me to post that I'm activating it before you resolve it?

Ack! Glad you said that -- okay let me see if I can edit here in time and at least defer the damage part, and then I can have you do the rest of it as to where it gets sent to...

EDIT: Okay she takes 1hp and the other 7hp you can roll Sergeant's Will Save along with the other turn actions for Tobias when you get to it for Round 4 - sounds good?


Risuri Human Male/ Mesmerist (Vexing Daredevil) 3│HP: 28/28 │AC:17 T:12 FF:15│CMD16 CMB +4│Init+7 Perception +4 Saves: F3,R6,W7 │Hero Points: 2
Quick Ref (Skills):
│Skills: Acro +7, Bluff +13, Climb+2, Dip. +11, Dis. Dev. +4, Disguise +9, EsArt +6, Int. +8, K. Arc./His./Nob +5 Loc+6, Perception +4, Per. Oratory +8, Sleight of Hand +6, Stealth +7, UMD+8 │

The will save actually goes to one of the unconcious marines (I'll roll randomly for which one), being unconcious blinded paralyzed do they still get a will save? I'm a bit fuzzy on those rules.


Male
Tobias Utegg wrote:
The will save actually goes to one of the unconcious marines (I'll roll randomly for which one), being unconcious blinded paralyzed do they still get a will save? I'm a bit fuzzy on those rules.

I'd say they do though they're not going to be very good at it unfortunately...somewhat academic but it's good that we're stretching our legs with these mesmerist powers a bit.


Risuri Human Male/ Mesmerist (Vexing Daredevil) 3│HP: 28/28 │AC:17 T:12 FF:15│CMD16 CMB +4│Init+7 Perception +4 Saves: F3,R6,W7 │Hero Points: 2
Quick Ref (Skills):
│Skills: Acro +7, Bluff +13, Climb+2, Dip. +11, Dis. Dev. +4, Disguise +9, EsArt +6, Int. +8, K. Arc./His./Nob +5 Loc+6, Perception +4, Per. Oratory +8, Sleight of Hand +6, Stealth +7, UMD+8 │

I agree, especially since the nuances of the class aren't much talked about yet, it's good that we have a trial to run them through before getting to the heart of everything. I should have the full post up in an hour or two. Thanks for the prompt responses!


Male

@ Fethryth: I probably can't get a post off until tomorrow, so would you like to go ahead and run your action before I determine the sleep save? Or would you prefer for me to do a mini-post to determine that first, and then you sort out Fethryth's action afterwards?


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

DM Vord: I was just going to ask about that. If there's a chance the Sleep spell will knock out the Sergeant I'd like to see the results before I act. Thanks :D


Male

Woooops...

I have forgotten about this, but the Pathfinder rules for Sleep state it is a 1 Round casting time. Like Summon Monster. In other words, Tobias starts casting sleep BUT it will not go off until the start of his Round 6 turn...

So...

Fethryth, you're up!


Male

Both combats posts are up! Hu hu hu...nasty halfling assassins and rugged marine sergeants... can the constables overcome such vicious foes???? I CHALLENGE THEE! :)


Male

@All: I will be out of pocket today on my monthly RotRL table game, so I don't expect to update any posts until tomorrow.

@Slate Branch Trio: You three are essentially out of combat, so you may take additional actions as makes sense or speech if you'd like, until I get the next post up for you all on the Eminent.

@Anneca: That's...very creative and cool use of the air elemental. There's not a super clear interpretation of the effects of whirlwind on non-magical smoke, but I'm going to rule that it will mostly clear the smoke (or at least disperse it to a haze) after 1 full round passes. In the meantime, I'm going to post a spoiler for you that may allow you to take subsequent action as you see fit.


**RETIRED**

"YOUR DAYS ARE NUMBERED HALFLING!"


**RETIRED**

I am glad the Air Elemental is doing something! I was trying to save my last grenade for another conscript assault and I hope this works.


Male

@Axis Island Team: We are back to the minute-long skill encounter challenge for Rounds 9 and 10! Please revert your thinking back to minute-long actions and movement, not six-second combat actions and movement.

Right now we are at the top of Round 9, so you have a variety of actions you can undertake without enemy opposition yet BUT no attacking enemies that haven't arrived yet. Once the four PC's go I will resolve the enemy actions, per the skill encounter challenge rules laid out just as before.

Emerson and Johnathan may make DC 14 Fort Saves again to see if they can awaken, but they would not be able to act until Round 10 if they do wake up. Otherwise, they're out for the remainder of the fight.

Everyone clear?


Female Human (Risuri) Fighter (tactician) 3rd AC 20/14/16 / HP 33 / F +5 R +5 W +2 / Init +6 / Perc. +7 / Sense Motive +5

Is Willem able to move Emerson by himself? Or does Gemma need to assist? If he can do it alone that might free her up for another action


Male
Gemma Atherton wrote:
Is Willem able to move Emerson by himself? Or does Gemma need to assist? If he can do it alone that might free her up for another action

Since these are minute-long actions, only Willem is needed to drag Emerson back into the lighthouse - he's made that his action with the movement to inside the lighthouse (red area). So Gemma, Ifris and Anneca are able to conduct their "move" + "skill check" actions. Movement can be anywhere in any of the three defense areas, with that taken either before or after your skill check action.


Male

Slate Branch Trio: Though I'd hate to deprive you of any interactions with the crew of the Gryphon after your victory, I think it is best to get you all going to meeting the fleet and have your interactions there after you find out what has happened for that evening when you arrive there.

If you want to have any conversations for the prior action, just "flextime" it with a proper ooc-tagged header that indicates the place, time and characters involved, so that it makes sense to the reader.


Male
Jesselle wrote:
"As you seem to be here in the infirmary and Captain Smith has brought us to you, I can only assume that something has gone awry with the mission on Axis Island." She removes a letter from Dictator Prince Hill, "We were to give this to Senior Constable Sparhawk. Is she available?"

Hehe...now see I thought you all had a nice meeting with the good Nigel Price-Hill and didn't think so badly of him! :P

(auto-correct sometimes has its issues, doesn't it)


Male

@Cromlich: So in reading the rules for sleep and poison effects, the efforts of Ifris to wake Johnathan and Willem to bring Emerson in would wake both men up. However, they still need to make their DC 14 Fort poison saves in Round 9, or else they'll fall back asleep again (meaning they're out through Round 10 as previously stated). So you can make those rolls for both Emerson and Johnathan when you want, and act it out accordingly.


Human (Risuri) Bard (Archivist) Lvl 3 AC 16/12/14 / HP 26 / F+2, R+4, W+5 / Init. +2 / Perc. +7 / Sense Motive +8

I suppose it does. :) It is usually my friend. I love to write but I do tend to have spelling/grammar issues.


**INACTIVE** Risuri Human Male Adult Slayer/Gunslinger / LVL1/1 / HP:11/20 / AC:17 / T:13 / FF:14 / Perception:+6 / Initiative:+5 / F:+5 / R:+7 / W:+2 / Speed:30 / Hero Point: 1/2
Skills:
Bluff:+5,C.(alchemy):+4,Dipl:+2, Intimid:+5, Dungeon:+4,Geo:+4,Local:+4,Prof(Constable):+6,Ride:+3,S. Motive:+6,Stealth:+3,Surv:+6, -2 DEX/ATK
Glix wrote:
"Lanvaldan, Summers, Jackson, Hill, Atherton and that wretched little gopher Muhnee.”
Willem Muhnee wrote:
"At least I don't look like a yella-belly non-legged Gopher."

:-)


**INACTIVE** Risuri Human Male Adult Slayer/Gunslinger / LVL1/1 / HP:11/20 / AC:17 / T:13 / FF:14 / Perception:+6 / Initiative:+5 / F:+5 / R:+7 / W:+2 / Speed:30 / Hero Point: 1/2
Skills:
Bluff:+5,C.(alchemy):+4,Dipl:+2, Intimid:+5, Dungeon:+4,Geo:+4,Local:+4,Prof(Constable):+6,Ride:+3,S. Motive:+6,Stealth:+3,Surv:+6, -2 DEX/ATK

Nice rolling Cromlich!


Male
Willem Muhnee wrote:
Glix wrote:
"Lanvaldan, Summers, Jackson, Hill, Atherton and that wretched little gopher Muhnee.”
Willem Muhnee wrote:
"At least I don't look like a yella-belly non-legged Gopher."
:-)

Thaaat's right! Don't take any garbage from that little punk!


Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8
Willem Muhnee wrote:
Nice rolling Cromlich!

I will say the dice have been going my way lately. Hopefully it lasts.

I'm having Johnathan and Emerson make their stand at the top of the stairs between the first and second floor.

Also, we've been pming tonight and I think Anneca and Gemma are going to use the boiling oil trick but need a third person to help. Maybe Willem or Ifris could do the honors?

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