DM Voice's Osirion Expedition (Inactive)

Game Master Mark Sweetman

Sent into the Sahure Wastes by Lathrat Ke'shin an 'entrepreneur', the party seeks to recover ancient treasures of the Four Pharoahs....


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Male Dwarf Rogue 2

Hey guys, I'm afraid I'm going to have to bow out of this game. My schedule at work has really been ramping up, and I just don't have time for that third PbP anymore. Sorry about this, but I figured this would be preferable to a whole summer of me posted once a week.


Minor Crab-beast

Sorry to hear that Bazil - but real life comes first. Was a pleasure having you for the short time we were able.
All - have a post up on OOC thread for your attention


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh shrugs.

"Well, there is only one way to find out; we will have to investigate ourselves! Come, let us discover what awaits us within..."

With that, Setesh begins to purposefully make his way towards the entrance, his morningstar gripped tightly in his right hand...

Sorry to see you go, Bazil :-/


Minor Crab-beast

As Setesh approaches the arch, a tiny dog-like creature pops up then turns tail and runs. As he runs he starts screaming "Bigguns, bigguns is here"


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru starts in astonishment, "What in all of Golarion was that?"

wouldn't happened to have looked like a walking chihuahua would it? ay carumba!


Minor Crab-beast
Jaru Toth wrote:
wouldn't happened to have looked like a walking chihuahua would it? ay carumba!

In actual fact.... yes....

Official Bestiary description: "As if the world's most revolting lapdog had somehow learned to walk on its back legs"


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh sighs in annoyance.

"Well, it looks as if all of the residents of the outer region will know we are here... Let's go to meet them..."

He then hurries forward...


Female Human (Garundi) Ranger 1/Sorcerer 2

Noor draws her sword and approaches the entrance.


Minor Crab-beast

As you approach the entrance, you can see that the interior is filthy. There is food debris and rubble strewn across the floor. The entrance goes back about 40ft before meeting a wall. There are ten foot wide corridors at the extending on each side of the end. The dog-like creature is nowhere in sight.

Perception DC 10:
You see a very crudely made tripwire at the entrance, though given it's height it obviously seems to be made to alert against smaller creatures than yourselves.


Female Human (Garundi) Ranger 1/Sorcerer 2

Perception -> 1d20 + 4 ⇒ (14) + 4 = 18

"Hold! There is a line stretched across our path. Low, near the floor."

Seeing the potential trap stirs something inside her. Noor sees the shimmer of a phantom scale-covered shield appear before her for a moment, then it fades away.

If convinced this is the only wire she will enter the tunnel.

Cast Shield AC now 20.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

perception 1d20 + 2 ⇒ (11) + 2 = 13

"We should be able to easily step over this alarm. Which way do you think the little beast went?"


Male Human (Garundi) Magus 3

"Well, we have two options. Perhaps we should flip a coin?"


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"Why not?"

Setesh then pulls out a coin, and flips it.

1=go left, 2=go right

1d2 ⇒ 1

"We should probably keep an eye out for more traps, though..."


Minor Crab-beast

Moving forward through the filthy entryway, the party enters the left corridor, to find that it is a twin of the other - merely bending around in a half-circle before entering another chamber beyond. Obviously the first wall is some kind of wind wall aiming to keep the worst of the desert storms from entering the structure proper.

The second chamber is slightly larger than the first, and has a number of small lean-to shelters against the wall. A stone statue graces the center of the room, though it has been defaced and chipped down to a nub that does not suggest what it originally looked like.

There looks to be a few side-chambers sequestered by doors further into the room. The fleeing creature is not yet visible.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh scans the room.

"Well, if we are going to be methodical about it, we should clear-out each room as we come across it..."

He then begins the task of gingerly sifting through the room.

Perception take 10 = 17.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru glances at the seriously defaced statue, "It certainly doesn't appear that they appreciate art whatever they are." He starts flipping over lean-tos looking for where they little nippers went.


Minor Crab-beast

As you investigate the room you uncover countless treasures.... well the way they were hidden makes it seem like they were that to the owners. A collection of insect corpses, some twigs and even a cache of buttons were found in the lean-tos, but no signs of the creature yet.

Perception DC 18:
You can hear some noises coming from one of the forward corridors that sound alot like footsteps, and there are more than one set.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

percetion 1d20 + 2 ⇒ (7) + 2 = 9

Jaru is busy knocking over the little homes and finding buttons.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Perception: 1d20 + 7 ⇒ (2) + 7 = 9.

Setesh is too busy going over the room to notice anything out of the ordinary...


Female Human (Garundi) Ranger 1/Sorcerer 2

Noor stands by the entrance as the others ransack the little structures. This is beneath us. Where did the little runt go?

Perception -> 1d20 + 4 ⇒ (4) + 4 = 8


Minor Crab-beast

Surprise Round:

With a now noticeable sound of tiny feet skitting across the stone floor, a number of small creatures burst into the room at the far end. A couple resemble the dog-like creature that fled from you initially; there are two insectoids with crab like heads wielding hammers, three bat eared creatures with pointed teeth and one larger than the rest hunchbacked with three eyes and most of it's body covered by oil-slick foul hair.

The larger one yells at the party "Bigguns is here and Boss says Bigguns need be make dead!" as it gesticulates crudely at the group.

Initiative:

Jaru 1d20 + 2 ⇒ (2) + 2 = 4
Setesh 1d20 + 1 ⇒ (11) + 1 = 12
Noor 1d20 + 0 ⇒ (7) + 0 = 7
Tarik 1d20 + 2 ⇒ (12) + 2 = 14
Creatures 1d20 + 4 ⇒ (13) + 4 = 17

Action Tracker: Creatures, Tarik, Setesh, Noor, Jaru


Minor Crab-beast

Round 1: Creatures, Tarik, Setesh, Noor, Jaru

The oily haired hunchback skitters forward a bit and waves its hands in the air and mutters in a guttural language. The air shimmers around Setesh and Noor as a spell attempts to take hold. Will Save DC 13 please

Spellcraft DC17:
Spell-like ability to cast heat metal

Failed Will Save:
Your breastplate starts to get uncomfortably hot...

The two insectoids move up to flank the hunchback as though bodyguards.

The dog creatures take potshots at Jaru and Tarik with their miniature bows.
Jaru shot: 1d20 + 3 ⇒ (19) + 3 = 22 for 1 damage
Tarik shot: 1d20 + 3 ⇒ (6) + 3 = 9 for 1 damage

The three bat eared critters hang back towards the rear of their group.

Can give me a Knowledge Nature or Planes to attempt to identify the critters.
The hunchback is about 20ft in front of you, the dog creatures are another 15ft beyond that, and the bat eared ones are near the dog creatures.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Round 1.
Spellcraft 1d20 + 5 ⇒ (16) + 5 = 21
Will save 1d20 + 5 ⇒ (17) + 5 = 22

Jaru shouts a warning, "Be careful not to touch metal, it will burn you." and fires his bolt at the hunchback.

PB crossbow 1d20 + 4 ⇒ (12) + 4 = 16
damage 1d8 + 1 ⇒ (1) + 1 = 2

AC: 16, hp: 19/20


Minor Crab-beast

Sorry could have been clearer - only need Will saves from Setesh and Noor. The spell has been cast on items in their possession.


Male Human (Garundi) Magus 3

Kn: Planes:1d20 + 8 ⇒ (19) + 8 = 27

Tarik shouts in surprise as the strange creatures suddenly attack, interrupting his search for the errant Bazil. Ripping his sword from its sheath, Tarik tries to identify these strange creatures.


Minor Crab-beast

Tarik:
The creatures are all Gremlins, originally from the realm of the Fae, though they have lived on the material plane for a long time. They usually don't get along - so you are not sure what has compelled them to coexist like this.
The dog-like one is a Pugwampi, friend to gnoll and bringer of bad luck to all those close to them.
The bat eared ones are Jinkin, they slink and slither striking from shadow, and can disappear to reappear close by.
The insectoid are Vexgit, experts at disassembling technology.
The hunchback is a Nuglub, and clearly the most dangerous. It can call forth magical forces and unnatural strength in its limbs allow it to trip and grapple creatures much larger than itself.
Both the Vexgit and the Nuglub are partially impervious to normal weaponry.
Gremlin are not known for their bravery, so perhaps if you were able to kill some the rest would turn tail and run.


Female Human (Garundi) Ranger 1/Sorcerer 2

Round 1

Will save -> 1d20 + 5 ⇒ (16) + 5 = 21

Will be out all day so will post this early. Not sure Setesh's action would change this.

Noor looks at Jaru quizzically. "Why should I drop my sword when I can do this. She runs up along one side of the room to the hairy one. Coming at it, so that only one crab might attack her freely.

And with a yell seeks to cleave the hunchback in twain.

Power Attack Masterwork Falchion -> 1d20 + 4 ⇒ (13) + 4 = 17
Power Attack Masterwork Falchion damage -> 2d4 + 7 ⇒ (2, 1) + 7 = 10


Male Human (Garundi) Magus 3

"The insect and the hunchback are not easily hurt by our weapons! Concentrate on the dog and the bat eared one!"


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh looks at Jaru incredulously.

"You must be joking. I can't help touching metal!"

Will: 1d20 - 1 ⇒ (10) - 1 = 9.

Ouch. 8d4 damage that I can do nothing about is going to hurt, a lot...

He then downs his mutagen, and moves-up to engage the insectoids.


Minor Crab-beast

Setesh - I'd let you blow a full-round action to shed the breastplate if you like.
Noor, having moved up to the hunchback, you're in the range of the unluck aura of the dog eared creatures (pugwampi). So any time you need to roll a d20, you have to roll two and take the worst result.
1d20 ⇒ 8 - so you miss.

Round 2: Creatures, Tarik, Setesh, Noor, Jaru

The dog eared critters fire their bows again
Jaru shot: 1d20 + 3 ⇒ (4) + 3 = 7 for 1 damage
Tarik shot: 1d20 + 3 ⇒ (17) + 3 = 20 for 1 damage

The bat gremlins grin maliciously, winking out of existence and appearing next to Jaru and Tarik.

The insectoid move underneath your feet and swing their little hammers upwards toward your nethers. One AoO each for Setesh and Noor
Setesh attack: 1d20 + 3 ⇒ (10) + 3 = 13 for 1d4 - 2 ⇒ (2) - 2 = 0 damage
Noor attack: 1d20 + 3 ⇒ (20) + 3 = 23 for 1d4 - 2 ⇒ (2) - 2 = 0 damage - Crit conf roll 1d20 + 3 ⇒ (11) + 3 = 14

The hunchback reaches out with it's wicked claws and tries to trip Noor. Triggers an AoO if you're able
Trip CMB: 1d20 + 5 ⇒ (12) + 5 = 17


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru takes a step back (assuming I have room to maneuver), reloads, and fires at the nearest bat-eared creature.

PB crossbow 1d20 + 4 ⇒ (3) + 4 = 7
damage 1d8 + 1 ⇒ (4) + 1 = 5

AC: 16, hp: 19/20


Female Human (Garundi) Ranger 1/Sorcerer 2

Round 1 AoO

Worst of 2
Power Attack Masterwork Falchion -> 1d20 + 4 ⇒ (20) + 4 = 24
Power Attack Masterwork Falchion -> 1d20 + 4 ⇒ (12) + 4 = 16

Power Attack Masterwork Falchion damage -> 2d4 + 7 ⇒ (2, 4) + 7 = 13

AC 20, HP 19/20, CMD 14 That is assuming One cannot take zero damage.


Minor Crab-beast

Yep - 1 damage is the minimum so you have it right Noor

As the tiny insect with the overlarge hammer moves into position at Noor's feet, a heavy backhand catches it across the midsection. Although it doesn't take as much damage as the strength of the blow it still reels in anguish as it's lifeblood starts to leak onto the floor.

The claw of the oily hunchback snags on Noor's heel, sending her crashing to the floor.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Round 1 AoO:

Bite: 1d20 + 7 ⇒ (13) + 7 = 20 OR Bite: 1d20 + 7 ⇒ (2) + 7 = 9, for 1d8 + 6 ⇒ (7) + 6 = 13 P/S/B damage.

Round 2:
Setesh snarls, 5' steps away from the insect (so that if it survives, it has to provoke another AoO to close with him again) and goes for the insect at his feet!

Claw: 1d20 + 7 ⇒ (11) + 7 = 18 OR Claw: 1d20 + 7 ⇒ (17) + 7 = 24, for 1d6 + 6 ⇒ (1) + 6 = 7 S/B damage.
Claw: 1d20 + 7 ⇒ (8) + 7 = 15 OR Claw: 1d20 + 7 ⇒ (13) + 7 = 20, for 1d6 + 6 ⇒ (3) + 6 = 9 S/B damage.
Bite: 1d20 + 7 ⇒ (8) + 7 = 15 OR Bite: 1d20 + 7 ⇒ (18) + 7 = 25, for 1d8 + 6 ⇒ (7) + 6 = 13 P/S/B damage.


Minor Crab-beast

Round 2: Creatures, Tarik, Setesh, Noor, Jaru

Jaru's crossbow bolt goes wide of the mark and skitters off the floor into one of the lean-tos.

Setesh steps away from the insect like creature at his feet and promptly tears it to pieces. His claws and teeth meet significant resistance as they contact the creature, but her alchemically enhanced strength drives them through. However his breastplate starts to get uncomfortably hot 1d4 ⇒ 2 damage

Noor is currently prone, to stand would cop an AoO from the hunchback

Damage Tracker:
Remaining foes: two dog-eared, three bat-eared and the hunchback.
Casualties: both Insectoid fey are dead.


Male Human (Garundi) Magus 3

"The dog creature causes luck to falter! Hit it from range!"

Tarik slides a finger over his blade, shimmering light appearing over it. He slashes viciously at the creature next to him, attaching a spell to his second strike.

Doing Spell Combat, and using Spellstrike with Shocking Grasp on second attack.

Concentration check:1d20 + 6 ⇒ (10) + 6 = 16
Longsword attack:1d20 + 3 ⇒ (6) + 3 = 9
Sword Damage:1d8 + 3 ⇒ (2) + 3 = 5
Attack w/Spell:1d20 + 3 ⇒ (6) + 3 = 9
Sword and Spell Damage:1d8 + 3 + 2d6 ⇒ (4) + 3 + (4, 3) = 14


Female Human (Garundi) Ranger 1/Sorcerer 2

Noor gets back up. No graceful way to do it in front of the creature givrs up AoO

Power Attack Masterwork Falchion -> 1d20 + 4 ⇒ (15) + 4 = 19 or
Power Attack Masterwork Falchion -> 1d20 + 4 ⇒ (3) + 4 = 7

Power Attack Masterwork Falchion damage-> 2d4 + 7 ⇒ (1, 4) + 7 = 12


Minor Crab-beast

Both Jaru and Tarik's attacks are wide of the mark, though Tarik's hand still sparkles with arcane power. The hunchback bites at Noor as she attempts to stand.
Hunchback AoO: 1d20 + 3 ⇒ (7) + 3 = 10 for 1d4 + 1 ⇒ (3) + 1 = 4

Round 3: Creatures, Tarik, Setesh, Noor, Jaru

Two of the bat-eared gremlin move into Jaru and Tarik's space and stab at them with miniature swords. The third hesitates however, seeing two gremlins killed already, crying out

Undercommon:
"Bigguns is bad bad, they killed two us already."

Bat Eared #1 at Jaru: 1d20 + 6 ⇒ (1) + 6 = 7 for 1 damage
Bat Eared #2 at Tarik: 1d20 + 6 ⇒ (10) + 6 = 16 for 1 damage
Triggers AoO from Tarik, but not Jaru

The two dog-eared bowmen fire at Setesh after seeing him tear one of their companions limb from limb.

Dog-eared @ Setesh x2: 1d20 + 3 ⇒ (10) + 3 = 13 and 1d20 + 3 ⇒ (19) + 3 = 22 for 1 damage

The hunchback barks back at the bat-eared

Undercommon:
"You kills Bigguns or Boss make you dead himself"
before slashing at Noor with two claws.
1d20 + 4 ⇒ (11) + 4 = 15 for 1d3 + 1 ⇒ (2) + 1 = 3 and 1d20 + 4 ⇒ (5) + 4 = 9 for 1d3 + 1 ⇒ (2) + 1 = 3


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Heeding Tarik's call, Jaru reloads and fires at one of the dog things.
PB crossbow 1d20 + 4 ⇒ (5) + 4 = 9
damage 1d8 + 1 ⇒ (6) + 1 = 7

5' step out of threat if possible and still in PB range, otherwise suck up the AoO.


Male Human (Garundi) Magus 3

Forgot to add that I was using my swift action to make my sword magic, thus the heightened attack and damage rolls. Do I still have my Shocking Grasp? I'll put up rolls for spell touching, and sword swinging. Apply whichever is appropriate.

Spell touch:1d20 + 1 ⇒ (5) + 1 = 6
Damage:2d6 ⇒ (1, 1) = 2

Longsword attack:1d20 + 3 ⇒ (17) + 3 = 20
Damage:1d8 + 3 ⇒ (1) + 3 = 4


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Round 3:

15/18 hp, Mutagen(Strength)

Grimacing in pain as his armor begins to heat-up, Setesh snarls, and lopes forward, and takes a swipe at one of the dog-eared bowmen...

Claw: 1d20 + 7 ⇒ (16) + 7 = 23 OR 1d20 + 7 ⇒ (20) + 7 = 27, for 1d6 + 6 ⇒ (5) + 6 = 11 S/B damage.

I want to get rid of those blasted unluck auras ;-)


Female Human (Garundi) Ranger 1/Sorcerer 2

ROUND 3:

Noor too decides to try to end this ugly dog influence. She knows something is wrong, it is like the opposite of whatever is inside of her, helping her. This new force seeks to hinder.

She shoulders past the hunchback and bares on on the other runt.

Charge if possible, she is diagonal to hunchback so he doesn't block, but not sure about position of Pug and any terrain issues. If not deduct 2 from this attack.

Charge Attack Masterwork Falchion -> 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 or
Charge Attack Masterwork Falchion -> 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Masterwork Falchion damage -> 2d4 + 3 ⇒ (2, 1) + 3 = 6

AC 18/20 (charging), HP 19/20, CMD 14


Minor Crab-beast

Tarik's sword blow connects with the gremlin, though it's skin is left unmarked. His hand still crackling with the electrical energy also misses, leaving the charge remaining for another turn.

Setesh swipes a pugwampi across the face, leaving a bloodied corpse in her wake - while the attacks of Jaru and Noor both miss the other unlucky creature.

Setesh's breastplate continues to heat up - starting to glow a dull red as it burns him - 2d4 ⇒ (2, 2) = 4 damage.

Round 4: Creatures, Tarik, Setesh, Noor, Jaru

Seeing another of their number fall, two of the jinkin [bat-eared] look at each other worryingly - not willing to re-engage the party. The third strikes at Tarik once more.
1d20 + 6 ⇒ (8) + 6 = 14 for 1 damage.

The last remaining pugwampi cowers in place trying to hide it's frame with the bow-shaft Total defence action.

The nuglub (hunchback) continues to bellow insults in Undercommon at the other gremlin as he moves to Setesh, attempting to trip him.
CMB: 1d20 + 5 ⇒ (3) + 5 = 8

Remaining Foes: one dog-eared, three bat-eared, one hunchback


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Alarmed at the radiant heat from Setesh's arnor, Jaru calls another warning, "Quickly, remove your armor Setesh or you'll be roasted like a goat in the pit!"

Jaru then attempts to make his way to Setesh smacking any errant gremlins that get in his way.

cane 1d20 + 1 ⇒ (16) + 1 = 17
damage 1d6 ⇒ 2


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Round 4:

11/18 hp, Mutagen(Strength)

Heeding Jaru's words, Setesh 5' steps away from the brute, (ideally, whilst keeping himself adjacent to the Pugwampi), and quickly sheds his breastplate onto the floor, before turning with a snarl on the remaining Pugwampi...


Female Human (Garundi) Ranger 1/Sorcerer 2

Round 4

Noor shifts to keep the Pugish creature between her and Setesh. She tries to clear her mind as she brings her blade down in a precise swing.

Flanking Attack Masterwork Falchion -> 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 or
Flanking Attack Masterwork Falchion -> 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Masterwork Falchion damage -> 2d4 + 3 ⇒ (3, 1) + 3 = 7

She grinds her teeth in frustration, as the blade misses the pitiful creature...again.

AC 20, HP 19/20, CMD 14


Minor Crab-beast

Tarik says "Avast, I shall repeat my tactics"
DMNPC for a round to keep things rolling.

Spell touch: 1d20 + 1 ⇒ (17) + 1 = 18 for 2d6 ⇒ (1, 3) = 4 - his spell goes off with a crackle, singing the jinkin's arm.
Longsword attack: 1d20 + 3 ⇒ (3) + 3 = 6 for 1d8 + 3 ⇒ (1) + 3 = 4

Jaru's cane connects with a jinkin, but bounces from the midget's head leaving it giggling in glee.

The remaining pugwampi moves into Noor's space to attempt an attack (AoO 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 or 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8) striking at her legs - 1d20 + 3 ⇒ (14) + 3 = 17 for 1 damage

Seeing an exit open up behind the party, the jinkin decide discretion is the better part of valour and run - drawing insults and derision from the nuglub.

The nuglub steps up to Setesh and tries to tear him apart with his claws.
1d20 + 4 ⇒ (1) + 4 = 5 for 1d4 + 3 ⇒ (1) + 3 = 4
1d20 + 4 ⇒ (3) + 4 = 7 for 1d4 + 3 ⇒ (1) + 3 = 4

Round 5: Creatures, Tarik, Setesh, Noor, Jaru


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Avoiding the discarded burning armor and nuglub, Jaru will convert a spell to cast cure light wounds on Setesh.

1d8 + 2 ⇒ (6) + 2 = 8


Male Human (Garundi) Magus 3

Slashing at the creature, Tarik carves the beast up.

Longsword attack:1d20 + 5 ⇒ (6) + 5 = 11
Damage:1d8 + 3 ⇒ (1) + 3 = 4


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Round 5:

18/18 hp, Mutagen(Strength)

Nodding his thanks to Jaru, Setesh takes full advantage of the flank that Noor is providing, and, ignoring the Nuglub, turns his fury on the remaining Pugwampi!

Claw: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 OR 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10, for 1d6 + 6 + 1d6 ⇒ (5) + 6 + (2) = 13 S/B damage.
Claw: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 OR 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28, for 1d6 + 6 + 1d6 ⇒ (6) + 6 + (5) = 17 S/B damage.
Bite: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 OR 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18, for 1d8 + 6 + 1d6 ⇒ (4) + 6 + (6) = 16 P/S/B damage.

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