DM Voice's Osirion Expedition (Inactive)

Game Master Mark Sweetman

Sent into the Sahure Wastes by Lathrat Ke'shin an 'entrepreneur', the party seeks to recover ancient treasures of the Four Pharoahs....


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Female Human (Garundi) Ranger 1/Sorcerer 2

As she looks along the nondisript walls, she asks over her shoulder, "So you found no previous residents that needed persuasion to leave? That was most fortunate, but perhaps signifies that this is a dry well, as it were."


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Is the circular depression, say, the size and shape of a Wayfinder?


Minor Crab-beast

Back in the saddle and ready to ride ;)

Jaru senses ancient latent magic - but nothing that has been triggered in some time. Most of the latent fragments are centered around the central pedestal.

Tarik is able to discern some of the iconograpy as clearly showing denizens of the lower planes. Their exact form is indistinct, so you cannot identify which type - but the styling is unmistakable.

Fresnic gives a smirk at Noor's question "No there were none inside when we came... but if you stay till night you might see why.... it gets unsettling." he is clearly watching each of you in turn as you make your way around the chamber. "So... see anything that brings light to the darkness?"

Setesh does notice that the circular depression seems about the same size as the base of the wayfinder.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh shrugs non-committally.

"Well then, I guess we will just have to undertake a night-time vigil, then..."


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh is perfectly willing to 'camp-out' for the night, and see what happens; how long until nightfall? :-)


Minor Crab-beast

Tarik / Jaru / Noor - wait till night? - one more aye and it shall be made so.


Female Human (Garundi) Ranger 1/Sorcerer 2

Aye, so as to not tip our hand. Having the other team scared off is a plus in my book.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

I can't say I have the stealth moves, but we might try to sneak back in and try to activate the teleporter unobserved.


Minor Crab-beast

Fresnic replies "Well if you think that the dark will shed more light, we may as well wait out the rest of the day in more comfortable climes." bidding you to follow him, he leads you back to his base camp and after barking some orders to the camp-boy a fire is stoked and food and drink begins to be prepared.

Fresnic whiles away the day with idle conversation, but does not pry overmuch... obviously taking your less than talkative nature within the ziggurat as a sign that you prefer it sheathed in shadow for the moment. You come to know that although he is of Cheliax, he has resided in Sothis for some time - ruin diving and thouroughly entranced by the prospect of recovering items from times past.

Loosely affiliated with the Pathfinders, Fresnic has been involved in mainly fieldwork for the last 10 years... but you get the feeling that this would be his first really significant find. His guardsman, Gorkan, is reasonably quiet during these discussions, though sees fit to add the occasional wry comment here and there. You again get the sense that they have worked together for some time.

As the sun collapses into the horizon, Fresnic turns to Bas'rac "You best make sure your beasts are well secured... we had a few bolters on the first night."

Perception DC 13:
Soft at first, but growing in intensity is a tuneless keening wail coming from the ziggurat

If you are going to attempt to slip his watchful sight - now is the time, though you'll likely need to distract both him and his guardsman.
Alternatively, you can choose to allow Fresnic to accompany you.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Would it be possible to arrange for a camel to 'run amok' as a distraction?


Minor Crab-beast

That 'could' be arranged if that's the way you'd like to go.


Minor Crab-beast

Just a note to say I'm waiting for party consensus on whether to take Fresnic in - or attempt to slip away with a dromedary distraction.
I figure it's busy season in the US leading up to the holiday weekend?


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

perception 1d20 + 3 ⇒ (20) + 3 = 23

Jaru whispers to Setesh, "Loosing their camels as a distraction is a good idea. Do you hear that keening sound from the pyramid? I think if someone should loosen their tethers, the camels might provide the distraction we need to activate the gate."


Minor Crab-beast

Ok - 2/4 is consensus enough - I'll make a single roll to say whether the distraction is good enough or not, but you can seek to use Bluff or other skills as an aid another to help out if you wish.

The keening is getting louder and is easily audible to all now. Your camels are starting to get skittish.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

I've got little to offer other than a guidance spell if anyone is making checks.


Female Human (Garundi) Ranger 1/Sorcerer 2

In the gloom, Noor creeps near the camp's camels and encourages their desire to flee.

Stealth ->1d20 + 3 ⇒ (17) + 3 = 20

Wild Empathy on camels to flee ->1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 28


Minor Crab-beast

Will our Intrepid Heroes Succeed?:
1d20 ⇒ 5 - yes!

Noor slips away and makes sure that the ropes securing the camel are loose and gives them a solid slap on the rump as the keening wail grows in intensity once more.

Suitably spooked, the camel break their restraint and start bolting away from the ziggurat. Tarik's camel, Al Fahl, bolts through the camp itself, scattering smouldering embers from the fire. Bas'rac, Fresnic, Gorkan and the boy-servant leap into action both ensuring the embers do not light up anything else, as well as moving out to gather the camels.

In the confusion the party finds it easy to slip away from the others and enter the Ziggurat without any eyes overlooking their shoulder. As you descend into the depths the keening wail is everpresent, and when you reach the central chamber you see wispy forms floating around on a non-existent breeze.

Perception DC 14:
The wispy forms appear to be humanoid, and likely human if you had to guess.

FYI - it is dark, so I've assumed Jaru would have lit something back up.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Perception: 1d20 + 10 ⇒ (4) + 10 = 14.

Setesh strides forward purposefully, and places the Wayfinder in the depression...


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru casts light on his buckler as he is staring at it and is momentarily blinded as his eyes readjust.

perception 1d20 + 2 ⇒ (1) + 2 = 3


Minor Crab-beast

As Setesh brings the wayfinder out, the wispy shapes swimming through the room stop and turn to watch. Placing the wayfinder in the depression it flips open and the red stone glows bright as it rises from the compass of it's own accord. The stone slowly moves from the central pedestal to the side of the ziggurat where a patch of bare wall has an almost imperceptible hollow for it to reside.

When the stone seats in the hollow, the keening wail grows louder and becomes more like a scream of anguish. One by one the wispy forms are sucked into the red stone, which pulses with energy as each makes contact. Then the noise ceases and the only light in the chamber is from Jaru's buckler.

The wall below where the red bauble seated then melts away before your eyes, revealing a brick stone passage in the same ochre color as the ziggurat leading onwards twenty feet to where you can see a wooden door in the flickering buckler light.


Female Human (Garundi) Ranger 1/Sorcerer 2

Noor braces herself as it seems the red stone might explode with each spirit sucked into it. She calls up some protection for herself. Arcane Failure 1d100 ⇒ 23 Success! Barely cast Shield

The keening continues until....silence.

"Secrets await" Noor draws her blade and approaches the door. Motioning the others to stay back, she will examine the door and if things look clear, attempt to open it.

Perception of door -> 1d20 + 4 ⇒ (16) + 4 = 20


Minor Crab-beast

Noor reaches the door and can hear no sounds behind it. It opens into a long spiral corridor with a long mural upon it's side - though in the dim light you cannot make out much of the specifics. Due to Jaru's buckler being back in the main room - if he approaches things will light up better. You sense no immediate danger in the corridor.

Two questions:
Everyone else coming?
Someone grabbing the wayfinder?


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru stays right behind Noor.


Female Human (Garundi) Ranger 1/Sorcerer 2

With no explosions or floods of scorpions, she motions the others to come along.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Assuming Setesh has the Wayfinder, Jaru studies the mural by buckler light.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh follows, grabbing the Wayfinder as he does so...


Male Human (Garundi) Magus 3

Having been silent this entire time, Tarik breaks his stoicism upon seeing the very strange sight of these forms being drawn into the orb that had only recently resided in the wayfinder. "I think I understand why these walls are painted with the denizens of the lower planes now. We must definitely be on our guard in here. Let us move on." Drawing his blade, he peers about cautiously, but moves forward without trepidation this time.


Minor Crab-beast

As Setesh removes the wayfinder from it's sconce, the entry through the wall begins to slowly reform from the stone around it. The party quickly hurries through the portal before it seals entirely and begins to make their study of the mural.

It is only present on the outside wall of the spiral corridor and the first few friezes visible show what appears to be a devil born from a human woman, followed by an attempt to stone the baby though it survives unharmed. The friezes continue further along the corridor... do you all follow to investigate further?

Knowledge checks in anything may be used for the gathering of additional tidbits of info here.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru follows the mural seiving through his memory.

know history 1d20 + 6 ⇒ (10) + 6 = 16

unless arcane or religion is more appropriate.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh studies the murals with a critical eye...

Knowledge(Arcana): 1d20 + 8 ⇒ (17) + 8 = 25.
Knowledge(History): 1d20 + 9 ⇒ (17) + 9 = 26.
Knowledge(Nature): 1d20 + 8 ⇒ (9) + 8 = 17.


Female Human (Garundi) Ranger 1/Sorcerer 2

Can't add to those rolls

Noor looks at the murals and wonders what sort of harlot would bed a demon to give birth to such a monstrosity.


Male Human (Garundi) Magus 3

Kn: arcana and Planes:
1d20 + 9 ⇒ (18) + 9 = 27
1d20 + 9 ⇒ (20) + 9 = 29


Minor Crab-beast

I've combined skill results as I'm assuming you would be sharing information as you go.

Walking in a circle from the entry you see that the murals play out a story that is familiar to those of you that have studied history. It tells the tale of the Fiend Pharoah Hetshepsu. His bastard birth to a peasant woman, his rise to power and the partnership with the three other Pharoah to rule over Osirion and champion it to many victories. It does not show his fall, as the vault was likely sealed before that, but the final panel of the mural shows an image of the four pharoah reaching an accord - though each is concealing a dagger behind their back.

There has not yet been any writing upon the walls, so you have only had the mural itself to go off. The wall after the final panel is of the same ochre stone as the ziggurat... but wait, the mural starts again with the birth panel thereafter.

A realization dawns... the circular passage went neither down nor up, and you gauge that you have returned back to where you began... but the exit is no longer present.

Perception DC 15:
While studying the murals you note that the eyes of the pharaohs, both Hetshepsu and the other three, are not painted - but are actually tiny gems.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

perception 1d20 + 2 ⇒ (2) + 2 = 4

"I'm not sure, but are we going in circles?"


Female Human (Garundi) Ranger 1/Sorcerer 2

Perception -> 1d20 + 4 ⇒ (6) + 4 = 10

"It sure seems that way."


Male Human (Garundi) Magus 3

Perception:1d20 + 1 ⇒ (10) + 1 = 11

"I really am confused by this circle. Wasn't the exit right here?"


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Perception: 1d20 + 10 ⇒ (7) + 10 = 17.

"Wait a minute; the eyes of the Pharaohs in the mural are actually gems..."

Setesh moves over for a closer look...

"Jaru, are they magical?"


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"Huh, you don't say. Not sure how I missed that."

Jaru casts detect magic as requested.


Minor Crab-beast

Jaru's arcane sight shows that the mural itself betrays a faint dweomer, and the gems do not shine any brighter than that.

As Setesh's attention is drawn to the gems he gets a mild compulsion Touch them... see through their eyes..


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh moves forward, and touches the eyes of the Fiend Pharaoh...


Minor Crab-beast

As Setesh touches the eyes of the infant Hetshepsu, he seems to freeze in place for a few moments.

Setesh:
Your waking thoughts are bludgeoned aside and replaced with a emotional memory from the time of the Fiend Pharoah.
You feel exhultation as his birth brought him onto the world, though this is tempered by the revulsion of the midwife and disappointment on his own mother's face.

The vivisectionist then comes to his senses and stumbles backwards slightly from the mural panel.

Perception DC 12:
On the blank ochre wall between where the mural ends and starts once more a red word in Ancient Ossiriani slowly bleeds into being.
I'd put a translation, but can't nestle spoilers - so it will go up when someone notices and reads it.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Perception: 1d20 + 10 ⇒ (2) + 10 = 12.

Wow. That was close!

"That was not there before...", Setesh comments, as he points to a red word in Ancient Osiriani, that has suddenly bled into existence on the wall...


Minor Crab-beast

The newly written word on the wall is "الولادة"

Ancient Ossiriani:
Birth


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"Birth. Interesting..."

Setesh walks along the mural, systematically 'sampling' each set of eyes, to see what visions (and captions!) are brought forth...


Minor Crab-beast

I do these as I go (not preprepared) so will take me a while to get through them all - I'll spoiler them still - but feel free for anyone to read.

The second panel shows the infant Hetshepsu beset upon by the local villagers with clubs, though the mural makes out that they bounce off his hide.

الرفض:
Rejection
Transported as you touch the gemstone eyes, you are cowering on the ground as the village assaults you with rage and disgust.
Despite the fear, you feel a resilience and a cold fire of vengeance begin to smolder within you as the blows are resisted.


Female Human (Garundi) Ranger 1/Sorcerer 2

Noor is content to let Setesh relive the demon pharaoh's life history, showing no desire to press the next eye. for the ongoing peep show


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"An interesting effect certainly," Jaru muses as he casts comprehend languages and enjoys the show.


Minor Crab-beast

Panel 3:

This depicts Hetshepsu sitting alone as a child while the other children of the village are at play.

طفولة:
Childhood
You get the sense of ridicule that the Fiend Pharoah had to endure while still young. However rather than anger, you have a growing sense that Hetshepsu felt pity towards those who despised him.

Panel 4:

This shows the Fiend Pharoah as a young adult defending against a barbarian attack. The claws on his hands are bloodied and he is tearing the throat from a human with his teeth. The villagers are shown in the background with mixed expressions.

مهنة:
Vocation
Exhultation and adrenaline from the kill. A bestial needing and appreciation for the salty tang of the sanguinous fluid.
From the villagers are mixed emotions of awe, shock, appreciation and condemnation.


Minor Crab-beast

Panel 5:
The Fiend Pharoah leads a band of warriors in an assault on a settlement.

أمراء الحرب:
Warlord
A fire burns in your belly as your warband attacks. A sense of satisfaction fuelled by those that follow you unto death.

Panel 6:
Hetshepsu sits in a low throne surrounded by supplicants.

احترام:
Respect
Seeing through the eyes of a stern justicar upon his lessers. Acceptance of their adoration, but spiteful arrogant assumption that they are lesser.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru spits out the unpleasant taste left after panel #4. "That was uncalled for... So now we have the Fiend Pharoah's story. Now what?"

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