
DM - Voice of the Voiceless |

Back in the saddle and ready to ride ;)
Jaru senses ancient latent magic - but nothing that has been triggered in some time. Most of the latent fragments are centered around the central pedestal.
Tarik is able to discern some of the iconograpy as clearly showing denizens of the lower planes. Their exact form is indistinct, so you cannot identify which type - but the styling is unmistakable.
Fresnic gives a smirk at Noor's question "No there were none inside when we came... but if you stay till night you might see why.... it gets unsettling." he is clearly watching each of you in turn as you make your way around the chamber. "So... see anything that brings light to the darkness?"
Setesh does notice that the circular depression seems about the same size as the base of the wayfinder.

DM - Voice of the Voiceless |

Fresnic replies "Well if you think that the dark will shed more light, we may as well wait out the rest of the day in more comfortable climes." bidding you to follow him, he leads you back to his base camp and after barking some orders to the camp-boy a fire is stoked and food and drink begins to be prepared.
Fresnic whiles away the day with idle conversation, but does not pry overmuch... obviously taking your less than talkative nature within the ziggurat as a sign that you prefer it sheathed in shadow for the moment. You come to know that although he is of Cheliax, he has resided in Sothis for some time - ruin diving and thouroughly entranced by the prospect of recovering items from times past.
Loosely affiliated with the Pathfinders, Fresnic has been involved in mainly fieldwork for the last 10 years... but you get the feeling that this would be his first really significant find. His guardsman, Gorkan, is reasonably quiet during these discussions, though sees fit to add the occasional wry comment here and there. You again get the sense that they have worked together for some time.
As the sun collapses into the horizon, Fresnic turns to Bas'rac "You best make sure your beasts are well secured... we had a few bolters on the first night."
If you are going to attempt to slip his watchful sight - now is the time, though you'll likely need to distract both him and his guardsman.
Alternatively, you can choose to allow Fresnic to accompany you.

Jaru Toth |

perception 1d20 + 3 ⇒ (20) + 3 = 23
Jaru whispers to Setesh, "Loosing their camels as a distraction is a good idea. Do you hear that keening sound from the pyramid? I think if someone should loosen their tethers, the camels might provide the distraction we need to activate the gate."

DM - Voice of the Voiceless |

Ok - 2/4 is consensus enough - I'll make a single roll to say whether the distraction is good enough or not, but you can seek to use Bluff or other skills as an aid another to help out if you wish.
The keening is getting louder and is easily audible to all now. Your camels are starting to get skittish.

DM - Voice of the Voiceless |

Noor slips away and makes sure that the ropes securing the camel are loose and gives them a solid slap on the rump as the keening wail grows in intensity once more.
Suitably spooked, the camel break their restraint and start bolting away from the ziggurat. Tarik's camel, Al Fahl, bolts through the camp itself, scattering smouldering embers from the fire. Bas'rac, Fresnic, Gorkan and the boy-servant leap into action both ensuring the embers do not light up anything else, as well as moving out to gather the camels.
In the confusion the party finds it easy to slip away from the others and enter the Ziggurat without any eyes overlooking their shoulder. As you descend into the depths the keening wail is everpresent, and when you reach the central chamber you see wispy forms floating around on a non-existent breeze.
FYI - it is dark, so I've assumed Jaru would have lit something back up.

DM - Voice of the Voiceless |

As Setesh brings the wayfinder out, the wispy shapes swimming through the room stop and turn to watch. Placing the wayfinder in the depression it flips open and the red stone glows bright as it rises from the compass of it's own accord. The stone slowly moves from the central pedestal to the side of the ziggurat where a patch of bare wall has an almost imperceptible hollow for it to reside.
When the stone seats in the hollow, the keening wail grows louder and becomes more like a scream of anguish. One by one the wispy forms are sucked into the red stone, which pulses with energy as each makes contact. Then the noise ceases and the only light in the chamber is from Jaru's buckler.
The wall below where the red bauble seated then melts away before your eyes, revealing a brick stone passage in the same ochre color as the ziggurat leading onwards twenty feet to where you can see a wooden door in the flickering buckler light.

Noor El'Harkon |

Noor braces herself as it seems the red stone might explode with each spirit sucked into it. She calls up some protection for herself. Arcane Failure 1d100 ⇒ 23 Success! Barely cast Shield
The keening continues until....silence.
"Secrets await" Noor draws her blade and approaches the door. Motioning the others to stay back, she will examine the door and if things look clear, attempt to open it.
Perception of door -> 1d20 + 4 ⇒ (16) + 4 = 20

DM - Voice of the Voiceless |

Noor reaches the door and can hear no sounds behind it. It opens into a long spiral corridor with a long mural upon it's side - though in the dim light you cannot make out much of the specifics. Due to Jaru's buckler being back in the main room - if he approaches things will light up better. You sense no immediate danger in the corridor.
Two questions:
Everyone else coming?
Someone grabbing the wayfinder?

Tarik Veihess |

Having been silent this entire time, Tarik breaks his stoicism upon seeing the very strange sight of these forms being drawn into the orb that had only recently resided in the wayfinder. "I think I understand why these walls are painted with the denizens of the lower planes now. We must definitely be on our guard in here. Let us move on." Drawing his blade, he peers about cautiously, but moves forward without trepidation this time.

DM - Voice of the Voiceless |

As Setesh removes the wayfinder from it's sconce, the entry through the wall begins to slowly reform from the stone around it. The party quickly hurries through the portal before it seals entirely and begins to make their study of the mural.
It is only present on the outside wall of the spiral corridor and the first few friezes visible show what appears to be a devil born from a human woman, followed by an attempt to stone the baby though it survives unharmed. The friezes continue further along the corridor... do you all follow to investigate further?
Knowledge checks in anything may be used for the gathering of additional tidbits of info here.

Setesh Bantling |

Setesh studies the murals with a critical eye...
Knowledge(Arcana): 1d20 + 8 ⇒ (17) + 8 = 25.
Knowledge(History): 1d20 + 9 ⇒ (17) + 9 = 26.
Knowledge(Nature): 1d20 + 8 ⇒ (9) + 8 = 17.

DM - Voice of the Voiceless |

I've combined skill results as I'm assuming you would be sharing information as you go.
Walking in a circle from the entry you see that the murals play out a story that is familiar to those of you that have studied history. It tells the tale of the Fiend Pharoah Hetshepsu. His bastard birth to a peasant woman, his rise to power and the partnership with the three other Pharoah to rule over Osirion and champion it to many victories. It does not show his fall, as the vault was likely sealed before that, but the final panel of the mural shows an image of the four pharoah reaching an accord - though each is concealing a dagger behind their back.
There has not yet been any writing upon the walls, so you have only had the mural itself to go off. The wall after the final panel is of the same ochre stone as the ziggurat... but wait, the mural starts again with the birth panel thereafter.
A realization dawns... the circular passage went neither down nor up, and you gauge that you have returned back to where you began... but the exit is no longer present.

Setesh Bantling |

Perception: 1d20 + 10 ⇒ (7) + 10 = 17.
"Wait a minute; the eyes of the Pharaohs in the mural are actually gems..."
Setesh moves over for a closer look...
"Jaru, are they magical?"

DM - Voice of the Voiceless |

As Setesh touches the eyes of the infant Hetshepsu, he seems to freeze in place for a few moments.
You feel exhultation as his birth brought him onto the world, though this is tempered by the revulsion of the midwife and disappointment on his own mother's face.
The vivisectionist then comes to his senses and stumbles backwards slightly from the mural panel.
I'd put a translation, but can't nestle spoilers - so it will go up when someone notices and reads it.

Setesh Bantling |

Perception: 1d20 + 10 ⇒ (2) + 10 = 12.
Wow. That was close!
"That was not there before...", Setesh comments, as he points to a red word in Ancient Osiriani, that has suddenly bled into existence on the wall...

DM - Voice of the Voiceless |

I do these as I go (not preprepared) so will take me a while to get through them all - I'll spoiler them still - but feel free for anyone to read.
The second panel shows the infant Hetshepsu beset upon by the local villagers with clubs, though the mural makes out that they bounce off his hide.
Transported as you touch the gemstone eyes, you are cowering on the ground as the village assaults you with rage and disgust.
Despite the fear, you feel a resilience and a cold fire of vengeance begin to smolder within you as the blows are resisted.

DM - Voice of the Voiceless |

Panel 3:
This depicts Hetshepsu sitting alone as a child while the other children of the village are at play.
You get the sense of ridicule that the Fiend Pharoah had to endure while still young. However rather than anger, you have a growing sense that Hetshepsu felt pity towards those who despised him.
Panel 4:
This shows the Fiend Pharoah as a young adult defending against a barbarian attack. The claws on his hands are bloodied and he is tearing the throat from a human with his teeth. The villagers are shown in the background with mixed expressions.
Exhultation and adrenaline from the kill. A bestial needing and appreciation for the salty tang of the sanguinous fluid.
From the villagers are mixed emotions of awe, shock, appreciation and condemnation.

DM - Voice of the Voiceless |

Panel 5:
The Fiend Pharoah leads a band of warriors in an assault on a settlement.
A fire burns in your belly as your warband attacks. A sense of satisfaction fuelled by those that follow you unto death.
Panel 6:
Hetshepsu sits in a low throne surrounded by supplicants.
Seeing through the eyes of a stern justicar upon his lessers. Acceptance of their adoration, but spiteful arrogant assumption that they are lesser.