DM Voice's Envoy of Geb - An Undead Campaign (Inactive)

Game Master Mark Sweetman

The Shadow Claw has sent you forth as a vanguard of Geb to seek a book that may hold the key to where Nex has been hiding all these years...


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Premise:
The party of five - six characters are an undead commando team that will be teleported behind enemy lines into Nex. The goal is to gather information to unlock the mystery as to where Nex may have disappeared to.
The expedition is being financed by one of the Blood Lords who seeks to leverage the information into political gain.

Character Creation:
1) Intelligent Undead or Living characters with good reason are requested.
2) Due to the fact that this is predominately an undead campaign, rather than setting a character level - I'm requesting submissions equivalent to a CR of 10.
3) Abilities to a point buy of 20
4) Wealth by level for a 11th Level character
5) Creatures that can create spawn will have that ability restricted somewhat. The intent is that you won't be able to build up an army of thrall, but some useages will be permitted.
6) There are likely to be a few corner cases to work through (such as incorporeality), but it will be a collaborative effort to allow most abilities while not trivialising content.
7) Although characters are going to be Evil, you will be expected to behave yourself for the most part and work internally within the group as a team.
8) Two traits, and I'm open to customs.

Please post up any questions that you might have and I shall seek to answer them. Recruitment will be open for a while, so don't feel the need to rush.


I'm extremely interested in this idea, I'd likely play an evil antipaladin or inquisitor, possibly sin eater. Likely an elf. Will work up a char sheet later.


SOOOOO IN THIS GAME!!

Edit: Ok, I so know what I'm playing: Weapon Master Dullahan

Now, how exactly do I go about building him? Do I just add three levels on top of what the Dullahan already has as far as stats go, or should I rebuild it from the ground up, so to speak?

Sovereign Court

Intrested indeed!


For the Dullahan - I'd suggest three levels on top of the existing base creature. That will get us close enough for starters.

Once a party has been selected, I'd imagine we'd do another pass over the top to normalize creatures against each other.


Ah, this is indeed a breath of freshly fetid grave air. I voice my curiosity - one might even say interest - though as of yet I don't know what I would play.

Update: There's a thought... What would you say to a "young" devourer (young template applied)?


Ah, this is indeed a breath of freshly fetid grave air. I voice my curiosity - one might even say interest - though as of yet I don't know what I would play.

Update: I now have a few ideas for this.

Option 1:
Young Devourer: Character never wanted to be undead, but he always strove to stay one step ahead of death. His master - one of several Blackfire Adepts to infiltrate Geb following their exile from Nex during the Age of Enthronement - disappeared only three years ago in the course of planar exploration, and Character quickly adopted the mantle of leadership of the few remaining acolytes. In exploring the reaches himself, he was taken by a malevolent force that absconded with his soul, leaving his body lifeless. Recently, over two years after the incident, life - or some foul substitute for it - returned to the body. Character may have escaped some Outer Rift torment that he does not speak of, but he returned changed. He returned as a devourer. Quite new to his powers and quite attractive to the factions of Geb, he has found quick employment despite still being new to his powers. That his new employer desires him to take action against Nex, the land of which his late master spoke of with such vehemence and wonder, only sweetens the deal.

Option 2:
Hound of Tindalos with a couple of class levels(yep!): Geb is a region rich in magic and flowing with necromantic milk and honey. To Character, this is an inscrutably acceptable means of doing business. The abomination to the north is another matter, what with their wanton use of teleportation, reckless tapping of arcane ley lines, and arrogant summoning rituals. Character was summoned by one from Nex, and by force of will It broke free of its bindings and began punishing the presumptuous conjurer for his folly. In an act of desperation combined with a helping of luck, the conjurer activated a warding spell whose spiritual detonation flung Character across several planes before It could slow It's non-Euclidean fall.

Under normal circumstances, Character would spend a little time getting to know his new prey before driving him slowly mad and killing him, but It was stymied in its attempts to re-enter the building by some arcane force it does not understand. Having studied the problem from all angles - and given we're talking about a Hound of Tindalos, we're not kidding - It concluded that It would need a willing supernatural focus to piggyback on to enter the facility that was now warded against Its kind. Geb has sought fit to provide, having tried to test Its intentions on multiple occasions only to have competent necromancers go mad in the process. As Character seems to be a willing accomplice and scout, writing reports on the walls in ephemeral ichor that dissolves soon after, one house has decided to make use of It by sending It as part of a specialist unit into Nex. So long as at least one of the undead cohort survives to shuttle Character into the conjurer's facility, It is..."content" to assist as a spy, assassin, and consultant.


I would absolutely love to get in on this kind of campaign, I have been searching for a good undead campaign for a while and this has so much promise. I am a player of Pathfinder, however I have never had to worry too much about Combat Rating. Are the living able to make characters at a specific level, or just make a character with the CR examples in the Bestiary?


As a rule of thumb a single 11th level character is about a CR 10 - so if you want to pitch a living character that would be the guideline.

@ Caepio - I'm not convinced the Hound would have a suitable reason to be trusted enough by a Blood Lord to join the group. The young devourer is a possibility though.


All right, thank you, I'll get started on a sheet right away while my mind works out a backstory and reasoning.


Okay, here's a 1st level undead character for another game that has since gone by the way side.

Am happy to work it up to the requisite level, but shift work etc may preclude a fast adjustment.

*Bows*


I have one character sheet down, I have two ideas swimming around in my head and I want good sheets for both of them. Tell me if and when you want the sheet.


While this game looks awesome, alas my pbp dance card is full :(

However someone has to play a Totenmaske w/class levels... super creepy bastards and perfect for such a mission!


Have to leave for work, but jotting down my interest to look for Nex as a Witchfire (Bestiary 2)


Don't feel any need to rush, I won't be kicking off until likely next week - so feel free to have some ideas percolate around and ask whatever questions pop up.

@ Aruetii - I don't need a detailed sheet at this point, just an idea of what the character will look like and major choices.

@ Ashwara - a mummy would be interesting, but not at a CG alignment. The chosen characters are confidantes of one of the Blood Lords of Geb - so will need to fit into that setting and set of goals. You won't be running around eating babies, but you have to be willing to do things like desecrate temples and kill innocents.

@ Hauke - Witchfire would be a cool choice.

@ Black Dow - would love to have you, one of these days I'll have to time my recruitment thread a bit better ;)


DM - Voice of the Voiceless wrote:
@ Black Dow - would love to have you, one of these days I'll have to time my recruitment thread a bit better ;)

Thanks man - appreciate the appreciation lol. This does sound a hoot and Totenmaske's sound too 3rd Reich not to play lol... would have to given it a faux natzee akzent... [while retaining the gravity of an undead as PC's horrorific feel to the game!) [sigh]

Just remember not to overburden yourself too much ahead of my Iobarian pbp... (campaign traits and character build guidelines coming soon)


Character:
A person with undeath in their ancestry, either an Oracle with Bones or Sorcerer with Undead, that wishes to prove themselves to the Blood Lord in question and hopefully elevated to a position of power, maybe even a position of undeath. An adult aged Half-Elf with aspirations of transcending into what his blood wants him to be. I'm planning on either doing something akin to a Death Knight or a normal Necromancer, depending on what the party needs/wants the most.


*Nods* Just posting the character pretty much as is with a slight tweak so far for background. Since simply adding words is easier than the level recalculation.

*Bows*


@ Black Dow - don't worry, there's a cold barren spot in my heart hidden away for your upcoming Iobarian expedition. At the moment it's got a greatsword swingin froth mouthed Ulfen with icicles in his beard and a pet Norsk Elghund at his feet.

@ Aruetti - I'll ask you to settle on one concept that you like best, just to keep it fair to all that put something forward.

All - since we'll likely have some interesting templates and such flying around, if you can note where it comes from that will help me tracking it down.


Ah, it is difficult to incorporate a Hound, so I understand your choice. Enjoyable as Option 1 is, I'm still exploring other possibilities. For the sake of others who are offering character ideas and trying to create a cohesive party, I will settle on one in short order.

Just to cover one matter, I trust that in the name of good intentions and trust you wish us to use a 10 in any statistic that will be turned into a "-" due to creature type? For example, we should avoid putting 7's into strength and/or constitution as incorporeal undead.


The 'Osirian Mummy' comes from the module "The Pact-stone Pyramid". Not sure if it's been printed any where else. The PRD maybe?

*Bows*


Ashwara, Bin-Asheel wrote:
The 'Osirian Mummy' comes from the module "The Pact-stone Pyramid". Not sure if it's been printed any where else. The PRD maybe?

Don't have that one - but that's fine we can always nut out the finer points if you get in. I think that module is old enough to be 3.5?

@ Caepio - 10s in scores that disappear would be appropriate.


*Nods* I'll dig out the adventure and give you a listing. *Bows*


I'd like to submit a Ghost Shadow Sorcerer. Human base. Se was injured during a failed necromantic experiment. While recovering in her bed he was murdered by a masked person. A few days later he rose as a ghost with a driving rage to avenge her own murder. The problem is she doesn't know who the guilty party is. Perhaps she may never know. In the mean time she occupies her time.

Sorcerer level 9 I think. I'm a little unclear on the math. Ghost template adds +2 to CR

Ghost abilities Telekenesis (once per 1d4 rounds), Draining touch(Con or Str Can't decide which) , Malovence (magic jar, basically)

The big fun of this will be figuring out the incorporeal mechanics. I'll probably have as part of my gear something like a Ghost Touch Glove

If this sounds interesting let me know and I'll build her.


HP roll 8d6 ⇒ (2, 5, 5, 2, 4, 5, 4, 5) = 32


@ Tiny Coffee - Sorc 9 sounds about right for a CR +2 template. Incorporeal will be an interesting mechanic to figure out, I want to make sure it's viable without being overpowering.

Whether people go full build at this point is up to you. I'll make decisions based on intent and focus without needing full stats.


Dotting. I don't have time to play, but I'd like to see where this goes out of curiosity.


DM - Voice of the Voiceless wrote:

@ Tiny Coffee - Sorc 9 sounds about right for a CR +2 template. Incorporeal will be an interesting mechanic to figure out, I want to make sure it's viable without being overpowering.

Whether people go full build at this point is up to you. I'll make decisions based on intent and focus without needing full stats.

I have the majority of the sheet worked out. I'll post on the character when I get a little more done.


Well this seems like it would be fun. I was thinking of doing a Skeletal Champion. Which I would like to play as a magus if magus is not allowed I will try to go out of my mold a bit and do a more battle oriented cleric. This can change on what the group needs more of.


@ MrDarknlight - everything Paizo published is on the table. There will be an element of balance applied for some of the more extreme abilities, but Magus would be fine.


This is Tiny Coffee Golem

This is my ghost shadow sorcerer. She still needs some work (feats, spell selection, etc) and it's not as clean as I would like, but this will give you most of the info you'll need. I'll clean it up and finish as time permits.
Oh and her last name, Shadowbane, is ironically because her family lineage includes many many famous slayers of undead. Needless to say she was the outcast even before she became a ghost.

Let me know what you think.


I have a question for the Skeletal Champion. It says that it has a +1 CR than normal skeletons for the same HD as the Skeletal Champion but looking at the template it is a lot better than a standard skeleton. It even gets a bonus feat. I was wondering if I use it as a +1 or +2 CR template?


Ok, since someone else wants to go skeletal champ I think I may go ghoul. Does anyone know the cr adjustment or would I just have to add class levels to the racial hit dice of the base creature in the bestiary? Also going inquisitor of urgathoa I think. Unless something elae strikes me.


We can both be skeletal champion Ryuko. If we both get in maybe our characters know each other? Unless you want to be different than sorry I was thinking of doing vampire but than I thought it would be over done. Could change it if you really want to be a skeletal champion.


I'm not sure, but I was going for diversity but don't worry. If champion works better for the char I will certainly be fine with it.


Added feats and Spells. Subject to change before we start, but I like it so far.


I'm actually surprised nobody has submitted a vampire yet. Also surprised there's no incorporeal infiltrator style character, given the nature of the game. I was going to but then I saw the Dullahan and got all happy happy joy joy, lol.


Yeah I thought there would be more vampires to. Dullahan are pretty cool you going with more of the headless horsemen style one or different? I really liked that story as a kid.


Im an incorportal shadow sorcerer. I am the infiltrator. ;-)

I added gear and edited a bit more.

DM only:

When Vesta became incorporeal she had two very specific items created. I based the price on +1 Ghost touch armor, but they don't have the +1 mechanical benefit. The vest is a bit more expensive because it makes small items ghost touch when they're carried in an inner pocket.

Ghostly Vest (5k)- This otherwise well made, but mundane vest has the ghost touch property. Additionally the inner lining has a number of small pockets. Anything carried in these pockets is treated as having the ghost touch property while stored within the pockets. The pockets come in a variety of sizes, for carrying a number of wands, and small goods. (I don’t have an exact carrying capacity, but it’s not much. This is primarily used to carry her wands, small amount of gold, small books, and other minor components around.)

Ghost Touch Glove (4k) – This otherwise well made, but mundane glove has the ghost touch property.

Additionally per the ghost creation she had two very important items on her person when she died. A ring of invisibility and a robe of arcane Heritage. These effectively became ghost touch when she was killed, but only for her. It's not clear in the description, but it sounds like she couldn't take them off if she wanted to.

Does all that work for you?


P.S. I didn't realize how well sorcerer and ghost synergize. lol. It's a good thing. ;-)

Silver Crusade

This game is going to be awesome for those in it!

I would like to propose a mohrg character for consideration if that is cool with you, DM Voice of the Voiceless and potential members of the party.

Here is the PRD link for the Mohrg. link
I am thinking a skill based sneaky addition to the party would be good as it looks like magic and combat are being well represented.
Perhaps two or three levels of rogue or ninja. Maybe a journey into the shadowdancer prc.
Something that can add to the party and the mission while being a fun and worthy member to have around.

My proposal:
An enthusiastic assassin belonging to the cult of the demon goddess Noticula, who failed quite spectacularly at killing a target in the nation of Geb. Unfortunately for this killer, he would live to regret his failure, or at least exist to do so. >:)
He would either be turned into a mohrg by a Gebbite using spell or execution.
After an extended period of this servitude, he has come to appreciate the second chance to live and further deny others the chance to continue doing so.
No longer does he continue an overly futile and most painful campaign to rid himself of the absolute control the makers have of him and his dark destiny.
Now he serves with all of his maligned heart and soul, traveling to wherever and with whomever his masters deem for him to do so.

The individual while being an amazingly devout hedonist and a true patron of the dark art of decreasing the population at large, will be a dedicated member of the party and mission at large.

edit: I can also make him a cleric. That could be fun and useful too.
His hit die will keep him from starting out with more than three levels but, with focus, feats, and items; he could definitely be a decent combatant and healer of undead.


Here's my PC so far. need to finish him off, and also spend rest of my gold.

question, how we doin HP? roll? avg? somethin else?

Also, since he used to be an Elf, can he retain his Elven Proficiencies?? I'd love to give him an Elven Curveblade as his weapon, though I am fine sticking with a Scimitar.

If he can wield an Elven Curveblade, can I use the Dueling property from APG without having actually taken Weapon Finesse? It says it just needs to be a Finesseable weapon, not that you actually need to have the feat, but I just want to make sure.


Gathroc The Betrayer wrote:

Here's my PC so far. need to finish him off, and also spend rest of my gold.

question, how we doin HP? roll? avg? somethin else?

Also, since he used to be an Elf, can he retain his Elven Proficiencies?? I'd love to give him an Elven Curveblade as his weapon, though I am fine sticking with a Scimitar.

If he can wield an Elven Curveblade, can I use the Dueling property from APG without having actually taken Weapon Finesse? It says it just needs to be a Finesseable weapon, not that you actually need to have the feat, but I just want to make sure.

I'm pretty sure when you become an intelligent undead you keep weapon proficiencies of your former class.


Being born a green hag, Naichoryss felt the lure of power early in live already. During her breathing days, she thought the visible trappings of power - supremacy in her circle, tribute from neighbouring inhabitants, fear and terror, and every now and then a crusader out to collect her head.

Death changed that, somewhat. She still aims for more power for herself, but she no longer seeks the spotlight. Instead she strifes to make her name known to the right people as someone, who gets things done in a quiet and efficient manner, without too much fuss.

Shortly after her death and rebirth she moved to Geb (several hundred yars ago) and made an abondoned castle her new home. Since then she has done a number of favors for both the quick and the dead and is slowly working her way into the heart of the kingdom. Soon perhaps she will have to get a manor in Mechitar.

That's the bones of it, lots of room for flesh, still. She is pretty old, I guess.

Question about character creation. How shall we handle monster feats and skills? Take them as spelled out in the bestiary? Or may we redistribute them?

And more specific to my witchfire, as a CR 9, shall I add 2 or 3 classlevels?


Warms the cockles of my heart to see the interest in this game, lets see if I can't catch up with the queries:

@ MrDarknlight and Ryuko - I'd suggest that the easiest way to build a skeletal champion would be to build a Level 10 character, then add the Skeletal Champ template on top of that. That will let you keep all the bells and whistles of a level 10 character in terms of skills / proficiencies / etc - while getting the template as well.

@ Ryuko - for a ghoul, take the base ghoul and add nine character levels on top of it (or take the advanced template, become a ghast and take eight levels)

@ Vesta - looks very interesting, might have more to ask / say when I've had a good chance to review.

@ samerandomhero - I heart the Morhg, so would love to have a submission or two along those lines. While he would likely suit a combat role more - if you have your heart set on being a healer we could look at some kind of hit dice substitution to up your effective cleric level... I personally think that a lower CR template (like lich or vamp or skeletal champ or even just a living creature) would suit the cleric slot more though.

@ Gathrock - Tiny Coffee Golem is correct, if you were an elf before you got dead, you can keep the elven curveblade prof. RAW probably lets you slap the dueling property on the weapon, but it doesn't seem in the spirit of the enchantment to slap it on a two handed weapon that you're not going to finesse...

@ Naichoryss - 1 level onto the Witchfire should get you close enough for this stage.

I haven't decided on HP yet - but we can figure that out later.

If you're taking a monster / template that comes with in built hit dice - you can rearrange the accompanying feats and skills as you see fit.

Lack of Vampires I can understand.... but no Lich yet (I'd handwave the caster level 11th requirement and let you build a level 9 one)?


Ok, provisional App list below:
Monkeygod / Gathroc the Betrayer - Dullahan Weapon Master
Roidrage - ?
Caepio Alazario - ?
Aruetii - Aged H-Elf Oracle or Sorc
Ashwara Bin Asheel - Osirion Mummy
Hauke Klimenko / Naichoryss - Witchfire
Tiny Coffee Golem / Vesta Shadowbane - Ghost Shadow Sorcerer
Mr Darknlight - ?Skeletal Champion
Ryuko - ?Skeletal Champion / Ghoul
samerandomhero - Mohrg


I am writing up a half-elf skeletal champion magus right now. I can change him around some if you think another class would fit I want to stick with mage type classes though going to try something new. Lich need some gold to be one a 120,000 gold just to make the Phylactery is ouch.


@ Mrdarknlight - make the character you want to make, I'm not one to dictate terms.

As far as the lich phylactery cost - I'd handwave that.


I'm fleshing out the devourer now and doing a bit of background research to tinker with its background. A few inquiries I have in regard to its particulars:

1) Devourers are made from different original creatures can have different spell-like abilities (Undead Revisted, 2001, page 13) depending upon their individual origins. Given the Gebbite nobility might be uncomfortable with this individual's natural capacity to command undead and call upon planar servants, they might have..."reprogrammed" him a bit to fit a more acceptable and less seditious role in the society and future missions. Each devourer spell list has exactly the same number of spells of each spell level, so it appears it is possible to switch out individual spells a one-for-one basis.

I am interested in switching out some of the following (replacements in parentheses) to better reflect the inquisitively arcane heritage of the original soul: Ray of Enfeeblement (Mage Armor), Vampiric Touch (Dispel Magic), Lesser Planar Ally (Divination or Scrying), and Command Undead (Greater Scrying, Vision, or Resonating Word [Ultimate Magic])

2) As this character will endeavor to fill some part of the negotiation role, I am interested in taking Civilized Ghoulishness from Classic Horrors Revisted. The feat increases one's ability to pass for human, but it is restricted to ghouls. Would you be open to me taking this feat despite its normal racial requirement?


@ Caepio - I'm open to ability swaps as per you describe. I'd suggest 1,800gp for a hat of disguise and some skill points if you want to pass as human though. I'd keep the Civilized Ghoulishness to the ghouls / ghasts.

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