Vesta-wolf's eyes widen with the new sensation of pulsing blood and living flesh. She takes a moment and revels in the extacy of life pulsing through her new body. Then suddenly she lowers her head with a psychotic grin and steel focus. If she's not in halfbreed form she tries to take it. If successful she runs off toward the group, but stays to the fringes. If not she pauses to weigh her options.
Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4
I follow along dutifully and tirelessly with the others, when we see the leader of the pack my eyes trace up until I am looking at the full figure. Well crap I think.
We were told that the leader of the pack would be of an equivalent power-level to our own Master. My understanding was that the idea was to incapacitate enough of the pack-members, that we could wreak havoc on them, and weaken the pack prior to the 'meeting'. We have been warned numerous times that going after 'Faction Heads' could be a terminal plan.
Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4
I was under the impression that the plan was to remove the pack leader through use of the poison to weaken him and then a supprise attack so that in-fighting for new leadership would cause them to be a non issue.
I was under the impression that the plan was to remove the pack leader through use of the poison to weaken him and then a supprise attack so that in-fighting for new leadership would cause them to be a non issue.
im immortal. I say LET'S DO THIS!!! It's a great plan and I'm excited to be a part of it. :-)
"It works quick enough, maybe a day or two to reach it's peak... then they'll come down off it in a few weeks." making no move to retrieve the purses yet...
Above quote was the response to a question posed on how long it takes for the werewolf poison to work.
As Gabriel has stated, I've made it plain enough what power level the leaders of the groups are. Those that think they are immortal might do well to consider that some of these werewolves are dangerously genre savvy considering where they live and who they deal with regularly.
Weekend being weekend, I'll advance plot when I can.
"It works quick enough, maybe a day or two to reach it's peak... then they'll come down off it in a few weeks." making no move to retrieve the purses yet...
Above quote was the response to a question posed on how long it takes for the werewolf poison to work.
As Gabriel has stated, I've made it plain enough what power level the leaders of the groups are. Those that think they are immortal might do well to consider that some of these werewolves are dangerously genre savvy considering where they live and who they deal with regularly.
Weekend being weekend, I'll advance plot when I can.
I, the player, know that, but Vesta isn't exactly mentally stable. ;-)
Blah weekend and busy Monday with work... however:
Before your eyes the vast shape of the rune marked giant shimmers and transforms - changing from a humanoid figure to something more. Stance widening, shoulders swelling with packed ropes of muscle, jaw elongating and flesh giving over to auburn fur that does not fully conceal the sigils and runic figures still burning on it's form. The process of it changing from giant to beast takes but a few scant moments, but it would be breathtaking in it's grandeur and intensity... that would be if any of you actually drew breath.
The were-giant-wolf lunges forward impossibly fast and it's massive jaws crunch down on a cowering man. Jerking it's head skyward and releasing the newly dead human a hundred or more feet into the air the giant howls bestially - and the werewolves surrounding the open space lunge forward with great alacrity and speed to join the 'hunt' on those who are left. The giant then catches the falling dead man with one claw and retreats slightly to clear space for his kin and kind.
Some make it quick - lunging forward to sever legs or jugulars and move straight to feasting. Some lurk before blubbering prey, nudging them until they start to run... before chasing the man-flesh down. Some toy with their quarry, severing a single hamstring and watching as the human attempts to sprint with but a single functional leg. Some are forced to share - splitting their prey between two or three mouths... but they all feed in one way or another.
All thought of your presence is seemingly lost at this point, as the bloodlust and fury o'ertake the werewolves.
Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4
I watch with interest as the killing takes place with a scientific eye. The ones who kill the efficiently are the most dangerous, the others are just brutes.
Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4
I do not think that this poison will reduce the leaders powers significantly enough for us to destroy him, perhaps we can use the Vampire guises to attack and kill several of his 'Generals' while everyone is at their sickest and then flee pinning the blame on the vampires causing them to start a feud with the vampires effectively tying up two enemies? Any other ideas?
I do not think that this poison will reduce the leaders powers significantly enough for us to destroy him, perhaps we can use the Vampire guises to attack and kill several of his 'Generals' while everyone is at their sickest and then flee pinning the blame on the vampires causing them to start a feud with the vampires effectively tying up two enemies? Any other ideas?
::That sounds fantastic! It's a great plan and I'm excited to be a part of it. The only thing better than mass murder is sewing deception and chaos. ::
"I too like this plan. Do we have any idea which are generals? I don't mind killing off plenty of weaker warriors, but I also don't want to kill off so many that the leader takes note and comes after us."
Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4
Discover who holds rank, obviously this would have to be done by someone who is not a 'minion' Find any other ways that we can gum up works or make the vampires look bad. This is my suggestion.
Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4
Gathroc, Vesta, we will need you to find out who their 'generals' are for lack of a better term. Be discrete. Gabriel do some of your own reconnaissance and see what you can find, take one of your werewolf hands that you have perhaps, they would expect to smell werewolves more then vampires or human. Myself, and Ignac will 'patrol' and see if we can overhear anything useful, they may speak freely around us since we are supposed to be low on the totempole or mindless. I can turn invisible if I need too but I would rather not since I don't know how sensitive their noses are.
The orgy of death and destruction wraught upon the human prey lasts but minutes, though the visceral intensity will remain in your mind for some time. The werewolves, bathed with the blood of their victims mostly congregate in the field's center and a few ritualised combats break out between some of the more boisterous lycanthropes as they jockey for social position. Some of the werewolves pad away into the forest, most likely to return to a task or engagement left behind. Your presence is given but scant regard from a distance as those werewolves melt away.
The giant werewolf rests easy on his haunches and watches, occasionally a sharp bark or growl by means of communication to his underlings. You get a sense that a few of the other werewolves remaining are among his inner circle, but to draw near would be to risk undue attention. The games and play look to be settling in for some time... perhaps even until the dawn. You get a sense that they are non-plussed by your observation... but to seek to move within their circles might provoke a reaction or closer inspection.
Just after midnight one of the larger and more scarred specimens takes it's leave and moves away with a number of other werewolves in tow.
Vesta - do you stay in your werewolf suit and join in, or slip away?
My bluff is pretty high. +16 and sense motive is +14. I'll stay in the wolf body and attempt to act normal. Essentially doing as she thinks she's expected to.
Vesta-wolf will participate in the orgy of murder with the humans, but she will refrain from actually ingesting any. Beyond that she will "socialize" where she think's shes expected and do her best to act accordingly. She will try to pull details from her hosts mind about who he is and where he stands in the pack. Combining that with context clues she can gain from her surroundings.
Vesta finds her host's mind difficult to crack, though the body language of the other lycanthropes easily place it towards the lower end of the social setting. A few times she is challenged when a false step or gesture is made, but is able to extricate herself without causing lasting offense. Given the deference offered when the larger one leaves, you guess he lies high in the pecking order.
Telepathically ::The big guy is high on the totem pole. They have a very clear wolf-like social structure. The body I posess is at the lower end of that. ::
Vesta-wolf will investigate and ask around for information like where the majority sleep and where the sleeps/spends time.
I think we're just waiting for the poison to take full effect before we strike.
I am not keen on scouting in this situation. At least some of them have my scent; I can hide it whilst I stay with the rest of you, but if I wander off, and present an independent scent... it could be problematic.
::I'm in a werewolf body. I can try to buddy up with the big guy, but I'm low on the social totem pole, so that may prove difficult. With that in mind I can do whatever needs to be done. I do enjoy flesh, but it's so inconvinient sometimes. ::