DM Voice's Envoy of Geb - An Undead Campaign (Inactive)

Game Master Mark Sweetman

The Shadow Claw has sent you forth as a vanguard of Geb to seek a book that may hold the key to where Nex has been hiding all these years...


101 to 150 of 2,552 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

"Oh, apologies, allow me to introduce myself, I am Daemon, The e is silent, not deamon an old friend of the your... friends father, don't worry about sneaking out I wont tell him anything." I say kindly and conspiratorially, "now come down here, he was worried about where she had gotten off to and sent me to look for the two of you."


DM:

Murmur looks through the chest and pulls out a crudely carved wooden doll that reminds him of a friend he'd had long ago. When he receives Daemon's message, he clutches the doll and goes outside.

Murmur leaves the house and heads to the barn. Before entering, he hides himself in the shadows to better observe the occupants.

Stealth check: 1d20 + 25 ⇒ (4) + 25 = 29


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

"I have my own mount." Gathroc says in response to Vesta's comment about transportation.


Minor Crab-beast

The teenagers continue to huddle together in fear amongst the hay. The female states "I'm not sure mister, my pa never told me bout no-one called Damon..."

Murmur:
You see two teenagers, around 16 years old. On observation you see that they are smitten with each other.


DM:

Murmur, disappointed that the "playmates" are too old and interested in each other to be interesting, stays hidden and sneaks behind the teenagers, ready to act if Daemon fumbles his charade.

Murmur will deactivate Aura of Sobs so that the sounds don't ruin his stealth.

Another Stealth check, if required: 1d20 + 25 ⇒ (10) + 25 = 35


Female Human (ghost) Shadow Sorcerer 10

just let me know whn i get there in the farmers body


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

"Very well, I was hoping to do this the easy way but if I must come up there I will."

With that I will make my way toward the hay loft to capture the teenagers.

If I manage to make it to the teenagers before they do anything I will use my paralyzing touch on them DC(19), if they try to flee I will call out to the others to capture the children.


Murmur, seeing Daemon unable to bluff the teenagers, sneaks up to the them and reaches out a bony hand to touch the male. One of them, at least, won't be making a sound...


Aura of Sobs reactivated.
Melee touch attack roll: 1d20 + 10 ⇒ (20) + 10 = 30


Minor Crab-beast

Daemon and Murmur both strike out at the teenagers at the same time. The boy falls to the paralyzing touch, while the girl's voice disappears as she feels Murmur's hand brush her arm. She starts to panic animatedly as she attempts to scream...

Vesta - you can walk in whenever you like.

All - in general the plot is driven by you guys, so when you want to head out towards the tower (either tonight or tomorrow), you need to state it as an action.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

I Smile, rather vilely, at the girl and then paralyzing touch her as well, "Thank you for your assistance in this matter Murmur." Then I will paralyzing touch each of the horses in turn. After finishing this I will walk back out to the others, (If they are all still outside) "I do believe I have found us transportation to the tower, and a way to find out more information about this book that we are looking for. It will take me at least an hr to prepare the spells that I will need for this."

I usually prepare my spells around midnight and we where in the meeting with the Blood Lord at that time preventing me from doing so, so this will not be outside of the norm for my character

DM:
After I get everyone's response to the matter, unless someone has a good reason not to I will get my new spells, and this is what my new spell spread will be.

Cleric
0, 4 Detect Magic, Guidance, Read Magic, Resistance
1, 5 Bane, Divine Favor x2, Doom x2 +1 Protection from Good
2, 3 Bull's Strength, Enthrall, Silence +1 Death Knell
3, Dispel Magic x3 +1 Animate Dead

Wizard
0, 4 Touch of Fatigue, Mage Hand, Message, Open/Close
1, 5 Shield, Magic Missile x2, Ray of Enfeeblement, Enlarge Person +1 Expeditious Retreat
2, 4 Web, Locate Object, Scorching Ray x2 +1 Spider Climb
3, 2 Clairaudience/Clairvoyance, Clairaudience/Clairvoyance +1 Fly


'Male' Crawling Claw (Human) Rogue 10

Gabriel continues to wait casually for the others to finish 'playing' with their food.


Female Human (ghost) Shadow Sorcerer 10

Vesta walks into the barn in the Farmers body,

" Oh good. Horses."Vesta surveys the barn and momentarily makes eye contact with the frightned teenagers. Then just as casually looks away and at Daemon. "If we're going to leave tonight we should get going."


Minor Crab-beast

@ Daemon - no issues with renewing your spells as stated.


Male Human Graveknight Armiger 10

"If we are to leave tonight, how are we going to protect the Vampire? You said you had something, but I have yet to see anything that could shield her from even the early morning sun."


Female Human (ghost) Shadow Sorcerer 10
Ignác Takács wrote:
"If we are to leave tonight, how are we going to protect the Vampire? You said you had something, but I have yet to see anything that could shield her from even the early morning sun."

"She already said she had an extra dimensional purse she could get into. I have a similar item if needed."


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

I step outside the barn with Vesta, so that everyone can hear what I have to say. "Prior to leaving I would like to cast a few divination spells to try and discover more about this book we are looking for as well as raise some steeds for those of us that have none. I could be done within an hr and a half."


Female Human (ghost) Shadow Sorcerer 10
Daemon Son-of-none wrote:
I step outside the barn with Vesta, so that everyone can hear what I have to say. "Prior to leaving I would like to cast a few divination spells to try and discover more about this book we are looking for as well as raise some steeds for those of us that have none. I could be done within an hr and a half."

I would prefer to have more information. However as I have no weight I will not need my own steed. I'll merely need to hang on to another's as they ride.


Male Human Graveknight Armiger 10

"My mount can hold myself and another, so that's one fewer you need to raise. WHoever wouldd like to may ride with me."


Murmur studies the paralyzed bodies for a moment, then shrugs and walks away. Not much fun to be had there. Outside, he silently listens to the discussion, not really caring how they'll travel to the tower.

"I'll ride with you, Ignác." A bland voice spoken in a monotone.


Minor Crab-beast

Based on the responses I'm assuming that people are planning to move out tonight and deal with the sun when they get there?
Daemon - do what you will with the poor farmers and we'll move it on towards the tower.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

DM:
I would also like to switch out Enthrall for Desecrate in my spell list when I study my new spells.

After studying and praying for my new spells I quickly set up an alter to Urgathoa in the barn and Cast Desecrate upon it. I then place the paralyzed horses and the dead mother around it in a circle and the two humans kids upon it. "Urgathoa, take these sacrifices that I have laid out before you, that it may please you to look down on us your servants and help us with our small quest." With that I ceremoniously slit their necks and watch them bleed out into the ground. After they are dead I cast Animate dead and raise the humans as various versions of zombie and skeleton and the horses as fast zombies. I leave two humans in the house and the other in the barn with instructions to kill anyone who comes to investigate the farm after we leave.

After finishing the ritual and sacrifice I look to the group, "We now have rides and hopefully Urgathoa's favor. I will need to be closer to the tower prior to casting the divination spells, let us be on our way."

It looks like we only need two of the zombie horses to take the whole group if we do two people to every horse, if this is the case I can leave the third horse in the barn with one of the human undead to help kill people that investigate the farm.


'Male' Crawling Claw (Human) Rogue 10

*nods* Gabriel and Vesta essentially both weigh nothing, so that only leaves 5 PCs that need to go via horse - therefore, with Murmur riding with Ignac, we only need another two :-)


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

If it ever ends up mattering I can specify which zombie/skeleton special templets I put on each creature I raised. Also because they were raised in a desecrate zone they gain extra HP and the two that are still in the area will gain an bonuses to turning checks and such.


Minor Crab-beast

Once the new steeds and guards are raised, the group gets underway towards the tower. Making quick time over flat ground the group moves easily and is unchallenged by any man or beast.

After a couple of hours the tower upon the horizon looms up before you. It is a relatively squat and austere construction - you gauge it must consist of roughly four or five stories above ground with only the top level showing any external windows. Immediately at the base you see a moat that has but a single bridge accessing the sturdy doors.

What do you want to do upon approach? You are still a good half-hour's ride to the tower. The sun will likely stretch it's burning fingers over the horizon in roughly 90 minutes by your reckoning.


Female Human (ghost) Shadow Sorcerer 10
Daemon Son-of-none wrote:

** spoiler omitted **

After studying and praying for my new spells I quickly set up an alter to Urgathoa in the barn and Cast Desecrate upon it. I then place the paralyzed horses and the dead mother around it in a circle and the two humans kids upon it. "Urgathoa, take these sacrifices that I have laid out before you, that it may please you to look down on us your servants and help us with our small quest." With that I ceremoniously slit their necks and watch them bleed out into the ground. After they are dead I cast Animate dead and raise the humans as various versions of zombie and skeleton and the horses as fast zombies. I leave two humans in the house and the other in the barn with instructions to kill anyone who comes to investigate the farm after we leave.

After finishing the ritual and sacrifice I look to the group, "We now have rides and hopefully Urgathoa's favor. I will need to be closer to the tower prior to casting the divination spells, let us be on our way."

It looks like we only need two of the zombie horses to take the whole group if we do two people to every horse, if this is the case I can leave the third horse in the barn with one of the human undead to help kill people that investigate the farm.

Before Daemon starts casting Vesta says,

"Take this one too" (referring to the adult male she inhabits)"The flesh will only slow me down. Paralyze him at your lesire then I will vacate once it is successful."

Presumably Daemon agrees and does so. That leaves 4 undead humanoid and one undead horse protecting the farm. Vesta leaves the scene as daemon begins changing.


Female Human (ghost) Shadow Sorcerer 10
DM - Voice of the Voiceless wrote:

Once the new steeds and guards are raised, the group gets underway towards the tower. Making quick time over flat ground the group moves easily and is unchallenged by any man or beast.

After a couple of hours the tower upon the horizon looms up before you. It is a relatively squat and austere construction - you gauge it must consist of roughly four or five stories above ground with only the top level showing any external windows. Immediately at the base you see a moat that has but a single bridge accessing the sturdy doors.

What do you want to do upon approach? You are still a good half-hour's ride to the tower. The sun will likely stretch it's burning fingers over the horizon in roughly 90 minutes by your reckoning.

"Is this far enough for your divinations, Daemon? Then turning toward Euridicia. "I presume you know when the sun will rise and when you must escape to your 'sanctuary'. "


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

Before everbody heads out on their undead mounts Gatrhoc raises his hand "A moment, if you will" With that he starts to concentrate, and suddenly a small summoning circle appears beneath his feet. Swirling energies of several different colors dance about him, and then a horse's neigh, tainted with an infernal snort breaks the silence. A fiendish war horse materializes before your eyes with Gathroc astirde it. He then extends a hand to Euridicia "Milady?". He pulls her up behind him and then they're off, galloping towards their destination.

Upon reaching the tower, he surveys it with a critical eye born of centuries of warfare and combat. "Good move on the one entrance. Yet I can almost gurauntee there's a secret entrance some place. First, its only prudent as that bridge isn't the way you want leave in a hurry and second, this is a wizard's tower, which means he definitely wants an unknown passage, even if he doesn't personally use it. Vesta, Gabriel if you two could scout for said hidden door, the rest of us can plan out what to do once inside"

Sorry for the description of the summoning, I've been waiting to do that since I made this character, lol. Also, hope you dont mind my pulling you for a ride, Euridicia. Gathroc may be throughly evil, but he's still a knight at his core.


'Male' Crawling Claw (Human) Rogue 10

As you wish. Vesta? If you would be so kind?

Gabriel then scuttles off to start a scouting mission...

Since he is not in any hurry, he will 'take 10' on Stealth which gets him a 44.

Perception: 1d20 + 20 ⇒ (10) + 20 = 30.

...and it looks like he effectively 'took 10' on his searching, too ;-)


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4
Vesta Shadowbane wrote:

Before Daemon starts casting Vesta says,

"Take this one too" (referring to the adult male she inhabits)"The flesh will only slow me down. Paralyze him at your lesire then I will vacate once it is successful."

Presumably Daemon agrees and does so. That leaves 4 undead humanoid and one undead horse protecting the farm. Vesta leaves the scene as daemon begins changing.

Well I only had enough Onyx gems to make 6 low HD creatures into undead so we now know that at least 2 of the humans are going to be plague zombies (one that I made and the human that Vesta abandoned) and one of them is uncontrolled, we are gonna say one locked in the house is the uncontrolled one.

"I have to be within 550ft of the tower prior to casting my locating spell. So we should cover as much ground as possible as quickly as possible and then hide ourselves, or find a way into the tower prior to the sun coming up. So that gives us 60 minutes of cover from shadows from the time we get to the tower to find a way inside."

DM:
I would like to cast detect magic from this point on to watch for alarm spells or similar such things that would alert the mage to our approach to the tower.


Female Human (ghost) Shadow Sorcerer 10
Gabriel Helminth wrote:

As you wish. Vesta? If you would be so kind?

Gabriel then scuttles off to start a scouting mission...

Since he is not in any hurry, he will 'take 10' on Stealth which gets him a 44.

Perception: 1d20+20.

...and it looks like he effectively 'took 10' on his searching, too ;-)

"As you wish." With that Versta becomes invisible and proceeds to search the towerr. She's a flyer so she figures the other can look at ground level. She'll fly about ten feet up and test to see if the walls are protected from etheral creatures by sticking a single finger into the masonry. Does she pass through uneventrully?

If there is resistance she will search the exterior by flying up the wall and using detect magic.

If there is no resistance from the wall she will pass through the wall (invisibly and stealthing) so she can search for an entracne from the inside. I figure it'll be less hidden on the other side since it's designed for exterior secrecy.

She is invisible when she searches

Stealth1d20 + 43 ⇒ (17) + 43 = 60
Search 1d20 + 10 ⇒ (9) + 10 = 19


Minor Crab-beast

The group is able to approach to within around 500ft of the structure without any issues.

Gabriel:
You are able to range ahead closer to the tower without concern, though you dare not approach any closer than 100ft or so for fear of magical wards. Assessing the tower you can confirm that the only visible approach is via the bridge to the barred door. The earth within a few tens of feet of the tower does appear to have been worked at some point in the last few months, though plant life has begun to re-grow already

Daemon:
You don't detect anything this far out as far as protectives go, but the tower itself is lit up like a christmas tree. The aura from the top floor is especially bright. And yes, probably out of range for the spell, but DM fiat applies.
I've noted on the zombies / skeletons and will buy you some time if the house / barn is visited.

Vesta:
Will have more for you come morning my time (almost midnight now), but can I have a few skill checks? Spellcraft, and any Knowledges you might think useful


Female Human (ghost) Shadow Sorcerer 10
DM - Voice of the Voiceless wrote:

The group is able to approach to within around 500ft of the structure without any issues.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Spellcraft 1d20 + 14 ⇒ (14) + 14 = 28

Knowledge Arcana 1d20 + 9 ⇒ (19) + 9 = 28
Appraise1d20 + 8 ⇒ (4) + 8 = 12

Edit: I thought we were at the tower. My bad. I will detect magic and search as we approach the tower. You can just use the previous rolls for all that. If I find wards I will go below the earth and see if they extend down as well.


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

Voiceless, since we're nearing potential combat, are we all set wth our characters statwise??


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

As soon as I get within the 500ft range of the tower, I halt my zombie steed and climb off. I stand beside it beside the road and with quick movements of my hands I cast Locate Object My mental image is of a book of family history, generic because I do not know what the actual book we are looking for looks like.


Euridicea dipped a single finger in the pool of blood under the dead bodies of the teenagers before they are raised, a satisifed moan escaped her mouth as she tasted their young essences before she accepted Gathroc's hand. She sat side-saddle upon his mighty undead steed, one arm circled around his body to secure herself with a tight grip upon his breastplate. The other is engaged in doodling invisible art masterpieces upon the back of Gathroc's armor. Obiviously, she paid little attention to the journey of a few hours toward the wizard's tower.

As the un-imposing, squat tower appears ever closer, Euridicea stood up upon Gathroc's horse, balanced as if on a knife's edge as she pointed and laughed at the tower, "The little dwarf upon the stand, sleeping quietly before our band, dreaming of things nice and sweet, never knowing we come to carve its meat." When the band slows down to survey the way into the stronghold, the nymph does a backflip off her ride and landed upon the ground as she started hunting around for any fresh tracks or other signs of recent activity in the area around the tower.

Acrobatics Check: 1d20 + 9 ⇒ (11) + 9 = 20
Perception Check: 1d20 + 28 ⇒ (3) + 28 = 31
Survival Check: 1d20 + 9 ⇒ (2) + 9 = 11


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

Shoot, just looked back and realized it was the history of his order, not family


Minor Crab-beast

Characters are as near enough to be good enough for now. We'll play through any issues that pop up and resolve them in combat.

Daemon:
As your undead mind focuses upon the book, you are able to narrow down the location to the tower itself, though when you try and pinpoint exactly where - the thought slips from your grasp as though a greased piglet. Try as you may, you can only say with confidence that it is within the tower... not exactly where.

Euridicea:
Backflip executed acceptably
The area around the tower from your approach does not show many signs outside normal animal activity. There is a walking track that cuts across the field in the direction of the tower, but you're unsure when it was last used.

Vesta:
Ok, I'm assuming that for now you're viewing the tower from a distance with the rest. We can do the close inspection once the group decides to approach.
The tower glows like a hot ember with magical power, though the top floor is especially radiant. You believe that the magic also extends below the ground floor, as though there might be basements or catacombs in the structure.
You believe that the wards on the main building are proof against magical scrying and teleportation, though the top floor is protected by more powerful magic. You believe that you'll be able to carefully scout within the tower without raising alarm, as long as you are careful.


'Male' Crawling Claw (Human) Rogue 10

Gabriel scuttles back to the rest of the party, and helpfully notes:

The only visible approach is via the bridge to the barred door. The earth within a few tens of feet of the tower does appear to have been worked at some point in the last few months, though plant life has begun to re-grow already.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

I let out a grunt of frustration after casting Locate object. "Well the book is definitely in the tower though I cannot establish where. Let me try one more thing and then we can try to find a way to enter."

I then take the 10 min that it takes to cast Clairaudience/Clairvoyance I position the magical eye a few feet outside one of the windows at what appears to be the top floor of the tower, swiveling it back and forth to attempt to get a better view into the room to see whats there.


Female Human (ghost) Shadow Sorcerer 10

DM:

I would like to now move slowly toward the building searching and stealthed the whole time. I'd like to test the structure to see if it's protected from etheral creatures (such as myself). The test is simply putting a finger into the structure to see if I can. If I can then i want to search the first level inside for the entrance (from the inside so it should be easier).
I would then like to go through the earth to search a bit in the catacombs.
I will be using full stealth and not coming entirely out of any solid surface if I can help it. I figure it'll help my stealth checks. I am being VERY cautious. Basically I'm only trying to gather intel at this point.
Stealth 1d20 + 43 ⇒ (18) + 43 = 61
Perception1d20 + 10 ⇒ (1) + 10 = 11
Spellcraft1d20 + 14 ⇒ (9) + 14 = 23
Knowledge (arcana)1d20 + 9 ⇒ (5) + 9 = 14


On the ride to the tower, Murmur amuses himself by using Ignác's armor as a drum. Various voices sing songs to the beat, some silly, some gruesome. As soon as they arrive, he slips down off the horse and waits patiently.

After the scouting is complete and everybody is together, Murmur pulls out his drum and plays a song. It starts off slow, sounding like a single zombie shuffling down a corridor. The pace picks up, building into a frenetic rhythm that brings to mind an army at full charge. Heavy staccato notes seem at first out of place, but soon it melds perfectly into a counter-beat that mimics the sound of a heart beating faster and faster. Murmur finishes at a blistering pace, leaving everyone eager to move forward, possibly to their doom.

Murmur uses the Triple Time masterpiece (the song takes 1 minute), which gives everybody a +10' enhancement bonus to their land speed for 1 hour (takes 1 bardic performance round to use). I've reflavored the style of the song to something a little more appropriate to this campaign.


Minor Crab-beast

Vesta:
From the magical sheath that you can detect surrounding the tower itself, you are wary to delve too far without the possibility of raising an alarm. You do consider it safe enough to test the lower walls, and no resistance is provided by them to your digital intrusion.
Sinking into the earth below you are able to discern that a catacomb does exist and extends out into the earth beyond the base of the tower. The small area that you initially gaze into appears to be a laboratory of sorts - with all manner of pots, potions and beakers arranged in disarray. There appears to be less magical protections upon the catacombs - though you wonder how all of your party would gain entry - as you cannot discern any alternative way in currently.

Daemon:
As your disembodied spirit senses soar towards the tower, you start to assess the tower from close. The windows are sunk back a good foot from the outside edge of the wall, so it is obvious the stone is very thick. As you attempt to gaze through the windows, the surface goes black as though polarized. You look away and sense that it is transparent, but it instantly switches to black when you gaze upon it again. The roof of the tower is relatively flat, though also fabricated from stone. You cannot see any entrance from the top.
Don't stress too much, you haven't alerted the inhabitants... yet

As Murmur's drumbeats reach crescendo each of you has a brief image of a group of hungry ghouls chasing after running after fresh meat, their pace quickening as they draw near the prey.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

After the group reassembles from its respective searches I pace back and forth grumbling to myself for a second before I say. "I am having the same problem our sponsor did, there is no way to scry the inside of this tower though I know the book is inside it, we will just have to proceed forward. Has anyone found a way inside yet?"


Female Human (ghost) Shadow Sorcerer 10

Once the troop gathers back together after scouting Vesta reports.

"The tower is HIGHLY protected. I had to be careful not to set off an alarm even given my incorporeal state. The bad news is that we will have problems getting into most areas. However, in the catacombs there is what appears to be a rarely used laboratory. Under normal circumstances it would be difficult to get to, but I believe I may have a way to enter. I have a portable hole that when in my pocket"She pats her vest"is incorporeal like I am. If everyone will enter the hole I can carry you to the room. There's a catch. Other extra dimensional spaces will react violently to being in my portable hole. So any bags of holding and what not will have to be left behind. Alternately we can dig, but that willbe more time consuming and less subtle.That's the best plan I have right now, but I'm willing to listen to alternative ideas."

Edit: added the phrase about digging.


Female Human (ghost) Shadow Sorcerer 10

Vesta continues to ponder.

DM:

Is the laboratory anywhere close to being with 760 feet of the surface? Dimension door was my secong thought.


Minor Crab-beast

Vesta:
The lab is only about 30-40ft below the surface.


Female Human (ghost) Shadow Sorcerer 10
DM - Voice of the Voiceless wrote:
** spoiler omitted **

Vesta speaks up suddenly

"On second thought, I have spell that can get us all to the lab. It may take two castings but that's a minor inconvenience. Possibly just the one if we work it out properly. Of course we could just dig. It's about thirty feet below the surface over there." Vesta points.


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

Gathroc considers all the information the others found, going over it all carefully in his mind. "If teleporting into this undeground lab is possible, that would most likely be the best tactic. I'm not sure if it would be undetected, but it would be mean we're a good distance away from the main areas of the keep. Also it gets us in without having to battle through the front door"


Female Human (ghost) Shadow Sorcerer 10
Gathroc The Betrayer wrote:
Gathroc considers all the information the others found, going over it all carefully in his mind. "If teleporting into this undeground lab is possible, that would most likely be the best tactic. I'm not sure if it would be undetected, but it would be mean we're a good distance away from the main areas of the keep. Also it gets us in without having to battle through the front door"

"I can transport three others at a time. I recommend any extras get into extra dimensional spaces that can be carried by one of the three. "


Euridicea dusted her hands off as she stood from her track finding expedition and walked over to the others as they discussed teleporting into the dungeon below.

DM:
On Dimension Door, it says you need either to visualize the location you wish to come out at or specify direction. Does that mean I can use my racial spell-like ability of Dimension Door to get down there if I ask Vesta the direction and depth I need to travel and I could use it without the risk of the hitting a solid object such as a wall or floor and doing damage?

101 to 150 of 2,552 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Voice's Envoy of Geb - Game Thread All Messageboards

Want to post a reply? Sign in.