Agna Tarnhammer |
"That's fine with me. Who's to say that we might not have to double around and check out the wizard's cave anyway, while we are looking for clues to our home. We might end up there anyway."
DM - Voice of the Voiceless |
North leads your path, down into the depths of the wide fissure in the earth and towards the Orchid jungle. It takes you the rest of the day to descend and you need find a fastness to rest a while before continuing on. Your sleep passes without events and you begin the long trek... though at least your pace is hastened by not needing to nursemaid those that cannot see.
After a few hours overland you move into the fungal jungle itself and the humidity and heat steadily rise. The entirety of the area is given over the verdance and orchids of every variety spew forth from both ground and bough. You are able to move relatively well through the jungle proper, though there are times when blades need be put to clearing a path... it is just after you have chopped away a vine curtain that you see a grisly sight.
In a small clearing, a creature... perhaps a small dinosaur? has been brutally eviscerated. It's back gouged apart and it's remains feasted upon. The kill looks relatively fresh... in the last day or so.
Padrym Steelribs |
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
"Let's be alert. If we've disturbed a predator at it's meal or just stumbled on it's hunting ground, we may be next."
DMVoV, how far away is the corpse? Is there any cover in the clearing that something could hide, or does it look like we could approach closer?
Agna Tarnhammer |
Agna keeps her Detect Magic cantrip active, wanting to be sure some magical trap isn't waiting to snatch them up. She grumbles about the heat as they enter the jungle proper...dwarves weren't built for this humidity.
Once she sees the corpse, she takes a step toward the humans. They would need her assistance much more than her fellow band of dwarves. "Behind me humans. There is a predator about."
Agna Tarnhammer |
Same here, Stali. Agna has assumed almost a mother defending her cubs, thought process dealing with the human.
"Around then. Stay close to us, humans. There is a predator around. Hopefully we will sneak around it, but if not, you need to be ready to run and hide while we deal with it."
DM - Voice of the Voiceless |
You forge northwards and spend a night at rest, though sleep is hard to come by as watch is kept. The next morning comes and you continue onwards, the fungal jungle continuing to swallow you whole within it.
As you keep travelling you notice that a large animal has been stampeding through the area... seeming to plough heedless through the flora.
Nar Redgrave |
Nar grips his warhammer and prepares his shield for bashing while everyone casts their fancy spells.
"Let's meet this thing head on instead of playing these cat and mouse games."
DM - Voice of the Voiceless |
With the delicate humans trailing you by a good 50-60 feet, you continue warily along through the swaths of trees and jungle laid to waste. Not long passes before echoing reptilian bellows of rage and pain fill your ears. Angling towards the noises with preparations in place you...
2d20 ⇒ (7, 15) = 22
...are surprised when suddenly to your flank the beast appears. A massive triceratops roughly 70ft away along a trail of trampled brush. It's demeanour is crazed and it snorts and tenses as though to charge...
Nar: 1d20 + 5 ⇒ (19) + 5 = 24
Agna: 1d20 + 2 ⇒ (8) + 2 = 10
Hilde: 1d20 + 2 ⇒ (9) + 2 = 11
Padrym: 1d20 + 5 ⇒ (3) + 5 = 8
Da Trike: 1d20 - 1 ⇒ (18) - 1 = 17
Action Tracker (Round 1): Nar, Trike, Hilde, Agna, Padrym, Stali
No map - but the ground is relatively clear. You can take cover behind some trees if you need, and assume that the ground is clear for movement.
It's self-evident that the trike has an impressive reach with it's horns - and it's currently 70ft to your right flank.
Nar Redgrave |
Nar places himself in front of the others and calls out to the beast in a challenge to capture its attention.
He'll move out in front of the others as he challenges the beast and then go Total Defense pushing his AC to 28
DM - Voice of the Voiceless |
Nar's offer of a primal target is accepted and the earth shakes as the triceratops builds up speed and lowers head to aim it's wickedly pointed horns...
This could hurt...
Charging Gore: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38 for 4d10 + 16 ⇒ (6, 8, 4, 6) + 16 = 40
...horns blasting through Nar's well laid defense and catching the dwarf just beneath the shoulder blade. The trike lifts it's head as it gores, tearing through Nar's armor and flesh to leave a bloody rent inches wide...
It's got a 15ft reach, so is 15ft from Nar at this point (huge size)
Hilde Forgedottir |
Hilde intones the words of a conjuration spell, calling forth a fountain of incandescent motes that stream out and coat the offending saurian.
Casting glitterdust; DC 16 Will save or blinded.
Padrym Steelribs |
Round 1
HP = 45/45
AC/T/FF = 20/12/18
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 4/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None
Padrym shakes his head at the size of the beast, but wastes little time as he sees his friend mauled.
Invisibility, then 20' move ahead and to the side preparing for next turn charge.
Nar Redgrave |
Nar grimaces in pain but moves forward, fighting in a more defensive pose by hiding behind his shield, hoping to avoid another hit then slams his shield into the beast with little effect. Move forward while using Combat Expertise giving him a 26 AC vs the AoO
Shield Slam with Combat Expertise: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Status AC 26 HP 18/58
If haste was cast then AC is 27
DM - Voice of the Voiceless |
Agna supernaturally speeds the sinews of all of you, while the humans with you back away with speed. Stali and Padrym reposition as Nar attempts to draw near enough to the beast to strike...
AoO: 1d20 + 17 ⇒ (3) + 17 = 20
...catching a break as the massive horns of the beast fail to strike him. His own thrust with his shield is similarly ineffectual, bouncing off the triceratop's thick hide.
Recognizing Hilde as the one that attempted to blind it, the beast roars and tramples through the brush and tries to run her down...
Trample DC 25 for 1d8 + 12 ⇒ (8) + 12 = 20 - his path goes over Nar and Hilde.
Padrym is still in a position to charge at the end of it's movement though.
Back to you guys
Hilde Forgedottir |
Moving with surprising spryness, Hilde manages to avoid the worst of the creature's pounding feet. She gets to her feet in its wake and starts calling directions in a sonorous voice. Everyone gets +2 on attack rolls, AC, and saves.
DC 25 Reflex save, incl. haste bonus: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Stáli Dammerhall |
Stali finishes his spell and a leopard appears next to the dinosaur, attacking it immediately. "Give me a few seconds and I'll get another one out there to keep it occupied." Stali begins casting another spell.
Leopard Attacks (I don't think it gets the +2 from Hilde)
Bite: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
If both claws hit...
Rake: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Rake: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Padrym Steelribs |
Round 2
HP = 45/45
AC/T/FF = 20/12/18
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 3/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None
Seeing the beast has presented it's flank, Padrym charges.
Greataxe Charge Song Haste: 1d20 + 8 + 2 + 2 + 1 ⇒ (20) + 8 + 2 + 2 + 1 = 33
Damage: 1d12 + 4 ⇒ (3) + 4 = 7
Crit Confirm: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 2d12 + 8 ⇒ (10, 6) + 8 = 24
31 on crit, I'll take that. :D
Nar Redgrave |
Nar has no idea how to damage this massive creature and whiffs harmlessly as it tramples over him.
AoO: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Reflex: 1d20 + 5 ⇒ (3) + 5 = 8
DM - Voice of the Voiceless |
Nar falls to the rampaging triceratops as Padrym thunders in from one side to deliver a deep cut that carves through skin, sinew and bone alike. The triceratops roars in pain, but fights on.
Agna's forceful missiles add to it's hurt as a frenzied leopard appears at Stali's urging to rake ineffectually at it's hide.
The triceratops rounds on Padrym and attempts to gore him in a smooth motion...
Gore: 1d20 + 17 ⇒ (7) + 17 = 24 for 2d10 + 12 ⇒ (1, 6) + 12 = 19
...central horn catching the dwarf upon the hip and tracking a bloody gouge through his belly.
Back to you guys
Stáli Dammerhall |
Stáli finishes casting another spell and then charges in to try to take advantage of the distraction caused by one of them before the triceratops eviscerates them all.
Leopard 1
Bite: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
If both claws hit...
Rake: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Rake: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Leopard 2
Bite: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
If both claws hit...
Rake: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Rake: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Confirm Rake: 1d20 + 6 ⇒ (2) + 6 = 8
Extra Rake Damage if Confirmed: 1d3 + 3 ⇒ (2) + 3 = 5
Stali Charge
Attack: 1d20 + 16 ⇒ (10) + 16 = 26 includes bull's strength, charge, flank with leopard and Hilde's directions
Damage: 3d6 + 8 ⇒ (2, 3, 4) + 8 = 17
Padrym Steelribs |
Round 3
HP = 26/45
AC/T/FF = 20/12/18
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 3/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None
"Keep on it!"
Greataxe Song Haste: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21
Damage: 1d12 + 4 ⇒ (10) + 4 = 14
Greataxe Song Haste: 1d20 + 8 + 2 + 1 ⇒ (16) + 8 + 2 + 1 = 27
Damage: 1d12 + 4 ⇒ (1) + 4 = 5