DM VoV - Throne of Night - Explorer's Adventure Path (Inactive)

Game Master Mark Sweetman

Tunnel Map


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Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'

"That's fine with me. Who's to say that we might not have to double around and check out the wizard's cave anyway, while we are looking for clues to our home. We might end up there anyway."


Stats:
AC 18/12/16, HP 39/39, F+6 R+4 W+7 Init +2, Per +2

"I agree. North first. I too imagine we'll find ourselves at that cave in due time, but I'm eager to strike out for this jungle and see what it holds."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym nods along with the others.

"North first, and the cave later."


Minor Crab-beast

North leads your path, down into the depths of the wide fissure in the earth and towards the Orchid jungle. It takes you the rest of the day to descend and you need find a fastness to rest a while before continuing on. Your sleep passes without events and you begin the long trek... though at least your pace is hastened by not needing to nursemaid those that cannot see.

After a few hours overland you move into the fungal jungle itself and the humidity and heat steadily rise. The entirety of the area is given over the verdance and orchids of every variety spew forth from both ground and bough. You are able to move relatively well through the jungle proper, though there are times when blades need be put to clearing a path... it is just after you have chopped away a vine curtain that you see a grisly sight.

In a small clearing, a creature... perhaps a small dinosaur? has been brutally eviscerated. It's back gouged apart and it's remains feasted upon. The kill looks relatively fresh... in the last day or so.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Perception: 1d20 + 12 ⇒ (11) + 12 = 23

"Let's be alert. If we've disturbed a predator at it's meal or just stumbled on it's hunting ground, we may be next."

DMVoV, how far away is the corpse? Is there any cover in the clearing that something could hide, or does it look like we could approach closer?


Minor Crab-beast

The corpse is close by - a lazy twenty feet ahead, and Padrym's eyes sense nothing lurking within the fungal canopy bar the everpresent hubbub of insects.


Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'

Agna keeps her Detect Magic cantrip active, wanting to be sure some magical trap isn't waiting to snatch them up. She grumbles about the heat as they enter the jungle proper...dwarves weren't built for this humidity.

Once she sees the corpse, she takes a step toward the humans. They would need her assistance much more than her fellow band of dwarves. "Behind me humans. There is a predator about."


Minor Crab-beast

Agna detects no magic about.


Stats:
AC 18/12/16, HP 39/39, F+6 R+4 W+7 Init +2, Per +2

"I have no interest in disturbing his dinner. Press through here?" he shrugs as he gets his longhammer ready. "We could try to skirt this area."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Aye, let's go around for now. Might be a problem later but let's not risk it."


Stats:
AC 18/12/16, HP 39/39, F+6 R+4 W+7 Init +2, Per +2

"Much as a break from the jungle might be nice, that sounds like a wise plan. Let's go around to the right." Stali sets off to help clear the way through avoiding the clearing.


Stats:
AC 18/12/16, HP 39/39, F+6 R+4 W+7 Init +2, Per +2

Not sure if it's the intent, but I definitely find myself being more conservative with the humans in tow.


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

"Yes, I think that avoiding the body is a fine idea." The scholar will keep an ear out for any signs of hunting animals while the party goes around the corpse.


Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'

Same here, Stali. Agna has assumed almost a mother defending her cubs, thought process dealing with the human.

"Around then. Stay close to us, humans. There is a predator around. Hopefully we will sneak around it, but if not, you need to be ready to run and hide while we deal with it."


Minor Crab-beast

Roger roger - bypass the dead thing and continue North.
Could I please get a Perception and Sense Motive from each of you? - I'll then run the denouement of about a day in game time.


Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'

Perception 1d20 + 1 ⇒ (9) + 1 = 10
Sense Motive 1d20 + 1 ⇒ (14) + 1 = 15


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Sense Motive: 1d20 + 1 ⇒ (15) + 1 = 16


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Perception: 1d20 + 12 ⇒ (5) + 12 = 17
Sense Motive: 1d20 + 6 ⇒ (14) + 6 = 20


Minor Crab-beast

Fickle Hand:
2d20 ⇒ (11, 15) = 26

You forge northwards and spend a night at rest, though sleep is hard to come by as watch is kept. The next morning comes and you continue onwards, the fungal jungle continuing to swallow you whole within it.

As you keep travelling you notice that a large animal has been stampeding through the area... seeming to plough heedless through the flora.


Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'

"Yet another beast in the area. I say we continue warily...if we can avoid the monster all the better. Humans, be on your guard."


Minor Crab-beast

You get the distinct sense that continuing is likely to cause you to cross this creature's path... if any preparation was to be made... now would be the time.


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Hilde follows up Agna's directive with one of her own. "And stay out of the way." The savant follows up with a heroism spell on Nar.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"I agree, let us again avoid it if possible."

No spells for me, ready to go.


Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'

Agna pulls her wand and applies Mage Armor to herself, raising her Armor Class to 15 for an hour.


Stats:
AC 18/12/16, HP 39/39, F+6 R+4 W+7 Init +2, Per +2

Belated Perception and Sense Motive
Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Sense Motive: 1d20 + 2 ⇒ (8) + 2 = 10
Stali prepares for battle, casting lead blades and bull's strength and inscribing his weapon with the Powerstrike glyph.


Male Dwarf Fighter (Foehammer) /6 Hps 58/58 AC 24 FF 23 T 11 CMD 21 (23D, 27 BR, 29 Trip) Fort +8 Ref +5 Will +3; Init +5 Per +7

Nar grips his warhammer and prepares his shield for bashing while everyone casts their fancy spells.

"Let's meet this thing head on instead of playing these cat and mouse games."


Minor Crab-beast

With the delicate humans trailing you by a good 50-60 feet, you continue warily along through the swaths of trees and jungle laid to waste. Not long passes before echoing reptilian bellows of rage and pain fill your ears. Angling towards the noises with preparations in place you...
2d20 ⇒ (7, 15) = 22
...are surprised when suddenly to your flank the beast appears. A massive triceratops roughly 70ft away along a trail of trampled brush. It's demeanour is crazed and it snorts and tenses as though to charge...

Initiative:
Stali: 1d20 + 2 ⇒ (1) + 2 = 3
Nar: 1d20 + 5 ⇒ (19) + 5 = 24
Agna: 1d20 + 2 ⇒ (8) + 2 = 10
Hilde: 1d20 + 2 ⇒ (9) + 2 = 11
Padrym: 1d20 + 5 ⇒ (3) + 5 = 8
Da Trike: 1d20 - 1 ⇒ (18) - 1 = 17

Action Tracker (Round 1): Nar, Trike, Hilde, Agna, Padrym, Stali

No map - but the ground is relatively clear. You can take cover behind some trees if you need, and assume that the ground is clear for movement.
It's self-evident that the trike has an impressive reach with it's horns - and it's currently 70ft to your right flank.


Male Dwarf Fighter (Foehammer) /6 Hps 58/58 AC 24 FF 23 T 11 CMD 21 (23D, 27 BR, 29 Trip) Fort +8 Ref +5 Will +3; Init +5 Per +7

Nar places himself in front of the others and calls out to the beast in a challenge to capture its attention.

He'll move out in front of the others as he challenges the beast and then go Total Defense pushing his AC to 28


Stats:
AC 18/12/16, HP 39/39, F+6 R+4 W+7 Init +2, Per +2

Attack of Opportunity just in case it gets within Stáli's reach (which it probably won't): 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 3d6 + 8 ⇒ (2, 3, 5) + 8 = 18


Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'

Agna casts Haste and moves 20' further away from the beast.


Minor Crab-beast

Nar's offer of a primal target is accepted and the earth shakes as the triceratops builds up speed and lowers head to aim it's wickedly pointed horns...
This could hurt...
Charging Gore: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38 for 4d10 + 16 ⇒ (6, 8, 4, 6) + 16 = 40

...horns blasting through Nar's well laid defense and catching the dwarf just beneath the shoulder blade. The trike lifts it's head as it gores, tearing through Nar's armor and flesh to leave a bloody rent inches wide...

It's got a 15ft reach, so is 15ft from Nar at this point (huge size)


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Hilde intones the words of a conjuration spell, calling forth a fountain of incandescent motes that stream out and coat the offending saurian.

Casting glitterdust; DC 16 Will save or blinded.


Minor Crab-beast

Will: 1d20 + 5 ⇒ (13) + 5 = 18

The rampaging beast pays the flash of motes little mind.


Stats:
AC 18/12/16, HP 39/39, F+6 R+4 W+7 Init +2, Per +2

Stáli begins casting a spell.
Summon Monster III


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 1

Status:

HP = 45/45
AC/T/FF = 20/12/18
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 4/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

Padrym shakes his head at the size of the beast, but wastes little time as he sees his friend mauled.

Invisibility, then 20' move ahead and to the side preparing for next turn charge.


Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'

Agna uses a Magic Missile at the beast.

Damage 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11


Male Dwarf Fighter (Foehammer) /6 Hps 58/58 AC 24 FF 23 T 11 CMD 21 (23D, 27 BR, 29 Trip) Fort +8 Ref +5 Will +3; Init +5 Per +7

Nar grimaces in pain but moves forward, fighting in a more defensive pose by hiding behind his shield, hoping to avoid another hit then slams his shield into the beast with little effect. Move forward while using Combat Expertise giving him a 26 AC vs the AoO

Shield Slam with Combat Expertise: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Status AC 26 HP 18/58

If haste was cast then AC is 27


Minor Crab-beast

Ok - just want to get one action straight.
Agna - do you go with the haste or the magic missile?


Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'

Im sorry, DM. I thought we had progressed to the next round. Keep the Haste action, please and ignore the missile.


Minor Crab-beast

Agna supernaturally speeds the sinews of all of you, while the humans with you back away with speed. Stali and Padrym reposition as Nar attempts to draw near enough to the beast to strike...
AoO: 1d20 + 17 ⇒ (3) + 17 = 20
...catching a break as the massive horns of the beast fail to strike him. His own thrust with his shield is similarly ineffectual, bouncing off the triceratop's thick hide.

Recognizing Hilde as the one that attempted to blind it, the beast roars and tramples through the brush and tries to run her down...
Trample DC 25 for 1d8 + 12 ⇒ (8) + 12 = 20 - his path goes over Nar and Hilde.
Padrym is still in a position to charge at the end of it's movement though.

Back to you guys


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Moving with surprising spryness, Hilde manages to avoid the worst of the creature's pounding feet. She gets to her feet in its wake and starts calling directions in a sonorous voice. Everyone gets +2 on attack rolls, AC, and saves.

DC 25 Reflex save, incl. haste bonus: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25


Stats:
AC 18/12/16, HP 39/39, F+6 R+4 W+7 Init +2, Per +2

Stali finishes his spell and a leopard appears next to the dinosaur, attacking it immediately. "Give me a few seconds and I'll get another one out there to keep it occupied." Stali begins casting another spell.
Leopard Attacks (I don't think it gets the +2 from Hilde)
Bite: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
If both claws hit...
Rake: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Rake: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d3 + 3 ⇒ (1) + 3 = 4


Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'

Agna uses her Magic Missile from the previous post for 11 points of damage.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 2

Status:

HP = 45/45
AC/T/FF = 20/12/18
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 3/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

Seeing the beast has presented it's flank, Padrym charges.

Greataxe Charge Song Haste: 1d20 + 8 + 2 + 2 + 1 ⇒ (20) + 8 + 2 + 2 + 1 = 33
Damage: 1d12 + 4 ⇒ (3) + 4 = 7

Crit Confirm: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 2d12 + 8 ⇒ (10, 6) + 8 = 24

31 on crit, I'll take that. :D


Male Dwarf Fighter (Foehammer) /6 Hps 58/58 AC 24 FF 23 T 11 CMD 21 (23D, 27 BR, 29 Trip) Fort +8 Ref +5 Will +3; Init +5 Per +7

Nar has no idea how to damage this massive creature and whiffs harmlessly as it tramples over him.

AoO: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Reflex: 1d20 + 5 ⇒ (3) + 5 = 8


Minor Crab-beast

Nar falls to the rampaging triceratops as Padrym thunders in from one side to deliver a deep cut that carves through skin, sinew and bone alike. The triceratops roars in pain, but fights on.

Agna's forceful missiles add to it's hurt as a frenzied leopard appears at Stali's urging to rake ineffectually at it's hide.

The triceratops rounds on Padrym and attempts to gore him in a smooth motion...
Gore: 1d20 + 17 ⇒ (7) + 17 = 24 for 2d10 + 12 ⇒ (1, 6) + 12 = 19
...central horn catching the dwarf upon the hip and tracking a bloody gouge through his belly.

Heal DC 10:
The beast looks injured, but with about as much fight left in it as you have taken from it.

Back to you guys


Stats:
AC 18/12/16, HP 39/39, F+6 R+4 W+7 Init +2, Per +2

Stáli finishes casting another spell and then charges in to try to take advantage of the distraction caused by one of them before the triceratops eviscerates them all.
Leopard 1
Bite: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
If both claws hit...
Rake: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Rake: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Leopard 2
Bite: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
If both claws hit...
Rake: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Rake: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Confirm Rake: 1d20 + 6 ⇒ (2) + 6 = 8
Extra Rake Damage if Confirmed: 1d3 + 3 ⇒ (2) + 3 = 5
Stali Charge
Attack: 1d20 + 16 ⇒ (10) + 16 = 26 includes bull's strength, charge, flank with leopard and Hilde's directions
Damage: 3d6 + 8 ⇒ (2, 3, 4) + 8 = 17


Minor Crab-beast

Sure you don't want to summon the leopard into a position for it to pounce and potentially draw the AoO that Stali might otherwise have to eat?...


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 3

Status:

HP = 26/45
AC/T/FF = 20/12/18
Weapon Equipped = Greataxe
Speed = 20'
Spell-Like Abilities (CL 6th; concentration +5)
. . At will—detect alignment
. . 6 rounds/day—discern lies
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—fire bolt (1d6+3 fire)
Inquisitor Spells Known (CL 6th; concentration +9):
2nd 3/4—flames of the faithful (DC 15), invisibility, see invisibility, zone of truth (DC 15)
1st 5/5—cure light wounds, expeditious retreat, keep watch, true strike
0 (at will)—acid splash, brand (DC 13), create water, detect magic, detect poison, stabilize
Firebolt = 6/6 day (1d6+3)
Judgement = 1/1 day
Status Effects = None

"Keep on it!"

Greataxe Song Haste: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21
Damage: 1d12 + 4 ⇒ (10) + 4 = 14

Greataxe Song Haste: 1d20 + 8 + 2 + 1 ⇒ (16) + 8 + 2 + 1 = 27
Damage: 1d12 + 4 ⇒ (1) + 4 = 5


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Is Nar unconscious?

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