Srina |
"I am not sure. I think I have spotted the same man following us several times. Short brown hair, light complexion. If he is following us, he is doing a fair job as when I look closer I cannot locate him. It is possible it is just in my head..." She turns back to Andrazi, "Let us continue on."
DM_the Loreweaver |
Thanks guys, I'll see what I can do to step it up.
The crowds thin out as you once again enter the more residential district of the Wise Quarter. The buildings here are much larger and more lavish than any you've seen yet today. Many have sentries posted at the front door or dogs left loose to wander yards that are walled in by stone, brick, or iron. Indeed, the Grand Councilmember's estate is set well back from the street from which you approach; a single guard, clearly of Osirian decent, is standing attentively at the wrought-iron. A keen-looking falcion hangs from his belt in plain sight and within easy reach.
The guard eyes the lot of you as it becomes clear that he stands before your intended destination.
DM_the Loreweaver |
The guard nods and, in a thick Osirian accent, says, "I understand. You are expected." Without further fanfare, he unlatches the gate and pushes it aside. A flagstone path leads up to a pair of grand double doors. You spy one or two servants, also of Osirian pursuation, tending to the yard. None of them seem to pay you any mind as you approach the estate.
Andrazi |
"Thanks." Andrazi responds as he walks through the gate and down the path to the double doors. He looks around for a second as if to observe the lay of the land before he opens the doors to enter.
DM_the Loreweaver |
As Andrazi reaches for the door, it begins to open. On the otherside, a thin man with leathery skin stands before you. "You are the Pathfinders sent to do business with Grand Councilmember Salhar," it's more of a statement rather than a question. The servant recedes into the estate, not bothering to check if you are following him. "Grand Councilmember Salhar is not present today, I'm afraid. He was called away on Council business. However, his trusted advisor is available to negotiate any business you may require." As he talks, he leads you down well-decorated halls and past expansive rooms. After a few minutes, you arrive at a simple study near the end of a long hallway. Inside a tan-skinned old man sits behind a desk flipping though pages in a large tome. Scraps of paper jut from the book marking over two dozen different pages. As your group approaches the open door, the wise sage silently gestures for you into the study as he continues to read.
Andrazi |
"We're here from the Grand Lodge. Salhar gave the Society permission to delve into his vaults underneath Sothis. We were sent to make it official and to pick up the maps and charters." Andrazi says to the advisor.
DM_the Loreweaver |
The man before you closes the tome after finishing what he was reading.
“Good day to you, Pathfinders. I am Amenopheus, the Sapphire Sage, advisor to Master Salhar. I understand you were sent here to discuss archaeological permissions. Knowing this was coming, I spoke with Master Salhar at length on the subject and have this to say.
“Since Osirion was reopened to exploration a decade ago, adventurers, historians, and treasure-seekers flock to my country by the hundreds, perhaps thousands. While most families with ancestral burial vaults maintain guards and keep their sites out of the hands of casual thieves, not all families have the wealth or power to restrict everyone, and as we all know, not every defense is perfectly secure. Unscrupulous tomb robbers and maligned merchant organizations cause
Osirion to bleed relics into the Inner Sea—something the descendents of Ancient Osirion cannot afford. We Osiriani have thousands of years of rich history coursing through our veins, and while that power has been out of focus in recent years, we are content to wait, knowing our enemies will wear themselves down. As they fall into arrogance, folly, or greed, we wait for our return to power, knowing we bear the riches of our ancestors at our feet.
“Master Salhar remains impressed by the Pathfinder Society, orating in their favor a handful of times in front of Absalom’s Grand Council, in fact. Due to previous relationships between him and the Society, Master Salhar has agreed to grant permission to the Pathfinder Society to explore his family’s vaults below Sothis. The only thing he requires is that you retrieve the map of the vaults from his own vault here. The servant will lead you to the basement and show you the room.”
The Sapphire Sage’s eyes twinkle as he smirks knowingly, then he turns back to reading his book as though he had never been disturbed.
DM_the Loreweaver |
Hey folks, I'm glad to hear you're all enjoying things so far. For those of you that may not have noticed yet, Paizo has given some additional functionality to PbP campaigns on their messageboards. I've decided to take advantage of that fact and set this up as an "official" messageboard campaign. This also means I've bothered to set up an OOC discussion thread for us. You should be able to get to the campaign page from a new tab on your character profiles, or via THIS LINK.
Tanrov-Speaks-With-Beasts |
Tanrov, still puzzled by the ninja's humor, quickly forgets the jest with Srina and Andrazi's words.
"Okay 'Rina", Tanrov says with grin. "I won't disappoint you. I know all about swinging this thing", Tanrov says indicating his hammer.
"You really think so Andrazi? You've seen a minotaur before!?", the barbarian youth asks in excited disbelief. "My brothers would be very jealous if they heard I wrestled with one on my first Pathfinder mission".
DM_the Loreweaver |
Once again, without giving you a second look, the servant starts off down the hall. He leads you back through the spacious estate, eventually taking you down study stone steps into the cool basement. Down a hallway, after a couple turns, the party ends up at a plain wooden door. The servant opens the door, gesturing to the room with a bow, and waits silently for you to enter.
DM_the Loreweaver |
A plain stone room contains three chests: a copper-banded chest of smooth, dark wood; a red lacquered chest; and what looks to be a cube of solid steel. Behind the chests sits a low table holding a clear glass jar half full of liquid and a covered wicker basket.
Once you have all entered the room, the servant shuts the door and you hear the sound of him locking it behind you. Written on the back of the door is the message: “Within these cases lies your quest and your way out.”
Tanrov-Speaks-With-Beasts |
Tanrov immediately becomes crestfallen when he sees the room does not, in fact, contain a minotaur.
When the servant locks the party in the room the burly youth's mood brightens again, "So this is some kind of test?"
Following Ghost's instructions, Tanrov examines the room's contents carefully without touching anything.
Copper-banded Chest
1d20 + 1 ⇒ (18) + 1 = 19
Red Lacquered Chest
1d20 + 1 ⇒ (15) + 1 = 16
Cube of Solid Steel
1d20 + 1 ⇒ (5) + 1 = 6
Table with Glass of Liquid
1d20 + 1 ⇒ (2) + 1 = 3
Covered Wicker Basket
1d20 + 1 ⇒ (10) + 1 = 11
"What do we do?"
DM_the Loreweaver |
The wicker basket is about two feet round and appears to need no key to open.
The gallon-sized clear glass jar is about half full with a clear liquid. At the bottom of the vessel sits a jeweled brass key.
The copper-banded chest is relatively unremarkable. A simple keyhole is built into the front of it.
The smooth, red lacquered chest looks devious. The solid metal plate surrounding the gaping keyhole pulses with glowing amber runes.
The steel cube has only the faintest crack where its lid meets the base, and would be completely featureless save for its narrow keyhole. The
Thoradin |
Saying a Small Prayer to Torag, Thoradin holds his Holy Symbol over his head as a small burst of light expels form it
Casing Detect magic takeing my Time to examine each chest Visually for 15 seconds, going from left to right
Torag!, Bring to light any magical aura's that be hidden'!
DM_the Loreweaver |
Testing his theory, Tanrov suspends the tip of his dagger in the clear liquid. After a moment, there appears to be no reaction from either the liquid or the blade.
Srina begins searching the floor and perimeter of the room as Thoradin offers a prayer to his deity.
DM_the Loreweaver |
The hulking young fishes for the jeweled key, pressing it against the side of the jar with the point of his dagger. With surprising finesse for a man his size, Tanrov manages to work the key up the inside of the glass jar far enough to remove it from the liquid. Unfortunately, the curve of glass, the opening of jar's mouth, and the size of his dagger conspire to make it virtually impossible to fully extract the key from its container in this method.
DM_the Loreweaver |
Tanrov, with the dagger wedged through the mouth of the jar in order to hold the key above the liquid, there just isn't enough room to get your other hand into it.
Tanrov-Speaks-With-Beasts |
Tanrov growls in frustration as he struggles to fit his hand into the jar alongside his dagger-wielding hand.
How big is the jar and how much liquid is in it? Would it be possible to pick up the jar and tilt it so that Tanrov can withdraw the dagger without the key sliding back down?
DM_the Loreweaver |
I'm picturing something akin to a one-gallon pickle jar, without the lid. It's half full of liquid. You can absolutely tilt the jar. However, you'll probably end up spilling some of the liquid tilting it that far.