DM Tel's Rise of the Runelords

Game Master XCountry DM

This is a Rise of the Runelords campaign, loosely adapted for Pathfinder pretty much on the fly.


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Tulip looks at all the goblins and, embolded by how quickly they are dying, moves over to where she hopes she can be of help to Tuck.

Move to 9N.
Acrobatics to avoid AoO: 1d20 + 9 ⇒ (4) + 9 = 13
Attack Goblin 4: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
Damage: 1d3 + 1d6 ⇒ (3) + (5) = 8


Tulip successfully tumbles past the goblin without giving him time for an attack. Her own attack, however, is only just turned aside by his armor.


Weejon steps back so that he can line up his spear with the nearest goblin and tries another attack.

5-foot step to 6R.
Attack: 1d20 ⇒ 18
Damage: 1d8 ⇒ 6


Weejon's spearpoint plunges deep into the goblin's shoulder and it immediately goes pale.

With a last ditch effort, the goblin takes a step toward the cleric and tries to strike with its dagger.

Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 ⇒ 2

The attack misses Weejon by inches and the goblin's eyes roll up in their sockets as it drops bonelessly to the ground.

In the meantime, the goblin facing Tulip and Korum looks back and forth between its attackers and deftly steps away from the dwarf before turning its dagger on the halfling.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 ⇒ 2

It was too busy eying Korum, however, and the dagger doesn't even come near to marking Tulip.

Finally, the goblin commander steps away from its dead beast and attacks Tuck with the wicked blade it grips, snarling insults.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

The blade plunges into the half-orc's stomach and emerges again, dripping with Tuck's blood. 5 HP damage.

Round 2
Tuck is up followed by: Korum, Tulip and Weejon.

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