Just wanted to say that I am still interested, I know I never posted my "completed" profile and background, but what I have will have to suffice for now, I have had a really busy week with family in town and what not.
Concept: A fairly standard greatsword-wielding paladin looking to spread the benefits of civilization to the area.
Race: Human
Class/Archetype: Paladin (no archetype) of Abadar (Given the option, he'd use the Code of Conduct below)
Age: 18
Appearance:
At just over 6 feet, Kalen has a strong and sturdy frame. Blond-haired and blue-eyed, with a pleasant (although intent) face, he keeps himself clean shaven, with his hair cut short. When in a civilized place, he dresses well and takes care of his appearance, but is not fanatic about it. On campaign, he is much more relaxed about keeping shaved, but still keeps his equipment meticulously clean and in good repair.
Personality:
Kalenir is deeply religous, having undergone a full on conversion to the worship of Abadar. He does not, however, proselytize; he believes in conversion by example. Kalenir believes solidly that bringing civilization to the wilds is the best of all possible goals.
In general, Kalenir is fairly easygoing, with the possible exception of his feelings regarding banditry. He believes in process, that when possible criminals should have a trial (even if the outcome is a foregone conclusion), and when it is not, they should be dispatched or shown mercy quickly and without rancor. (Kalenir would not suggest a trial held in the wolderness, though he'd be inclined to give a survivor to speak his piece before rather then just slaying them, and he is not adverse to killing people or creatures in combat if it is the sensible way to do things).
TL;DR: Yes, a paladin, but not a prig incapable of dealing with the idea that other people have other ways of doing things.
History:
Coming from a branch of House Orlovsky (albeit a minor one), Kalenir spent much of his young life under the care of tutors, both martial and intellectual. (Trait: Noble Born-Orlovsky, Feat:Cosmopolitan). A gifted negotiator, he embodied much of the Orlovsky ideals, but always felt a bit out of touch with the rather disorganized state of Brevoys political landscape (Based on the most influential deities of the area, Brevoy seems pretty Chaotic in nature). Were he of lower standing, and less 'city-bred', he may have gravitated towards Erastil, but as it was he spent much of his early life directionless and disaffected.
That all changed during a trip to Restov with his father to perform some court function (he honestly cannot remember what it was...part of some byzantine negotiation for trade rights or some such). While walking through the city, lost in his own thoughts, he became separated from his party, and ended up down a side street, standing in front of a tiny, untenanted and unmaintained shrine to Abadar. Then and there he was struck by an understanding that this was what he lacked...order, and in his heart, he converted at once.
Over the past six months, Kalenir has been embroiled in multiple arguments with his family as they have gently tried to coax him from his foolishness, but he has held fast, absorbing everything he could from what few books were available on Abadar, and seeking out his clerics in the larger cities for instruction. His goal...his calling...has become to bring civilization and order to the untamed wilds of the Stolen Lands.
Code of Conduct:
The code below combines both the Core Paladin code, and that of Ababdar's paladins (from Faiths of Balance):
• I am an agent of civilization, and shall do my utmost to see it spread.
• I shall respect legitimate authority, doing my best to work within the laws of the land. Those laws I disagree with I shall attempt to change in a legitimate fashion.
• I shall act with honor; I shall not lie, nor cheat, nor use poison in the pursuit of my goals
• I shall help those in need, and punish those who harm or threaten innocents.
• I am a protector of the roadways and keep travelers from harm. No matter their destinations or goals, if they are peaceable and legitimate travelers who harm no others on the road, I will ensure that they pass safely.
• Bandits are a plague. Under my will they come to justice. If they will not come willingly before the law, where they can protest for justice in the courts, they will come under the power of my sword.
• Corruption in the courts is the greatest corruption of civilization. Without confidence in justice, citizens cannot believe in their countries, and civilization begins to disappear. I will root out corruption wherever I find it, and if a system is fundamentally flawed, I will work to aid citizens by reforming or replacing it.
• I am an aid to the markets. I ensure equitable trade between merchants and citizens. Theft on either side is intolerable.
• I make opportunities, and teach others to recognize them. When I aid others, I open the way for them, but will not carry them—they must take responsibility for their own advancement.
Kern Therensgart, Transmuter Wizard::
Concept: A martial wizard, bastard of the Surtova house that grew up in Lastwall and has returned to the area.
Race: Human
Class/Archetype: Wizard (Transmuter) with Bonded Staff. Likely to dabble in construct creation as time progresses.
Age: 24
Appearance: Dark-haired, with a military brush cut. Kern is less frail that most wizards, having spent time as a Lastwall Rider.
Personality: (Lawful Neutral). Controlled, rather cold. He has a chip on his shoulder about the Brevoy nobility in general, and the Surtovas in particular. Kern is not a 'people person'. While he is not a bad person per se, he is not particularly compassionate. He'd regret sacrificing one person to save ten, but that probably wouldn't stop him from doing so if it made sense.
History: Kern's mother, Roma Therensgart, was Captain of Horse for House Surtova until approximately 25 years ago, when she suddenly resigned and left Brevoy to travel to Lastwall. Her son, Kern, grew up formally educated with a generous stipend from House Surtova, a stipend that ended the moment he returned to the area. He has spent the last several years as a member of the Lastwall Riders, a border patrol that serves as a first defense and warning from orcish invaders. Kern makes no secret of his implied heritage, nor his anger at having been left unrecognized when he approached the Surtovas in Brevoy. He is in the Stolen Lands now so that he can make a name for himself, and then go back to the Surtovas and metaphorically poke a stick in their eye.
Thanks to everyone for your character ideas and submissions, it was very difficult to narrow it down, but in the end I went with the following seven characters.
I’m stretching the limits with seven PC’s, but hopefully it will work out okay. Those selected please confirm your final characters and feel free to post any questions in the Discussion Thread.
For those who didn’t make it, I’m very sorry. If I end up needing additional or new characters I’ll keep you in mind for future recruitment. In addition, because there was so much interest and so many good characters I may open a second game in a month or so, depending on how much time I have and how this first campaign goes.
Recruiting one or two new party members to join our modified Kingmaker campaign.
Character Guidelines
Core races ONLY
Pathfinder Core Book and Advanced Players Guide ONLY
25 point build (No stat below 8)
No evil characters
2 Traits (Traits from Kingmaker Players Guide and/or APG are accepted)
2nd Level. Starting gold is First Level Max+20gp. Starting HP is First Level max plus roll for second level.
Ability to post at least once per day
RP is encouraged and rewarded
New characters will be selected based on character background and existing party need or potential RP opportunities.
Please note that while the basic premise is the same, many encounters and the overall story line will vary a little (or a lot depending on what happens) from what is presented in the Adventure Path. Kingdom building and running rules will remain the same as those presented in the AP.
Anyone mind a Half-Orc Wizard/Rogue crafter who wants to run an intelligence network? Homeland security, keep an eye on miscreats and those practicing the arts.
I think you guys need a bard. I can be that bard. If you're interested. How many of the characters are melee? Just so I know if I should do ranged or melee control.
Three odd numbers helps the bumps at 4, 8 & 12. With the rogue mix, and high INT, not quite a skill monkey. But, maybe a knowledge hound - local, nobility, arcana, engineering, architect... we need a base of operations.
Could do the trap thing with a Trapsmith Rogue, if needed.
I don't know how many people are going to apply for this but I was definitely considering Half-Orc for my bard. If you want we could be related or connected. I'm down with an inteligence network, perhaps I could flavor it in to my soundstriking. He speaks words of truth that hold great power? I don't know whatever.
If lots of people apply then I can understand not wanting to tie our stories together as it means we both need to be chosen. However if interest is low at this time and it looks like we both might play, it could be a good idea (and easier to introduce us together) if we were already a team.
I'll switch it up to human tonight. I could definitely use the extra skills and you're right about most people being human. I just need to shuffle some things around.
edit:that was easy actually done. Now to write the backround. is the DM still around? Anywhere I should be from?
Still here. There's no particular area you need to be from. The only requirement is that you've ended up in Brevoy and received a charter to join those already sent into the Greenbelt.
Sorry I'm having trouble with the background. I think I used up all my inspiration for today. I'll work on it more soon. To the DM...when are you looking that start?
Based on the group you have, I think a bard would be of most use, but I'm having trouble picking an archetype. So what do you think the group needs most, a know it all (archivist), an investigator (detective), or a regular bard?
Wolfman: I'm not sure there's a preference among the group. Our previous bard was an Archivist if that helps. I'm sure whatever you feel most comfortable with will work fine.
Black Thom: I just need to see some kind of background story and that should wrap it up.
Name: Imon Talas
Race: Human
Class: Bard
Gender: male
Size: 6'1” 180lbs
Age: 25
Alignment: Neutral Good
Diety: Abadar
Location: Brevoy
Occupation: Lawman
Languages: Common, Hallit
Str 14 +2
Dex 16 +3
Con 13 +1
Int 12 +1
Wis 10 +0
Cha 16 +3
Background:
Imon Talas was born and raised in Restov, and whatever is going on with the future of his country, he cares for little more than Brevoy. His parents had a background in the theater, his mother was a writer, and his father acted, so everyone, including Imon, expected him to follow his parents into that profession. Imon enrolled at a local bard's college and was learning the trade, when his life changed. It was at the opening of a play his mother wrote, and he was helping set up the stage. Imon noticed a pair in the audience acting suspicious. On a lark, he decided to tail the pair as they left. It turned out that the pair were traitors plotting assassinations, bombings and all sorts of horrible things. He reported them to the authorities, and they were arrested.
Imon was shaken by the experience. He'd heard stories that Restov was a hoted of sedition, but it was one thing to hear it, and another to know firsthand. He immediately decided to become a law enforcement agent, adapting the skills he'd developed as an actor to his new job. He was good at it too.
One of his big issues that Imon has always had is the Stolen Lands. He has always hated that nothing could be done to retake them. When he heard that an expedition was being launched to retake the Stolen Lands, he was eager and glad to volunteer.
Class Abilities:
Eye for detail: gains bonus of half his level to Knowledge (local), Perception, Sense motive, and diplomacy attempts to gather information.
Bardic Performance: Careful Teamwork, Countersong, Distraction
Cantrips
Arcane Insight
Feats:
Point Blank Shot: +1 to hit and damage within 30'
Rapid Shot: -2 to hit for one extra arrow on a full attack