DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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RETIRED

Yeah, I dunno. I'm pretty much just watching the show - Ivo is too short to hang people ;)


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

My first question will be what is his name, what is his quest, what is the airspeed velocity of an unladen swallow?


RETIRED

Isn't that five questions?


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I wasn't sure how to put forward the questions asked without being biased, so I was watching carefully.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Okay, I am pretty sure that Jacobus and I are not going to see eye to eye on this trial. Just wondering what everyone else thinks, repentant or not?


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

I mean he answered yes to repentant we will just have to keep him gainfully employed, which I think we could easily do, find some job for him, train him and keep him off the streets as it were.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

I wrapped things up, hopefully to everyone's satisfaction. :)


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Isn't it still morning? I thought we rested for the night before attacking the camp?


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

I believe we arrived at the camp at midday and then Ivo suggested he would scout it out for about an hour. It should be early afternoon right now.

We could spend the rest of the day exploring the area around the camp?


Greenbelt Map Roll20 Link

You arrived roughly mid-day. link . After arriving in the area Ivo did an hour's worth of scouting before you moved in.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |
Razarak Medvyed wrote:
"The authority of the swordlords of Restov, and Lord Noleski Surtova, regent of the Dragonscale Throne. Is that enough authority for you?" Raz says as he walks up behind Theodore. "Your days of rampant banditry are over, Edarn."

Psst, psst.

I think you're supposed to be sleeping. :)


Greenbelt Map Roll20 Link
Jacobus Varadin wrote:
Razarak Medvyed wrote:
"The authority of the swordlords of Restov, and Lord Noleski Surtova, regent of the Dragonscale Throne. Is that enough authority for you?" Raz says as he walks up behind Theodore. "Your days of rampant banditry are over, Edarn."

Psst, psst.

I think you're supposed to be sleeping. :)

That would be correct :)

I really shouldn't be surprised though, he never wanted to go to bed when he was told as a kid.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Sleeping characters shouldn't try to roleplay a conversatiin with an NPC.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

I completely missed the watches part and thought it was still afternoon, my bad all!


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

I'll be out all day and won't be able to post until evening/night. Please bot me as necessary.


RETIRED

I will be camping this weekend and may not have internet. Bot if needed!


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

I'll be traveling interstate from today for the weekend so might not be able to post as frequently as usual. Hopefully it won't hold anything up but feel free to bot me in combat if you need to.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

FYI, I'll be on vacation from Sunday 6/11 to Sunday 6/25 so my last regular post will be this Sunday morning.

I expect to have internet access the first week (until 6/18) and I should be able to post once per day. However, do not sweat if you don't hear from me. You definitely will not hear from me between 6/18 to 6/25.

Please bot my PC as needed (don't kill him!) :)

Game on!


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

I'm back from vacation but I see that not much is going on. :(

GM: this game has slowed down considerably in the past couple of weeks.

What's the plan?

Is everyone going to be posting once per day or will this be the pace for the game?


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I think I may be responsible for the slowed rate of posting. I kept on having my posts eaten so I couldn't help advance the story any further. But that issue seems to have been resolved now, so hopefully back on track.


RETIRED

I haven't had posts disappearing lately, but I've seen multiple people mention it; and of course the board outages last week struck all the games here pretty badly.


Greenbelt Map Roll20 Link

Jacobus, pretty much what Theo and Ivo said.

I'm happy to move on at the original stated pace, but that requires the players to do so.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

I'd be happy to see a return to the original pace. Hopefully we're through the worst of the technical difficulties now.


Greenbelt Map Roll20 Link

Quick check. Outside of Razarak, whose situation I know, Who all is still active in this game?

I suspect you all are, since you have all posted since Sunday. That being said I will like to pick up the pace a back to what the original intent was, i.e. at least one post a day during the week.

I can try and push a bit more, but I do not wish to take away any of you autonomy as players and put you on the old DM Railroad.

Thoughts? Comments?


RETIRED

I'm still here! I'm a little unsure what to do. We should continue doing overland exploration per the Charter, but there seems to be a pretty big problem with the derro, and it feels like it needs solving. On the gripping hand, derro are a little out of our league, normally.


Greenbelt Map Roll20 Link

The derro are not an immediate plot. They very well could be a re-occurring foe that does not have to be dealt with outside of this small cell at this time. Particularly if you solidify your alliance with Thulwar and his people.

That being said there is one more fight down in the cavern and likely a bit more roleplay with Lanyssa and Thulwar as well, but I can only handle half of that equation.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

I'm still here. I slowed down my posting a little bit because I don't want to monopolize the game to any extent.

Please count me in if we get back to the 1 post/day pace.


Male Human Wizard 3 | 25/25 HP | AC 13 T 12 FF 11 CMD 15 | Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) | Initiative +2 | Perception +4

Conversations tend to go faster and be more realistic without every member of the party chipping in each time. If anyone finds themselves the main driver of a conversation in future, please keep going without waiting for others to reply (IMO).


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |
Torsten Bock wrote:
Conversations tend to go faster and be more realistic without every member of the party chipping in each time. If anyone finds themselves the main driver of a conversation in future, please keep going without waiting for others to reply (IMO).

While I agree with you in principal, it's still desirable to get a post from players to make sure they are still engaged.

If your PC is not at the forefront of the encounter, just post a sentence or two with reaction and/or internal thoughts.

This lets the other players know that you are still engaged and just taking a back seat in this particular encounter. Just my two cents.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

I'm still active, I was just waiting for the conversation to progress naturally. I agree with Torsten and so when Jacobus stepped in to do the healing since Tove didn't really have much else to offer she's been silent.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I am still here, been playing Theo a little quiet since his views have been shattered. But will try to speak more.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Trying to play Theo more supportive while his pack abilities are being used.

Also it seems ... a little feral.


Greenbelt Map Roll20 Link

As I warned during the recruitment I intended to alter a number of things from as written in the AP, as the current situation with the deep gnomes and the derro will attest to.

That being said, these changes will alter the leveling points as described in the books and will (assuming we make to the end) change the ultimate level you end up at. The books targeted 17th level for the end. I intend to get you to level 20 prior to the final fight of the AP so that you can have a little fun with capstone abilities should you achieve them.

After this fight with the Derro, and the next time you rest, you will be level 3. Be thinking of what you would like to do for level 3.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 6/8 | Portrait | Elkmark Calendar

I'm going to be travelling interstate for a four day conference from tomorrow and probably won't get a chance to post anything while I'm there. Please feel free to bot Tove as required. She still has Divine Favor prepared but will probably use the slot to cast CLW if anyone needs it.


Greenbelt Map Roll20 Link

Thanks for the head's up. Travel safe!


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Sorry if it felt like I was pushing it along. Also should I be happy or upset that the enemy didn't attack me when I provoked his AoO? Happy as it means I didn't get hurt, upset as it would have meant revealing himself (if it is Vanish or Invisibility).


Greenbelt Map Roll20 Link

No need to apologize, I was just about to bump the thread before you posted anyway.

I won't comment on the AoO possibility. *evil laugh*


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

A last minute business trip came up and I'm going to be leaving in a couple hours and without internet for 2 or 3 days, feel free to bot as necessary. Also, my intentions are to gain my next level in monk, and will update my entire statsheet when I return as my computer has been without Wi-Fi, so will have to hand jam the stat sheet update,


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

Ivo, next round I shall be attacking with Rufus and then moving him back, so there will be a space for you to get in there. I was hoping to trip him up, but with the terrible rolls, I shall leave it to the combat capable members.

DM Talomyr, if Theo is ever in combat with someone again and they draw a flask and provoke an AoO, he shall target the flask with that attack. I thought I should say now as Theo now wouldn't risk attacking the enemy if he can destroy what they are about to drink / throw. Also you have been rolling the AoO's so it makes more sense for you to know now :)


RETIRED

Ok, Ivo will slide in with his sap once there's an opening.


Greenbelt Map Roll20 Link

Seems like this battle is dragging on and killing any momentum we have.

Adjxeer is out of effective tricks at this point and is relying solely on his high AC (courtesy of nice armor and a shield extract that has about 20 rounds remaining). Eventually you will kill/incapacitate him and his 1d3 dagger isn't really much of a threat to kill any of you.

Rather than go through the motions of lots of rounds of unsuccessful strikes from both sides, I'm willing to "fast forward" to the end of the fight. Assuming that you all are alright with that plan, what do you intend to do with him? Incapacitate and capture? Outright kill?

Speaking for your NPCs, Thulwar and Lanyssa, they vote for death. Thulwar is alright with quick and brutal. Lanyssa would prefer something slower and lingering.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |
DM Talomyr - Kingmaker wrote:

Seems like this battle is dragging on and killing any momentum we have.

Adjxeer is out of effective tricks at this point and is relying solely on his high AC (courtesy of nice armor and a shield extract that has about 20 rounds remaining). Eventually you will kill/incapacitate him and his 1d3 dagger isn't really much of a threat to kill any of you.

Rather than go through the motions of lots of rounds of unsuccessful strikes from both sides, I'm willing to "fast forward" to the end of the fight. Assuming that you all are alright with that plan, what do you intend to do with him? Incapacitate and capture? Outright kill?

Speaking for your NPCs, Thulwar and Lanyssa, they vote for death. Thulwar is alright with quick and brutal. Lanyssa would prefer something slower and lingering.

Agreed to move things along. Jacobus would want to kill him quickly and not make him suffer unnecessarily.

-----------
A couple of 'unsolicited' suggestions to speed things up:

Something you should consider is block initiatives, like what you were doing at the end of the fight where you said 'the party is up'.

Your earlier initiative looked like this at one point:
Initiative Order:
Thulwar
Theodore & Rufus
Tove
Adjxeer
Torsten & Strauch
Lanyssa
Ivo
Derro
Jacobus
Razarak

which meant that PCs were effectively split into four groups in between the different NPCs (Theodore & Rufus and Tove/// Torsten & Strauch///Ivo///Jacobus and Razarak).

If you give PCs 24 hours to post (and you should) then that's potentially 96 hours for 1 round of combat.

If you have the NPCs all act at the same time then you only have to give 24 hours to all the PCs making 1 round of combat last 24 hours.

Another thing you should consider is botting/skipping PCs that do NOT respond in 24 hours.

Just some suggestions...


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

I'm cool with fast forwarding, also, I'm thinking about adding some teamwork feats down the line, and what with being a pretty mobile character could make it work pretty well and wondering if anyone waa going to be grabbing any as well, see if we can build some tricks.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |
Razarak Medvyed wrote:
I'm cool with fast forwarding, also, I'm thinking about adding some teamwork feats down the line, and what with being a pretty mobile character could make it work pretty well and wondering if anyone waa going to be grabbing any as well, see if we can build some tricks.

I will get some feats for 'free' as part of being an inquisitor.

I'll be honest and tell you that I was thinking of taking an archetype to 'remove' them because I'm not very familiar with teamwork feats but now that you want someone to take some, I will.

As stated above, I'll rely on you to let me know which are good but we should work out pretty seamlessly because our PCs are both casters and melee combatants.

Just let me know what you're think of.


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I am happy for the fast forward, the last thing I want is for this campaign to die as I am enjoying it. Also I vote for a quick, clean beheading. While Theo wants a slower and more painful death for Lanyssa, his aversion for unnecessary pain wins out.

As for the Teamwork feats, I am a Cavalier and will be getting as many as possible. I am attempting to go for a buffing character more than front line fighter and once I reach level 3, that will come into play a lot more.


Male Human Male Human Sorcerer (Draconic) 1/Scaled Fist Unchained Monk 3 |Movement speed: 40| HP 39/39| AC 17 T 16 FF 14 | CMD 21 FF 18 | Fort+5 Ref +5 Will+3| Initiative +2 | Perception +7 | Claws 6/6 | Stunning fist 3/3

I'm thinking of getting precise strike and outflank, and eventually getting the abundant steps ki power to make it even easier to use those two


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

The next Teamwork Feat I am getting is Pack Flanking, so that Rufus and I are always flanking (once I get the saddle). After that it will be things like Outflank and anything else that people think would work well for our group.

At level 3 I get bodyguard, so I can use my AoO's to give someone extra AC with the Aid Another action.


Male N Human Inquisitor 3 | CMB: 4, CMD: 16 | F: +5, R: +4, W: +6 | Init: +5 | Perc: +9, SM +10 | Speed 40ft (30ft in armor) |

I'll get precise strike then since outflank has a +4 bab requirement.

I guess 1d6 extra is something. :)


Male Halfling Cavalier (Honour Guard / Strategist) 3
Theodore:
HP 28/28 | AC 21 T 14 FF 18 | Fort+4 Ref +4 Will+1 | Initiative +3 | Perception +8 | Challenge 1/1
Rufus:
HP 25/25 | AC 22 T 13 FF 19 | Fort+5 Ref +6 Will+2 | Initiative +3 | Perception +5

I am also considering getting Broken Wing Gambit, so everyone can get an AoO on an enemy if they attack me. Maybe even Wounded Paw Gambit as Tove uses Ranged Attacks.

Is the Precision Damage from Precise Strike able to be turned into Non-Lethal damage?


Greenbelt Map Roll20 Link

I don't see anything that would prevent it from being non-lethal damage.

As to the fight. I'll put together a post ending the fight after I get home from work.

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