DM Talomyr |
As a few of you might have seen on DM Sully's threads, that I've unintentionally hijacked, I'm accepting applications for a Council of Thieves game. Four spots are already spoken for but depending on responses, there is potential for two more.
I will not likely start the game itself for another week or two, so that should give plenty of time to get character concepts in mind.
Character Creation Guidelines:
20 Point Build
Core and APG Playtest classes allowed
Roll Starting gold (minimum mid point)
Pick two traits, one from the Council of Thieves Player's Guide and one from another source. I'm pretty flexible on the source, as I have most of the Pathfinder books these days, just refresh my memory as to the source that you are using.
Use this thread for posting of your basic concepts (preferablly with a short background).
Thanks, and good luck.
DM Berwick |
Thank you Talomyr for offering to run this AP!
If the APG playtest classes are allowed, I would like to put forth my character concept for your consideration:
A halfling alchemist that is tired of the "status quo" and is seeking to stir things up. He was the lab assistant of an unpopular wizard who met the "heavy hand of the law" when he violated a rather obscure zoning law that required him to have prior approval before updating his landscaping to include the petrified statues of some "messengers" from the local theives guild...who knew the HOA's were litterally the provice of devils? As he was considered technically property, he was to become a ward of the state until an heir could be found, but he escaped during the Probate Court period. He has continued to develop his skills in Alchemy and has been using his race and status to gain access to various households and cause all sorts of troubles.
CG Halfing Alchemist Lvl 1
Hmm, well, that is all for now. I shall post more about his little rascal if I can whip up something extra delicious.
Thanks,
Berwick
Quei Drathan |
I'd be very interested in joining your game as well, been trying to get in a CoT, as it sounds a good campaign. So thank you for offering to run this one. I will look at the Players Guide and see what I should play. I would quite like to try a witch sometime and do you allow tieflings as player characters? Might be an interesting combination, within this setting or the usual sorcerer type.
To be fair, I don't really mind what I play, but I'd like a bit of arcane magic for a change. I'll have to work on it tomorrow, cos its time for bed now.
Nazard |
Man, the feat requirements to pull off a rogue who takes Shadow Dancer, and can two-weapon throw daggers effectively is mind-boggling. It could be done by 6th level with a human that takes 4 levels of fighter first and a combat trick rogue talent, but that's with serious meta-gaming optimization. Obviously, that's a no-go.
Thinking now about a rogue that makes heavy use of fainting, I mean fEinting. Possibly a two-hander like a half-orc with a greataxe.
Hmmm...would you be okay with the idea of a barbarian as an urban brawler/thug? I'm getting the image of a nimble, intimidating, lies-through-his-teeth half-orc with a REALLY short fuse. Starts out an encounter using deception to get enemies to lower their defenses, then as combat progresses, starts to get really ticked off and loses it, trading deception in for brute strength and anger...
DM Talomyr |
Max - Yes you have a spot already, and the Varisan Witch sounds fine.
Alexander - Heirloom weapon is fine, as is a Dwarven Inquisitor...you really don't like movement rate do you...first a gnome and a dwarf? :)
Quei, Mithrael, and Berwick - Thanks for your interest. Your character concepts have been noted. I won't be deciding on the final spots for a week or two.
DM Talomyr |
Talomyr- as far as i'm aware theres no starting gold yet published for Inquisitors (certainly not in the final playtest pdf im making my Inquisitor from anyway) so I will use the cleric baseline starting wealth rolls.
4d6 x10 = 180 gold
Edit: Movement speed is overrated :P
That works for me.
Max - For your witch assume the same as Wizard for starting gold.
Kratzee |
I have a concept of a elven rogue who has survived so far as an information dealer/spy. High intelligence with lots of skills. He dresses prim and proper and knows dirty secrets about all of the nobles, and is quick with a dagger (Quickdraw first level and rogue talent: weapon focus dagger second level maybe. I suppose Diabolist Raised would be a good trait to take.
Edit: Just realized that Weapon Finesse would be a better first level feat, so bump them all up a level.
Thanks Alex.
Alexander Kilcoyne |
I have a concept of a elven rogue who has survived so far as an information dealer/spy. High intelligence with lots of skills. He dresses prim and proper and knows dirty secrets about all of the nobles, and is quick with a dagger (Quickdraw first level and rogue talent: weapon focus dagger second level maybe. I suppose Diabolist Raised would be a good trait to take.
While that does sound awesome, bear in mind quick draw requires a BAB of +1 which you won't have (I just ran into this problem with my Dwarf lol)
Morghrim Maestros |
Morghrim Maestros was always something of a black sheep among his clan; gruff even by Dwarven standards. Morghrim fought in the tunnels of his clan for a time, but was known to use any means necessary to ensure victory was his. Despite his natural aptitude for combat, Morghrim was detested by his fellows, and eventually growing bitter at their attitudes towards him, Morghrim left his stronghold and left to wander the lands of Cheliax.
As he wandered the lands, a mercenary for hire, a labourer here and there; always drifting and seeking new experiences, Morghrim began to develop a keen appreciation for fine music, beauty, art and philisophy; concepts that his clan would have looked down on for 'lacking purpose'. It was this appreciation that eventually led him to become an Inquisitor of Shelyn, inspired by the Goddess to seek out evil and confront it by any means necessary. He has been travelling around small villages of Cheliax for a year now, righting wrongs and slaying evil-doers without remorse. However, wherever he travelled he heard of the darkness seething within the city of Westcrown; a darkness he felt he was sworn to defeat.
Although Morghrim's methods, and manners are deeply questionable; his heart is always in the right place. He favours neither law or chaos, trusting Shelyn to forgive the methods he uses as long as his heart remains pure and evil is vanquished.
Morghrim looks every inch a tough Dwarven veteran; he is armed with a variety of weapons, and dressed in full scale mail armour. Morghrim is a little short by Dwarven standards at 4 feet, but even heavier-set than most and seemingly faster on his feet than his build would imply.
His grey eyes and steely gaze are confident and unashamed as he looks you up and down slowly, clearly making judgements and insights about you before he even speaks to you. When he finally speaks, he twists his words, snarling What business do you have with me, pup?.
DM Talomyr |
Man, the feat requirements to pull off a rogue who takes Shadow Dancer, and can two-weapon throw daggers effectively is mind-boggling. It could be done by 6th level with a human that takes 4 levels of fighter first and a combat trick rogue talent, but that's with serious meta-gaming optimization. Obviously, that's a no-go.
Thinking now about a rogue that makes heavy use of fainting, I mean fEinting. Possibly a two-hander like a half-orc with a greataxe.
Hmmm...would you be okay with the idea of a barbarian as an urban brawler/thug? I'm getting the image of a nimble, intimidating, lies-through-his-teeth half-orc with a REALLY short fuse. Starts out an encounter using deception to get enemies to lower their defenses, then as combat progresses, starts to get really ticked off and loses it, trading deception in for brute strength and anger...
I would have no problems with that, hell in Sully's game in a short while I'm going to be the guy sneak attacking with a greatsword. ;)
On a more serious note, being able to handle situation in more than one way is essential to surviving the CoT AP...or least it was when I ran the beginning of if for my RL group.
Cadwyn Tallis |
Sully here. I've got to fix this guy up, but I'll probably run him. He needs a lot of work in both background and crunch, but I'll switch him up when I get a chance. If we don't get a cleric in here, I'll possible switch to the one I've got rolled up.
Just want to get in so you know for sure that I'm interested!
Alexander Kilcoyne |
Alexander Kilcoyne wrote:Forgot to make it obvious in the last post; Morghrim is my submission. Any thoughts?Morghrim looks good. Gotta tell you that 5 CHA is gonna suck in the second chapter. ;)
Yeah i've heard a major mechanic relies on charisma. Up to the rest of the party to pick up my slack then ;)
DM Talomyr |
Sully here. I've got to fix this guy up, but I'll probably run him. He needs a lot of work in both background and crunch, but I'll switch him up when I get a chance. If we don't get a cleric in here, I'll possible switch to the one I've got rolled up.
Just want to get in so you know for sure that I'm interested!
Cool, just let me know if you have questions or you wanna bounce a few changes off of me.
How'd gambling/drinking extraveganza go tonight?
Dice |
aaremeth: Dice's gold roll 4d6 ⇒ (1, 1, 3, 4) = 9=90...minimum = half 120+300 for(child of infamy) trait 420gp
ok, I've finished up my half orc rogue. I spent 2gp on a gambling kit, Its a pair of dice, a cup(think yatzhee) a shallow box to roll into, a deck of nice playing cards and an iron coin with a smile on one side and a frown on the other.
Sully |
Cadwyn Tallis wrote:Sully here. I've got to fix this guy up, but I'll probably run him. He needs a lot of work in both background and crunch, but I'll switch him up when I get a chance. If we don't get a cleric in here, I'll possible switch to the one I've got rolled up.
Just want to get in so you know for sure that I'm interested!
Cool, just let me know if you have questions or you wanna bounce a few changes off of me.
How'd gambling/drinking extraveganza go tonight?
It was great! I won some money and I don't feel awful this morning, so I call it a success. I'll try to get some changes on Cadwyn today, but I'm running my real life Kingmaker this afternoon. When are you looking to start?
DM Talomyr |
It was great! I won some money and I don't feel awful this morning, so I call it a success. I'll try to get some changes on Cadwyn today, but I'm running my real life Kingmaker this afternoon. When are you looking to start?
I was thinking in about a week. I hope to have characters picked by mid-week, and if possible start the game either next weekend or the following Monday.
Kevorin |
Hi Talomyr. Kev here, half-orc rogue looking to either become completely anonymous or completely famous and powerful. Trouble is, he just can't decide which way to go.
Starting gold: 4d6 ⇒ (3, 1, 5, 1) = 10 Boo! Minimum half = 120gp
If you don't like the idea of two half-orc rogues in your game, I understand. I have quite a few PbP games on the go, and I can personally vouch for Dice's player (he's in my own PbP game).
DM Talomyr |
Ok folks, my four player's that have spots have got at least rough character concepts in (and is some cases full concepts). As the competition for the last two spots continues, here is the current party composition:
Sully - Cadwyn Tallis, Human Fighter
Nazard - Kevorin, Half-Orc Rogue
Alexander Kilcoyne - Morghrim Maestros, Dwarf Inquisitor of Sheyln
Max Hellspont - ?, Varisian Witch
EDIT: For my players that are already in: Feel free to make suggestions for the other spots.
Kratzee |
My concept would work well as a bard or a N cleric of Norgorber using Trickery or Knowledge, and Charm Domains since you already appear to have a rogue. The cleric would be following this god more for the secrets aspects, and less so for the evil stuff. I think the bard would be more appropriate, however.
Dice |
Hmmm...would you be okay with the idea of a barbarian as an urban brawler/thug? I'm getting the image of a nimble, intimidating, lies-through-his-teeth half-orc with a REALLY short fuse. Starts out an encounter using deception to get enemies to lower their defenses, then as combat progresses, starts to get really ticked off and loses it, trading deception in for brute strength and anger...
ewww. Sorry I was focusing on the barbarain aspect of what was here so, I thought it would be a barb h/O and a rogue h/O though really I think that the pair could still be of good use. I am flexible if you would prefer something else, maybe a paladin or cleric of Desna.
Nazard |
Nazard wrote:Hmmm...would you be okay with the idea of a barbarian as an urban brawler/thug? I'm getting the image of a nimble, intimidating, lies-through-his-teeth half-orc with a REALLY short fuse. Starts out an encounter using deception to get enemies to lower their defenses, then as combat progresses, starts to get really ticked off and loses it, trading deception in for brute strength and anger...ewww. Sorry I was focusing on the barbarain aspect of what was here so, I thought it would be a barb h/O and a rogue h/O though really I think that the pair could still be of good use. I am flexible if you would prefer something else, maybe a paladin or cleric of Desna.
Yeah, Kev's more of a rogue than barbarian, though it's more than a level dip for him. The two half-orc rogues with greataxes could be interesting. Twin brothers, perhaps?
Quei Drathan |
Quei's story, background and ability scores have changed to be a female sorcerer, Infernal bloodline. If you are going to use the character in your campaign, then you may want to change the name of her real family to one that fits in better with the campaign. I will go through and do a full character generation if you decide to go with her in your game. If you want to alter slightly anything in the background etc, I am sure it can be worked on.
DM Talomyr |
My concept would work well as a bard or a N cleric of Norgorber using Trickery or Knowledge, and Charm Domains since you already appear to have a rogue. The cleric would be following this god more for the secrets aspects, and less so for the evil stuff. I think the bard would be more appropriate, however.
Looking at the party as currently constructed, changing your concept to a bard or cleric would certainly help your chances of landing one of the spots.
DM Talomyr |
A discussion thread has been started here for those who have been selected so far. (I still need to select the final two).
I still intend to select the final two by mid-week.
andrew dockery |
1st attempt at a PbP character so here goes.
Abbas Abbud, priest of sarenrae
Description: the dark skinned man before you wears thin flowing blue robes from head to toe, partially hiding the glint of steel armor underneath. Your eyes are drawn a small golden symbol of the dawnflower that adorns his neck. In one hand he holds a battle worn scimitar, in the other a wooden shield with a symbol of Sarenrae carved into the front.
was thinking standard healer cleric with a touch of melee potential. I know its a little status quo but seeing as this is my first PbP wanted to keep it simple.
Nazard |
Hijack time again (and don't worry, Talomyr, I hijacked Sully's to). I've been hemming and hawing about running a parallel Arcadia game with my current one here on the paizo site, and I guess I'll go for it, though it probably wouldn't start for a few weeks. I don't want to advertise it in the main forums, as I'm mainly offering this up for the Sully Kingmaker players first, and some of those who don't make it for Sully's Crimson Throne or Talomyr's CoT games. I was worried about the confusion it may cause to have the same game running twice on this site, but so long as players in game 2 know not to go looking for spoilers in game 1's thread, it shouldn't be a problem. Obviously, my current players are out of the running for game 2 (I'm looking at your Red Assassin, one Rorse is already one more than I can handle). I'll start a discussion thread for the game, rather than a recruitment thread, so the people looking here are also welcome to put a character in there. Thread is here
wakedown |
Tossing my hat into the ring, as playing in Westcrown sounds epic fun.
I present Valeron Legis, human cleric of Iomedae.
Valeron was seven years younger than his older brother, who practically raised him when their father was killed in the service of a noble of the Imperial Court based out of Rego Corna. You see, his father was a special breed of warrior that the Asmodeans used to hunt heretical worshippers of gods or demons of chaos. Valeron isn't sure how his father died, he knows the men who came home with his father's cloak said something about a rampaging vrock kept as a guardian by a merchant from Rego Pena. His brother wore the cloak next, sworn to follow in their father's footsteps. That was until he was murdered when the boys were on their way hom on Valeron's sixteenth birthday. This time he saw what happened - he saw the shadow beast rend his brother in two and carry his corpse into a dark alleyway - the tattered remains of their's fathers cloak adrift in the dank water of a backlogged stormdrain.
Valeron didn't intend to follow in their footsteps. It took over a year to recover from his second loss as he buried himself in his work as an apprentice to a Westcrown lawyer working for House Julistarc. He could only work in that profession so long before his family's blood began to surge in his veins, spurring him to action. Call it the Legis Curse, but Valeron has trained and studied the miracles of The Acts of Iomedae. The Wiscrani may look at him and see nothing but an obedient dog trained to hunt demons or heretics on command. Valeron prefers to think of it that it's not that Westcrown has plans for him, but rather it's he who has big plans for Westcrown.
I always start with the backstory and appearance, then work up a sheet as a second step, so if I see I'm highly likely to get accepted, I'll invest the hour or so to full decorate a character sheet.
Thanks!