DM Talomyr's Council of Thieves (Inactive)

Game Master Talomyr

A resistance rises in order to stop injustices in the former Chelish capitol, Westcrown.


1 to 50 of 84 << first < prev | 1 | 2 | next > last >>
Grand Lodge

As a few of you might have seen on DM Sully's threads, that I've unintentionally hijacked, I'm accepting applications for a Council of Thieves game. Four spots are already spoken for but depending on responses, there is potential for two more.

I will not likely start the game itself for another week or two, so that should give plenty of time to get character concepts in mind.

Character Creation Guidelines:

20 Point Build
Core and APG Playtest classes allowed

Roll Starting gold (minimum mid point)

Pick two traits, one from the Council of Thieves Player's Guide and one from another source. I'm pretty flexible on the source, as I have most of the Pathfinder books these days, just refresh my memory as to the source that you are using.

Use this thread for posting of your basic concepts (preferablly with a short background).

Thanks, and good luck.

Sovereign Court

I will have something for you in a few hours hopefully. If not, I guarantee it tomorrow.

Grand Lodge

Alexander Kilcoyne wrote:
I will have something for you in a few hours hopefully. If not, I guarantee it tomorrow.

No problem. You've got plenty of time to get something together and already have one of the four spots that's already spoken for. :)


Thank you Talomyr for offering to run this AP!

If the APG playtest classes are allowed, I would like to put forth my character concept for your consideration:

A halfling alchemist that is tired of the "status quo" and is seeking to stir things up. He was the lab assistant of an unpopular wizard who met the "heavy hand of the law" when he violated a rather obscure zoning law that required him to have prior approval before updating his landscaping to include the petrified statues of some "messengers" from the local theives guild...who knew the HOA's were litterally the provice of devils? As he was considered technically property, he was to become a ward of the state until an heir could be found, but he escaped during the Probate Court period. He has continued to develop his skills in Alchemy and has been using his race and status to gain access to various households and cause all sorts of troubles.

CG Halfing Alchemist Lvl 1

Hmm, well, that is all for now. I shall post more about his little rascal if I can whip up something extra delicious.

Thanks,
Berwick


An arcanist wizard. Mithrael Sevireane is a member of the Sevireane family, a noble elven family that threw its lot in with the thrice-cursed house. He is sadly ashamed of the failure of his family and desires to see his family's honor restored, returning to the pantheon of the Elves.


Hey, Tal! I think I'll go with the Varisian witch (assuming I've got a spot!). I'll work on the concept tonight.

Thanks for offering to run this!

Sovereign Court

Talomyr, i'll be cooking up a Dwarf Inquisitor, with the non-campaign trait being a Heirloom weapon; probably a family Waraxe passed from father to son. Sound ok? Will have to read the players guide so I can see how viable this is.

Grand Lodge

I'd be very interested in joining your game as well, been trying to get in a CoT, as it sounds a good campaign. So thank you for offering to run this one. I will look at the Players Guide and see what I should play. I would quite like to try a witch sometime and do you allow tieflings as player characters? Might be an interesting combination, within this setting or the usual sorcerer type.

To be fair, I don't really mind what I play, but I'd like a bit of arcane magic for a change. I'll have to work on it tomorrow, cos its time for bed now.


Man, the feat requirements to pull off a rogue who takes Shadow Dancer, and can two-weapon throw daggers effectively is mind-boggling. It could be done by 6th level with a human that takes 4 levels of fighter first and a combat trick rogue talent, but that's with serious meta-gaming optimization. Obviously, that's a no-go.

Thinking now about a rogue that makes heavy use of fainting, I mean fEinting. Possibly a two-hander like a half-orc with a greataxe.

Hmmm...would you be okay with the idea of a barbarian as an urban brawler/thug? I'm getting the image of a nimble, intimidating, lies-through-his-teeth half-orc with a REALLY short fuse. Starts out an encounter using deception to get enemies to lower their defenses, then as combat progresses, starts to get really ticked off and loses it, trading deception in for brute strength and anger...

Sovereign Court

I'm going to assume it's not feasible and continue making my Dwarf, but i'll put it out here; what about a Tengu Inquisitor; a rebel living in the slums of Westcrown, hiding his heritage and the implications of it within the city?

Grand Lodge

Max - Yes you have a spot already, and the Varisan Witch sounds fine.

Alexander - Heirloom weapon is fine, as is a Dwarven Inquisitor...you really don't like movement rate do you...first a gnome and a dwarf? :)

Quei, Mithrael, and Berwick - Thanks for your interest. Your character concepts have been noted. I won't be deciding on the final spots for a week or two.

Sovereign Court

Talomyr- as far as i'm aware theres no starting gold yet published for Inquisitors (certainly not in the final playtest pdf im making my Inquisitor from anyway) so I will use the cleric baseline starting wealth rolls.

4d6 ⇒ (5, 3, 4, 6) = 18 x10 = 180 gold

Edit: Movement speed is overrated :P

Grand Lodge

Alexander Kilcoyne wrote:

Talomyr- as far as i'm aware theres no starting gold yet published for Inquisitors (certainly not in the final playtest pdf im making my Inquisitor from anyway) so I will use the cleric baseline starting wealth rolls.

4d6 x10 = 180 gold

Edit: Movement speed is overrated :P

That works for me.

Max - For your witch assume the same as Wizard for starting gold.


I have a concept of a elven rogue who has survived so far as an information dealer/spy. High intelligence with lots of skills. He dresses prim and proper and knows dirty secrets about all of the nobles, and is quick with a dagger (Quickdraw first level and rogue talent: weapon focus dagger second level maybe. I suppose Diabolist Raised would be a good trait to take.

Edit: Just realized that Weapon Finesse would be a better first level feat, so bump them all up a level.

Thanks Alex.

Sovereign Court

Kratzee wrote:
I have a concept of a elven rogue who has survived so far as an information dealer/spy. High intelligence with lots of skills. He dresses prim and proper and knows dirty secrets about all of the nobles, and is quick with a dagger (Quickdraw first level and rogue talent: weapon focus dagger second level maybe. I suppose Diabolist Raised would be a good trait to take.

While that does sound awesome, bear in mind quick draw requires a BAB of +1 which you won't have (I just ran into this problem with my Dwarf lol)


Background:

Morghrim Maestros was always something of a black sheep among his clan; gruff even by Dwarven standards. Morghrim fought in the tunnels of his clan for a time, but was known to use any means necessary to ensure victory was his. Despite his natural aptitude for combat, Morghrim was detested by his fellows, and eventually growing bitter at their attitudes towards him, Morghrim left his stronghold and left to wander the lands of Cheliax.

As he wandered the lands, a mercenary for hire, a labourer here and there; always drifting and seeking new experiences, Morghrim began to develop a keen appreciation for fine music, beauty, art and philisophy; concepts that his clan would have looked down on for 'lacking purpose'. It was this appreciation that eventually led him to become an Inquisitor of Shelyn, inspired by the Goddess to seek out evil and confront it by any means necessary. He has been travelling around small villages of Cheliax for a year now, righting wrongs and slaying evil-doers without remorse. However, wherever he travelled he heard of the darkness seething within the city of Westcrown; a darkness he felt he was sworn to defeat.

Although Morghrim's methods, and manners are deeply questionable; his heart is always in the right place. He favours neither law or chaos, trusting Shelyn to forgive the methods he uses as long as his heart remains pure and evil is vanquished.


Appearance:

Morghrim looks every inch a tough Dwarven veteran; he is armed with a variety of weapons, and dressed in full scale mail armour. Morghrim is a little short by Dwarven standards at 4 feet, but even heavier-set than most and seemingly faster on his feet than his build would imply.

His grey eyes and steely gaze are confident and unashamed as he looks you up and down slowly, clearly making judgements and insights about you before he even speaks to you. When he finally speaks, he twists his words, snarling What business do you have with me, pup?.

Grand Lodge

Nazard wrote:

Man, the feat requirements to pull off a rogue who takes Shadow Dancer, and can two-weapon throw daggers effectively is mind-boggling. It could be done by 6th level with a human that takes 4 levels of fighter first and a combat trick rogue talent, but that's with serious meta-gaming optimization. Obviously, that's a no-go.

Thinking now about a rogue that makes heavy use of fainting, I mean fEinting. Possibly a two-hander like a half-orc with a greataxe.

Hmmm...would you be okay with the idea of a barbarian as an urban brawler/thug? I'm getting the image of a nimble, intimidating, lies-through-his-teeth half-orc with a REALLY short fuse. Starts out an encounter using deception to get enemies to lower their defenses, then as combat progresses, starts to get really ticked off and loses it, trading deception in for brute strength and anger...

I would have no problems with that, hell in Sully's game in a short while I'm going to be the guy sneak attacking with a greatsword. ;)

On a more serious note, being able to handle situation in more than one way is essential to surviving the CoT AP...or least it was when I ran the beginning of if for my RL group.

Sovereign Court

Forgot to make it obvious in the last post; Morghrim is my submission. Any thoughts?

Grand Lodge

Alexander Kilcoyne wrote:
Forgot to make it obvious in the last post; Morghrim is my submission. Any thoughts?

Morghrim looks good. Gotta tell you that 5 CHA is gonna suck in the second chapter. ;)


Sully here. I've got to fix this guy up, but I'll probably run him. He needs a lot of work in both background and crunch, but I'll switch him up when I get a chance. If we don't get a cleric in here, I'll possible switch to the one I've got rolled up.

Just want to get in so you know for sure that I'm interested!

Sovereign Court

DM Talomyr wrote:
Alexander Kilcoyne wrote:
Forgot to make it obvious in the last post; Morghrim is my submission. Any thoughts?

Morghrim looks good. Gotta tell you that 5 CHA is gonna suck in the second chapter. ;)

Yeah i've heard a major mechanic relies on charisma. Up to the rest of the party to pick up my slack then ;)

Grand Lodge

Cadwyn Tallis wrote:

Sully here. I've got to fix this guy up, but I'll probably run him. He needs a lot of work in both background and crunch, but I'll switch him up when I get a chance. If we don't get a cleric in here, I'll possible switch to the one I've got rolled up.

Just want to get in so you know for sure that I'm interested!

Cool, just let me know if you have questions or you wanna bounce a few changes off of me.

How'd gambling/drinking extraveganza go tonight?


I'll have a half orc rouge up sometime tonight, if I get in I'd be more than happy to work out a back ground connection with the Nazard's Half orc Thug barbarian.


aaremeth: Dice's gold roll 4d6 ⇒ (1, 1, 3, 4) = 9=90...minimum = half 120+300 for(child of infamy) trait 420gp

ok, I've finished up my half orc rogue. I spent 2gp on a gambling kit, Its a pair of dice, a cup(think yatzhee) a shallow box to roll into, a deck of nice playing cards and an iron coin with a smile on one side and a frown on the other.


I'll give it a shot with this rogue again.

The CoT AP he was in died ... in the sewers ;)

-TDL

Grand Lodge

The background is drafted out for the teifling witch, for you to peruse. You can set the name of the family if it helps in the game, as it is left loose at the moment. If you think this is a character you would like in the campaign, then I will fill out the character more fully.

Sovereign Court

Morghrim kind of got copied and pasted over by my other character in my tired and ill state, but the Appearance and Background are still good. Will re-write everything else today.


DM Talomyr wrote:
Cadwyn Tallis wrote:

Sully here. I've got to fix this guy up, but I'll probably run him. He needs a lot of work in both background and crunch, but I'll switch him up when I get a chance. If we don't get a cleric in here, I'll possible switch to the one I've got rolled up.

Just want to get in so you know for sure that I'm interested!

Cool, just let me know if you have questions or you wanna bounce a few changes off of me.

How'd gambling/drinking extraveganza go tonight?

It was great! I won some money and I don't feel awful this morning, so I call it a success. I'll try to get some changes on Cadwyn today, but I'm running my real life Kingmaker this afternoon. When are you looking to start?

Grand Lodge

Sully wrote:
It was great! I won some money and I don't feel awful this morning, so I call it a success. I'll try to get some changes on Cadwyn today, but I'm running my real life Kingmaker this afternoon. When are you looking to start?

I was thinking in about a week. I hope to have characters picked by mid-week, and if possible start the game either next weekend or the following Monday.


Hi Talomyr. Kev here, half-orc rogue looking to either become completely anonymous or completely famous and powerful. Trouble is, he just can't decide which way to go.

Starting gold: 4d6 ⇒ (3, 1, 5, 1) = 10 Boo! Minimum half = 120gp

If you don't like the idea of two half-orc rogues in your game, I understand. I have quite a few PbP games on the go, and I can personally vouch for Dice's player (he's in my own PbP game).

Grand Lodge

Ok folks, my four player's that have spots have got at least rough character concepts in (and is some cases full concepts). As the competition for the last two spots continues, here is the current party composition:

Sully - Cadwyn Tallis, Human Fighter
Nazard - Kevorin, Half-Orc Rogue
Alexander Kilcoyne - Morghrim Maestros, Dwarf Inquisitor of Sheyln
Max Hellspont - ?, Varisian Witch

EDIT: For my players that are already in: Feel free to make suggestions for the other spots.

Sovereign Court

Pontius Grachius wrote:

I'll give it a shot with this rogue again.

The CoT AP he was in died ... in the sewers ;)

-TDL

Heh... Con should never be a dump stat ;)

Grand Lodge

Given you already have a witch in the party, I can easily change the details for Quei to be an arcane caster, either wizard or sorcerer.


My concept would work well as a bard or a N cleric of Norgorber using Trickery or Knowledge, and Charm Domains since you already appear to have a rogue. The cleric would be following this god more for the secrets aspects, and less so for the evil stuff. I think the bard would be more appropriate, however.


Nazard wrote:
Hmmm...would you be okay with the idea of a barbarian as an urban brawler/thug? I'm getting the image of a nimble, intimidating, lies-through-his-teeth half-orc with a REALLY short fuse. Starts out an encounter using deception to get enemies to lower their defenses, then as combat progresses, starts to get really ticked off and loses it, trading deception in for brute strength and anger...

ewww. Sorry I was focusing on the barbarain aspect of what was here so, I thought it would be a barb h/O and a rogue h/O though really I think that the pair could still be of good use. I am flexible if you would prefer something else, maybe a paladin or cleric of Desna.


Dice wrote:
Nazard wrote:
Hmmm...would you be okay with the idea of a barbarian as an urban brawler/thug? I'm getting the image of a nimble, intimidating, lies-through-his-teeth half-orc with a REALLY short fuse. Starts out an encounter using deception to get enemies to lower their defenses, then as combat progresses, starts to get really ticked off and loses it, trading deception in for brute strength and anger...
ewww. Sorry I was focusing on the barbarain aspect of what was here so, I thought it would be a barb h/O and a rogue h/O though really I think that the pair could still be of good use. I am flexible if you would prefer something else, maybe a paladin or cleric of Desna.

Yeah, Kev's more of a rogue than barbarian, though it's more than a level dip for him. The two half-orc rogues with greataxes could be interesting. Twin brothers, perhaps?


I'd certainly be up for that, though I kinda feel bad for who ever we sneak up on. If Talomyr invites me I will change some info over that way.

Grand Lodge

Dice wrote:
I'd certainly be up for that, though I kinda feel bad for who ever we sneak up on. If sully invites me I will change some info over that way.

Now don't get me wrong, I like Sully and all, but I think he's got his hands full with Kingmaker and CotCT. ;)


Sorry about that Talomyr I am trying to weasel my way int o both of your games at once. in fact... waves editing wand and at misnaming the gm

See, no idea what you are talking about.

Grand Lodge

Dice wrote:

Sorry about that Talomyr I am trying to weasel my way int o both of your games at once. in fact... waves editing wand and at misnaming the gm

See, no idea what you are talking about.

No problem, just busting your chops a bit, that's all. :)


sticks with his story. no Idea what you are talking about chief.


Got Cadwyn's abilites fixed. I need to update and fix the rest, but I don't think it's going to happen tonight. Just ran my Kingmaker campaign at the house, and the numbers are making my eyes bleed a little. :)

It'll be done by tomorrow night most likely.

Grand Lodge

Cadwyn Tallis wrote:

Got Cadwyn's abilites fixed. I need to update and fix the rest, but I don't think it's going to happen tonight. Just ran my Kingmaker campaign at the house, and the numbers are making my eyes bleed a little. :)

It'll be done by tomorrow night most likely.

Not a problem.

Grand Lodge

Quei's story, background and ability scores have changed to be a female sorcerer, Infernal bloodline. If you are going to use the character in your campaign, then you may want to change the name of her real family to one that fits in better with the campaign. I will go through and do a full character generation if you decide to go with her in your game. If you want to alter slightly anything in the background etc, I am sure it can be worked on.

Grand Lodge

Kratzee wrote:
My concept would work well as a bard or a N cleric of Norgorber using Trickery or Knowledge, and Charm Domains since you already appear to have a rogue. The cleric would be following this god more for the secrets aspects, and less so for the evil stuff. I think the bard would be more appropriate, however.

Looking at the party as currently constructed, changing your concept to a bard or cleric would certainly help your chances of landing one of the spots.

Grand Lodge

A discussion thread has been started here for those who have been selected so far. (I still need to select the final two).

I still intend to select the final two by mid-week.


1st attempt at a PbP character so here goes.

Abbas Abbud, priest of sarenrae

Description: the dark skinned man before you wears thin flowing blue robes from head to toe, partially hiding the glint of steel armor underneath. Your eyes are drawn a small golden symbol of the dawnflower that adorns his neck. In one hand he holds a battle worn scimitar, in the other a wooden shield with a symbol of Sarenrae carved into the front.

Backround:
(this is pretty basic should i get selected i will likely put alot more thought into this or if i get time ill edit and make it longer) Abbas left his temple in the city of Katapesh to bring the light of sarenrae to dark places and people. His travels have brought him to (where ever the start of the AP is sorry i havent read CoT)

was thinking standard healer cleric with a touch of melee potential. I know its a little status quo but seeing as this is my first PbP wanted to keep it simple.


Hijack time again (and don't worry, Talomyr, I hijacked Sully's to). I've been hemming and hawing about running a parallel Arcadia game with my current one here on the paizo site, and I guess I'll go for it, though it probably wouldn't start for a few weeks. I don't want to advertise it in the main forums, as I'm mainly offering this up for the Sully Kingmaker players first, and some of those who don't make it for Sully's Crimson Throne or Talomyr's CoT games. I was worried about the confusion it may cause to have the same game running twice on this site, but so long as players in game 2 know not to go looking for spoilers in game 1's thread, it shouldn't be a problem. Obviously, my current players are out of the running for game 2 (I'm looking at your Red Assassin, one Rorse is already one more than I can handle). I'll start a discussion thread for the game, rather than a recruitment thread, so the people looking here are also welcome to put a character in there. Thread is here

Shadow Lodge

Tossing my hat into the ring, as playing in Westcrown sounds epic fun.

I present Valeron Legis, human cleric of Iomedae.

Concept:
I read some background info on Cheliax that Iomedae is fairly tolerated unlike a lot of the other good gods. I wanted to create an Iomedan who could walk the streets of Westcrown, and be both recognizable as in favor with the Asmodeans but also be known as a beacon of hope to any resistance. He's a pure cleric, and I'm likely to use the stat array of S14 D10 C12 I11 W16 Ch15 so he should be able to handle social situations with ease. Personality-wise, he's held his tongue in the Imperial Courts at quite a few horrid sights, so he's not by any stretch impetuous like many Iomedans seem to be.

History:
Red. It's the color that the diabolists and thaumaturgists of Asmodeus are most often seem wearing in the streets of Westcrown. That's not why Valeron chooses to wear red, he wears it because it's the color of valor and courage. And he wears it because it's the color his brother wore, and his father before him.

Valeron was seven years younger than his older brother, who practically raised him when their father was killed in the service of a noble of the Imperial Court based out of Rego Corna. You see, his father was a special breed of warrior that the Asmodeans used to hunt heretical worshippers of gods or demons of chaos. Valeron isn't sure how his father died, he knows the men who came home with his father's cloak said something about a rampaging vrock kept as a guardian by a merchant from Rego Pena. His brother wore the cloak next, sworn to follow in their father's footsteps. That was until he was murdered when the boys were on their way hom on Valeron's sixteenth birthday. This time he saw what happened - he saw the shadow beast rend his brother in two and carry his corpse into a dark alleyway - the tattered remains of their's fathers cloak adrift in the dank water of a backlogged stormdrain.

Valeron didn't intend to follow in their footsteps. It took over a year to recover from his second loss as he buried himself in his work as an apprentice to a Westcrown lawyer working for House Julistarc. He could only work in that profession so long before his family's blood began to surge in his veins, spurring him to action. Call it the Legis Curse, but Valeron has trained and studied the miracles of The Acts of Iomedae. The Wiscrani may look at him and see nothing but an obedient dog trained to hunt demons or heretics on command. Valeron prefers to think of it that it's not that Westcrown has plans for him, but rather it's he who has big plans for Westcrown.

Appearance:
The red fires of Valeron's passion are immediately recognized by anyone who takes a moment to look in his eyes. His dark, shiny hair sweeps down across his forehead, where his chiseled features have evoked Westcrown's women to claim he has the dashing looks of a cambion. To this, Valeron bites his lip, knowing he has no blood of wretched devils to "thank" for his good looks. He is merely his father's son and his brother's brother. His armor is simple and functional, his steel shield bears no specific markings, and his longsword can always been viewed at his hip. When armored, he is always seen wearing a particular red cape.

I always start with the backstory and appearance, then work up a sheet as a second step, so if I see I'm highly likely to get accepted, I'll invest the hour or so to full decorate a character sheet.

Thanks!

1 to 50 of 84 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / DM Talomyr's Council of Thieves All Messageboards

Want to post a reply? Sign in.