Kevorin |
Does Kevorin's new ability to switch +1d6 sneak attack for giving the sickened condition happen automatically, or does he get to choose? In other words, as a first level rogue, does he always just do the sickening, or can he pick?
Also, does he get that ability at first level? A lot of archetypes don't get the new abilities until later. The ability it's replacing is one he normally gets at first level, which is why I'm asking.
Black Addie |
Working on updating Addie to be in compliance with the APG. Can anyone post the details for the Ill Omen spell?
I'm planning on buying the PDF next week when it becomes available. Would it be okay if I update Addie further at that time to take advantage of any other neat new options that might be available?
Talomyr |
Does Kevorin's new ability to switch +1d6 sneak attack for giving the sickened condition happen automatically, or does he get to choose? In other words, as a first level rogue, does he always just do the sickening, or can he pick?
Also, does he get that ability at first level? A lot of archetypes don't get the new abilities until later. The ability it's replacing is one he normally gets at first level, which is why I'm asking.
It happens at 3rd level rogue, and you can choose if you use the power or not.
Talomyr |
Working on updating Addie to be in compliance with the APG. Can anyone post the details for the Ill Omen spell?
I'm planning on buying the PDF next week when it becomes available. Would it be okay if I update Addie further at that time to take advantage of any other neat new options that might be available?
Casting Time 1 standard action
Components V, S, M (hair from a black cat)
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level or until discharged
Saving Throw none; Spell Resistance yes
You afflict the target with bad luck. On the next d20 roll the target
makes, it must roll twice and take the less favorable result. For
every five caster levels you have, the target must roll twice on an
additional d20 roll (to a maximum of five rolls at 20th level).
A target who can speak and has at least one free hand and
who is aware of the spell and its effects (such as from a Spellcraft
check to identify the spell as it is cast) can negate one reroll
by spending a move action to utter a brief prayer or good luck
charm to appease the spirits of ill fortune.
Kevorin |
Now that I've seen the scout, I'm torn. I like the abilities way better than the thug, but thug is more thematic. I might go with the scout and the alternate half-orc feature for the acrobatics boost and instead of going with improved feint, head for spring attack.
Wart |
A question and a note.
A question: How does DM Talomyr feel about poison use? This is a class feature of the Alchemist, and I don't know if the new rules in APG make it viable to make your own, or if it would be something requiring purchase.
A note: I am stuck at work with no real way to sit down and post. I will hopefully get in there tonight and make any changes necessary, and get caught up with the group. Please feel free to NPC me in the event that it becomes necessary.
Wart, out.
DM Talomyr |
A question and a note.
A question: How does DM Talomyr feel about poison use? This is a class feature of the Alchemist, and I don't know if the new rules in APG make it viable to make your own, or if it would be something requiring purchase.
A note: I am stuck at work with no real way to sit down and post. I will hopefully get in there tonight and make any changes necessary, and get caught up with the group. Please feel free to NPC me in the event that it becomes necessary.
Wart, out.
Wart,
Poison use is fine, far be it from me to eliminate a class feature. That being said, there could potentially be some RP issues as a result of poison use and what the rest of group thinks about poison, but I will not tell you not to do so.
As far as creating poison, I believe those rules are under the Craft(Alchemy) skill. I'll have to check when I get home tonight.
Wart |
My intent/thoughts with the poison use is really as follows:
Valeron Legis |
The paragraph for making poisons is fairly hidden. It's on the online SRD though here
-- snip --
Poisons can be made using Craft (alchemy). The DC to make a poison is equal to its Fortitude save DC. Rolling a natural 1 on a Craft skill check while making a poison exposes the crafter to the poison. Crafters with the poison use class feature do not risk poisoning themselves when using Craft to make poison.
-- snip --
Talomyr |
The paragraph for making poisons is fairly hidden. It's on the online SRD though here-- snip --
Poisons can be made using Craft (alchemy). The DC to make a poison is equal to its Fortitude save DC. Rolling a natural 1 on a Craft skill check while making a poison exposes the crafter to the poison. Crafters with the poison use class feature do not risk poisoning themselves when using Craft to make poison.
-- snip --
Thanks.
Wart, go with what Valeron said :)
Morghrim Maestros |
Sorry about running, but Wart really doesn't have much that can affect the imp. We need to get a bruiser in there to hurt the thing.
If Morghrim had a better move speed and if the corridor wasn't impeded he'd have gone for the Imp, as he has the right weapon for it. But at the time, there was/is four people in his path so hes chasing the Tieflings instead.
Talomyr |
Hi all. My gf is returning home after almost 3 months in eastern europe, and i've promised no forums on the 25th or 26th. I will return to normal posting on the 27th and 28th. Please bot my character in my abscence, starting on the 25th (Wednesday).
Not a problem...in you spare time, go ahead an decide what you would like to do with Morghrim for level 3. You all should level after this battle, assuming the damned thing ever ends.
Talomyr |
Talomyr, could you do me a favor, and think about what substance they used to mark the eye of aroden so that it could only be seen using a sunrod? I think I would like to make some of that for our uses.
It doesn't really have a name. It's just kind of an alchemical cousin to invisible ink.
I can try an come up with a decent name, or you can if you would like. Craft (Alchemy) DC 15 to create.
Morghrim Maestros |
Taking average HP.
Gained teamwork feat (precise strike)
Gained power attack.
Focusing knowledge skills on dungeoneering, planes, nature as I figure addie and valeron have religion and arcane covered. Perception, sense motive and stealth also raised.
Dinging complete.
Black Addie |
Addie's Updates for Level 3:
-Third Witch level gained.
-6 hp gained total (4 + 1 Con + 1 Favored Class)
-Extra Hex taken as 3rd level Feat; Slumber Hex selected.
-Two new spells known - 2nd Level Spells: False Life and Vomit Swarm.
-Knowledge skills (arcana, history, nature, and planes) and Spellcraft maxed out for a total bonus of +10 in each. Use Magic Device maxed out for a total bonus of +7. Remaining rank put in Heal for a total bonus of +7.
-Plan to purchase scrolls of 2nd Level Spells to teach to His Lordship: Alter Self, Cure Moderate Wounds, Detect Thoughts, Glitterdust, Levitate, See Invisibility, Spectral Hand, Summon Monster II, Touch of Idiocy.
-Plan to purchase more scroll scribing supplies and scribe more scrolls at earliest opportunity.
Wart |
Went through the ENTIRE thread, and yes it was that slow at work today...started at 8 this morning, and I just finished now at 2:30.
Minor note...there was an unidentified potion, found it during the fight with Whitechin. here actually
If this one has not been identified, which I believe it has not, please use my take 20 roll, which I believe resulted in at 30.
Also:
- +1 BAB (+2 Total)
- +1 Will Save (+1 Total Class Bonus)
- Bomb 2d6
- Swift Alchemy (Su): Craft alchemical items in half the time, and apply poison to a weapon as a move item.
- +1 1st level extract per day
- +1 Level 1 Extract known: Ant Haul
- Feat: Childlike [APG: 156]
- 7 Skill Points: +1 Craft(Alchemy), +1 Spellcraft, +3 ride, +1 Profession (Acting); +1 Bluff
Talomyr |
Went through the ENTIRE thread, and yes it was that slow at work today...started at 8 this morning, and I just finished now at 2:30.
Minor note...there was an unidentified potion, found it during the fight with Whitechin. here actually
If this one has not been identified, which I believe it has not, please use my take 20 roll, which I believe resulted in at 30.
Also:
** spoiler omitted **
Actually it looks like that was from when you freed Arael. The last potion was a potion of Bull's Strength.
Morghrim Maestros |
Woooot! Girlfriend has finally finished drawing Morghrim for me, she would love some feedback and comments, shes spent hours and hours on it and I think it looks amazing! I have the paper version which is a bit clearer but the scan didnt come out too bad either.
DM Talomyr |
Please put my old set of Leather Armor in the "to sell" pile.
It is valued at 10gp for full price on a new set, and weighs in around 7.5 lbs.
Also, I have updated my stats, and am ready to go.
Edit: I am SO SORRY! How are we doing HP at level again? 1/2 +con?
You can take 1/2 die + 1 + Con bonus or you can gamble and roll the die, your choice, but you're stuck with what you get.