DM Talomyr's Council of Thieves (Inactive)

Game Master Talomyr

A resistance rises in order to stop injustices in the former Chelish capitol, Westcrown.


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Grand Lodge

Wart wrote:

Just a fair warning...I have been moving these last few days, and I am exhausted from that and work and all. If my posts seem to slow down, I do apologize. I will try to post at least once a day, but that my be all I get. I will try to post a few things in a row to keep the game moving, and please feel free to suggest actions, or DM Talomyr to push things along with Wart in semi-NPC mode. I certainly do apologize, and will be more attentive ASAP (looking at being done with moving by Monday, so I shouldn't be out too long).

Thanks in advance for the understand,

Wart
a.k.a. Berwick, etc.

Not a problem...post when you can, but don't kill yourself trying to do so. Good luck with the move.


Does anybody know from what source Kevorin's Threatening Defender trait comes? Is it PFS legal?


Nazard wrote:
Does anybody know from what source Kevorin's Threatening Defender trait comes? Is it PFS legal?

I believe it's from Cheliax: Empire of Devils, around page 19?

EDIT: Plus, according to the Guide to Pathfinder Society Organized Play V.2.2 (April 6, 2010), the traits from pages 18 and 19 of Cheliax: Empire of Devils are legal for PFS play.


Max Hellspont wrote:
Nazard wrote:
Does anybody know from what source Kevorin's Threatening Defender trait comes? Is it PFS legal?

I believe it's from Cheliax: Empire of Devils, around page 19?

EDIT: Plus, according to the Guide to Pathfinder Society Organized Play V.2.2 (April 6, 2010), the traits from pages 18 and 19 of Cheliax: Empire of Devils are legal for PFS play.

Thanks.


It was also in the free Trait PDF that you can get on this site.


Male Halfling Alchemist : 4

Moving is officially done! Yeah! Should be able to post more regular like from now on.

Thanks for your patience!

Me.

Grand Lodge

This question is mostly for my PCs, but if there are any lurkers that want to respond go ahead.

As this game is my first attempt at DMing a PbP, and we are now about a month into the game, I would like some feedback.

How do you think the game is going?

What am I doing well?

What should I be doing better?

Any other general comments.

I like the way this group has worked together so far, and want to make the game better if there is something that I can do to make that happen.

Thanks,

Talomyr


Male Halfling Alchemist : 4
DM Talomyr wrote:

This question is mostly for my PCs, but if there are any lurkers that want to respond go ahead.

As this game is my first attempt at DMing a PbP, and we are now about a month into the game, I would like some feedback.

[1]How do you think the game is going?

[2]What am I doing well?

[3]What should I be doing better?

[4]Any other general comments.

I like the way this group has worked together so far, and want to make the game better if there is something that I can do to make that happen.

Thanks,

Talomyr

[1 & 2]I think the game is going well. This is my first experience as a player in a PbP and also dealing with an AP from Paizo at all, much less the CoT. The descriptions you give are great, and the maps are well done. The pacing seems to be consistent as well, so that is much appreciated.

[3]As an official wearer of the DM hat for about 10 years, I can say that even just asking this question is so important. From my perspective, I can't think of anything that I could say that you need to improve on.

[4]Thank you so much for your time! I really appreciate that you are running this, and that we are given the opportunity to play.

That is all.
Wart


Male Halfling Alchemist : 4

First off, my vote is for #1.

Let's not squabble about this. If Wart has less coin to purchase something because one of the martial types took some better {armor, sword, whatever} out of the loot pool...it's okay. The way I see it, those people are now more prepared to keep Wart alive. It's kinda like an insurance policy.

Does the timeline for this AP allow for indulgences in Crafting?

Either way, I am not too concerned about it, and I am one that is going to have to custom order everything cause I am small size.

I have played it the other way, as far as loot share goes, and it can get confusing.

My other suggestion is to have the item be owned by the party, {for example the two suits of armor in question}, and when we get something else to replace those with, the items are sold and monies split as normal.

Anyway, that's my two copper shine-ees.

Wart

EDIT: response to this.

Grand Lodge

Wart wrote:

Does the timeline for this AP allow for indulgences in Crafting?

To a certain extent, yes. Simple things like scrolls and potions certainly, most likely even low powered weapons/armor/wonderous items.

Where it really becomes an issue is high gp (and therefore long crafting time) items.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Not sure if you read something negative out of my post Wart, but you having the unidentified potion isnt an issue.

Its both logical AND it means its not just floating in 'who has the potion' mystery territory. In fact, I just wish the other potions had owners currently.


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
Morghrim Maestros wrote:

Not sure if you read something negative out of my post Wart, but you having the unidentified potion isnt an issue.

Its both logical AND it means its not just floating in 'who has the potion' mystery territory. In fact, I just wish the other potions had owners currently.

Kevorin will take one potion of CLW.

No worries, Morghrim, you aren't being singled out, you were just the example that came to mind. I'm sorry if the treasure moving isn't going fast enough, but I'm trying to come up with an easy system and ironing out the wrinkles.

I think everything that is being claimed is being claimed, which gives everybody a share of 152 gp even.

If you want to see the breakdown of what is being sold, look on the "Liquidation Centre" sheet on the spreadsheet doc.


Male Halfling Alchemist : 4

Morghrim, I didn't, I was just explaining why I had it.

I will go ahead and claim a potion of CLW so you guys can revive me if needed.

As far as Valeron's suggestion here, I think it has merit. If we did that, then we could maybe get something good for Kevorin, or Black Addie. A wand or something for BA. I just want to make sure that if the pools are split unevenly for the time being, that we get some equipment-luv' to as many as possible.

My intentions are to get a mw light crossbow, and some giant wasp venom/poison here soon, then I should start being more effective in combat.

You know, I could take the dilution discovery and make all potions more bang for our buck if you guys think that would be good.

Anyway, loot distro is always a headache...let's work together here and we shall overcome!

Wart

EDIT: I also highlighted those items that are unclaimed to make them stand out more.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Can someone link me to the loot page and i'll bookmark it.

I'm all for the casters getting some love and GP etc., I just want to know how much my share ends up at lol. I'm very happy with what i've acquired so far.

Grand Lodge

Kev wrote:
If you want to see the breakdown of what is being sold, look on the "Liquidation Centre" sheet on the spreadsheet doc.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6
DM Talomyr wrote:
Kev wrote:
If you want to see the breakdown of what is being sold, look on the "Liquidation Centre" sheet on the spreadsheet doc.

Ty. Bookmarked now.


Male Human Cleric 5 / Inheritor's Crusader 1

Valeron would probably use 25g to scribe another pair of scrolls when time permits.

But for the most part, the rest of the 125g split leftover, I'd be down to chip into getting someone who hasn't gotten a masterwork item or a wand yet an item.

My meta-gaming hunch is the Bastards of Erebus are a bunch of rogues, so we're likely to see some "rogue" gear coming soon... MW studded or chain shirt or other things.

As far as feedback on the game - it's great, I love a game that actually has forward progression at this pace. It really keeps my attention locked. Plus, the PCs are awesome, if not downright scary sometimes.

Grand Lodge

Valeron Legis wrote:
My meta-gaming hunch is the Bastards of Erebus are a bunch of rogues, so we're likely to see some "rogue" gear coming soon... MW studded or chain shirt or other things.

Your hunch could be correct. Though if I were you guys I might try and find something else to do before trying to take on the Bastards, going in at first level to face them could be bad for your health.


DM Talomyr wrote:
Your hunch could be correct. Though if I were you guys I might try and find something else to do before trying to take on the Bastards, going in at first level to face them could be bad for your health.

Well, we could try to kill some more shadow beasts - kind of a "Take Back the Night" sort of thing for the people of Westcrown.


Male Halfling Alchemist : 4

Addie, that is an AWESOME idea...also, we could smuggle some halflings out of the country...earn me some brownie points with my love interest...just sayin' you know?

Email addy for Kev:
lemonaderancher at g mail dot com


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

I'm happy for some of my share to be used to buy a wand or whatever else somebody needs btw. Just let me know how much to mark off, as the GP is now on my character sheet.


Male Human Cleric 5 / Inheritor's Crusader 1

I'll let Talomyr comment on the shadow beasts.

I had kind of assumed they would be harder to kill than the ones we killed earlier... since I had in my background that one killed my older brother. They might come in all different sizes and we killed the weak ones, I'd just worry we might bump into a big CR5-6 shadow beast and TPW.

Seems like we have a couple hooks now... some goblin tribe, some second-rate bandits, and I have no idea what this actor guy is as a hook...


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

He doesn't have to be a hook, he could just be a red herring or fluff :) which is GREAT imo.

Talomyr, opinion on adventurer's armoury items? If possible I have a few things i'd like to buy from there (masterwork backpack and whetstone off the top of my head).

I'm also pretty confident treasure shares will even out nicely; especially as Morghrim has no use for a Deflection bonus to AC (Shield of Faith) and no use for a Cloak of Resistance (Protection Domain). The weapons he can use are also strictly limited by Inquisitor class.

Its just happened that the perfect armour for him came up early, and I now have an almost full set of masterwork weapons for myself; all I need now is a masterwork repeating crossbow and i'm basically set :)

Grand Lodge

Valeron Legis wrote:

I'll let Talomyr comment on the shadow beasts.

I had kind of assumed they would be harder to kill than the ones we killed earlier... since I had in my background that one killed my older brother. They might come in all different sizes and we killed the weak ones, I'd just worry we might bump into a big CR5-6 shadow beast and TPW.

Seems like we have a couple hooks now... some goblin tribe, some second-rate bandits, and I have no idea what this actor guy is as a hook...

Shadowbeasts do come in all shapes, sizes, and power levels. So, yes, there would be some risk in going after the creatures of the night (but what fun is a FRPG without a lil risk?)

The bit with the actor will make more sense when we make it to the "The Sixfold Trial".


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

I think I ninjaed you on my last post Talomyr, any opinion on the Adventurer's Armoury stuff?

Grand Lodge

Morghrim Maestros wrote:
I think I ninjaed you on my last post Talomyr, any opinion on the Adventurer's Armoury stuff?

The Adventurer's Armory stuff is fine. Just keep in mind there are a lot of errors in the book, and some things may need to change. Morghrim, I don't think any of the things you were wanting were a problem, it was mostly in the weapon damage table if I remember right.


Male Halfling Alchemist : 4

Looking at the Liquidation center, it shows shares at 185.33g.

What does this mean? Do we each get this? Is this prior to subtracting out GP for the CLW wand or after?


Wart wrote:

Looking at the Liquidation center, it shows shares at 185.33g.

What does this mean? Do we each get this? Is this prior to subtracting out GP for the CLW wand or after?

Look now. After subtracting for the CLW wand, we have shares of 60gp each.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6
DM Talomyr wrote:
Morghrim Maestros wrote:
I think I ninjaed you on my last post Talomyr, any opinion on the Adventurer's Armoury stuff?
The Adventurer's Armory stuff is fine. Just keep in mind there are a lot of errors in the book, and some things may need to change. Morghrim, I don't think any of the things you were wanting were a problem, it was mostly in the weapon damage table if I remember right.

Well I was going to buy some whetstones, but it seems Valeron's taken care of that lol. Not interested in any of the weapons anyway, it was just some of the cool miscellaneous gear :)


Male Human Cleric 5 / Inheritor's Crusader 1

Yeah, figured I'd just buy a bunch, that way we can force Cadwyn and Kevorin to use 'em too!


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
Valeron Legis wrote:

Yeah, figured I'd just buy a bunch, that way we can force Cadwyn and Kevorin to use 'em too!

Hey! Kev uses whetstones, drystones, and every other type of stones. Kev has serious stones, man!


Male Why's it always got to be that way? DM 14
Black Addie wrote wrote:
"How about the Westcrown Municipal Defenders? Or W.M.D.'s for short?" Addie suggests as a name for the resistance movement.

YES!

That is awesome! I just had water come out my nose.

[scene at the local Hellknights HQ]

[Young lieutenant] Sir, we continue to liberate the Regio Cader district from the Chaotic elements, but we are having trouble finding the W.M.D.'s that we were sent in there for.

[Captain]Well that's just great Lieutenant...look harder! we know that the Regio Cader has been rife with W.M.D.'s and we are not stopping until we find them!

[/scene]

Hidden for political reasons:
That is awesome! and please don't get me wrong...I liked the former President, and am still convinced that WMD's were moved out of said country just prior to us getting there...


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Lol I picked up on the reference too, but wasn't sure if it would be appropiate to comment on it.


Male Halfling Alchemist : 4

Well, if it isn't, let me know, and I will flag myself.


Male Why's it always got to be that way? DM 14

What if we lined the area with some of the hay and what not from the stables nearby, and then when they close in to attack, we light it, surrounding them, and leave only a 5' opening to us with the melee's lined up to do AoO when they move on by.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

I just think messing with the light sources is a little risky and extra effort personally; they came to us even when we had a light source, and their hesitation gave us the luxury of spell preperation before we made our attack. Also, we'd be relying on my darkvision while the lights were doused.


Male Human Cleric 5 / Inheritor's Crusader 1

I don't know how Talomyr would run it as a DM, but starting fires in medieval cities is a very bad thing. There's not really a modern fire department, or modern fire-resistant materials, so a simple fire can really burn down a town quick.

Of course, there's magic to deal with such incidents, but there's not a lot of low level spellpower that I can imagine NPCs in town have memorized for this kind of situation.

It's also chaotic, so RP-wise, Valeron would be very hesitant to endorse lighting any fires.

I started my alignment as NG because I didn't want to deal with complexity of being Lawful as it related to joining a resistance in Westcrown, but I can see over time his alignment will work its way towards LG when there's more momentum behind fresher laws or codes of Aroden and/or Iomedae floating about town.


Male Halfling Alchemist : 4

hmm, good point re: lighting the city up accidentally.

disregard flaming manure idea.

Grand Lodge

Hey guys,

I had to cast Raise Dead on the recruitment thread. This was done because, unfortunately, we are losing Cadwyn. What I would ask of you all is that if you see a character concept that looks good, post your opinion in this thread. Likewise, feel free to post in the recruitment thread to provide suggestions and/or tips to the potential players.

Thanks,

Talomyr


Male Human Cleric 5 / Inheritor's Crusader 1

Doh! Bummer -- Sully just spread too thin on all the PbPs?

We can probably take any character class into the group, it's so well-rounded already.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

A BSF if my preference, or a Barbarian; I can't be the meat shield forever with a D8 hitdie and 14 Con. But i'm happy with anything really...

Grand Lodge

Valeron Legis wrote:

Doh! Bummer -- Sully just spread too thin on all the PbPs?

We can probably take any character class into the group, it's so well-rounded already.

Yup, being in two other games and running two just got to be too much. Which is something I can understand...from time to time I feel that way too running one and playing in four, though I'm giving very serious thoughts to bailing on one of those.

Nazard/Kevorin:
I'm not referring to your game, I'm refering to a different game, where I'm playing a witch. I promise Gregor will be more active when/if he makes off of the boat.


Male Human Cleric 5 / Inheritor's Crusader 1

I just drooled on myself seeing the recruitment thread discuss 2nd level...

Talomyr - is the Iomedaean sword oath printed in the AP something I could eventually pursue?

I'll probably make a gamble at the Inheritor's Crusader PrC, since I'm guessing this will be the only Iomedae worshipper I'm likely to play before the year 2024 strikes.

Spoiler:

I'm a sucker for testing out new stuff, so I can have actual real examples when adjudicating material to my RL group. Most enthusiasm for new "crunch" is me wanting to test things out rather than cheese rules (i.e. Burning Disarm I'm still waiting on...)


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6
Valeron Legis wrote:

I just drooled on myself seeing the recruitment thread discuss 2nd level...

Talomyr - is the Iomedaean sword oath printed in the AP something I could eventually pursue?

I'll probably make a gamble at the Inheritor's Crusader PrC, since I'm guessing this will be the only Iomedae worshipper I'm likely to play before the year 2024 strikes.

** spoiler omitted **

I have a Paladin in Kingmaker debating whether to take that Oath; and theres also an ongoing debate about whether its actually a feat or simply an Oath you RP out.

If treated as a feat, it excludes all weapons other than longswords from use, in order to basically unlock weapon specialisation- it has NO other purpose or benefit.

If the Paladin in my group wants it (questionable) i'll require him to have the Oath taken at a Temple or Cathedral; but we'll treat it as a class feature, not a feat. Its terrible for a feat... two feats to get weapon specialisation and lose access to other weapons.

Just my two cents :)


Male Human Cleric 5 / Inheritor's Crusader 1

I almost RP'd it without any benefit from character creation. Originally, I had no ranged weapon and was debating being too snobby to pick up the Hellknight's light crossbow, since shooting a bow from range isn't as valiant as close combat.

I do agree, it kind of sucks to take it as a feat (prob at level 7) just so you can take another feat at level 9. It's probably intended for multi-classing.

I've already done a fatherly-type cleric that does all the channeling feats, so I'm looking for this one to feel different (more martial, in case you couldn't have guessed). Come level 7 and 9, I really don't see Valeron using a mace or a crossbow anymore, so the weapon loss doesn't seem too bad. And, if I'm staying away from the channeling feats for variety's sake, it seemed worth at least experimenting with.

We can revisit the thought in 2011 -- maybe the APG (and APGII?) will completely change everything by then.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6
Valeron Legis wrote:

I do agree, it kind of sucks to take it as a feat (prob at level 7) just so you can take another feat at level 9. It's probably intended for multi-classing.

Part of the mystery behind it is that its never been specified if its actually a feat or not... I'd assume not; feats aren't intended to gimp you horribly for small benefits.

Grand Lodge

Morghrim Maestros wrote:
Valeron Legis wrote:

I do agree, it kind of sucks to take it as a feat (prob at level 7) just so you can take another feat at level 9. It's probably intended for multi-classing.

Part of the mystery behind it is that its never been specified if its actually a feat or not... I'd assume not; feats aren't intended to gimp you horribly for small benefits.

It probably shouldn't be a feat, or at the very least should provide a greater benefit than it does. As written it is a feat, as per the "special" section of the feat description.

"If you ever use a melee or ranged weapon other than a longsword in combat, you lose the benefits of this feat until..."

Valeron, that being said, sure it is something you could pursue should you so choose, but as written I'm not entirely sure why you would.

I may have to see about changing it up some to make it more worth-while.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Changes made-

-Second inquisitor level gained.
-8HP gained total. Favoured class on HP
-Detect alignment and track gained. I've gone all Ranger and Paladin on you... Note; detect alignment can be detect good, evil, chaos or law, not just limited to evil- but I use it one alignment at a time.
-Gained cunning initiative, FYI my initiative rolls are now at +5
-Usual changes from increased BAB added.
-Skill points spent getting a rank in a few more knowledges; Morghrim now has ranks in Nature, Dungeoneering and Arcana. Sense motive and perception are still maxed out, as are stealth and survival. Survivals up at +9 for following tracks.
-Still stubbornly refusing to spend skill points on Spellcraft- theres so many useful skills for me...
-Divine Favor taken as a spell.

Am absolutely loving this character, both for RP and the build i've gone with... I think people on these forums have seriously underestimated Inquisitor's thus far...

Grand Lodge

Question for the group:

We have what appears to be three candidates for the open slot in our game. Does the group have any thoughts on the matter?

I have my thoughts, but want to hear what you all think, particularly if you have any experience playing along side of any of these players.

The candidates are:

1) Deevor - Quei Drathan, Tiefling Ranger/Fighter

2) Luke_Parry - Setesh Bantling, Half-Elf Oracle of Battle

3) Dathom - Bron Lenthaven, Human Order of the Shield Cavalier


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Hmm... Difficult. My votes on the Tiefling unless he's evil, because if he is then he's kinda screwed when Morghrim detects alignment :S

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