"Very well, back to the Monastery it is. May I suggest that we *not* take the most direct route, though? We don't want to give any watchers an easy time of identifying our destination..."
Ready to head back.
Muqaq nods to his suli brother. "Agreed. I doubt anyone is watching, but better to head for the chapel to Nethys first, then break off and change our path in the pesh fields. We should have enough cover in the cacti to change directions without being seen."
Fortunately, there is a lot of debris around that facilitates the construction of a quick travois. Spears and dirty gnoll cloaks are quickly rearranged into something easily capable of baring the unconscious priest. A few detours are taken over stony ground or exposed bedrock in order to disrupt the trail of the group, and the ends of the travois picked up and carried at times to minimize the trail it leaves behind. It is not long, in broad terms, before the group is able to make it up to the shrine of Nethys, seated as it is on the side of one of the high hills, or low mountains, that makes up the periphery of the plain.
The odd looking cleric, goat horns and all, is seated in front of the shrine when you arrive, though as before, he plays little attention to your arrival.
Do people know what a travois is, or is that just a Canadian thing?
It's a french canadien term that just refers to a simple framed stretcher style construction, usually attached to a person or animal on one end, and allowed to drag on the other. Link. If everybody does know what a travois is already, just ignore this. I was just thinking, that's a french word; Canadian's tend to mix a lot of french idioms into our everyday english, so I don't even know if they'll know what I'm talking about... better check.
I'm French Canadian and had never heard the name, though know what it refers to :D
With her tunic sweaty and sticking on her back, N'Dateh, as soon as possible, gets to the shadows with her companion and rests, away from the desert sun.
Seif-al-Din treats the cleric of Nethys with the same indifference he is showing the party, completely ignoring the man as he tends his charge, making sure that the journey does not kill the severely weakened man.
I have heard of it, but then again, I did Scouts ;-)
"We should keep moving."
The team is able to press on back to the monastery without too much trouble, other than the weight of their burden, and the circuitous route taken to get back there. By the time the team arrives, many hours have passed, and it is reaching the later hours of the day. The guard in the lookout tower signals you as soon as you draw into view of each other, and you respond in kind, signalling that you are friendly forces returning. Entering the building, and returning to the dormitory area, you smell food being prepared for the evening meal.