DM Stormwind's Legacy of Fire - The Heavens aligned against us.

Game Master LastNameOnEarth

DM Stormwind brings you the Legacy of Fire Adventure Path, in a no holds barred, optimization required, high difficulty delivery.


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(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"I would not be surprised if there was a lot of humanoid hides being tanned here, though..." says Seif-al-Din darkly.

Waiting patiently for Gruthic ;-)


HP 41/41

Not sure if this is the right skill. K. Nature: 1d20 + 6 ⇒ (12) + 6 = 18

Gruthic is taken aback by the strange sight, but does his best to keep his surprise from showing on his face. He lowers his axe, but does not sheath it.

"Greetings to you, Undrella. I am Gruthic Shalebreaker and I apologize if I have intruded upon your home. The others who live here have not been gracious hosts, and I am wary. As to why I am here, I cannot speak, for it is not my place. You must speak to my boss."

Gruthic raises his voice and calls outside. "Muqaq, there is a woman in here, no gnolls. You should come talk to her."


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

A woman?! thinks N'Dateh, tilting her head sideways while looking at Muqaq.

She dismounts.


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

Muqaq looks wary but makes his way slowly into the building. When he sees the harpy, his eyes momentarily go wide before he regains composure. "Good day," he says by way of greeting. "Forgive our intrusion into your dwelling. Are you associated with the gnolls dwelling here?"


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Xanyon waits outside, musket ready.

"Be careful in there. Gnolls wouldn't leave her alone if she couldn't take care of herself right?"


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

They sure like to talk... thinks N'Dateh as she keeps an eye on the other buildings, staying outside until called for.


Hp 39/39

Akhom moves in beside Muqaq, and his eyes also widen at the sight of the harpy's uncovered torso. Though his jaw hangs open, he keeps his arrow nocked. Hearing Muqaq's polite greeting, he resists the instinct to shout a warning to Gruthic and loose an arrow at the creature's most obvious chest region. Nothing would live here without being friendly with those cursed hyena-heads. Why are we talking to it..? I must be ready to strike when she - it - turns on us. I wish Gruthic would move away from it... He struggles to keep his 16 year old eyes on the harpy's face.


Current Map

The harpy laughs at Muqaq's question, and prepares to answer, but not before giving the blushing young Paladin a wink.

"Associated? Kind of hard not to be associated with someone living so close by. And association can be interpreted pretty generally. One could say that you are associated with them, given how you've been killing so many of them over the last few days," she shrugs her shoulders casually. Both the laughter and her other motions cause distracting movements upon her naked upper torso. "So yes, I am associated with them to one degree or another, for better or worse, but then also no, for I've lived here for a few years longer than those beasts. They generally stayed out my way until just recently. It's only been lately that the interactions have actually grown interesting."


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

"Do you have any issue with us killing the rest of them?"


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din raises an eyebrow.

"In exactly what way interactions recently 'grown interesting'?"


Current Map

The strange creature stands straighter, arching her back in such a fashion as makes it all the harder for the young paladin to find a place he feels comfortable casting his gaze. ”What has made it so much more interesting? Why the arrival of Kardswann of course. When he arrived, he shattered the peaceful routine we had established here. The gnolls are filthy dogs, no doubt, but he had an understanding, you see; they leave me alone, and I don’t cook them into something vile within one of my cauldrons!” At this she breaks in to cackling laughter. ”Kardswann marched in to their den, and demanding the right to challenge their chief for the right to lead their pack. They laughed at him! And why should they not? He was not a gnoll, he had no right to challenge for leadership of the pack. Their chief set his dogs upon him; those who go on two legs as well as four. Kardswann made his way through them with no trouble, seizing the chief and tearing the life from his body. After that, none of them has even dared to challenge his rule. Kardswann made the pack his own, and Kelmarane the seat of his power, though I suspect his aims lie far further afield than this fly speck of a village. Of course, being the most powerful creature in these deserts, he deserved only the finest lover.” She runs a hand down her side, tracing her figure with her clawed hand and gnarled fingers. ”He is a powerful man, and a powerful lover; do you think any of you has the might to displace him and take what is his?” She continues to pose and look suggestively at each of the men in the group, spending the greatest time and effort upon those with obvious strength of arms and physique, such as Seif. ”Or, does one of you think to sample his treaters under his nose? What do you think, will he be the jealous type? I think I am curious to find out myself…”


Hp 39/39

Blushing madly at the harpy's obvious overtures and doing his best to avert his eyes, Akhom asks with a stammer, "This Kardswann... He is not a gnoll? What... what is he then?"


Current Map

"What is he, young one? He is a storm; he is the lightning and the howling wind. He is that which will grind the desert and the stone to dust, and chase it on the breeze. Tell me, newcomers; why are you here? What would you have of my imperious lover?"

The harpy's bird like eyes gaze out from her hag-like face, seeking out the eyes of each of her visitors in turn, as if probing them for their thoughts and motivations.


Current Map

GM Roll:
1d20 + 6 ⇒ (11) + 6 = 17

The Harpy looks at the party, watching their momentary silence. As the team cannot help but glance at each other for guidance, see seems to notice and log every glance.

"Ahh, so that's how it is, hmmm? And you're afraid I will stand in your way. Understandable, but we needn't be enemies, necessarily. You want to defeat Kardswaan and drive the gnolls from Kelmarane, right? Well perhaps we could come to an understanding. You are skilled warriors, no doubt. You have paved the roads leading to the high hill with more blood than they have seen since the slaughter some 20 years past. It is impressive. Yes; most impressive. Perhaps you can even defeat my new lover. He makes me feel, to be sure; he provokes passions I have not felt since times long past. But he is my lover by presumption, and arrogance has its costs, even to one such as him; He who fancies himself half a god! If you might perhaps do a favour for me, then perhaps I could see to give you that which you need to defeat him. What do you think? Might we be allies?"


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din weighs-up the harpy's words carefully, before replying:

"The Everlight teaches that everyone should be given a chance, if they ask for it... what exactly did you have in mind?"


Current Map

"Oh, you follow the Dawnflower! How quaint! One of her little sun-buds are you, hmm? Yes, well, I can tell you that I have never killed a human since coming to dwell within the bounds of this city, none in a score of years for that matter, and none at all that didn't deserve it for one reason or another. I've no interest in what the gnolls have been doing, and paid them no mind. It was not until Kardswaan came that they even gathered the courage to address me. In that, we've got no qualms, and none of what your lot consider 'crimes to be answered for.' I think we could get along just fine. As for what I want? My brews are what are most important to me. A great brewmaster am I, and I am gradually uncovering all the secrets I might need to be all the greater. However, for my next experiments, I need something hard to harvest. Not hard to find mind you, since it happens to have a convenient source just down the lane; it may just have ideas about ending up in my pot. In a building, just across the stream, in what was once the nobly accounted slave market, there dwells a serpent, legless and foul. Bring me the snake’s head for my stew,” she says with a crooked-toothed grin, “and I’ll betray my lover for you!”


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

"Sounds reasonable to me. We were planning on removing the reptile anyway." Muqaq looks to the others to gather their reactions.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh shrugs: "Making deals... The Desert makes no deal!?"


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

"Is that a no vote?" Muqaq says, raising one eyebrow at the strange desert woman.

Does the phylachtery of faithfulness have anything to say about this, DM? Would making a deal with the harpy be violating Sarenrae's creed?


Hp 39/39

Good question. This has importance for Akhom as well.


Current Map

It IS a good question, and one I hadn't thought of. I'd forgotten about the phylactery. This is one of those questions where I would imagine many GM might say dealing with evil creatures is an evil act, but I disagree. Negotiating and dealing with evil creatures is a controversial topic, and I've been on the other side of the question before too.

I had a game a couple years back where my Paladin negotiated a peaceful settlement with a group of kobolds, rather than wiping them out, which I imagine is what the module expected. It was actually the other players in my group that felt I had violated the Paladin's code with that action, and should therefore lose my powers. I was able to sway the GM to my way of thinking, but it required a lengthy discussion.

I tend to view evil creatures as things that are both tempted and socialized towards evil actions and ways of thinking, but still able to control their actions, particularly if they are intelligent. Only supernaturally evil creatures such as devils and demons are truly evil through and through, and even then, some might still stick to their word (the lawful ones). To my way of thinking, avoiding bloodshed and attempting to live with others in harmony is a act of good, and shouldn't therefore be counted against anyone acting on behalf of a good deity. This goes doubly so in regards to Sarenrae, being that she is the goddess of redemption.

Pathfinder Wiki wrote:
Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be.

As it happens, in this case we have a clear indication of Sarenrae's views on this type of situation, in the form of the forth law of the Paladin of Sarenrae's code:

Paladin of Sarenrae's code; (Champions of Purity) wrote:

"Be as a caring parent or sibling to all in need. Help heal the sick and lift the fallen. Be a guiding light into the darkest hearts and lands"

1. Heal those that ask for it regardless of if they can pay.
2. Mercy must be granted to those that ask for it or request asylum
3. Help those that can't help themselves. Tithe 15% (money earned only. Gear not counted)

"Only respond to violence in kind with swift metal and scorching light"
4. Don't initiate combat if another path seems open
5. Actively seek out and destroy any cult of Rovagug.
6. Destroy any mindless undead, Demons, Daemons, and any irredemable fiend as they are beyond redemption.

"Each new day brings hope and renewed opportunity. One must not let darkness into your life"
7. Can't knowingly tell a lie
8. Can't knowingly use poison
9. Must never own a slave, and must do your best to free those in bondage.

"May the strength of the sun guide you through the fog of mortal words."
10. A paladin must respect the laws of the land he/she knows are just (fair and good). Whenever in doubt, especially when travelling abroad, it is the spirit of the Law that must be followed, if ever the letter is corrupted or unknown.

My ruling would be that the phylactery would show no alarm at your proposed actions.


Hp 39/39

You hold pretty much the same ideas of paladins as I do, which is why I mentioned in the discussion thread that Akhom wouldn't be launching any pre-emptive strikes. Good to know we're on the same page :)


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din considers her words.

"I think we have an accord, then; as my colleague said, we were planning on dealing with the snake eventually, in any case..."


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Xanyon continues his watch outside, straining to hear the words but keen to his duty.

I'm here, just don't see Xanyon chiming in from where he's at.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh turns to face Muqaq: "My vote!? A tribe should have but one leader. It is not my vote. I merely speak for the Desert..."

As she speaks, her skinny muscled body sways and redresses for a moment, but relents, seemingly accepting Muqaq as leader.


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

"I like to know the opinions of those I'm responsible for," Muqaq says simply. "Fine, it's settled. We'll aid you. We will return with the head. Good day." With that the ifrit turns and walks out of the building.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh follows Muqaq back. She looks at the building:"That snake was big... I'd suggest we try to lure it out..."


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

"If we can trap it in the doorway its mobility should be limited, making it as easier target. If Gruthic focuses solely on defending himself he'd make an appetizing yet near impenetrable target."


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

"We should see if there are some good places for our archers, I'll want a clear lane of fire on the snake and anything else that comes after us."


HP 41/41

"I can draw it out as long as you take it down before it swallows me."


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

Well, assuming it's a 5' door, we should be able to get it boxed in with Gruthic, Seif and Akhom. If it's large or huge and you box it in halfway through the door, it will take squeezing penalties (-4 to hit, -4 to AC) making it much easier to deal with. If it has 10' reach, you stand 15' back from the door. If it has 15' reach, stand 20' back. That way it stays in the door. Archers should be able to stand anywhere really. The melees would either full defense, or fight defensively while the archers do the damage. They are just there to keep it in the right spot. It's probably only got 1 or 2 int, so it's not going to be strategizing beyond "mmm...food."


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh readies her sling after she climbed on her horse and got him in position.

Would being higher belp?

Ready, she nods at Muqaq.


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

Being higher gives you +1 for melee, but not range.

Once everyone's in position Muqaq will cast Mage Armor and Bless. Then he'll tell Gruthic to make some noise and throw stuff into the building until the snake comes out. Was Gruthic able to determine whether it had 10' or 15' reach when he saw it before?


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

I was thinking cover and engaged in melee as well, since the snake is bigger than medium.


Current Map

Map is up.

Link

Please take a moment to place yourselves.

The slave market appears just as it did before, mostly burned out, and partially collapsed. The main methods of access to the building would appear to be what is left of the main doors, located on either end of the building. In addition, one corner has mostly collapsed, leaving a few dark spaces between the rocks that might be large enough for a person of small stature to maneuver through. While the black scorching of the ancient fire mars much of the building, inside and out, it appears that what remains is mostly brick, as very little of the original supporting wood survived the fire.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh takes her position, readying her sling and a set of bullets.

She looks at Gruthic: "Get the snake to come out. We'll give you a proper burial if you're too slow to evade it."


Hp 39/39

Akhom stands shoulder to shoulder (shoulder to belt-buckle?) with the dwarf, bastard sword at the ready. He smiles at N'Dateh's words. "Fear not, Gruthic. We've faced bigger, and worse."

On my phone, so can't place myself on the map file - but if someone else would be so kind, I'll go right next to where Gruthic will be at the door, helping to block the snake's exit.


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

Moved us into what I'd consider the most tactically sound formation. Especially if the snake is huge sized. If it's large instead of huge, Gruthic should be 5' further down.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

I am happy with where Seif-al-Din is.

Blade in hand, Seif-al-Din prepares to strike at the snake when it is provoked into exiting the building...


HP 41/41

Gruthic readies his shield, takes a deep breath, and ventures into the darkness. He lets his eyes adjust in the doorway and slowly steps inside, ready to provoke the giant snake and make a tactical retreat.


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Works for me.

Xanyon grips his musket and prepares for a R(eptile).O.U.S.


Current Map

Venturing into to the darkness, Gruthic once again catches sight of the enormous black scaled reptile. Given the steady clank he makes as he moves, he is not surprised to see the dinner-plate sized disks of the thing's eyes open and staring back at him. As he moves closer, it moves with him, rising into an upright stance. It's neck thins and spreads, forming into a wide, threatening hood. Beginning to hiss as Gruthic fails to move away, it makes a few threatening dashes, darting it's mouth and neck forward as if to bite, bit never actually coming close enough to reach or be reached by the defensive dwarf.

Finally having had enough, as though deciding the intruder is not going to withdraw based on just threats alone, the monster opens its maw wide and sends a stream of liquid squirting from its mouth, flying at the dwarf.

Touch attack: 1d20 + 8 ⇒ (20) + 8 = 28

The liquid splashes across his front, skimming the upper edge of his shield and the face of his armour. Like all spitting cobras, he was aiming for the eyes, and if Gruthic could see him, it could see Gruthic.

Gruthic, roll a Reflex save to shield your eyes, followed by a Fortitude save against the poison.


HP 41/41

Gaah!

Reflex, Fortitude: 1d20 + 4 ⇒ (5) + 4 = 91d20 + 8 + 3 ⇒ (18) + 8 + 3 = 29


Current Map

The spray of venom lances towards the approaching dwarf, timing things to catch him just as he peaks out from behind his massive shield, in order to gauge the position of the behemoth snake. The liquid hits his face simultaneously as a spray and a mist, leaking in around his helmet, and catching him full in the eyes. The world instantly becomes a blur to the advancing dwarf, what was at first a smear of light, supplemented by the black and white details of his darkvision, now transforms to nothing more than an occasional glob of light, and searing searing pain.

Those outside the building hear Gruthic cry out in alarm, and then only silence.

Gruthic? You are Blinded. Any immediate actions? Same question for everyone else. If you stand fast for now, let me know that as well.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

N'Dateh shrugs as the dwarc gets caught. Ready, she takes a sot the moment an opportunity presents itself.

She whirls the sling atop her head, standing erect on her stirrups and lets fly a bullet

Sling: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 4 ⇒ (4) + 4 = 8


Current Map

Is this a readied action? The snake had not yet emerged from the building.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

Sure.


HP 41/41

Gruthic will raise his shield and cover himself as best as he can given the agony in his eyes. He'll retreat out of the house as fast as he can without tripping.

Standard: Total Cover towards snake. Move: at half speed backwards out of the building (10').

"The beast spit in my eyes. By Torag's Hearth and Hammer, it burns! Akhom - quickly - give me your waterskin, before my eyes are melted from my skull."


Current Map

Gruthic backs out of the building, suffering only a few minor trips, fortunately. Once out, he finds a water bottle being forced into his groping hand. Upending the water into his eyes and face, he feels some blessed lessening of the burning pain. However, the modest waterskin was much too small to wash away everything, and the numbing blindness remains.

Others, keeping their eyes aimed on the entrance to the partially collapsed slave market, can see no sign of the serpent within the darkened space within. It did not follow him.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

"Looks like you're going to have to go back..." says N'Dateh, unimpressed by the lack of result. "Maybe a goat would work better..?"

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