paizo.com Recent Discussion Posts for DM Stormwind's Legacy of Fire - The Heavens aligned against us.paizo.com Recent Discussion Posts for DM Stormwind's Legacy of Fire - The Heavens aligned against us.2012-09-20T05:03:29Z2012-09-20T05:03:29ZRe: Forums: Play-by-Post Discussion: DM Stormwind's Legacy of Fire Discussion ThreadDreaming Warforgedhttps://paizo.com/campaigns/DMStormwindsLegacyOfFireTheHeavensAlignedAgainstUs/discussion&page=11#5022014-08-29T19:10:24Z2014-08-29T19:10:24Z<p>I have had the same experience and got to similar conclusions. APs are alluring beasts, for players and DM, but they are very hard to complete and can lead to frustration as, as you said, players lose track and it railroads by necessity.</p>
<p>I'd be up for a module.</p>I have had the same experience and got to similar conclusions. APs are alluring beasts, for players and DM, but they are very hard to complete and can lead to frustration as, as you said, players lose track and it railroads by necessity.
I'd be up for a module.Dreaming Warforged2014-08-29T19:10:24ZRe: Forums: Play-by-Post Discussion: DM Stormwind's Legacy of Fire Discussion ThreadDM Stormwind (alias of LastNameOnEarth)https://paizo.com/campaigns/DMStormwindsLegacyOfFireTheHeavensAlignedAgainstUs/discussion&page=11#5012014-08-29T03:38:22Z2014-08-29T03:38:22Z<p>I think if I was going to run something, I'd stick with a module. After trying this for a few years now, I don't think that PbP is a format well suited to trying something as long and involved as an Adventure Path. I've seen a couple span two chapters, perhaps, but the majority seem to die on the vine before finishing even one. With modules, they are short enough to be able to see their completion in the future, and see them through to the end. I've run one module through completely on here in the past, and all in all, I have to say it was much easier and more enjoyable than running an adventure path. With adventure paths, even in a regular real life game, a path may take a year or even two to complete; a significant amount of time to play, and a long span to remember all the subtle hints and metaplot tid-bits that are dropped along the way. With a PbP game, they seem to average a year or more <i>per chapter</i>, meaning that any metaplot hints will be spread out so far that only the most pedantic or eidetically inclined players would have even a chance of retaining it.</p>I think if I was going to run something, I'd stick with a module. After trying this for a few years now, I don't think that PbP is a format well suited to trying something as long and involved as an Adventure Path. I've seen a couple span two chapters, perhaps, but the majority seem to die on the vine before finishing even one. With modules, they are short enough to be able to see their completion in the future, and see them through to the end. I've run one module through completely on here...DM Stormwind (alias of LastNameOnEarth)2014-08-29T03:38:22Z