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DM Stormwind's Legacy of Fire - The Heavens aligned against us.

Game Master LastNameOnEarth

DM Stormwind brings you the Legacy of Fire Adventure Path, in a no holds barred, optimization required, high difficulty delivery.


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Welcome to the discussion thread. Arriving at this group of people was not an easy matter, and I will regret not being able to see some of the other fine proposals in action. However, you that are here will have the chance to be brought to life, which I am very much looking forward to.

First things first, there are a few orders of business: the people who were selected here were chosen not necessarily just for the character they proposed, but for their ability to craft a character, and imbue realistic motivations into that character. While this is an optimization heavy game, it is also a game for role-players. This means that while the characters you have submitted are obviously superior ones, you are not limited to them, now that you can see who your peers will be. I am more concerned with getting good players than a classic selection of character roles across the PC's. So, if anyone wishes to alter their character, or change to an entirely new concept, having seen the group, you will be allowed to do so. You may wish to discuss this as a group and decide what is going to be the best way to progress.

Second, as promised in the original post, each player can make a roll for a complete set of Ability Scores, using the classic roll 4d6, drop the lowest approach. At the end, I'll summarize the results, and each player may either keep their original 20 point buy set, or choose any of the sets rolled by any of the group members. Now, I have seen this system result in some very high Point Value sets, so though I have not actually had to do it before, it is possible that I may have to overrule anything so extreme that I feel I cannot account for it within the scope of the AP.

I need to complete a few things before we start, and I would like to see the characters firmly in their final forms before we do. That being said, I hope to open the gameplay thread by the weekend.


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

4d6 ⇒ (3, 1, 5, 1) = 10=9
4d6 ⇒ (5, 5, 3, 1) = 14=13
4d6 ⇒ (1, 2, 5, 5) = 13=12
4d6 ⇒ (3, 1, 4, 2) = 10=9
4d6 ⇒ (6, 1, 2, 6) = 15=14
4d6 ⇒ (5, 3, 5, 1) = 14=13

Nothing spectacular from me, I'm afraid. I'd prefer to leave Muqaq as he is. I might make some minor alterations if someone has a good reason for me to do so. Obviously if a really good ability set comes up I'll be using it.

Edit: Oh yeah, thanks so much for picking me! ^______^


Hp: 9/11

Yes, thanks DM, can't wait to get stuck into it. I'm pretty excited, as I don't have this AP, or know anything about it really, but the APs I've run and read have always yielded great stories and RPing opportunities. Also, hard mode is pretty exciting.

Well, here we go then.

4d6 ⇒ (2, 2, 2, 3) = 9=7
4d6 ⇒ (2, 5, 4, 2) = 13=11
4d6 ⇒ (1, 4, 1, 4) = 10=9
4d6 ⇒ (1, 6, 4, 3) = 14=13
4d6 ⇒ (1, 5, 4, 6) = 16=15
4d6 ⇒ (1, 3, 3, 5) = 12=11

Also, I'm more than happy for everyone to check out my PC and make suggestions, either on optimising better or shifting focus. I'm a chronic DM, so while I've helped my players get the best out of their builds often, I have found it more difficult to make cold-hearted optimising decisions when I've actually got some soul invested in my character :)

I can't promise I'll follow any or all suggestions, but I'd be more than happy to hear people's thoughts.


Hp: 9/11

Ok, here's an idea for Tarin. I don't have Ultimate Magic, but I just found the Inquisitions online that can be used instead of Domains. Now while I quite like Tarin's mobility from the Travel Domain, the Conversion Inquisition allows me to use Wis instead of Cha for Bluff, Diplomacy and Intimidate.

What say you, party (and DM)? Would you rather Tarin remain fast and manoeuvrable, or lose a bit of that and become a far better face character? We do have a couple of Charismatic folks here, but we also have a barbarian.

I'm up for whatever.


(AC 15/12/13; HP 10/30; Fort +3, Ref +3, Will +3; Init +2 (but roll twice), Perception +6) Suli Planar Oracle of Battle 3

Dotting with intent :-)

It is good to be here!

From what I can see, we have four front-liners, and two ranged attackers?

Now let's see what the Dice Gods will grant me...

4d6 ⇒ (6, 3, 4, 5) = 18 = 15
4d6 ⇒ (5, 5, 1, 3) = 14 = 13
4d6 ⇒ (1, 5, 4, 3) = 13 = 12
4d6 ⇒ (3, 5, 4, 4) = 16 = 13
4d6 ⇒ (6, 1, 5, 5) = 17 = 16
4d6 ⇒ (3, 6, 2, 2) = 13 = 11

Hmmm... Not the best of spreads, but still fairly serviceable :-)


Hp: 9/11

Lol better than the previous two :) Almost tempts me...


(AC 15/12/13; HP 10/30; Fort +3, Ref +3, Will +3; Init +2 (but roll twice), Perception +6) Suli Planar Oracle of Battle 3

A question for the GM:

Will you be allowing the 'Achievement' feats from the Legacy of Fire Player's Guide?

'All Gnolls Must Die!!!' looks quite tempting ;-)


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

That's a pretty good spread Seif. If I wasn't playing a caster I would totally take it. I just need an 18 base for my charisma. -crosses fingers- Hope someone rolls a crazy good set.


Male Undine Monk of the Empty Hand/1

So, Here are my numbers
4d6 ⇒ (6, 6, 3, 6) = 21=18
4d6 ⇒ (2, 4, 6, 5) = 17=15
4d6 ⇒ (6, 4, 4, 2) = 16=14
4d6 ⇒ (5, 2, 5, 4) = 16=14
4d6 ⇒ (3, 1, 1, 1) = 6=5
4d6 ⇒ (5, 2, 6, 3) = 16=14
I got the 18 you wanted Muqaq but at the price of using a 5, lolz. How ironic is it to get a roll with 3 6's and another with 3 1's.


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Hello hello and thanks for the invite. I like Xanyon as he is but am up for changing if we need to. I need to buy final gear and pretty up my character sheet with useful stuff but then I'm good to go. Let's see how I roll.

4d6 ⇒ (6, 6, 2, 4) = 18 => 16
4d6 ⇒ (5, 6, 2, 2) = 15 => 13
4d6 ⇒ (2, 3, 2, 4) = 11 => 9
4d6 ⇒ (3, 3, 1, 4) = 11 => 10
4d6 ⇒ (5, 4, 1, 5) = 15 => 14
4d6 ⇒ (3, 4, 4, 1) = 12 => 11

Well no danger of using those.


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

That would be a great array without the 5, maybe if the DM would kick it up to a 7, I'd take it.

One more shot for the super good set.


Male Human Student Gamer/10

Yeah without the 5 it would be great. What say you o might Master Stormwind? Can we make the triple 1's disappear?


(AC 15/12/13; HP 10/30; Fort +3, Ref +3, Will +3; Init +2 (but roll twice), Perception +6) Suli Planar Oracle of Battle 3

Ummm... Even with the 5, that is still a pretty good point buy... Heck, I would seriously consider taking it (given that it comes out at something like a 30 point buy, if you say a '5' is worth around 9 points).

Of course, if the GM wanted to get rid of it, I certainly would not complain, either :-P


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

I'm tempted but what would I put the 5 in? Charisma I suppose, though I'd hate to play that character and as a "ranged" character I really don't have another dump stat. Gunslingers, in my experience, are ranged character that often end up in melee due to the short range of their weapons.


Hp: 9/11

I can benefit from that spread, if I'm willing to sacrifice the 10' of movement from the Travel domain and take the Conversion inquisition, which allows me to totally dump Cha and use my Wis bonus for the social skills.

This does feel a bit cheesy, but it also fits. Tarin was horribly scarred by fire when the slavers attacked his dad's ship, so he's butt ugly. It would make him significantly more effective as a warrior caster.


Current Map

I'd say we should keep the stats as rolled. We are still waiting for Javelle to check in with Zerekias, and he will be able to roll one additional set.

As for Tarin, I actually did play an Inquisitor with the Conversion inquisition just a little while ago in a Carrion Crown PbP, and he was one of my favourite characters. In his case he was also quite haggard and scarred, as well as prematurely aged. His story was that he had been murdered by his wife, who turned out to be a Necromancer trying to keep a low profile. She married the undertaker as it made her appear normal, because people shun the undertaker and his wife giving her privacy, and to give her access to the bodies she needed for her research. Once she was done her work, she killed off her husband, and reanimated him as a bodyguard. A group of heroes came in and rekilled him, and then resurrected him in order to find out about the necromancer and have him lead them to her hiding places. He was left scarred and white haired. He became an inquisitor to try and track down necromancers and end them all. He had a Cha dump stat, but through the Conversion inquisition ended up being the party face, as he had such a high Wisdom. The explanation was that as scarred and worn as he was, he had a golden voice, and such a way with words that he could express himself beautifully, and convince people through wisdom of words. He was actually one of my very favourite characters; he was a lot of fun. The GM flaked out and I took over running that game, so he got retired unfortunately.

The point is that I think it can work to do things that way.

Besides Zerekias, I have one more player coming in; a PbP newbe I'm helping get into the medium. They've been in my IRL game group for about two years. When she gets here she will be rolling an additional set as well.

As I said, while I took posting history into account, I want to help out at least a few low post folks or they end up in that bind of never getting chosen due to not having a history, and never building a history as they never get chosen. EntropyRules and littlehewy had great submissions, so while the majority of the team are more established posters, they get a chance to build their histories.


Current Map

I would like to invite you to look over my house rules, and bring up any that you think might be flawed, and to suggest any that you think should be used. I'm sure that there are other feats that should be available to all, as opposed to requiring a feat expenditure.

I'll list the house rules again in the Campaign info tab.


(AC 15/12/13; HP 10/30; Fort +3, Ref +3, Will +3; Init +2 (but roll twice), Perception +6) Suli Planar Oracle of Battle 3

@Tarin: Well, someone else in the party who is a good 'face' is never a terrible thing - it allows us to cover for each other when necessary ;-)

That, and Seif-al-Din is not going to be good at bluffing :-P

(I plan to play him as engaging, driven, and more than a little bit reckless, but *not* full of guile; If I take the 'good' spread above, Wisdom would be where I was putting the 5 - a little lower than I am comfortable with, but it suits the build, thematically.)

@DM Stormwind: The House Rules look fine to me :-)


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Same on the house rules, all looked just fine to me.


Hp: 9/11

Ok then, if no one thinks it's a bad idea for the party I think I'm gonna take Xanyon's array and go with the horribly ugly and unsettling type who, when he speaks from the heart, speaks with the boldness and conviction of his deity. His Wis will only be 15, so Tarin won't be like super-face man, but he'll be a decent backup persuader/bluffer, and pretty intimidating.

I'll get working on his new stats, but I'll wait till our last set of rolls happens before committing.

House rules look good to me!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Here goes nothing.

4d6 ⇒ (3, 6, 1, 2) = 12 = 11
4d6 ⇒ (2, 1, 2, 4) = 9 = 8
4d6 ⇒ (2, 1, 4, 6) = 13 = 12
4d6 ⇒ (4, 6, 2, 2) = 14 = 12
4d6 ⇒ (1, 4, 5, 5) = 15 = 14
4d6 ⇒ (6, 6, 6, 1) = 19 = 18

Sorry, folks. Only a 25 point buy. A sloppy one at that.

And thanks, Last! I appreciate the opportunity.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'll admit I'm kinda partial to Gin's rolls as well. I think I'm gonna roll with those also. Unless, of course, the newcomer throws out better rolls. :)

Zerekias is not ugly, but he is fantastically charmless. He's got zero people skills, so it'll fit him quite well.


Female Aasimar Summoner 2 | HP 20/20 | AC 15 (T 12, FF 13) | CMD 11 | F +2 | R +2 | W +6 | Init +2| Per +7

Hello, here I go...

4d6 ⇒ (3, 2, 2, 6) = 13 = 11
4d6 ⇒ (1, 2, 3, 1) = 7 = 6
4d6 ⇒ (1, 4, 2, 1) = 8 = 7
4d6 ⇒ (1, 5, 4, 3) = 13 = 12
4d6 ⇒ (4, 4, 6, 1) = 15 = 14
4d6 ⇒ (5, 1, 5, 5) = 16 = 15

7 point buy... or less depending on what a 6 would be worth. Sorry guys.

I'm going to be playing an Aasimar Summoner (basic type, not one of the variant Aasimar).


(AC 15/12/13; HP 10/30; Fort +3, Ref +3, Will +3; Init +2 (but roll twice), Perception +6) Suli Planar Oracle of Battle 3

Well then, it looks like most of us will be taking Gin's rolls, then ;-)


(AC 15/12/13; HP 10/30; Fort +3, Ref +3, Will +3; Init +2 (but roll twice), Perception +6) Suli Planar Oracle of Battle 3
Sati wrote:

I'm going to be playing an Aasimar Summoner (basic type, not one of the variant Aasimar).

Ooo! Does that mean synthesists are legal? :-P


Current Map

They are (that was mentioned in the OP), but I believe she's just planning on the basic type.


Female Aasimar Summoner 2 | HP 20/20 | AC 15 (T 12, FF 13) | CMD 11 | F +2 | R +2 | W +6 | Init +2| Per +7

I rolled a +2 Str on the alternate abilities table, so I think I'll be taking Gin's set as well, and placing the 5 in STR, and focus on casting/summoning, and avoid up close encounters. As we have 4 melee fighters, that should work out just fine.

Edit: Yes, I'm planning on the standard Summoner class. It's cool enough as it is, and more versatile than the Synthesist, or even the Master Summoner.


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

Houserules all looked good to me.

I'd love to take the 5 array, but wisdom is my dump stat, and with that it would leave my wisdom at 3...dangerously close to insanity. Too much so for my tastes. Taking Javell's array instead.

I can be party face, though Muqaq is not all that gregarious.


(AC 15/12/13; HP 10/30; Fort +3, Ref +3, Will +3; Init +2 (but roll twice), Perception +6) Suli Planar Oracle of Battle 3

I'm taking Diplomacy and Intimidate, if that helps...?


Hp: 9/11

Ah yes, Gin's rolls, not Xanyon's, that's what I meant...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Sati: NOOOOOOOO!!! Not Strength!!! You won't be able to lift your own two legs!!! :)

Nah, I'm just kiddin'. But you will have to make use of some of us stronger types to carry your stuff around. I say you just make ol' Seif blah-blah-blah do it. ;)

I'll be the party face. If they don't like what I have to say, then they die. Sounds simple enough. Oh yeah, I got this. ;)


Hp: 9/11

I'm still going to stick to the mobile melee fighter idea even though I'm losing the +10' from Travel domain, which means light armour, but if anyone thinks it's not being effective as we start fighting, let me know and I'll start getting into heavier armour and get a bit more tanky. As I said, it's only cost me a skill point and a trait so far, so I'm happy to take a punt on it.

EDIT: New statblock is up, much better looking except I am 10' slower. Oh well, that's what barbs are for. I will be tweaking background and adding appearance and personality spoiler sections as well in the next 24 hours.


Current Map

Good to see that everyone has checked in. Let me know once you have finalized your builds. Sati, good to see you; the background we discussed sounded good, let me know when you have it typed up.

So, the rolled stat sets did not turn out too imbalancing, but it seems that we will have a split between diplomatic savants and social lepers. Sief, Sati, and Muquq are all Charisma based, and the others have all pretty much dumped it. Should be interesting.

Arcane: Muqaq, Sati
Divine: Seif, Tarin
Fighter: Zerekias, Xanyon, Gin, Tarin, Seif, Sati's Eidelon
Skill Monkey: Tarin

In terms of group role coverage, the only major deficit seems to be around skills. That is a roll that might be wise for Tarin to try and cover, particularly with his Monster Knowledge and Bane abilities, because no one is going to be able to identify critters for him. Zerekias should get some decent skill points as well, particularly after he bridges into Ranger. As far as the Face roll goes, I imagine that between Sati, Sief, and Muqaq, they should have it covered. A disable device point might be wise for someone with a high dex. Tarin gets it as a class skill, but his points might be stretched thin as it is.

Any other thoughts?


Hp: 9/11
DM Stormwind wrote:

Good to see that everyone has checked in. Let me know once you have finalized your builds. Sati, good to see you; the background we discussed sounded good, let me know when you have it typed up.

So, the rolled stat sets did not turn out too imbalancing, but it seems that we will have a split between diplomatic savants and social lepers. Sief, Sati, and Muquq are all Charisma based, and the others have all pretty much dumped it. Should be interesting.

Arcane: Muqaq, Sati
Divine: Seif, Tarin
Fighter: Zerekias, Xanyon, Gin, Tarin, Seif, Sati's Eidelon
Skill Monkey: Tarin

In terms of group role coverage, the only major deficit seems to be around skills. That is a roll that might be wise for Tarin to try and cover, particularly with his Monster Knowledge and Bane abilities, because no one is going to be able to identify critters for him. Zerekias should get some decent skill points as well, particularly after he bridges into Ranger. As far as the Face roll goes, I imagine that between Sati, Sief, and Muqaq, they should have it covered. A disable device point might be wise for someone with a high dex. Tarin gets it as a class skill, but his points might be stretched thin as it is.

Any other thoughts?

Please feel free to check out my new stats and make suggestions Stormwind. I'm happy to dump things like Bluff and Dip if you think I'm better off doing, say, Stealth and Disable Device. I was after all an orphan, my god doesn't care for laws and locks, and I'm sure a part of my Pathfinder training could have been in the sneakier arts - for the purposes of ancient dungeons, of course :)

Ah, no Disable Device isn't a class skill for me...
I suppose I could ditch Combat Reflexes for now, take Exotic Weapon prof (Elven curved sword), and keep adaptability and put Skill Focus in Disable...


Current Map

It seems that almost everyone else in the group appears to be a follower of Sarenrae. It would create an interesting dynamic if the group were all members of the faithful in service to the same deity. Have you considered whether you could make your concept work with the Dawnflower?


Hp: 9/11

To be honest, the main reason I took Cayden was for the Travel domain, which I've since dumped. However, it's now kind of informed Tarin's backstory development. Having said that, it doesn't bother me in the slightest, except that my AL needs to be NG instead of CG, and I will require a bit of time to rewrite backstory etc. Looking into it now.

Having said that, Cayden thinks Sarenrae's a bit of alright (lol sleazy old Cayden), and if I were to stay with Cayden I would definitely be an ally of the faith...

In short, I'd prefer Cayden by a small margin, but if it makes it easier for you, and the story stronger thematically, I've no problem with switching deities. I'm happy to be guided in this.

Edit: Oh good, CG still works with Sarenrae. Thought she was LG...


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

I'm ready. I switched my stats and put the extra skill point in spellcraft. I don't have any knowledges right now, but I'll try to pick some up as we level.


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

The lone follower of Torag, and not even a dwarf at that. :D


Male Undine Monk of the Empty Hand/1

I've made the stat adjustments on my profile. I'm looking at it and I could follow Sarenrae. I'm gonna suck when it comes to talking to people, but I'll have some other goodies instead.
With regards to Knowledge Skills, I can cover: Religion, History, and Arcana (I know its funny that I have Arcana, but it will come in handy with the prestige class that I'm going for later).
Funny thing I was looking at. Obviously dancing takes alot of strength and dexterity (well depending on the dance), but neither one of these is the stat base for performance dance. Oh well, I only thought about it because Gin is pretty much going to be dancing as he abuses people (Dervish Dance and Janni Style are both Dance Heavy).


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Most of my gear is purchased, I have some money left to spend and then I'll get it in my profile when I get home from work. I believe there is a ranger archetype that gets Disable Device and Trap Finding, I may dip into that in order to pick up some ranged feats and provide that service to the party.


(AC 15/12/13; HP 10/30; Fort +3, Ref +3, Will +3; Init +2 (but roll twice), Perception +6) Suli Planar Oracle of Battle 3

@Xanyon: There are two archetypes that give you trapfinding - Trapper gives it to you from 1st level, and Urban Ranger gives it to you from 3rd level.

I went with Gin's stats.

I *was* tempted to roll a Synthesist, but since the only other divine caster in the party is an Inquisitor, I would have felt guilty if I had done that ;-)

Skills that I am covering:

Diplomacy
Intimidate
Knowledge(History)
Knowledge(Planes)
Knowledge(Religion)
Perception
Spellcraft
Use Magic Device


(AC 15/12/13; HP 10/30; Fort +3, Ref +3, Will +3; Init +2 (but roll twice), Perception +6) Suli Planar Oracle of Battle 3

I also ask the GM again - how do you feel about the 'Achievement Feats' from the Player's Guide? :-)


Male Undine Monk of the Empty Hand/1
Seif-al-Din ibn-Subhi wrote:

@Xanyon:

Skills that I am covering:

Diplomacy
Intimidate
Knowledge(History)
Knowledge(Planes)
Knowledge(Religion)
Perception
Spellcraft
Use Magic Device

If people want, and Xanyon is covering Religion and History, frees up 2 points I have for other stuff if people want. Shoot me some ideas. So far these are where all my points are (as well as the overall bonus):

Acrobatics +9
Climb +5
Disguise -2/+2 (general/human)
Perception +7
Linguistics +3
Sense Motive +7
Stealth +8
Swim +12
Knowledge: Arcana +3
Knowledge: History +6
Knowledge: Religion +6
Perform: Dance +1


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

So far I only have K. Local, and if I dip Ranger <Trapper> I'll pick up K. Nature.


Current Map

I forgot that Xanyon was Torag. Sarenrae was just an idea, and I am not insisting anybody change anything. When it comes to character decisions, I may make suggestions, but I don't insist any follow them. I tend to believe that unless it's a rules issue, the player should have complete control over their character.

As for Achievement feats, I love them. I thought Gnoll killer was a Campaign trait though. I didn't see any achievement feats in my Players guide.


Male Undine Monk of the Empty Hand/1

It is, but there is a feat called all gnolls must die. It's hard to get unless you play a gnoll heavy campaign (deal the killing blow on 25 gnolls I think.)


Hp: 9/11

My skills as it stands:

Skills
Acrobatics +6,
Bluff +6,
Diplomacy +6,
Intimidate +7,
Knowledge (Dungeoneering) +6,
Knowledge (Nature) +6,
Knowledge (Religion) +6,
Perception +6,
Sense Motive +7,
Survival +6

Knowledge checks for monsters are +2.


Male Undine Monk of the Empty Hand/1

Hmm, So we have 3 people taking ranks in Religion? We are gonna be a zealous group arent we.


Current Map

Though the section on achievement feats says you become eligible to select them after you fulfill the achievement. My feeling is that if you have gone for one, and documented the effort you have gone to in order to get it (the achievement needs to be tracked), then you shoud get it automatically as soon as it is accomplished; Achievement Unlocked.

All Gnolls Must Die: 20 Kills.


(AC 15/12/13; HP 10/30; Fort +3, Ref +3, Will +3; Init +2 (but roll twice), Perception +6) Suli Planar Oracle of Battle 3

Sounds good to me :-)

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