DM Stephens Serpents Skull Campaign - Chp1:The Smugglers Shiv (Inactive)

Game Master terok

With the defeat of the dark Dryad and surviving many of the islands others challenges, the party is well on their way to becoming the Shiv's masters...only Ieana stands in their way...


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Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Will Save (Earplugs):

1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Will save:
Will save +earplugs: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23


Male Ape(animal)
Stats:
Init+3 Per+7 (Low-Light, Scent) AC23 Tch12 FF20 HP55 For+7 Ref+8 Wil+3* Spd 20/30' Bite+8(1d6+6) Claw(x2)+8(1d6+6) CMB+12 CMD 25/22 Acrobatic +7 Climb +12 Escape +1 Stealth +1 Survival +1 Swim +4

I guess Wic probably needs to make a save too... :P

Will save:
Will save: 1d20 + 2 ⇒ (20) + 2 = 22


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Is this going to be another one of those things where everyone else is like "No, Anton, don't do it!" and he's all "It seems perfectly reasonable to me"?


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Will of the Walker:
Will: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26


So far it seems so, the party overall seems to be pretty immune to compulsion magic...

[spoiler=DM Only]
Harpy/Rgr 2 superior array CR 6
XP 2,400 CE Medium monstrous humanoid
Init +2; Senses darkvision 60 ft.; Perception +7
Defense
AC 21, touch 13, flat-footed 13 (+5 armor, +2 Dex, +1 dodge,
+1 natural)
hp 59 (9d10)
Fort +7, Ref +10, Will +6
Offense
Speed 20 ft., fly 80 ft. (average)
Melee morningstar +12/+7 (1d8+1), 2 talons +4 (1d6)
Special Attacks captivating song
Statistics
Str 12, Dex 15, Con 12, Int 7, Wis 12, Cha 18
Base Atk +9; CMB +10; CMD 23
Feats Dodge, Flyby Attack, Great Fortitude, Power Attack, Skill Focus (Bluff), Furious Focus (GreatClub)
Skills Bluff +7, Fly +12, Intimidate +7, Perception +7, Perform
(song) +5, Stealth +9
Languages Common
Ecolo gy
Environment temperate marshes
Organization solitary, pair, or flight (3–12)
Treasure standard (chain armor of the Azlanti, Greatclub, and other treasure)
Special Abilities
Captivating Song (Su) A harpy’s song has the power to infect
the minds of those that hear it, calling them to the harpy’s
side. When a harpy sings, all creatures aside from other
harpies within a 300-foot spread must succeed on a DC
16 Will saving throw or become captivated. A creature that
successfully saves is not subject to the same harpy’s song
for 24 hours. A victim under the effects of the captivating
song moves toward the harpy using the most direct means
available. If the path leads them into a dangerous area such
as through fire or off a cliff, that creature receives a second
saving throw to end the effect before moving into peril.
Captivated creatures can take no actions other than to
defend themselves. A victim within 5 feet of the harpy
simply stands and offers no resistance to the harpy’s
attacks. This effect continues for as long as the harpy sings
and for 1 round thereafter. This is a sonic mind-affecting
charm effect. The save DC is Charisma-based.
Equipment:
+1 GreatClub, Chain Shirt of the Azlant.
[i]This Chainmail Shirt appears as a beautiful vest.


*&@$#*er
Well I did a good job screwing that up...I was updating this post when it went over the hour so the spoiler correction didn't get in, please try not to metagame seeing this too much.

DM Only:

Harpy/Rgr 2 superior array CR 6
XP 2,400 CE Medium monstrous humanoid
Init +2; Senses darkvision 60 ft.; Perception +7
Defense
AC 21, touch 13, flat-footed 13 (+5 armor, +2 Dex, +1 dodge,
+1 natural)
hp 59 (9d10)
Fort +7, Ref +10, Will +6
Offense
Speed 20 ft., fly 80 ft. (average)
Melee morningstar +12/+7 (1d8+1), 2 talons +4 (1d6)
Special Attacks captivating song
Statistics
Str 12, Dex 15, Con 12, Int 7, Wis 12, Cha 18
Base Atk +9; CMB +10; CMD 23
Feats Dodge, Flyby Attack, Great Fortitude, Power Attack, Skill Focus (Bluff), Furious Focus (GreatClub)
Skills Bluff +7, Fly +14, Intimidate +7, Perception +7, Perform
(song) +5, Stealth +11
Languages Common
Ecolo gy
Environment temperate marshes
Organization solitary, pair, or flight (3–12)
Treasure standard (chain armor of the Azlanti, Greatclub, and other treasure)
Special Abilities
Captivating Song (Su) A harpy’s song has the power to infect
the minds of those that hear it, calling them to the harpy’s
side. When a harpy sings, all creatures aside from other
harpies within a 300-foot spread must succeed on a DC
16 Will saving throw or become captivated. A creature that
successfully saves is not subject to the same harpy’s song
for 24 hours. A victim under the effects of the captivating
song moves toward the harpy using the most direct means
available. If the path leads them into a dangerous area such
as through fire or off a cliff, that creature receives a second
saving throw to end the effect before moving into peril.
Captivated creatures can take no actions other than to
defend themselves. A victim within 5 feet of the harpy
simply stands and offers no resistance to the harpy’s
attacks. This effect continues for as long as the harpy sings
and for 1 round thereafter. This is a sonic mind-affecting
charm effect. The save DC is Charisma-based.
Equipment:
+1 GreatClub, Adamantin Chain Shirt of the Azlant.
This Adamantine Chainmail Shirt +1 appears as a beautiful vest. Through a special process known only to some Azlanti mystics they were able to improve on the protection given by the vest that allows it to function as medium armor for its' damage reduction properties 2/-.
Moderate transmutation; CL 7th; Craft Magic Arms
and Armor, disguise self, stonekin; Cost +13,850 gp.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Will Save:
1d20 + 3 + 5 + 2 ⇒ (10) + 3 + 5 + 2 = 20.
The '+2's are for elven racial and earplugs (the ones he brought to the island with him).


Okay, if we don't hear from Aedalis by dinner my time I will go ahead and roll his save and move us on.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Will: 1d20 + 5 ⇒ (2) + 5 = 7


Ishirou Willpower Save 1d20 - 1 ⇒ (12) - 1 = 11

The voice sounds loud and clear, even through the jungle. It also appears to be coming from straight ahead of you. Nim is just able to make out some kind of animal path through the jungle heading in that direction between the thick jungle.

And oh, kind sir, I have a lover
Tho' 'tis seven long years since I did him see.
And seven years more I will wait upon him
For if he's living he'll return to me.
Perhaps your lover is dead or drownded
Or maybe sailing all on the sea.
Or maybe he is another's husband
And he will never return to thee.

Suddenly, Anton, Aedalis, and Ishirou stop dead in their tracks...they seem to look around for a moment before settling on moving straight ahead in an odd manner. When you try to talk with them they just ignore you and continue to move in the direction of the beautiful voice...


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Reaching out to physically gather the attention of Nim and Corbius, Mihai mimes following the enchanted ones from a small distance so as to be led to the harpy. As they follow he reaches out to Aedalis through his divine gift to see if it can free the warlock's mind from the oppression...

Using Elysium's Call on Aedalis through Caravan Bond, while following from 30ft behind.

Elysium's Call (Su):
With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Upon hearing the first bars of the hauntingly compelling song, Nim searches the jungle ahead, trying to spot the Harpy... or anything else that may be hiding in wait along the path.

Perception check: 1d20 + 8 ⇒ (16) + 8 = 24

If he sees the Harpy...

Nim steels himself against the expected siren's call. Seeing Anton, Aedalis and Ishirou begin their awkward march towards the sound, Nim quickly assumes a similar gate and matching expression. Nim follows the others, doing his best to mimic their stilted movements.

OR

If he doesn't see the Harpy...

Nim takes a moment to cast two spells in quick succession upon himself (Aspect of the Bear & Bull's Strength) and whispers a warning to the others, She is likely leading them into the path of some dangerous animal! On your guard! before joining the three in their march towards the singing voice. Assuming a similar gate and matching expression, Nim follows the others, doing his best to mimic their stilted movements.

In case you need a roll of some kind for the ruse... 1d20 ⇒ 18


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Not good at reading lips, Mihai cups his ear and shrugs his shoulders as he cannot ken Nim's whispered words.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

If I may be so bold... and IF Nim's whispered warning even happens... :)

Perception check to hear whispered conversation (DC 15) -5 earplugs

Tragershen: 1d20 + 3 - 5 ⇒ (17) + 3 - 5 = 15
Corbious: 1d20 + 2 - 5 ⇒ (5) + 2 - 5 = 2 (fail)
Mihai: 1d20 + 3 - 5 ⇒ (14) + 3 - 5 = 12 (fail)
Aedalis: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21

Well that worked out well. :)

I'll wait for DM Stephen to way in about how much time we have to act before I have Nim react to Mihai's gesture. :P


At this point you don't see her though the fairly thick jungle...though you can easily tell it is coming from ahead of you. You do think you pick out some stonework ahead of you, maybe 150' ahead after you make a single move up to stay with the others...

The following few seconds Mihai frees Aedalis and Nim casts a spell. Anton and Ishirou move up 20' and 30' feet towards the singing but do manage to pick out the easier game trail and will be able to move faster...


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Are we in rounds then? I want to know how to track my spell durations...

Nim casts his second spell as he lurches along with Ishirou and Anton.

Wic stays at his master's side, sniffing the air for signs of danger present.


Not in combat but I do want to keep in mind how long it takes you guys to do stuff...


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

No longer suffering from the magical assault, Aedalis placed his ward upon Anton and followed the lead of the others- not trusting that any advice he gave would be understood with the earplugs in use.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Corbius seeing Nim and Mihai gesturing attempts to fall in line behind the others.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

After remaining in a state of hyper-vigilance for far too long -- ever since they were stranded on this island -- Anton finally relaxes and follows after the delightful song in a loose gait that the others might find unfamiliar, due to probably never seeing it before. Thank goodness he has his earplugs! Otherwise he might fall prey to some sonic assault. The half-musical halfling starts to hum along poorly and tap a drumming rhythm on his thigh.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai continues to follow Anton and Ishirou as they approach the stone ahead. When they approach to within 60ft of the stone outcropping, he extends Sinashakti's grace unto Anton...

Use Elysium's Call on Anton - 4/6 uses left


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen follows hesitantly, bringing up the rear of the group. Perhaps Mihai, Nim and Aedalis have a plan for dealing with those less able to resist... he thinks.


Assume he will do it again on Anton if he fails as well as Ishirou
Willpower Save Ishirou 1d20 - 1 ⇒ (12) - 1 = 11 fail

Willpower Save Ishirou 1d20 - 1 ⇒ (18) - 1 = 17 succeed as long as Mihai has uses left


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

The harrow card in Anton's pocket grows warm, and with a start he senses the ugly magic that forms the backbone of the beautiful song. He worked five hard, dangerous years in the Molthuni army to earn his freedom; it was his most treasured possession, and so the adventurous halfling grows angry at how close he had come to losing it again. Looking around, Anton is appalled to see that Nim in particular looks not at all himself, all dreamy-faced and walking stiffly. "Stop, Nim! There's magic at work and it's probably a trap! Snap out of it!"

Rolls:
Will save (earplugs + Elysium's Call): 1d20 + 3 + 2 + 2 ⇒ (17) + 3 + 2 + 2 = 24 Success
Sense Motive vs. Nim's ruse: 1d20 + 1 ⇒ (14) + 1 = 15 Failure


Yes, anyone trying to fake being entranced by the song must roll a bluff check and Anton rolled appropriately for the sense motive since he wasn't paying attention to what Nim was doing. Although if the creature is watching the casting would immediately give away the ruse .

20 seconds or so pass and Mihai is able to free everyone with only Nim slowly advancing after casting two spells.

O, if he's married, I wish him happy,
And if he's dead, sure, I wish him rest;
No other young man will e'er enjoy me
For he's the one that I love the best.
He put his hand into his bosom
His lily white fingers they were long and small;
He took out the ring that was broke between them
And when she saw that she down did fall.

Do you plan to continue the ruse up to the stonework you saw or you spot the creature?


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Down to 2/6 uses of Elysium's Call

Mihai is comforted by the fact that all seem to have resisted the call of the song, but lacks sufficient knowledge to know if the earplugs are still needed. He hangs back from the lead group, and follows the lead given to him as to how to act.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim is committed to his ruse until something changes his mind... his goal is to move towards the singing voice and/or the ruins as quickly as he can... wasting no time... as spell durations are ticking.

Nim does not react to Anton's call and continues to march towards the source of the song... double move


Nim quicky takes the lead and speeds away from the group with his natural ability to move quickly through the jungle. The rest of you can see him but he get about 60-70 feet ahead of you by the time he enters the stonework.
You follow the game trail to the remanents of some ruin. Several broken columns litter the area of what looks like a stone plaza or broken building.
Half walls can be seen periodically in this area and trees are growing in and around the ruin. One large tree is on the far side from you at the edge of the ruined area. Various bones litter the ground around it. A humaniod carcass, skinned and partially eaten hangs from a branch. Up near the top of the tree is some type of crude platform made from branches and wide leaves. Perched on the large branch the platform rests on it what is making the beautiful song....

He took her up all in his arms,
He gave her kisses most tenderly;
Saying "You're my jewel and I'm your single sailor
And now at last I've won home to thee.
I am you true and your single sailor
You thought was drownded all in the sea.
But I've passed over all my toil and trouble
And I've come home, love, to wed with thee.".

Save for the tattered wings and taloned feet, this creature
resembles a feral woman with a wild look about her. She has a beautiful vest on and her wings appear to be brightly colored.

The smell from the carcass is almost overwhelming. She is about 60 feet away and about a 30' climb to the branch she is perched on. The entire area is overgrown with limbs from trees and growth from the jungle making the terrain difficult.

The rest of the group is about 2 rounds from the ruin where Nim is currently.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim approaches the tree, saying nothing, but keeping his attention upon the Harpy as she sings... he holds his spear slackly at his side as he gapes at her.

Wicewakan stands beside his master, his hackles raised and teeth bared while giving a low rumbling growl of warning.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai follows after at a safe distance... wary of when the air will turn sour.


Sense Motive 1d20 + 1 ⇒ (17) + 1 = 18

The climb DC is 15 to the branch she is currently on. Nim shuffles over to the base of the tree trying to disguise the fact he is not Charmed, unfortunately she knows the looks well she normally gets when they reach the tree and she senses the ruse.

The singing stops and she calls out to Nim and the rest of the party, How disappointing, not a pet among you? So the human wasn't lying, there is a new group on the island...a powerful one. What is it you want little human?

The rest of the party gets to where they can see the ruin, the tree, and the creature, which you recognize as a Harpy. For the ones that made their checks.
The rest of the party is about 75' away though 60' is difficult terrain through the ruin.

If you do something offensive or cast any other spells we will be going to initiative.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Sorry for the late post. I was writing this when you posted yours.

Stealth (favored terrain bonus): 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20

Anton briefly considers trying to slap some sense into the seemingly-entranced druid, but he can't reach that high. And Wicewakan might take offense. (And so might Nim.) Teeth clenched in frustration, the sneaky halfling with the magic boots slips into the undergrowth and follows Nim closely. (The Azlanti boots of the jungle allow him to move at his normal speed, and Swift as Shadows eliminates the penalty to Stealth from moving over half speed.)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I don't want anything... but my friends wished to seek you out... and then you called... so here we are.

Nim grips his spear with more purpose and plants the butt end into the dirt while continuing to carefully watch the Harpy.

Nodding slightly in the direction of the hanging corpse Nim adds, One of the cannibals I presume?


I prefer my meat with more purpose...so you have found me...again what do you want, my patience grows thin!


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim shrugs his shoulders. Your frustration does not concern me... If you truly wish answers... then you can ask them what they want with you when they get up here.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Shoulders sagging with relief that Nim wasn't really charmed, Anton loads his sling staff, still staying in the shadows. Why does everything here want to eat people? He watches the harpy warily, ready to attack if she does.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Earplugs blocking any hint of the conversation, Mihai continues to walk forward steadily as he watches the exchange.


As the groups starts to move forward, the creature tenses and begins to lift off it's perch...

DM Only:

initiative strings:
Harpy 1d20 + 2 ⇒ (20) + 2 = 22
Nim 1d20 + 1 ⇒ (15) + 1 = 16
Anton 1d20 + 3 ⇒ (11) + 3 = 14
Mihai 1d20 + 0 ⇒ (17) + 0 = 17
Tragershen 1d20 + 3 ⇒ (10) + 3 = 13
Corbrius 1d20 + 1 ⇒ (2) + 1 = 3
Aedalis 1d20 + 4 ⇒ (8) + 4 = 12
Ishirou 1d20 + 2 ⇒ (13) + 2 = 15
Harpy/Rgr 2 superior array CR 6
XP 2,400 CE Medium monstrous humanoid
Init +2; Senses darkvision 60 ft.; Perception +7
Defense
AC 21, touch 13, flat-footed 13 (+5 armor, +2 Dex, +1 dodge,
+1 natural)
hp 59 (9d10)
Fort +7, Ref +10, Will +6
Offense
Speed 20 ft., fly 80 ft. (average)
Melee Greatclub +12/+7 (1d10+2), 2 talons +4 (1d6)
Special Attacks captivating song
Statistics
Str 13, Dex 14, Con 12, Int 7, Wis 12, Cha 18
Base Atk +9; CMB +10; CMD 23
Feats Dodge, Flyby Attack, Great Fortitude, Power Attack, Skill Focus (Bluff), Furious Focus (GreatClub)
Skills Bluff +7, Fly +14, Intimidate +7, Perception +7, Perform
(song) +5, Stealth +11
Languages Common
Ecolo gy
Environment temperate marshes
Organization solitary, pair, or flight (3–12)
Treasure standard (chain armor of the Azlanti, Greatclub, and other treasure)
Special Abilities
Captivating Song (Su) A harpy’s song has the power to infect
the minds of those that hear it, calling them to the harpy’s
side. When a harpy sings, all creatures aside from other
harpies within a 300-foot spread must succeed on a DC
16 Will saving throw or become captivated. A creature that
successfully saves is not subject to the same harpy’s song
for 24 hours. A victim under the effects of the captivating
song moves toward the harpy using the most direct means
available. If the path leads them into a dangerous area such
as through fire or off a cliff, that creature receives a second
saving throw to end the effect before moving into peril.
Captivated creatures can take no actions other than to
defend themselves. A victim within 5 feet of the harpy
simply stands and offers no resistance to the harpy’s
attacks. This effect continues for as long as the harpy sings
and for 1 round thereafter. This is a sonic mind-affecting
charm effect. The save DC is Charisma-based.
Equipment:
+1 GreatClub, Adamantin Chain Shirt of the Azlant.
This Adamantine Chainmail Shirt +1 appears as a beautiful vest. Through a special process known only to some Azlanti mystics they were able to improve on the protection given by the vest that allows it to function as medium armor for its' damage reduction properties 2/-.
Moderate transmutation; CL 7th; Craft Magic Arms
and Armor, disguise self, stonekin; Cost +13,850 gp.

Order of Combat Round 1:
Harpy 22
Mihai 17
Nim 16a
Wic 16b
Ishirou 15
Anton 14
Tragershen 13
Aedalis 12
Corbrius 3

The creature lifts off faster than you would have imagined, draws a club as it banks by Nim trying to slam the large spiked weapon into him!

Flyby Greatclub atk 1d20 + 12 + 1 + 2 ⇒ (8) + 12 + 1 + 2 = 23 dam 1d10 + 11 ⇒ (10) + 11 = 21

It is a heavy blow, taking him in the face! With a deft manuever she turns away from Nim, avoiding any counterattack, banks away from him and cimbs to 20' feet off the ground as she continue to turn.

Battle with the Harpy Rnd 1

The group is up starting with Mihai. Keep in mind she is 20' up off the ground as well.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Readied action: Attack with sling staff (Deadly Aim, Favored Enemy): 1d20 + 7 - 1 + 2 ⇒ (17) + 7 - 1 + 2 = 25
...for 1d6 + 1 + 2 + 2 ⇒ (2) + 1 + 2 + 2 = 7 damage.

Prepared for the harpy's attack, Anton reveals his presence by sending a sling bullet to strike the foul monster with a solid "thwack".

I was too tired at 3 am to pre-roll, but I made sure to use the key word "ready". ;)


You can't ready an action out of initiative, but you can use the rolls for your action this round.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Round 1:

Far from where he might be useful, Mihai hustles forward into the clearing. He hugs near to a wall of the ruins so as to make a less juicy target for the harpy.

Double move to AF,18


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Okay. Got some other things to do then, when my turn comes up.


The whole area due to the rocks, jungle, roots, and rubble is difficult terrain per my previous post. You can get to AB, 16,17,18.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim yells out to his comrades through a pulverized face, Trag can you blind it? Aedalis can you misfortune? (free action speech)

Nim hesitates to see what happens next... (delay to init 2)

Wic waits for his master's command. (delay to init 2)

Current status and effects:
Wicewakan: AC 18 HP 24 of 24
Nim: AC 19 HP 8 of 29
bull's strength & aspect of the bear


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

When the harpy takes off, Tragershen starts his spell, hoping to make the creature ineffective quickly. Unfortunately it doesn't happen quickly enough to keep it from lashing out at Nim.

Cast Glitterdust on the harpy; with its altitude it shouldn't affect anyone in the group. DC 16 will save.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

FA: Strength of Personality on self.
SA: Attack 80' with sling staff (Deadly Aim, Favored Enemy, Strength of Personality): 1d20 + 7 - 1 + 2 + 1 ⇒ (17) + 7 - 1 + 2 + 1 = 26
...for 1d6 + 1 + 2 + 2 + 1 ⇒ (2) + 1 + 2 + 2 + 1 = 8 damage.
FA: Drop sling staff.
MA: Move 20' to AB,19 while drawing lucerne hammer.

As the harpy lifts off from her grisly tree, Anton whispers words of encouragement to himself from Aerys's book. When the foul monster completes her attack run, the halfling reveals his presence by sending a sling bullet to strike her with a solid "thwack". Dropping the empty sling staff, Anton dashes forward while drawing his long pronged spear. "Over here, you off-key bard wannabe! You tuppence corner minstrel!"

Current Status
hp 26/26, AC 21, inspire courage (expires round 6)

AoO:
When the harpy flies close to strike him, Anton takes advantage of his lucerne hammer's longer reach to try to stab her as she flies by.

Attack with lucerne hammer (Favored Enemy, Strength of Personality): 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
...for 1d10 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5 damage.


Mihai moves up.
Ishirou moves up to Z17.
Nim hesitates...
Anton launches a slingbolt that Strikes the creature true, drawing a scowl.
Tragershen casts a powerful spell to blind the creature.
Willpower Save vs. DC 16 1d20 + 6 ⇒ (20) + 6 = 26 the dust strikes true but after some uneven flight and some head shaking it straightens out.

Aedalis and Corbrius/Nim to finish the round.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim is still delaying. :P

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