DM Sothal's Kingmaker PBP

Game Master Franz Lunzer


401 to 450 of 2,500 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

F Gnome Alchamist 2

"Not anything I said no....." Majet answers not really expecting Ern to listen to her anyway.


Gamemaster

The three scouts close in on the encampment, that's located on a clearing near a small waterway.

It soon gets clear that the camp isn't all too large and has no fortifications,
Queslin, Delfey

Spoiler:
but two manned watchtowers can be seen.

The clearing seems to be man-made, trees cut down and all. In the center of it is a stone-lined fireplace, with some smaller sticks and kindlings kept nearby.
About 5 bandits can be seen on the ground doing their business, mainly resting, 2 tending to their equipment.

1d20 ⇒ 14 Perception,
1d20 ⇒ 8 Perception

Halfway circling the camp, they hear the sound of a big branch falling from a tree, and quickly thereafter the bandits in the camp rise to arms. Seems like that was the alarm and they have been spotted.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin holds still until I'm sure I've been spotted.
- Once I'm sure I'm ok, I'll hold still and try to figure out the pecking order among the bandits. I want to make sure my first shot is at the leader, the Lady with the axes.
- If by some act of some horrible god that I am spotted, however, I'll try to lead bandits back to where the other characters are. If they don't want to follow, I'll take shots at them until they give chase or all die.
You can do the rolls to spare time.


Big Ern plops down on his ass and waits for Queslin to return or for the sounds of a sissy elf screaming. Either's good.


Male Human (Kellid) Oracle 2

Agerron at least tries to find a large tree to stand behind. Although he certainly desn't expect to remain unseen, he knows the tree can provide cover from ranged attacks, and may at least break up his outline a bit. He'll ready his bow for Queslin's return.

stealth 1d20 - 2 ⇒ (13) - 2 = 11


Male Dwarf Cleric of Abadar 2

Branomonrik waits for the others to return with his crossbow ready.


Big Ern grunts in discomfort. "How come there are so many damn BUMPS in the ground around here?" he mutters.


F Gnome Alchamist 2

Majet also gets ready to blow things up.


Male Human (Kellid) Oracle 2
Big Ern wrote:
Big Ern grunts in discomfort. "How come there are so many damn BUMPS in the ground around here?" he mutters.

"Wouldn't have thought you would notice, what with all that insulation," quips Agerron.


Agerron wrote:
Big Ern wrote:
Big Ern grunts in discomfort. "How come there are so many damn BUMPS in the ground around here?" he mutters.
"Wouldn't have thought you would notice, what with all that insulation," quips Agerron.

Devlin chuckles a little.


Agerron wrote:
"Wouldn't have thought you would notice, what with all that insulation," quips Agerron.

"That's what I'm trying to tell you! If I can feel 'em, they must be pretty big BUMPs. Anyway, I can just tell you're jealous of my natural cushioning." Big Ern slaps his meaty thigh in emphasis.


Male Dwarf Cleric of Abadar 2

Branomonrik nods at Ern "All the more reason to do Abadar's work here and get some proper roads I believe" The dwarf says with conviction


"You said it. Once we stack those damn bandits' corpses up like cordwood, I'll call my brothers down and we'll start our own logging business. Probably make a thousand gold pieces as easy as taking a dump in the woods, I bet."


Devlin says quietly, but forcefully, "Keep it down all of you! Do you want the bandits to ambush us instead of us ambushing them?"


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Bump


Gamemaster

Welcome back!

While Queslin and Delfey try to get a look on the bandit's camp, the rest of the group that's still out in the wild (namely: Aggeron, Big Ern, Branomonrik and Majet) more or less loudly discuss the things to come, once the lands are pacified.

Being in their discussion, they overhear the bang, that's rather loud at the camp of the bandits.

And it happens to be a thunderstone, that strikes a tree between Queslin and Delfey, shoking them.

Fort Save Queslin: 24, saved
Fort Save Delfey: 10, deafened for 1 hour

The bandits grab their bows, and hide behind some large tree-trunks that had been used instead of benches beforehand.

Kressle, the female leader of the bandits is easily identified though: she's the only one left standing upfront, throwing knives up in the air and catching them again as a show of bravery in the face of the enemy.
"Getcha' han's inne air an' show yo' asses! No sneaky 'round 'ere!"


Male Human (Kellid) Oracle 2

Alright! Let's get it rolling again! :-)

Agerron stops teasing Ern and his head whips around in the direction of the bang. "That didn't sound good." He draws his longbow, and starts moving in the direction of the camp.

how far are we away, compared to Queslin/Delfey?


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

"Orcstink!" Queslin curses below his breath. Supremely confident in his abilities, Queslin looks to around to find out who it was that saw Delfey or at least try to figure out where the thunderstone was thrown from.

Perception 1d20 + 7 ⇒ (16) + 7 = 23 +2 v Humanoid (human)


I don't get to roll for Delfey?

At the sound of the boom, Devlin heads in that direction.

Initiative:1d20 + 3 ⇒ (14) + 3 = 17


F Gnome Alchamist 2

"......Drat they've started without us." Majet then rushes n the direction of the noise.


Gamemaster

Agerron: Distance is about 300ft.

Queslin spots the thunderstone thrower easy enough. He hides in the nearer one of the watch-platforms in the trees around the encampment. (About 25ft. southeast of your position, 20ft. up in the tree)

Devlin: I rolled the save for both of you, but didn't post them immediately. At the point of posting the die-roller took other results and messed up even more.

Everyone racing to the camp: on horseback? on foot?
You only have a general sense of placement of the camp for now.


Male Human (Kellid) Oracle 2
DM Sothal wrote:

Agerron: Distance is about 300ft.

Queslin spots the thunderstone thrower easy enough. He hides in the nearer one of the watch-platforms in the trees around the encampment. (About 25ft. southeast of your position, 20ft. up in the tree)

Devlin: I rolled the save for both of you, but didn't post them immediately. At the point of posting the die-roller took other results and messed up even more.

Everyone racing to the camp: on horseback? on foot?
You only have a general sense of placement of the camp for now.

Foot. Agerron doesn't trust the damned beasts in combat any more, after the last time through.


Big Ern starts sprinting (4x speed) towards the source of the noise, if the terrain permits.

"Hey, Leafy Joe! You wasn't supposed to start the fight without me!"


Devlin is on foot. Also, sorry about not posting in character. I somehow missed that....


Gamemaster

Ok, depending on your speed, it takes 3 to 5 rounds to get close to the camp.

Queslin, Delfey: actions?


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Eyes on the prize. Shoot at the lady with the axes, then move to better cover.

She's human, right?
Composite Longbow: to hit 1d20 + 8 ⇒ (5) + 8 = 13
Composite Longbow: damage 1d8 + 4 ⇒ (4) + 4 = 8


Distance and terrain from Delfey to the female?


Gamemaster

Queslins arrow finds his target, but scratches off the womans studded leather armor harmlessly.
The elf finds a nice big tree to hide behind just some steps to his left, and is followed by the looks of the bandits, but no arrows for now.

Delfey could reach the female, jumping over a treetrunk and running past two of the bandits along the way, but would risk getting attacked from them.


Delfey charges the nearest opponent.
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Male Dwarf Cleric of Abadar 2

Woh, sorry did 't know we were active again

Branomonrik, raises his crossbow and looks toward the sound. "Up an at em Lads, there is Abadar's work to be done this day" he says headed toward to sound on foot, unwilling to enter combat on that beast if he does not have to, after all he had two fine stable legs.


Gamemaster

Delfey's claws find their target easily, ripping through the leather armor of the bandit, leaving an open wound.
The hit enemy screams in pain (which Delfey doesn't hear), lets go of his longbow and takes some steps back from the eidolon (retreating).

Being in the open now, Delfey is an easy target for 5 bandits with bows, two of them up in the trees.
They shoot at the eidolon, while the woman laughs: "Two do-gooders? That all? Ya shoud've kept to yo' bedrolls taday!"

3 bandits with bows on the ground attacking Delfey:
Longbows +2: 1d20 + 2 ⇒ (18) + 2 = 20 1d8 ⇒ 2
Longbows +2: 1d20 + 2 ⇒ (16) + 2 = 18 1d8 ⇒ 4
Longbows +2: 1d20 + 2 ⇒ (14) + 2 = 16 1d8 ⇒ 6
2 bandits with bows in the trees attacking Delfey:
Longbows +2: 1d20 + 2 ⇒ (13) + 2 = 15 1d8 ⇒ 7
Longbows +2: 1d20 + 2 ⇒ (8) + 2 = 10 1d8 ⇒ 7

Being hit from 4 arrows, the summoned creature falls to the ground, liveless.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Not sure when I get to go again.
Queslin peers around the corner and fires another shot at the female bandit.
Composite Longbow: to hit 1d20 + 8 ⇒ (6) + 8 = 14 +1 if within 30'
Composite Longbow: damage 1d8 + 4 ⇒ (4) + 4 = 8 +1 if within 30'


"NNOOOO!!"

Devlin speeds up as fast as he can after feeling Delfey die.

Oh my god! You killed Delfey! You bastards!


Gamemaster

Sorry for not being clear about that, it was your turn anyway.

Another arrow that flies to hit the woman, but also another one that doesn't draw blood.

The woman laughs again, this time throwing one of her knives at the tree Queslin hides behind. The dagger and several arrows stick to the bark of the tree shortly thereafter.
"Give up already! Han' over yo' weapons an' yo' gold an' we let yo' wan'er off!"

This was the second round since the thunderstone.
Queslin's turn.
In the 4th round, Big Ern and Devlin will arive.
Branomonrik and Majet will arive in the 5th round.
Agerron will arive in the 6th round.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin will use this action to move to another place of hiding in case they are surrounding him.
Perception 1d20 + 7 ⇒ (4) + 7 = 11 +2 v Humanoid (human)
Stealth 1d20 + 7 ⇒ (19) + 7 = 26 +2 v Humanoid (human)


Gamemaster

Sorry, wasn't online yesterday...

Queslin is able to get away from the tree he hid behind without the bandits noticing. He makes his way to a large bush and a fallen treetrunk a bit further north and sees the banits fire another volley of arrows at his previous hiding spot. They don't even try to get at him from the sides.
The woman still plays with her remaining daggers, laughing and acting fearless.

Third round over.
Big Ern and Devlin will arive the next round.


Male Human (Kellid) Oracle 2

**Huff** **Puff** "By the gods, you grace me with magic and battle skill, but no speed!" Agerron slings his bow back over his shoulder as he runs, and pulls out his greatsword.


Is there a rough map somewhere? I'm having a hard time visualising the set-up.


Devlin is scanning the woods in front of him for any sign of the bandits or Queslin.

Perception: 1d20 ⇒ 13


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

From behind his new hiding place, Queslin refocuses himself on the task at hand. He comes out of cover just enough to shoot at his target and let's an arrow fly.
Composite Longbow: to hit 1d20 + 8 ⇒ (18) + 8 = 26
Composite Longbow: damage 1d8 + 4 ⇒ (2) + 4 = 6
Sure of his aim this time. Queslin moves over a few steps in anticipation of return fire.
Move 15' (half speed) and find more cover
Stealth 1d20 + 7 ⇒ (5) + 7 = 12 +2 v Humanoid (human)


Gamemaster

There is no map, but I try to spell it out more detailed:

The bandits camp is situated on a man-made clearing with a diameter of roughly 40ft.
It has a stone-lined fireplace in it's center and some sticks and firewood nearby.
The clearing is surrounded by large treetrunks that normally serve as chairs and are currently used as cover.

East and West of the clearing is a watchpost in a tree, hidden behind some branches.

About 60ft. west of the camp runs the Thorn river, though that one is pretty shallow at that point, and the ford is probably the reason for the bandits to make their camp there in the first place.

Queslin is currently a bit (~30ft.) southeast of the camp, hiding behind some trees and bushes, letting another arrow fly at the human woman leading the bandits, this time piercing her armor just under her left shoulder. She screams in pain, shouting: "YEARGH! There's 'nother one! Get'em, ye lousy stupid ban' of cow'rds! An' get'em good or I get yo' hides!"

Perception: Kressle: 1d20 + 6 ⇒ (8) + 6 = 14
Bandits: 6d20 ⇒ (9, 8, 19, 14, 5, 14) = 69

After realising that it was still only Queslin, the female starts laughing again: "Ha, so yo' had'a lucky shoot. That all?"
Of the 4 other bandits on the ground, two see through the trick of the elf and start to move towards him.
One of the bandits in the trees up in the watchtower notices Queslin's movement as well, and let's loose an arrow, but misses.
longbow: 1d20 + 2 ⇒ (4) + 2 = 6

Devlin and Big Ern approach the camp from northeast, seeing the female bandit leader standing in the clearing, having an arrow stuck in her chest.

Everything unclear now, right?


Devlin doesn't see anyone but the female? What's the distance between them?


That helps somewhat, thanks.

Big Ern charges the nearest bandit, swinging his axe with all of his might.

power attack + charge: 1d20 + 5 + 2 - 1 ⇒ (15) + 5 + 2 - 1 = 211d12 + 7 + 3 ⇒ (2) + 7 + 3 = 12


Gamemaster

From a quick look out of the distance (about 60ft. to the outer circle of the camp, so about 80ft. to the woman), Devlin only sees one bandit standing, the others are crouching behind treetrunks. (There are some more trees standing in the area, obscuring the sight.)
Same for Big Ern (who should be a bit further behind, but I didn't want to run the exact math...).
Also, the woman's pretty much the only one making some louder noise, so she's the easiest to make out.


Male Human (Kellid) Oracle 2

**Huff** ... **Puff** ...

How much longer until I arrive? What do I see and hear so far?


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

At the end of the current round, Majet and Branomonrik arive, the round thereafter Agerron rolls in.
Agerron now sees trees, bushes and sometimes the backsides of Majet and Branomonrik. He hears the blood pumping in his ears, the leaves rustling and the footsteps of the dwarf. With a perception check of 15 he could hear the woman screaming in pain.


Devlin isn't thinking clearly at the moment so...

Devlin charges the nearest bandit, be it regular bandit, or the woman.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12 ...and that's most likely a miss...


Gamemaster

Ok, I seem to have posted with the wrong avatar last time... Odd.
5th round start:

Out of the woods, from the northeast of the camp, a furious human wielding a morningstar comes running, flailing it at the first bandit he encounters but missing by just inches.
Devlin now stands in the clearing of the encampment, bandits left and right and in front of him the woman with the arrow in her chest.

Big Ern and Queslin still to act this round, then the Bandits are up, lastly Majet and Branomonrik arive.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Despite receiving fire from several different directions, Queslin stays on target and shoots at the bandit leader again.
Composite Longbow: to hit 1d20 + 8 ⇒ (4) + 8 = 12
Composite Longbow: damage 1d8 + 4 ⇒ (7) + 4 = 11
Despite receiving fire from several different directions, Queslin stays on target and shoots at the bandit leader again.
Composite Longbow: to hit 1d20 + 8 ⇒ (18) + 8 = 26
Composite Longbow: damage 1d8 + 4 ⇒ (6) + 4 = 10


So Big Ern missed?

401 to 450 of 2,500 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Sothal's Kingmaker PBP All Messageboards

Want to post a reply? Sign in.