DM Sothal |
Working together you find a nice spot to make your camp at, with a soft, but not wet ground, big trees giving you shelter from any rain that might fall and such.
Though the swamp is nearby, Majet notices no signs of more stirges, but that doesn't mean much, out here in the wilderness.
I guess Queslin's comment was spoken out loud?
Cause I'm not going to say no to whatever you decide to do during your watches, or whether you appoint someone to do watchduty.
Big Ern |
** spoiler omitted **
Branomonrik Assia |
Bran will take the watch listed. He will try and stay sharp with his crossbow ready.
Perception 1d20 + 5 ⇒ (4) + 5 = 9
Oh the heal rolls, well some folks are not as devote to Adabar as they could be is all I am saying. If they prayed harder or ya know paid maybe they would get better care.
DM Sothal |
Most of the night is uneventful, though some of you are awakened by loud croaks during the night. From the sounds of it, at least two different types of frogs produce those croaks, but they seem to be some many yards away.
Taking care of the injured and Big Ern, Branomonrik doesn't get much of a rest this night and has a hard time keeping awake during his watchhours.
not fatigued, but not far away from it
And so dawns the next day, Pharast 17th.
It promises to be just like the day before, mild wind coming from south, bringing some degrees of warmth with it.
Queslin |
We're looking into the frog-man rumors on our way to the fortress of the stag lord.
"I heard it too. I saw no reason to go tromping off into the night while everyone rested, though. But now that everyone's up, I'll go have a look around before we leave."
Perception 1d20 + 8 ⇒ (12) + 8 = 20 +2 v Humanoid (human)
Survival 1d20 + 5 ⇒ (17) + 5 = 22 +2 v Humanoid (human)
Agerron |
Agerron helps the others search for footprints, but lack of knowledge hampers him a bit.
survival 1d20 + 1 ⇒ (10) + 1 = 11
Just to give everyone a 'head's up' - my December is going to be extremely hectic. I will be in China from December 3-7; then in Italy from December 10-15. Finally, we leave for vacation (Florida) on the 17th and will be back on January 3rd. From past experience, I will likely have limited internet while in China and Italy, and posting may be spotty while in Florida. I will update as often as I can, but if anything gets held up while waiting for me, feel free to DMPC Agerron as needed.
Big Ern |
"Perhaps if the Gods liked you more or you were more devote or at lest bathed more often my "loving care" would be more effective." Bran says to Ern.
"Maybe if your religion had more sexy acolytes and fewer plug-ugly beardos, I might pray more. At least I might drop down on my knees."
Big Ern winks and punctuates his comment with an obscene tongue gesture.
Agerron |
Branomonrik Assia wrote:"Perhaps if the Gods liked you more or you were more devote or at lest bathed more often my "loving care" would be more effective." Bran says to Ern."Maybe if your religion had more sexy acolytes and fewer plug-ugly beardos, I might pray more. At least I might drop down on my knees."
Big Ern winks and punctuates his comment with an obscene tongue gesture.
"Admit it, Ern. You could care less what they look like. Of if they're acolytes. As long as they have a pulse, you're happy!"
DM Sothal |
Thanks for the info, Bryan. I guess, we will have a bit of downtime over the holidays anyway, but I will keep it in mind.
Having Queslin, Agerron and Majet checking the surroundings of your campsite, you are pretty sure that nothing was near you during the night.
Xanda and Agerron are at a 1 point Con penalty and Big Ern has still 2 points Str penalty, at least until later in the afternoon, when the Red Ache strikes again and he will be at a 8 point penalty.
Checking the map over you think to be in the area the frog-man should be. From the sounds of the croaks, they should be somewhere further westward (where the land turns into swamp more and more).
The stag lords fortress is more or less directly south of your position.
So, what will it be?
DM Sothal |
Making way from your night-camp into the swamp, you try to go by the general direction of the croaks heard in the night.
Navigating the marsh is even more difficult, with bogs, undergrowth and other natural barriers leading you to dead ends or away from your intended direction.
Three hours after you rode out, you make out some structures through the trees. It looks like two ruined stone buildings jut from the soggy ground about 200ft. ahead.
You don't make out too much of the surroundings of the buildings yet, due to the distance and obstacles in the way.
So far, you don't notice any life, but that could be caused by the distance and your less than optimal view just as well.
DM Sothal |
Sneaking up to the clearing in which the ruined stone buildings are, Queslin notices the ground getting the more soggy, the closer he gets. Closing the distance to the clearing, he has a rather hard time not making too much noise.
Hiding behind trees and bushes the elf makes out some small bodies of open water in the clearing, from which the buildings strech into the sky.
Both buildings have mostly intact walls, as far as the elf can tell, from the direction he sees them. Queslin is north of the clearing
While the larger structure has only one level, the smaller one has a (sort of) tower.
Besides the usual natural wildlife (some birds and a fox) Queslin doesn't detect much life on the clearing, but he doesn't see into the buildings as well.
Queslin |
Making sure that he hasn't gotten too far ahead of the group, Queslin moves to the closest building and tries to get a look inside.
Stealth 1d20 + 9 ⇒ (19) + 9 = 28 +2 v Humanoid (human)
Perception 1d20 + 8 ⇒ (14) + 8 = 22 +2 v Humanoid (human)
DM Sothal |
Sneaking forth to the larger building and looking through a crack in the wall.
Peering in, the elf looks at a large room (roughly 30 by 30 ft.) which seems to take up all the space enclosed within the walls.
On top of the stone slab floor is a mess of rotting wooden planks, decaying furniture and a great deal of mud and dirt.
Looking a bit closer though, Queslin notices a sort of path within the mess, something a medium quadruped creature might have made, repeatedly wandering around in the building.
Following that trail with his gaze, his eyes get pointed to a kind of sleeping place of said four legged mediumsized creature, currently even residing there. It's slime-covered hide looks like that of a toad, but is pink in color, it also sports two walrus-like tusks jutting from its upper jaw.
Unusual as that is, the place it took to sleep is unusual as well, as it is about 10ft up the western wall.
Queslin |
Know: Nature 1d20 + 7 ⇒ (15) + 7 = 22
Queslin will quietly back away from there and scout the next building.
Stealth 1d20 + 9 ⇒ (18) + 9 = 27 +2 v Humanoid (human)
Perception 1d20 + 8 ⇒ (16) + 8 = 24 +2 v Humanoid (human)
DM Sothal |
Sneaking along the walls of the building, Queslin not much of a trouble to get to the building with the tower. Before even looking in, his nose detects a foul stench over the smell of the mud.
Peering in through a crack, he sees the source of the stench being a small cultivation of strangely colored mushrooms within the structure.
The floor here is more worn down and broken up, small splashes of water standing in the cracks.
Broken stone from the walls and upper floor make up for the rest of the space.
Agerron |
"I'll just rest here for a second..." Big Ern flops down on the ground, panting and puffing.
"You're not looking too good, Ern. Maybe you should stay here and watch our packs." Agerron is barely able to keep from smiling, knowing how the porcine man will react to that ...
DM Sothal |
Majet sneaks up to the clearing and sees Queslin head back.
Taking in the view of the clearing from afar, she turns around with the elf to report back.
The mentioning of a Slurk wakes some memories in Branomonrik.
He remembers overhearing a story, in which his people, the dwarves were responsible of the creation of those frog-beasts.
His ancestors tried to domesticate and breed subterranean frogs as food and labor animals, but the dwarves failed to create suitable livestock.
What's your next step?
DM Sothal |
Damn, where did my post go to?
Majet goes for the clearing and sees Queslin head back.
Taking in a view of the clearing, she decides to turn around with the elf and report back.
The mentioning of a Slurk wakes some memories in Branomonrik.
He remembers overhearing a story, in which his people, the dwarves were responsible of the creation of those frog-beasts.
His ancestors tried to domesticate and breed subterranean frogs as food and labor animals, but the dwarves failed to create suitable livestock.
What's your next step?
DM Sothal |
So waiting is the verdict? Okay
Soon it is decided to keep the clearing under observation. Xanda pulls the short straw to tend to and overlook the horses, while the rest creeps a bit closer to the buildings to have a good sight of things.
Hours come and go, but not more than some wildlife shows itself near the ponds. Branomonrik at that time gets a bit of sleep he was withheld the night before.
Around 3pm it gets interesting though: A single Boggard turns the corner of the tower-building, walking over to the other, where the slurk resided.
You plan to do anything now, or keep watching?
Queslin |
Actually Queslin was waiting for Ern to get into it with the Slurk. I figured the noise they made fighting would draw out any other inhabitants.
What does Queslin know of Boggards?
Know: Nature 1d20 + 7 ⇒ (12) + 7 = 19