DM Sothal's Kingmaker PBP

Game Master Franz Lunzer


1,751 to 1,800 of 2,500 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>

male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Let's allow Xanda more time to rest. How about Agerron, Majet, Branomonrik, Queslin (double watch)?
Survival 1d20 + 5 ⇒ (19) + 5 = 24


Big Ern's disease save: 1d20 + 6 ⇒ (9) + 6 = 15


Xanda Would/will give a smile to show thanks for Queslin's idea/sentiment.


Gamemaster

Working together you find a nice spot to make your camp at, with a soft, but not wet ground, big trees giving you shelter from any rain that might fall and such.

Though the swamp is nearby, Majet notices no signs of more stirges, but that doesn't mean much, out here in the wilderness.

I guess Queslin's comment was spoken out loud?
Cause I'm not going to say no to whatever you decide to do during your watches, or whether you appoint someone to do watchduty.

Big Ern:
1d6 ⇒ 6 Str damage again, in effect the next day afternoon.


DM Sothal wrote:
** spoiler omitted **

Spoiler:
Is this some kind of advanced version of red ache? Because the normal DC is 15 (which Big Ern passed). I figured he was cured!

http://paizo.com/PRD/glossary.html#red-ache


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Sure it was. I figure that there is conversation that goes on within the narrative.


Male Dwarf Cleric of Abadar 2

Bran will take the watch listed. He will try and stay sharp with his crossbow ready.

Perception 1d20 + 5 ⇒ (4) + 5 = 9

Oh the heal rolls, well some folks are not as devote to Adabar as they could be is all I am saying. If they prayed harder or ya know paid maybe they would get better care.


Gamemaster

Big Ern:
Yeah, I use the version writen up in the monster stat block of the monster that bit you. It has a DC of 16.

Most of the night is uneventful, though some of you are awakened by loud croaks during the night. From the sounds of it, at least two different types of frogs produce those croaks, but they seem to be some many yards away.

Taking care of the injured and Big Ern, Branomonrik doesn't get much of a rest this night and has a hard time keeping awake during his watchhours.
not fatigued, but not far away from it

And so dawns the next day, Pharast 17th.
It promises to be just like the day before, mild wind coming from south, bringing some degrees of warmth with it.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Continue on as planned.


F Gnome Alchamist 2

"Hey did anyone else hear loud croaking last night?" Majet asks the others as they pack.


Big Ern staggers to his feet. "Beardo, your tender loving care sucks dog shit. I feel worse than before!"

He struggles to put on his breastplate and clearly has more difficulty hefting his axe (although he hardly looks incapacitated). The red blotches have spread all over his body now.


Gamemaster

What was your next destination again?
At least Majet seems to want to investigate the frog-sounds, and they seem to fit the frog-man rumor you heard from Taras.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

We're looking into the frog-man rumors on our way to the fortress of the stag lord.
"I heard it too. I saw no reason to go tromping off into the night while everyone rested, though. But now that everyone's up, I'll go have a look around before we leave."
Perception 1d20 + 8 ⇒ (12) + 8 = 20 +2 v Humanoid (human)
Survival 1d20 + 5 ⇒ (17) + 5 = 22 +2 v Humanoid (human)


F Gnome Alchamist 2

Majet quite fasinated at the idea of a Frog man helps Queslin search

Assist perception
1d20 + 5 ⇒ (20) + 5 = 25

Assist Survival
1d20 + 6 ⇒ (17) + 6 = 23


Xanda glances at certain party members,

"I predict that any 'Frog man' encounter might not end well..."


Gamemaster

Any comments from the other players?
Or just follow suit?


Big Ern sits on a log and relaxes as Majet and Queslin check around the campsite for footprints and such.


Male Dwarf Cleric of Abadar 2

"Perhaps if the Gods liked you more or you were more devote or at lest bathed more often my "loving care" would be more effective." Bran says to Ern. He will do his morning prays and leave it to the others upon where to go.


Male Human (Kellid) Oracle 2

Agerron helps the others search for footprints, but lack of knowledge hampers him a bit.

survival 1d20 + 1 ⇒ (10) + 1 = 11

Just to give everyone a 'head's up' - my December is going to be extremely hectic. I will be in China from December 3-7; then in Italy from December 10-15. Finally, we leave for vacation (Florida) on the 17th and will be back on January 3rd. From past experience, I will likely have limited internet while in China and Italy, and posting may be spotty while in Florida. I will update as often as I can, but if anything gets held up while waiting for me, feel free to DMPC Agerron as needed.


Branomonrik Assia wrote:
"Perhaps if the Gods liked you more or you were more devote or at lest bathed more often my "loving care" would be more effective." Bran says to Ern.

"Maybe if your religion had more sexy acolytes and fewer plug-ugly beardos, I might pray more. At least I might drop down on my knees."

Big Ern winks and punctuates his comment with an obscene tongue gesture.


Male Dwarf Cleric of Abadar 2

"Since when have you turned down a female willing to put up with you? beard or no. I have seen the way you look at the mares.' He says with a chuckle as he saddle the horse.


Male Human (Kellid) Oracle 2
Big Ern wrote:
Branomonrik Assia wrote:
"Perhaps if the Gods liked you more or you were more devote or at lest bathed more often my "loving care" would be more effective." Bran says to Ern.

"Maybe if your religion had more sexy acolytes and fewer plug-ugly beardos, I might pray more. At least I might drop down on my knees."

Big Ern winks and punctuates his comment with an obscene tongue gesture.

"Admit it, Ern. You could care less what they look like. Of if they're acolytes. As long as they have a pulse, you're happy!"


Gamemaster

Thanks for the info, Bryan. I guess, we will have a bit of downtime over the holidays anyway, but I will keep it in mind.

Having Queslin, Agerron and Majet checking the surroundings of your campsite, you are pretty sure that nothing was near you during the night.

Xanda and Agerron are at a 1 point Con penalty and Big Ern has still 2 points Str penalty, at least until later in the afternoon, when the Red Ache strikes again and he will be at a 8 point penalty.

Checking the map over you think to be in the area the frog-man should be. From the sounds of the croaks, they should be somewhere further westward (where the land turns into swamp more and more).
The stag lords fortress is more or less directly south of your position.

So, what will it be?


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Into the swamp. The plan was to come from there to hide our actual point of origin.
Survival 1d20 + 5 ⇒ (13) + 5 = 18


Gamemaster

Making way from your night-camp into the swamp, you try to go by the general direction of the croaks heard in the night.
Navigating the marsh is even more difficult, with bogs, undergrowth and other natural barriers leading you to dead ends or away from your intended direction.

Three hours after you rode out, you make out some structures through the trees. It looks like two ruined stone buildings jut from the soggy ground about 200ft. ahead.
You don't make out too much of the surroundings of the buildings yet, due to the distance and obstacles in the way.
So far, you don't notice any life, but that could be caused by the distance and your less than optimal view just as well.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

"I'll go in first. Keep me covered." Queslin slowly moves toward the ruined buildings. He keeps his sword at the ready.
Stealth 1d20 + 9 ⇒ (10) + 9 = 19 +2 v Humanoid (human)


Big Ern nods and then moans and wipes some sweat from his brow. He grabs his flask of mutagen from his pocket and gulps it back. That seems to perk him up a little bit, although he looks even more porcine afterwards.

+4 Str, -2 Int, +2 natural armor


Male Dwarf Cleric of Abadar 2

Bran just Nods and keeps his crossbow ready.


Gamemaster

Sneaking up to the clearing in which the ruined stone buildings are, Queslin notices the ground getting the more soggy, the closer he gets. Closing the distance to the clearing, he has a rather hard time not making too much noise.

Hiding behind trees and bushes the elf makes out some small bodies of open water in the clearing, from which the buildings strech into the sky.
Both buildings have mostly intact walls, as far as the elf can tell, from the direction he sees them. Queslin is north of the clearing
While the larger structure has only one level, the smaller one has a (sort of) tower.

Besides the usual natural wildlife (some birds and a fox) Queslin doesn't detect much life on the clearing, but he doesn't see into the buildings as well.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Making sure that he hasn't gotten too far ahead of the group, Queslin moves to the closest building and tries to get a look inside.
Stealth 1d20 + 9 ⇒ (19) + 9 = 28 +2 v Humanoid (human)
Perception 1d20 + 8 ⇒ (14) + 8 = 22 +2 v Humanoid (human)


Gamemaster

Sneaking forth to the larger building and looking through a crack in the wall.
Peering in, the elf looks at a large room (roughly 30 by 30 ft.) which seems to take up all the space enclosed within the walls.
On top of the stone slab floor is a mess of rotting wooden planks, decaying furniture and a great deal of mud and dirt.
Looking a bit closer though, Queslin notices a sort of path within the mess, something a medium quadruped creature might have made, repeatedly wandering around in the building.
Following that trail with his gaze, his eyes get pointed to a kind of sleeping place of said four legged mediumsized creature, currently even residing there. It's slime-covered hide looks like that of a toad, but is pink in color, it also sports two walrus-like tusks jutting from its upper jaw.
Unusual as that is, the place it took to sleep is unusual as well, as it is about 10ft up the western wall.

Knowledge Nature DC 17:
This magical beast is known as Slurk. Besides having the ability to traverse walls and ceilings, it has slime nodules on it's back which can entangle foes with the quick hardening slime it can squirt out.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Know: Nature 1d20 + 7 ⇒ (15) + 7 = 22
Queslin will quietly back away from there and scout the next building.
Stealth 1d20 + 9 ⇒ (18) + 9 = 27 +2 v Humanoid (human)
Perception 1d20 + 8 ⇒ (16) + 8 = 24 +2 v Humanoid (human)


Male Dwarf Cleric of Abadar 2

Bran, not being good at the sneaky stuff stays with the others. For once he misses the damned horse as he stands to his knees in the muck. Still Adabar's will be done so he stands in the mud, crossbow ready and waiting for a sign from the elf.


"I'll just rest here for a second..." Big Ern flops down on the ground, panting and puffing.


Gamemaster

Sneaking along the walls of the building, Queslin not much of a trouble to get to the building with the tower. Before even looking in, his nose detects a foul stench over the smell of the mud.
Peering in through a crack, he sees the source of the stench being a small cultivation of strangely colored mushrooms within the structure.
The floor here is more worn down and broken up, small splashes of water standing in the cracks.
Broken stone from the walls and upper floor make up for the rest of the space.


Male Human (Kellid) Oracle 2
Big Ern wrote:
"I'll just rest here for a second..." Big Ern flops down on the ground, panting and puffing.

"You're not looking too good, Ern. Maybe you should stay here and watch our packs." Agerron is barely able to keep from smiling, knowing how the porcine man will react to that ...


F Gnome Alchamist 2

Majet attempts to get closer and get a better look at things.

Stealth

1d20 + 8 ⇒ (12) + 8 = 20


"...still...kick...your...ass..."


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

No people, just an oversized, mutant toad.
Queslin returns to the group and tells them what he's seen. (read the spoiler about the slurk)


Gamemaster

Majet sneaks up to the clearing and sees Queslin head back.
Taking in the view of the clearing from afar, she turns around with the elf to report back.

The mentioning of a Slurk wakes some memories in Branomonrik.
He remembers overhearing a story, in which his people, the dwarves were responsible of the creation of those frog-beasts.
His ancestors tried to domesticate and breed subterranean frogs as food and labor animals, but the dwarves failed to create suitable livestock.

What's your next step?


Gamemaster

Damn, where did my post go to?

Majet goes for the clearing and sees Queslin head back.
Taking in a view of the clearing, she decides to turn around with the elf and report back.

The mentioning of a Slurk wakes some memories in Branomonrik.
He remembers overhearing a story, in which his people, the dwarves were responsible of the creation of those frog-beasts.
His ancestors tried to domesticate and breed subterranean frogs as food and labor animals, but the dwarves failed to create suitable livestock.

What's your next step?


Again, sorry for not keeping up. Still no regular internet connection here for me. :( *Bows*


"Okay, so are we going to chop up this f@%&ing frog or what? Let's haul some ass!"

Big Ern totters to his feet and starts slogging towards the structure.


Male Dwarf Cleric of Abadar 2

"I know the beasts you speak of, nasty things. Did you say it looked like they were being used as mounts? What would ride such a beast and where are they?" Bran says, looking around as if expecting ambush at any moment.


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Queslin watches Ern amble towards the structure. "Have a bit of patience and I'm sure we'll find out."


Male Human (Kellid) Oracle 2

"I agree with Queslin, Ern. We should wait and see what turns up. Might make for a harder brawl, but I'm sure that doesn't bother you."


Gamemaster

So waiting is the verdict? Okay

Soon it is decided to keep the clearing under observation. Xanda pulls the short straw to tend to and overlook the horses, while the rest creeps a bit closer to the buildings to have a good sight of things.

Hours come and go, but not more than some wildlife shows itself near the ponds. Branomonrik at that time gets a bit of sleep he was withheld the night before.

Around 3pm it gets interesting though: A single Boggard turns the corner of the tower-building, walking over to the other, where the slurk resided.

You plan to do anything now, or keep watching?


male High Elf Ranger 1 | AC: 16 T:13 F:13| HP: 12/12| Fort: +3 Ref: +6 Will -1 | Perc: +6 | Init: +4

Actually Queslin was waiting for Ern to get into it with the Slurk. I figured the noise they made fighting would draw out any other inhabitants.

What does Queslin know of Boggards?
Know: Nature 1d20 + 7 ⇒ (12) + 7 = 19


Male Dwarf Cleric of Abadar 2

Bran will get his crossbow but wait to see what the others do.


Seeing nobody following him, Big Ern lamely staggers back to the rest and begins brewing a new dose of mutagen.

----

By the time the boggard shows up, Big Ern has been grunting, muttering to himself and fidgeting endlessly, not to mention sweating and panting.

1 to 50 of 2,500 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Sothal's Kingmaker PBP All Messageboards

Want to post a reply? Sign in.