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DM Skull's Kingmaker Campaign

Game Master Shady_Motives

Chartered by the nobility of Brevoy to explore and conquer the Stolen Lands, will you establish yourself as a new world power or fade into obscurity?


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Relocated from this thread.

Alright got enough reaction from interest thread that I will make official recruitment thread. Please, before making the crunch and rolling ANYTHING, read the instructions. Please please. I like my players to think and see the hidden message.

Alright here's the nitty gritty of what I would like to do. I'm a big fan of the Kingmaker campaign as it allows for the most freedom among the various campaigns. There is literally no limit on the kind of country you create and the allies/enemies you make along the way. The Stolen Lands is the frontier that is too wild for the nearby Brevoy to conquer and it is you who have been chosen, along with three other groups, to colonize the area and become part of a greater Brevoy. Glory to the Dragonthrone!

This campaign will have many elements drawn from the various fantasy books and older systems (Eberon for example) mixed in to make this a High Fantasy game. I'm looking for 5-6 characters.

Character Creation:

Roll 4d6 six times, reroll 1's and then subtract lowest number. Do that 3 times to create 3 sets of attributes. Choose which set you like the most. Assign numbers as you see fit.

Starting Level: 1st

Max HP 1st level, roll or average every following level.

Max gold 1st level.

All archetypes allowed.

Traits: 2, 1 must be from Kingmaker.

Books allowed: All Pathfinder, no third party.

Forbidden Classes: Ninja, Samurai.

Races allowed: Core, no problem. Advanced Race Guide by approval only.

Selection process ends 27 September (hopefully).

For those choosing a race found in the Advanced Race Guide if you are choosing an exotic race (tengu for example) I want a very good reason why your character is so very far from home. Pay attention to where races are normally found and showcase your awesome knowledge of lore!

Let the games begin!

Spoiler:
Alright this is a test to see those of you read who read the ENTIRE post before going crazy. I don't want you to create the mechanics of the character first. Don't roll anything. No no, put them down! Before we get in to any numbers I would like character concepts in the form of description that will show history, class selection, personality, race and any other thing you can think of that make a complete person. Your class is not WHO you are, it was a choice. Valeros is not just a fighter he is a human who chose to stake his claim in the world with strength and skill at arms. To the common person there is no difference between a wizard or sorcerer, they just see a spell slinger. What is unique about your character that exemplifies your choices and sets you apart from the common riffraff? I would like a short story showcasing your character. It can be a memory a 20th level wizard is having about when he was just a green horn apprentice fresh out of school, a fantasy whipped up by a bored farm boy or the desires of a teenaged noble scion written in her diary every night before she goes to sleep. Be imaginative!

Spoiler:
Use the phrase 'purple squirrels' somewhere in the body of your application. Amuse me.

Spoiler:
PM me all applications.


So with no indication to the contrary, I assume characters start at level 1?


Correct.


Dawn in Winterbreak:
"If we got paid what we were worth, we would be over at one of the good houses, not down here with the dregs of poor Paul's girls," the mercenary complained, to the annoyance of the girl he was absent-mindedly grappling in his lap.

"There's no such thing as purple squirrels," his companion observed, swaying side to side as though the brothel were a ship on high seas.

After squinting at him for a long time, and getting elbowed in the ribs a few times, the first man announced, "You're drunk."

"And I've got a gallon of ale in me that's dying to get out," he said, standing up. There was a tense moment when it looked like he was headed for the floor, but he braced himself on the table and then staggered out into the alley. The well-rounded blonde he had been feeding lies and coppers to slipped out behind him, but his friend's attention had focused for the moment on the girl struggling to get out of his embrace.

***

Cold, cold, cold. Why is it so cursed cold? Kaleb thought. His teeth were chattering and the sound was like a thousand nails being pounded into his skull, and when he risked cracking his eye open, he was momentarily blinded. Everything was covered in a thick white blanket of snow, and the sun was shining mercilessly.

Must've been a good night, Kaleb thought, shivering as he pulled himself to his feet, and discovering he had lost everything but his smallclothes. The cold was sobering him up quickly, and despite the pain and the nausea, he made good time heading back to the barracks.

Only to discover that the Winter Wolves, the company of mercenaries he had belonged to since he was a big enough to draw a bow, had marched. He'd been left behind by his brothers-in-arms, much as he'd been left behind by his family years before, though at least his mother had been kind enough to hand him off to a mercenary sergeant. A sergeant who had died recently.

So maybe they didn't like me, he frowned.

He was lucky that they had left without telling poor Paul, so Kaleb was able to retrieve a little of what the blonde had stolen from him, with threats that the Winter Wolves would take their business elsewhere if word got out that Paul's girls felt free to rob company men. While he was getting dressed, he saw a poster. Someone was looking for men down south. It was a long way off, but it was work. Maybe he'd even get paid.

And he'd had enough of Winterbreak to last a lifetime.


Kaleb:
A human fighter


I have a character I built for a Kingmaker campaign that died in April.

I think I will work to adapt it for you . . .. It is an ARG character, so I will try to make that s palatable as possible.


Since this is a new thread, I am going to pretend like I haven't rolled anything lol. Do you still want submissions PM'd to you, or would you like them posted in here?


Instructions.


KDinIN, I would assist you with how I believe the instructions need to be followed, but I have the feeling DM Skull would ban me :D


I am gonna peace out. It's like a Monty Python skit in these threads. Lol!! I do wish you all luck and lots of loot.


Hired for Adventure:
"That's it. Keep your focus," the woman next to him instructed. Sweat falling down his face, the young man kept his attention on the ball of arcane energy pulsating between his hands. Eventually, he fell to his knees, energy spent, the orb dissipating. The white haired woman placed her hand on his shoulder, smiling lightly at the boy in front of her. The older man, however, was clapping and laughing loudly, full of energy. The black bear next to him rolls it's eyes at it's master. The ermine on the woman's shoulder shook it's head at the childish behavior of it's master's beloved. "You're coming along quite nicely, Marjoram. Wouldn't you say, dear?" the woman says turning to her husband. "Naturally! He has that fey blood flowing through him! So, of course he would be good at that arcane magic stuff like you!" the man said, grinning broadly at his wife and child. A grey wolf walked up to it's owner, concerned about his tiredness. Marjoram looked to his companion and petted his head, smiling, indicating that he was all right. Their peace was interrupted with a knock on the door. Wary, the older man walked to the front door of their large cottage and opened it. A regal looking man with the seal of the Royal House of Surtova emblazoned on his robes stood there. His eyes were staring at them, as if judging and studying them. "Hello, I have a letter for a Mr. Marjoram Dryadson," the man said. The blonde youngster stood and approached the noble. "That would be me," he said in a confused tone. The noble looked towards him and smiled. He presented the letter to Marjoram. The young man opened it, his eyes widening as he read it. "The King wants me to join an expedition to the Stolen Lands?" he asked, questioning the validity of the request. "Yes, word has it that you have some deep connection to fey creatures, being able to befriend them quite easily. Our scouts have reported fey activity in the Stolen Lands. So we humbly ask that you join not only as a magical role, but as a fey expert as well," the noble asked. "Could you give us some time to discuss this?" the woman said coldly, not as a request but as a command. The man, paling at the half-elf in front of him, told Marjoram that if he should accept, he need only to travel to the location given. With that, the nobleman left. For a long while, the three discussed the opportunity given. Marjoram was quite adamant about going, hoping to discover his past there. The discussion went well into the night until they reached a decision, that Marjoram would go. Before they left, however, the woman made Marjoram promise that he would be alright and look after himself. The older man, childish that he was, asked Marjoram to keep an out for any purple squirrels, listing all of the important uses that they have. Rolling his eyes at his father's behavior, Marjoram packed the few things he need and with his wolf companion in tow, they left for their destination.

Marjoram:
A human fey [sylvan] bloodline sorcerer


Dotting for later.


Dang it! I did it again. In my defense, in the first thread, my question was answered in the non-spoilered text... dang it! I think I am trying to disqualify myself as many times as possible, or atleast, so it would seem lol.

Grand Lodge

will pm a background/app !

RPG Superstar 2010 Top 32

Spoiler:
Set 1: 14d6 ⇒ (3, 2, 2, 1) = 8=7
24d6 ⇒ (5, 3, 5, 6) = 19=16
34d6 ⇒ (6, 3, 3, 4) = 16=13
44d6 ⇒ (1, 1, 4, 2) = 8=10
54d6 ⇒ (4, 4, 6, 1) = 15=16
64d6 ⇒ (1, 2, 4, 4) = 11=10

Reroll 1:1d6 ⇒ 2
Reroll 2:1d6 ⇒ 3
Reroll 3:1d6 ⇒ 3
Reroll 4:1d6 ⇒ 6

Set 2: 14d6 ⇒ (1, 5, 6, 4) = 16=15
24d6 ⇒ (5, 5, 3, 6) = 19=16
34d6 ⇒ (1, 1, 4, 2) = 8=8
44d6 ⇒ (1, 2, 1, 5) = 9=12
54d6 ⇒ (6, 1, 2, 5) = 14=13
64d6 ⇒ (2, 5, 6, 6) = 19=17

Reroll 1:1d6 ⇒ 1
Reroll 2:1d6 ⇒ 1
Reroll 3:1d6 ⇒ 2
Reroll 4:1d6 ⇒ 5

Set 3: 14d6 ⇒ (3, 2, 3, 6) = 14=12
24d6 ⇒ (2, 3, 1, 6) = 12=13
34d6 ⇒ (3, 3, 6, 3) = 15=12
44d6 ⇒ (3, 6, 1, 6) = 16=17
54d6 ⇒ (4, 4, 2, 3) = 13=11
64d6 ⇒ (5, 4, 5, 5) = 19=15

Reroll 1:1d6 ⇒ 4
Reroll 2:1d6 ⇒ 5
Reroll 3:1d6 ⇒ 5
Reroll 4:1d6 ⇒ 5

Set 2 looks like a winner.


This is gonna be cool, can't wait to see what other classes/ archetypes people will play.
<this guy is a Dwarf Monk


Well I couldn't find the right portrait for this character so this is the best approximation as to what my character would look like...

Also Jayce was taken so I figured Smith was a good enough last name... Better than xXJayceXx or Jayce[insert #'s here]

<--Void-Touched Sorcerer


Pathfinder Adventure Path Subscriber

I may be interested. what alignments are open?


I have been wanting to play Kingmaker for a long time, and am rather excited about this particular take on it.

<---- Halfing Barbarian as of now at least...

Shadow Lodge

If we applied (correctly) in the previous thread, do I need to reapply again if I'm still interested?


I will tell you at least this much, all traffic from other thread has been moved to this one. He did the other as an interest to see if people were inclined to join. No you don't have to re-PM if you did so (correctly) already in a previous thread. Other than that just do your applications and see if he will pick you. Happy gaming.

Silver Crusade

I'm totally interested! I'll start writing a character idea pm in a bit, once I've looked at the Kingmaker Player Guide.


I've lurked on the forums here for a long time, and now I'm interested in joining a play-by-post game! This is my first time doing this, so I'll write up my application and send it in soon.


Set 1: 4d6 (6), rerolling ones.

1. 4d6 ⇒ (4, 2, 5, 6) = 17=15
2. 4d6 ⇒ (2, 3, 4, 4) = 13=11
3. 4d6 ⇒ (3, 4, 2, 2) = 11=15
4. 4d6 ⇒ (3, 5, 6, 6) = 20=17
5. 4d6 ⇒ (5, 5, 2, 3) = 15=13
6. 4d6 ⇒ (2, 1, 5, 5) = 13=16

Reroll 6: 1d6 ⇒ 6

Set 2: Same stuff, different label.

1. 4d6 ⇒ (4, 3, 6, 6) = 19=16
2. 4d6 ⇒ (1, 5, 4, 5) = 15=16
3. 4d6 ⇒ (3, 2, 4, 1) = 10=11
4. 4d6 ⇒ (2, 4, 6, 2) = 14=12
5. 4d6 ⇒ (3, 6, 2, 6) = 17=15
6. 4d6 ⇒ (4, 6, 4, 2) = 16=14

Reroll 2:1d6 ⇒ 6
Reroll 3:1d6 ⇒ 4

Set 3: Once more, with feeling!

1. 4d6 ⇒ (6, 2, 3, 1) = 12=11
2. 4d6 ⇒ (3, 1, 2, 2) = 8=11
3. 4d6 ⇒ (2, 6, 6, 1) = 15=17
4. 4d6 ⇒ (2, 2, 4, 1) = 9=10
5. 4d6 ⇒ (6, 6, 5, 4) = 21=17
6. 4d6 ⇒ (1, 6, 4, 6) = 17=16

Reroll 1:1d6 ⇒ 1
Reroll 2:1d6 ⇒ 6
Reroll 3:1d6 ⇒ 1
Reroll 4:1d6 ⇒ 1
Reroll 6:1d6 ⇒ 3

Reroll 1, pt. 2:1d6 ⇒ 1
Reroll 3, pt. 2:1d6 ⇒ 5
Reroll 4, pt. 2:1d6 ⇒ 4

Reroll 1, pt. 3:1d6 ⇒ 2

Looks like I'll be using set 2.


Hey, quick question: If we have animal companions, how do we determine how many hit points they have?


Tag, will have something up eventually. Going outta town, to rainy Seattle

Silver Crusade

Set 1

Spoiler:

set 1 a: 4d6 ⇒ (2, 6, 6, 2) = 16=14
set 1 b: 4d6 ⇒ (2, 3, 4, 3) = 12=10
set 1 c: 4d6 ⇒ (2, 3, 6, 1) = 12=11
set 1 d: 4d6 ⇒ (2, 3, 1, 2) = 8=7
set 1 e: 4d6 ⇒ (2, 3, 1, 3) = 9=11
set 1 f: 4d6 ⇒ (5, 2, 1, 4) = 12=12

Set 2
Spoiler:

set 2 a: 4d6 ⇒ (3, 5, 1, 1) = 10=14
set 2 b: 4d6 ⇒ (1, 3, 5, 6) = 15=14
set 2 c: 4d6 ⇒ (6, 3, 1, 3) = 13=12
set 2 d: 4d6 ⇒ (3, 2, 4, 6) = 15=13
set 2 e: 4d6 ⇒ (5, 3, 3, 1) = 12=11
set 2 f: 4d6 ⇒ (3, 4, 1, 4) = 12=12

set 3
Spoiler:

set 3 a: 4d6 ⇒ (6, 2, 6, 5) = 19=17
set 3 b: 4d6 ⇒ (3, 1, 1, 3) = 8=11
set 3 c: 4d6 ⇒ (6, 5, 3, 4) = 18=15
set 3 d: 4d6 ⇒ (4, 5, 3, 6) = 18=15
set 3 e: 4d6 ⇒ (3, 2, 2, 4) = 11=9
set 3 f: 4d6 ⇒ (5, 5, 5, 3) = 18=15

rerolls

Spoiler:

1c: 1d6 ⇒ 1
1d: 1d6 ⇒ 2
1e: 1d6 ⇒ 5
1f: 1d6 ⇒ 3
2a: 1d6 ⇒ 5
2a: 1d6 ⇒ 4
2b: 1d6 ⇒ 2
2e: 1d6 ⇒ 2
2f: 1d6 ⇒ 4
3b: 1d6 ⇒ 4
3b: 1d6 ⇒ 4

re-rerolls
Spoiler:

1c: 1d6 ⇒ 2

Final numbers next to rolls.

Going with Set 3.

Silver Crusade

PM submitted. If Background is approved I will draw up the character.


Spoiler:

set1
1.4d6 ⇒ (1, 5, 4, 1) = 11
2.4d6 ⇒ (4, 2, 4, 1) = 11
3.4d6 ⇒ (2, 2, 1, 5) = 10
4.4d6 ⇒ (5, 6, 6, 1) = 18
5.4d6 ⇒ (2, 3, 2, 5) = 12
6.4d6 ⇒ (3, 3, 6, 5) = 17

set2
1.4d6 ⇒ (6, 6, 1, 5) = 18
2.4d6 ⇒ (5, 5, 3, 5) = 18
3.4d6 ⇒ (6, 5, 4, 1) = 16
4.4d6 ⇒ (2, 3, 4, 4) = 13
5.4d6 ⇒ (4, 4, 1, 3) = 12
6.4d6 ⇒ (5, 1, 6, 3) = 15

set 3
1.4d6 ⇒ (6, 4, 4, 5) = 19
2.4d6 ⇒ (5, 1, 3, 1) = 10
3.4d6 ⇒ (4, 1, 6, 5) = 16
4.4d6 ⇒ (2, 6, 3, 6) = 17
5.4d6 ⇒ (3, 5, 1, 6) = 15
6.4d6 ⇒ (5, 5, 3, 5) = 18


Spoiler:

set 1 rerolls
1.2d6 ⇒ (3, 4) = 7
2.1d6 ⇒ 4
3.1d6 ⇒ 6
4.1d6 ⇒ 6

set 2 rerolls
1.1d6 ⇒ 1
3.1d6 ⇒ 2
5.1d6 ⇒ 6
6.1d6 ⇒ 1

set 3 rerolls
2.2d6 ⇒ (3, 3) = 6
3.1d6 ⇒ 1
5.1d6 ⇒ 2


Spoiler:

set 2 re rerolls
1.1d6 ⇒ 4
6.1d6 ⇒ 3

set 3 re rerolls
3.1d6 ⇒ 3


alright set 3. 15,15,15,15,14,11


OK. I read the post, but with random rolls involved, I like to see what the ability scores could be before putting together a full personality/history (e.g. I'd hate to put forward a character who's as dumb as an ox (or has some other such foible), but where none of the arrays had any low scores; or, conversely, someone who is absolutely brilliant (or with some other such focused stat) but where the arrays are average to low).

Is the first request an absoulte rule or a guideline?


But that's the beauty about random rolls, and it will be your job as a gamer to try and overcome and roleplay if you have flawed stats.


dotting for reminder.


It is not so much the low stats any of us are worried about so much as the building a character story and then not having the mechanics to back it up. Say you wrote a beautiful story about a master wizard and found your best stat set didn't get above a 12, or worse yet you come up with a monk or some other heavily stat dependent character. Or weave a beautiful tale of the unhealthy town weakling learning to use his natural wits and grace to win the chance to be the local sword masters apprentice, and it turns out you have to choose between an all below average set, an all above 15 superman set, and a set that though it has an 18 and a 16 and could probably work character arc wise would also leave you with three 6s and an 8. Now you have the choice between character that doesn't fit story or character who can't function in normal game.

Wouldn't be a problem with point buy, but with stat roll can be an issue.

Silver Crusade

Being able to take the bad with the good is what good roleplay is all about! Sure, it's fun to play abnormally powerful characters (such as the ones you can make from Mythic Adventures), but playing a character who is almost dead-average or even below average and make them viable is still fun. Imagine a young man who is dead average but wants to be a great hero. Slowly over the course of his career, with the assistance of his allies, he achieves greatness from his own two hands. Isn't that just as cool as a guy who has maxed out strength and health, and seemingly has all the glory right at the start?


lugos trust me, I don't think any of us are arguing for minmaxing. What we are saying is without the bare minimum of those rolls we can't tell if we will be able to build a character who fits the story we wish to craft. I can tell you an amazingly good story about a Joe average character but if I am picking between three stat sets that look minmaxed as heck it makes the character not match said story. And again, I can tell you a story of Wu Ping Xue the magnificent monk, but if I don't get the stats to make a monk viable I will be either next to useless or build a character who isn't a monk and there for completely defeat the purpose of coming up with the story in the first place.

Coming up with a story beforehand works so much better in L5R or Exalted rather than PF.


I'm pretty much getting at what Anton is saying. It's not about overcoming a poor random roll, or how to play the average character. It's about how the story concept you had initially created (and Anton gave some good examples) would have to be changed to fit the rolls, and thus no longer being what was originally conceived.

Perhaps you could grab a drawback or trait that could replicate the impressive ability or weak foible in the concept, but it would still be hard to justify a klutz with a 16 dex or a brainiac with 12 int without changing the story.


All I will say is that I have seen nothing to make me believe this concern will prove valid.

In truth, I don't know if it will prove valid or not, but what I have seen suggests to me that it is unlikely to.


Part of my application process is learning to trust the DM so I can trust you. Your character will not have a 6 strength. Trust me, follow the instructions and things WILL be fine on the other side. I promise.


If we do not hear back, should we assume we should not even both moving forward with further character development?


If you do not hear back it is possible that your application did not meet ANY of the selection criteria and you should think about revamping it.


Interested, PM sent. Please PM me if you have questions or concerns. Eagerly awaiting approval or crushed dreams <grin>.


Well, I am gonna roll then, even though I am not sure what you meant by "Don't get to crunch until...". ;)

The three sets:

Spoiler:
Set 1: 4d6 ⇒ (1, 1, 1, 6) = 94d6 ⇒ (1, 4, 5, 3) = 134d6 ⇒ (6, 1, 6, 3) = 164d6 ⇒ (4, 4, 3, 6) = 174d6 ⇒ (4, 6, 1, 2) = 134d6 ⇒ (1, 6, 2, 2) = 11

Set 2: 4d6 ⇒ (2, 2, 1, 5) = 104d6 ⇒ (6, 4, 4, 4) = 184d6 ⇒ (6, 4, 6, 3) = 194d6 ⇒ (5, 4, 4, 4) = 174d6 ⇒ (6, 4, 1, 4) = 154d6 ⇒ (4, 5, 4, 5) = 18

Set 3: 4d6 ⇒ (1, 4, 1, 2) = 84d6 ⇒ (2, 6, 6, 3) = 174d6 ⇒ (4, 4, 2, 5) = 154d6 ⇒ (5, 6, 1, 1) = 134d6 ⇒ (5, 5, 1, 4) = 154d6 ⇒ (6, 2, 1, 6) = 15


Edit: Wait... rerolling the 1s.

Spoiler:

Set 1: 3d6 ⇒ (1, 3, 4) = 81d6 ⇒ 61d6 ⇒ 50 = 01d6 ⇒ 31d6 ⇒ 5
Set 2: 1d6 ⇒ 40 = 00 = 00 = 01d6 ⇒ 30 = 0
Set 3: 2d6 ⇒ (3, 5) = 80 = 00 = 02d6 ⇒ (6, 2) = 81d6 ⇒ 51d6 ⇒ 2

If I may make a suggestion: Rerolling a one an d6 is the same as d5+1.


Rerolling the final 1.
Set 1, first value: 1d6 ⇒ 6


Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Just finishing up the PM, and really interested in how this is gonna turn out.


Alright. Consequently Set 1 was the best:
(6, 3, 4, 6) => 16
(4, 5, 3, 6) => 14
(6, 6, 3, 5) => 17
(4, 4, 3, 6) => 14
(4, 6, 2, 3) => 13
(6, 2, 2, 5) => 13


DM Skull wrote:
If you do not hear back it is possible that your application did not meet ANY of the selection criteria and you should think about revamping it.

Would still be nice to hear back. If Im happy with what Ive submitted, how am I supposed to know what to change if I get no reasoning?

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