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| DM Sinvel |
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Xarina climbs up the pile of rocks and debris. It is fairly unstable, the rocks give way under her a few times which cause her to fall fall on top of the rocks. Eventually, she makes it to the opening. She doesn't see anything of note so she slips all the way through and climbs down.
Looking around, it appears to be an empty featureless tunnel much like the other side of the pile.
| DM Sinvel |
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As Nathaniel climbs over to join Xarina, a distant howl can be heard from all four Watchmen.
At this point Xarina and Nathaniel are on the deeper side of the rubble and Garret and Malchius are on the other side. A Survival DC 15 check can be made to approximate how far the howl originated.
| Nathaniel Briton |
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As soon as he hears the howl, Nathaniel scans Xarina quickly. Seeing no visible ranged weapon, he shouts back to Garrett, "Can you get over here and send the light 20' down the hallway away from us, toward the howl? I want to level the playing field (by denying it the benefit of darkvision 20' out from us, keeping it in full light, and giving us partial concealment in the shadowy edge of full light)!"
| DM Sinvel |
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As the lights begin moving down the tunnel the sound of heavy breathing and a animals running grow louder and louder until the light shows two large dogs sprinting toward Malchius, Nathaniel, and Xarina.
Malchius is free to fire his crossbow at one of the dogs.
One charges Xarina and the other jumps on Malchius with fangs bared, snapping at the throat of each of the Watchmen and willing to rip apart anything their teeth come across.
Dog 1 (Xarina):1d20 + 4 ⇒ (10) + 4 = 14, damage:1d4 + 1 ⇒ (2) + 1 = 3
Dog 2 (Malchius):1d20 + 4 ⇒ (1) + 4 = 5, damage:1d4 + 1 ⇒ (4) + 1 = 5
Since you heard them coming neither of you are flat-footed.
Initiatives
Malchius:1d20 + 1 ⇒ (10) + 1 = 11
Xarina:1d20 + 1 ⇒ (3) + 1 = 4
Nathaniel:1d20 + 2 ⇒ (7) + 2 = 9
Garret:1d20 + 3 ⇒ (3) + 3 = 6
Dogs:1d20 + 1 ⇒ (12) + 1 = 13
Garret, it will take a Climb DC 15 to climb up the rocks and through the hole to get to the ground on the other side, which will be a full round action.
As the two dogs attack the Watchmen think they hear another dog approaching in the darkness.
| DM Sinvel |
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Round 1
The dogs continue snapping at Xarina and Malchius.
Dog 1 (Xarina):1d20 + 2 ⇒ (1) + 2 = 3, damage:1d4 + 1 ⇒ (1) + 1 = 2
Dog 2 (Malchius):1d20 + 2 ⇒ (12) + 2 = 14, damage:1d4 + 1 ⇒ (2) + 1 = 3
The other dog coming from the darkness runs through the light and jumps on Nathaniel.
Dog 3 (Nathaniel):1d20 + 4 ⇒ (10) + 4 = 14, damage:1d4 + 1 ⇒ (2) + 1 = 3
Initiative order:
Dogs
Malchius
Nathaniel
Garret
Xarina
If you are just hitting one of the dogs you don't need to wait for the person in front of you to act before posting your action.
| DM Sinvel |
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Malchius: you kill Dog 2 before he reaches you, so you take no damage from him. Also, I screwed up the scene. The tunnel is only 10' wide, so Nathaniel and Xarina are in the front line against the dogs. You are behind Malchius, so on you action in the first round you cast then move in between the two to touch Dog 3 and miss.
Nathaniel: Because Garret is climbing and hasn't had time to distance the lights yet everyone is well lit this round.
| DM Sinvel |
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Garret, as above, you need a successful climb check and then it'd be a full round action. To speed it up I'll roll for you, hope you don't mind. Climb:1d20 + 0 ⇒ (13) + 0 = 13
A recap of round 1: As the dogs rush the group, Malchius fires his crossbow and falls one of the leading canines. The other leading dog comes up and snaps at Xarina, but she is too quick and is able to move out of the way unharmed. The last dog to enter rushes up to Nathaniel and bites him (for 3 hps). Garret attempts to climb up the rubble to get to the opening but a few of the rocks give out underneath him and he goes tumbling down to the ground again. He is back where he started, will have to try with another climb check this round.
Round 2
Dog 1 (Xarina):1d20 + 2 ⇒ (10) + 2 = 12, damage:1d4 + 1 ⇒ (2) + 1 = 3
Dog 3 (Nathaniel):1d20 + 2 ⇒ (19) + 2 = 21, damage:1d4 + 1 ⇒ (4) + 1 = 5
The dogs continue to bite the two Watchmen. Once again, Xarina dodges the incoming bite but Nathaniel it bitten squarely on his leg (5 more points of damage for 7/15 hp).
Initiative order:
Dogs
Malchius <---
Nathaniel
Garret
Xarina
Malchius, the dog's have a touch AC of 12.
| DM Sinvel |
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I know I don't have it in my skills, but that's because I don't have any ranks in it. The Sure-Footed racial features gives me a +2 to Climb checks, making the total 15.
Are the dogs within 15ft of the rubble? Is there one withing 5ft of me?
You're at the edge of the rubble. Malchius is 5' ahead of you and Xarina an Nathaniel are 5' ahead of him. There isn't room in the tunnel to get around them. Getting on this side of the rubble takes your entire action this round.
| DM Sinvel |
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Nathaniel, badly wounded, brings his ax down onto the dog in front of him, cleaving off a large chunk of the animal and killing it instantly.
The last dog dodges Xarina's hit but is struck by Garret's whip. Sensing his fate, the dog turns tail and runs off in to the direction he came.
Two dogs dead, the last one got the hells out of here.
| Xarina |
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Don't forget, we have a healing surge we can use
| DM Sinvel |
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Yes, please remember the Healing Surges. I have added the details to the bottom of the Campaign Info tab, so it is there if you need to remember how to use it. Nathaniel, let me know if you'd like to do this instead of using Garret's healing. Also, if anyone else needs to heal let me know. I'm going to move things along now.
The group continues down the tunnels. Every few moments a slight tremor can be felt and rocks fall from the top of the tunnel. For the next 250' the sound of splashing water can be heard, getting louder as you approach. Finally you reach the source, a split in the top of tunnel from which gushes to the ground. It flows down the path, making the floor somewhat muddy.
Garret scouts ahead a short distance in front of his fellow Watchmen. About 120' past the water leak, can see a light off into the distance.
Garret, give me a perception and a stealth. Also, you realize that your own light source behind you may be seen from anyone up ahead. Everyone else give me stealth checks.
| DM Sinvel |
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The tunnels around Garret widens and the muddy trickle flowsout into a spacious cistern-like structure that appears like it’s part of the Azir sewer system. He can see a few figures huddled around a large sheet of paper, all staring intently.
As Garret tries to watch silently to collect more information on who they are and what they are doing, someone's scabbard scrapes against the wall of the tunnel behind him (It was Malchius!), and the sound echoes down into the sewers. One of the men looks up from the map and stares out in Garret's direction. The man then quiets the others and they all begin looking up the sewer path to the tunnel opening. +
They are all about 70'-80' from Garret. Garret realizes that his lights are behind him, but may be illuminating the tunnel slightly enough to be seen by these men. Garret can't be sure of this, the curve of the opening may be enough to not let any light through.
| 251 to 300 of 474 |
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