Sorry for the delay again. Work keeps getting in the way of fun...
Suny yells out to Silas to help her over, then comes running down the hallway. The hallway is too crowded, and Suny isn't able to get the speed needed to clear the pile, but Silas grabs hold of her and throws her over. Suny goes flying through the air and the cultists screams as a naked elf hits him in the stomach. They both go down to the ground prone.
If the others in the hallway work together, I'll say you can dismantle the barricade enough so that spaces F5 & E5 are just difficult terrain (double move).
Karsielle searches her mind to see if she knows anything about the grotesque humanoid aiding the cultist to no avail.
Mishael stands up and swings at the cultist laying on the floor. She takes a moment to ensure that she doesn't strike Suny, and lands a clean hit 9 points (12 total).
As she stands, the humanoid lashes out at Mishael once more 1d20 + 2 ⇒ (11) + 2 = 13 but misses
On its turn, the humanoid attempts to swing his arm at Suny who is laying on the floor. 1d20 + 4 ⇒ (8) + 4 = 12And hits for 1d4 ⇒ 2 points of damage.
The cultist pushes Suny off of him and stands Mishael gets an AoO, then he unsheathes an extremely long sword from over his shoulder and stands ready. "Fools! Kythra will eat you alive!!"
Nothing but her skinny brown self I'm afraid. I better hurry up and kill them.
As the cultist attempts to rise, Mishael swings her cutlass against him again, hoping to finish him before things take a turn for the worse.
AoO Attack (+1 cutlass)1d20 + 7 ⇒ (9) + 7 = 16Against prone AC, +2 if Suny is helping to flank Damage (+1 cutlass, cultist)1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8And if Suny is now helping with a flank, she does an additional 1d4 ⇒ 2 damage.
BTW, ok if you don't want to retcon, but I forgot to include Mishael's +2 damage against cultists in my damage roll from Nov 1
Bloody, the three of you (Silas, Karsielle, and yourself) are finishing removing the baricade this round. It got pushed back because Silas helped Suny jump. I'll apply your chanting next round.
Mishael: I think the cultist is not prone any longer even though you are (in theory) hitting him when we is in the act of standing. I did some research and couldn't find a conclusive answer but this is the way I intreptreted it from the rules. So your AoO attack misses. However, I will retcon the +2 damage and you also have your regular action for this round.
I'm ok if you want to rule it that way, but the usual interpretation is that attacks of opportunity interrupt the normal flow of combat. As soon as the character begins to stand, the AOO takes place. If it doesn't kill them, they finish standing. Here's the relevant section from the PRD. The second half about completing the current turn is what would apply here.
An attack of opportunity “interrupts” the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character's turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character's turn).
Round 3 Sorry about that, had lost track of where we were in initiative and didn't realize I was the one holding us up!
Mishael spins again, dancing between the cultist and the horrific aberration and hoping to stay on her feet while her teammates remove the barricade. She catches sight of Suny trying to roll and knock the cultist off his feet and lashes out at the cultist once again with her cutlass.
Attack (+1 cutlass)1d20 + 7 ⇒ (7) + 7 = 14+2 if Suny is helping to flank Damage (+1 cutlass, cultist)1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8+1d4 ⇒ 2 if Suny is helping to flank
Round 3 (continued)
As the cultist stands, Mishael sees a chance to hit him with her cutlass. She hits (for 8 points) but it doesn't seem to phase him. After his threatening words, he yells out "For the hunger!!" in a menacing growl.
Suny tries to grab the cultist from the floor but is unable to get a good hold on him.
Silas moves a chair from the pile and hands it back to Bloody, clearing the way in front of him somewhat. He then hears the cultist's words and his minds fills with the images he saw earlier as he ate human flesh chanting Adhelmus Xaoghul's name! Silas, make a DC 20 Will save!
Bloody and Karielle work together to remove the last of the furniture used as a barricade.
Mishael strikes at the cultist again, but is unable to make contact. No flanking, sorry.
The humanoid "thing" shoots its intestine at Suny again, who is laying on the floor without protection. 1d20 + 2 ⇒ (16) + 2 = 18 It hits the naked elf and pulls blood from her body. Suny takes 1 point of damage and needs to make a DC 12 Fort save or else take 1d4 ⇒ 1 of Con damage!!
Mishael can hear the sound of stone grinding on stone behind her. As she recognizes the sound of a hidden door being opened, she also hears a horrible wailing sound mixed with evil chanting.
The cultist in front of her reaches back with his large sword to swing, "Kill her!!" shouts someone behind her just as the sword comes. Bastard sword: 1d20 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 21. Mishael's quick reflexes saves her from the first attack. Then comes the one from behind her. Bastard sword: 1d20 + 7 + 2 + 2 ⇒ (12) + 7 + 2 + 2 = 23, damage:1d10 + 2 + 2 ⇒ (7) + 2 + 2 = 11. The attack from her other side hits and wounds the Azhari badly (for 11 points of damage).
Another cultist has come out of a hidden door to flank Mishael. The wailing/chanting sound is coming from beyond the secret door.
The barricade is disassembled, so the others can move into the fight now. Treat those two squares as difficult terrain (double move). The furniture is piled up behind Karsielle, so it will keep anyone from retreating out into the hallway. Just FYI...
Suny also needs to make a Will save DC 20 after hearing the cultist's words. Forgot that she failed her save earlier and joined Silas is chomping on some delicious human flesh, blackened mouth and all.
Mishael spares a glance for the new attacker, but doesn't get her cutlass up in time to block his blow and flinches as the sword comes whistling down to cut deeply into her shoulder. Why won't this first one go down? Are they getting something from that damned song? I'd better finish him or I'm in big trouble. She lowers her center of gravity and sends a new blow whirling toward her original attacker.
Attack (+1 cutlass)1d20 + 7 ⇒ (14) + 7 = 21 Damage (+1 cutlass, cultist)1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10 If that takes him out, she will 5-foot step into H5
Well...this encounter does not seem to be ending well... :(
Suny, you will need to do what I described above for Silas. Roll percentile dice and do the action described on this link. If you have to attack nearest creature and more than one are same distance, then assign each person a number and roll to see who you attack. Just let me know if you need help.
Karsielle, seeing Silas babbling incoherently, calls on Calistra to protect him from the evil that posses him.
Cast Protection from Evil on Silas, duration 4 minutes, should include an immediate save throw with +2 bonus.
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.
Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
Mishael makes solid contact with the cultist's belly, and his body slumps over, falling to the ground.
Bloody casts a spell at the remaining cultist. Will: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26, he saves and is shaken for 1 round.
The thing next to Suny continues assaulting the elf, prone on the floor. It reaches out with its intestine face mask (1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12) and attaches to Suny's ribs (for 1 point of damage and 1d4 ⇒ 4 points of Con damage).
The remaining cultist, inspired by the evil chanting coming from beyond the secret door, swings his large sword at Mishael. Bastard sword:1d20 + 7 + 2 - 2 ⇒ (20) + 7 + 2 - 2 = 27, confirm:1d20 + 7 + 2 - 2 ⇒ (5) + 7 + 2 - 2 = 12. Whew, that was close! Mishael takes 1d10 + 2 ⇒ (7) + 2 = 9 points of damage.
Suny continues to nom upon the fellow's legs to which she seems to have become as attached as the tentacle monster has to her.
Suny, you need to roll percentile dice each round to see what you will do. The cultist whose legs you were trying to grab is dead now, so you will need to roll a dice to see who you attack (if that is the case again), Mishael, the "thing", or this new cultist, since they are all equal distance from you.
Round 5 Yikes! Close indeed. Don't forget that Mishael was going to step into H5 if she took out the cultist so presumably his buddy has now gone into H6.
Bloodied by another blow from a cultist, Mishael swears a stream of sailor's oaths before lashing out at the newcomer. "Yo, pull yourself together and get that barricade down Silas. Could use some help here!" Attack (+1 cutlass)1d20 + 7 ⇒ (16) + 7 = 23 Damage (+1 cutlass, cultist)1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11