DM Shisumo's Linear Fighters, Quadratic Hobgoblins Ironfang Invasion (Inactive)

Game Master Shisumo

Day 1, Week 0

Sunday, 2 Gozran, 4717 AR

Militia Size: 36
Remaining Provision Points: 90

Map of the Southern Fangwood
Loot List


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Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

"So how do we proceed? If we come up against something impassable with the whole group, it may delay us greatly. Perhaps a few scouts to determine our path should precede the group? I would be willing to serve in that roll, if it would help."


Male Ifrit Paladin (Virtuous Bravo) 6

Earlier...

Pausing for a moment to gather his thoughts, Lysander turns to the little gnome. "I was never in the military in Kyonin, I left there as an adolescent to attend the University of Lepidstadt. When I was there, I learned that alchemy is a delicate affair, and not easy to practice whilst distracted. I felt it better to eliminate the threats first, and then spend half a minute mixing delicate and highly volatile chemicals. Once it became clear that eliminating the threat first was not a viable option, I decided I'd have to risk the Ironfangs being distracted enough not to follow me. If next time you'd prefer I risk us all blowing up when I flinch because I took a crossbow bolt to the ribcage whilst mixing explosives, or that I get my brains returned to mother earth by some mace-wielding ruffian while I was distracted, then you'd best find another alchemist. I suppose you could have done a better job with your cobbler's tools?"

The issue was really an OOC one, I didn't understand that Lysander needed to climb under the bridge, I thought he was just planting an IED in the middle of the roadway, which seemed a bad idea under fire.


If the party scouts, they have a roughly 4 mile range, to get back to where the rest of the refugees are camped. If you pick your scouts right, you can increase that to a 6 mile range.


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

I expect that part of that math would be base speed. The elves and the half-orc have good survival skills and 30' base speeds, so they are the logical choices. But are they scouting while the militia sleeps or is the militia sitting tight and foraging while we try to find the route?


Scouting is a task you can assign your followers to instead of a different daily task.


Male Gnome Fighter - HP 8/22 | AC 17 (to12)(ff16) | F +6 R +1 W +0 | CMD 13 | Init +1 | Per +2 LLV

Earlier still...

"Of course I couldn't," Bunko replies with a sniff. "And that's the damned point. Your Lepidstadt training meant your job was to play sapper, and the rest of us were to provide cover and harry the invaders. If you weren't sure about the plan, then next time bring it up before we commit to the skirmish, because if you don't, there might not be a next time."

Lysander: That's cool! The anger is completely on Bunko's side - we got the job done, and that's all that matters. Anything that he's saying is 100% RP, so please don't feel that I'm attacking you! :)


Male Ifrit Paladin (Virtuous Bravo) 6

Oh, not at all. It's just that I took this "Condescending" drawback for a third trait, or else I'd have probably had Lysander blow off the criticism to begin with.

"Yes, stop in the middle of ushering a couple dozen civilians off a battlefield to rehash a plan. I'm sure that would have gone well. Let's make sure that our plans are clear in the first place from here on out, shall we?"


Male Gnome Fighter - HP 8/22 | AC 17 (to12)(ff16) | F +6 R +1 W +0 | CMD 13 | Init +1 | Per +2 LLV

Sweet! Let the drama continue, then!

Bunko's eyes narrow at Lysander's words. "I'm going to let your ignorance slide here, but only because you were a civilian up until tonight. Make no mistake, Lysander, this is a military action now. The hobs' presence changes everything. Either we start acting like a unit or lots of people die. Get your s**t together."


Male Ifrit Paladin (Virtuous Bravo) 6

Lysander raises an eyebrow. "Do not presume to know more than you do, little one. I have not served in a regular military. But I have fought for this nation several times, dating to the times before it was called Nirmathas. Perhaps those guerilla units were simply better led than those you are used to. Leadership, in fact, is what it seems we need. We've been acting like a ship full of oarsmen without a coxswain. I know independence is precious to we Nirmathi, but you know as well as I" he pauses almost imperceptibly, "perhaps even better, that military units need clear chains of command."


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

Different conversation, discussing tomorrow's travel plans

"You know, I think Clidon and Farrow might be able to contribute to our long-term survival, but they are really angry about something. Can I ask what happened when you guys found them? I think I need something to work with."

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

"They're just a bit pissy. Wanted to stay in town and be turned to slaves." Iteb is ready to head out, after the morning preparations are made. She will join the rest, in eating only half-rations to show solidarity with the rest-- mostly so there's no grumbling over it. The hunger affects her throughout the day, but it's better than being questioned for getting more food.


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

Aerel frowns but says nothing. That's not helpful information. Well, it's not really information. Maybe one of the others will explain in private. If I have to coax them to do anything every time we need their aid... this will be difficult.


The group picks out a few people to scout ahead - the half-elf Phersi, the elf Merishiel, and the human Harvel - and gives orders to start packing up to move. The half-rations produce a number of frowns, but the Nirmathi are a hardened people, and most accept the need without grumbling. (Clidon and Farrow are much louder about their grumbling than most.)

Aerel's Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Iteb's Perception: 1d20 ⇒ 3
Lysander's Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Bunko's Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Jeb's Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Aerel, Lysander, and Jeb suddenly look up, almost simultaneously, at the sounds of someone or something running rapidly through the brush - directly toward you and your camp.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Iteb looks to the others that are leading the group in a bit of perplexity, "What's the holdup?" She asks, not seeing the reason they're suddenly on guard. If a fight were to suddenly ensue, she would be able to rapidly ready herself, but her hunger would cause a bit of an irritation.


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

"Someone's coming. Fast. Get ready!"

The archer grabs up his bow and, trying to determine the direction of the approaching runner, steps partially behind a tree as he fits an arrow into place.

He's no army man and isn't used to traveling in a group, so he really has no idea what to say to the militia beyond that slight warning.


Male Ifrit Paladin (Virtuous Bravo) 6

Lysander grabs his bow and nocks an arrow, aiming in the general direction of the sudden sound.


A bedraggled human man - wounded, dirty, and panicking - appears from the brush and sprints toward you; or rather, away from whatever might be behind him, though you can't see or hear any kind of pursuit. He is looking over his shoulder as he runs at first does not seem to see any of you.

He is medium height and tanned, not unhandsome if you are into such things, with dark hair pulled back into a simple bun and a five o'clock shadow darkening his cheeks. Deep bags under his eyes suggest he's not slept, possibly all night, and his clothes are ripped and smeared with both dirt and blood.

Actions from those who were ready for the man's appearance?


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

Aerel draws back his bow, readying an action to fire at whatever is on his heels, fully expecting a hobgoblin trooper.

"Someone tackle him before he hurts himself."


Aerel's words cause the man to draw up short, startled - shocked, really - and whip his gaze back around to the front. Seeing you all, he gives out a potent and high-pitched "Aaaaaah!"

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

"Calm down and quit runnin'!" Iteb commands, trying to stop him from continuing in a panic at Aerel's request. She wasn't aware of anything until the man came barreling out of the woods, so she is acting mostly on instinct. She'll attempt to grab him on his way by if he continues running, but won't be aggressive with the man if he calms down.

Generic CMB: 1d20 + 3 + 2 - 2 ⇒ (6) + 3 + 2 - 2 = 9
Nobody posting, decided that even though I'm not aware i didn't want it to go a full week inactive.


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

"Are you injured? What are you running from?"

He doesn't look at the man as his eyes continue to scan the man's backtrail for any sign of a threat.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Iteb's grab is too slow to catch the fleeing man, who seem to dodge her more from instinct than intent. Aerel sees and hear nothing behind him.

In a few more steps, the man is likely to be beyond you and amid the camp.


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

Aerel is more concerned with what has frightened him so than the man himself, and makes no move to stop him.

Looking at Lysander, Aerel suggests, "Maybe we can track his backtrail. I'm concerned about something following him and blundering into the camp. Either we follow it back to see what we face or we hurry up and leave now."


There are shouts and cries from the camp as the man sprints almost-blindly through it and on into the forest. After a few moments, the silence of the great forest returns... and for several long minutes, you wait to find out what drove the man with such terror.

Nothing happens.


Male Ifrit Paladin (Virtuous Bravo) 6

Lysander shrugs, but nods. "May as well. Better to stay well-informed about any potential htreats in the area."


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

Aerel looks at the half-orc weaponsmith, "If we don't find what gave him to such a terror, we probably want to be moving lest it find us. Lysander and I will take some time to backtrack him. We should be able to move quickly and catch you on the trail."

"What do you think?"

The internal voice screams, NO! DO NOT SPLIT THE PARTY! ;)


If you decide to pursue this course, I need to know how long you intend to follow his trail, and I will need Survival rolls for tracking.


Male Ifrit Paladin (Virtuous Bravo) 6

Survival: 1d20 + 7 ⇒ (9) + 7 = 16


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

Not more than a couple hours.

Survival: 1d20 + 6 ⇒ (20) + 6 = 26


While Iteb, Jeb, and Bunko begin leading the refugees east, Lysander and Aerel begin tracking the panicked human's trail through the woods. Fortunately, the ground is still wet from the rains two days ago, and Aerel has no difficulty whatsoever tracking the man.

GM Screen:
Random encounter hour 1: 1d100 ⇒ 31
Random encounter hour 2: 1d100 ⇒ 3
Random encounter hour 3: 1d100 ⇒ 27
Random encounter hour 4: 1d100 ⇒ 29
Random encounter hour 5: 1d100 ⇒ 100
Random encounter hour 6: 1d100 ⇒ 75
Random encounter hour 7: 1d100 ⇒ 23
Random encounter hour 8: 1d100 ⇒ 51

Encounter roll hour 2: 1d100 ⇒ 24, Group 1 or 2: 1d2 ⇒ 1
Encounter roll hour 3: 1d100 ⇒ 95

After a couple hours' travel, Iteb, Bunko, and Jeb (currently Group 1) find themselves approaching a small stream. No more than a few steps wide, it looks muddy and unappetizing - but the massive bull aurochs drinking from it about twenty yards away seems okay with it.

Actions, from Group 1? At the moment, the aurochs does not appear to have noticed you.


Group 2 (Lysander and Aerel):
The tracking goes smoothly for the two hours you follow the trail - eventually, you find yourselves back on the eastern bank of the Marideth, about two miles south of where the Phaendar Bridge once stood. Muddy boot- and handprints indicate that someone clawed their way up the rocky incline from the river here.

With little else to learn, you turn and begin making your way back the way you came, moving more quickly than your tracking speed before. You are perhaps half an hour behind the refugee group when the GM asks you to make a Perception check.

Liberty's Edge

Female Orc Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Iteb looks to both Bunko and Jeb, not expecting to make all decisions unilaterally. "We stay here, wait for large bulls to move on or move around them, or... we wait for other two and try to get more food?" Her own interest in getting more food become more clear only after she got that thought. Her initial inclinations being to everyone's safety in avoiding combat. "How strong?" she asked, if anyone else here new the general power the bulls possessed. (and how many?)


Just one. The singular and plural are both aurochs.

Additional information on potency would require a Knowledge (nature) roll.


Male Gnome Fighter - HP 8/22 | AC 17 (to12)(ff16) | F +6 R +1 W +0 | CMD 13 | Init +1 | Per +2 LLV

Knowledge (nature): 1d20 + 3 ⇒ (11) + 3 = 14

Bunko's eyes widen as he spies the massive beast. "Strong enough that I'd rather not mess with it if we can avoid it," he says in hushed tones. "Although I may be able to talk with it if it notices us. That's no guarantee it still won't charge us, but it's a shot."


Bunko:
Aurochs are wild, larger and more aggressive cousins to the more familiar domestic cattle. Adult males like this one tend to live alone except during mating season (thankfully still a few months off), with larger herds composed of females and juvenile males. They are rarely actively dangerous unless threatened - again, be thankful that mating season isn't around yet - but are known for their strength and the power of their horn attacks.

They are CR 2. Also, you'd guess this one would be worth about 6 Provision Points' worth of meat.


Male Gnome Fighter - HP 8/22 | AC 17 (to12)(ff16) | F +6 R +1 W +0 | CMD 13 | Init +1 | Per +2 LLV

"Just to add another wrinkle - there's an awful lot of meat on the bull, and we have mouths to feed. We could loose arrows at it, see if we can bring it down quickly."


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

Group 2:
Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Do we have any idea how long he was running? Two hours tracking would cover less ground than two hours running, yes? Was he running the entire time?


Group 2:
No, he clearly collapsed several times and found inadequate shelter several times for hiding or resting in. You are fairly sure he actually climbed out of the river last night.


Also, I should remind both groups that, since you elected to go for half rations, you are at -2 to basically everything.


Male Gnome Fighter - HP 8/22 | AC 17 (to12)(ff16) | F +6 R +1 W +0 | CMD 13 | Init +1 | Per +2 LLV

Ah, then I just hit that CR+10 DC.


Male Ifrit Paladin (Virtuous Bravo) 6

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

"Seems simple enough. Let's head back to the others, and hope they haven't gotten lost without us." Lysander says to the other elf.


Group 2:
The sudden noise of heavy footsteps crashing through the forest reaches your ears, along with the grunting and snarling of voices speaking in Giant to one another. A quick look around spies no one through the trees, but with the volume of sound, they can't be more than a few seconds away from seeing you.


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

Group 2:
Where are we in relation to the river gorge at this point?

Nodding, "Seems he's just like us, but his timing wasn't as fortunate. And his terror has not abated."

At the sound of the voices, he ducks down and scans the forest, readying his bow.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19

"If they spot us, we run that way. (He points along the ravine, away from the path leading back to the rest of the group.) Good?"


Male Ifrit Paladin (Virtuous Bravo) 6

Group 2:

Lysander nods silently and ducks into the bush.

Stealth: 1d20 + 1 ⇒ (10) + 1 = 11


GM Screen:
Marvis' Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Melda's Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Group 2:
Unfortunately, your attempts at camoflage come to nothing, as you suddenly spot a pair of massive ogres, swinging their tree-trunk-sized clubs with terrible ease, approaching you through the trees - and the one on the left, apparently female, raises her weapon and points it at you. In accordance with Aerel's plan, you turn to dash away, only to hear the two giants lumber into a pounding sprint as well.

Okay, so we get to use the chase rules now! The "chase map" can be found here.

If you don't want to read the full rules, the basic idea is this: You are faced with an obstacle, described on each "card," and in order to get past the obstacle and move to the next card you have to succeed at one of the two checks listed on the card. Each attempt is a move action. If you succeed, you move to the next card and can try to move on past that obstacle if you have more move actions available. Alternatively, as a full-round action, you can attempt both of the checks on your current card; this lets you skip the next two cards entirely if you succeed, but you go nowhere if you fail. You need to get past the "open sprint" card to escape the ogres - if they catch you, we move to regular combat, and I suspect that will go poorly for you.

Lysander, because of your encumbrance penalty pushing you to a 20 ft move speed, you are at a -2 to all the rolls here. That's cumulative with the -2 you are both suffering for half-rations.

Initiatives!
Aerel: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17
Lysander: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5

Marvis: 1d20 - 1 ⇒ (8) - 1 = 7
Melda: 1d20 - 1 ⇒ (6) - 1 = 5

Initiative order is:
Aerel, then
the male ogre, then
Lysander, then
the female ogre.

Aerel, go for it!


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

Group 2:
Well, rats. It seemed like a reasonable plan at the time... None of this may go well. Good luck, Lysander - here's hoping for better rolls!

Strength DC 12: 1d20 + 0 - 2 ⇒ (3) + 0 - 2 = 1 Oof!

After failing a check, Aerel takes a penalty unless he is retrying that check, which doesn't appear to be an option, so...

Acrobatics untrained DC 16: 1d20 + 3 - 2 - 2 ⇒ (13) + 3 - 2 - 2 = 12

Aerel follows a weak jump with a graceless leap and finds himself still on the side of the log occupied by the ogres. This was not the plan!


Group 2:
You're rolling the wrong card, Aerel. You and Lysander are at the "Steep Ravine." The rolls are Climb or Acrobatics. And you can retry, if you want.


Male Ifrit Paladin (Virtuous Bravo) 6

Group 2:
Acrobatics: 1d20 + 6 ⇒ (20) + 6 = 26

Reflex: 1d20 + 4 ⇒ (12) + 4 = 16

So I get past the first two with successive move actions, and am at The Forest Wyvern, right?


Group 2:
Yes, that's it exactly, except you forgot the -4 you have to all these rolls, so you didn't make the Reflex save.


Male Elf Fighter (archer)/rogue* 11 | AC 23-3 (25-3 with buckler), T 17-3, F 17, CMD 29-3 | F 10 R 11-3 W 7 | hp 81/81 | Init +6-3 | Perc +25, +30 vs traps, darkvision 60', see invisibility/ethereal | Effects: 5 Dex damage

Group 2:

I noticed the icons, but I thought you were just being creative. I didn't realize those were our actual positions, sorry. Either check requires me to roll a 14 to make it, a 16 if I miss the first one.

Aerel attempts to cross the ravine, hopping from stone to stone and keeping his momentum as much as possible.

Acrobatics (untrained): 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7

When he loses his footing and slides to the bottom, he finds himself desperately scrambling up the far side as he watches the more nimble Lysander make the top and disappear over the edge. Despair and old memories threaten to overwhelm him as he tries to dig into the soil and find handholds.

Climb (untrained): 1d20 + 0 - 2 - 2 ⇒ (5) + 0 - 2 - 2 = 1

Well, it wouldn't have been right for me to make it after failing. I'm tempted to see how many bad rolls the RNG has decided to bestow on my many characters right now, but I think it might be depressing...

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