DM Shisumo |
As far as geography goes, Brinestump Marsh covers an area shaped very roughly like a 3/4 circle, the sweep of a clock's hands from 12 to 9. (The northwestern quadrant instead contains Sog's Bay.) The Licktoad village is very near the center of the circle, and if the map's notations are accurate, the two spots marked "Kaijitsu" are a short distance northwest and a somewhat longer distance west-northwest, both very close to the shore of the bay, while the spot marked "Death" is at the extreme southwestern edge of the marsh, where the steep cliffs mark the marsh's edge.
Callomeleth |
"Let's head for the nearest 'Kaijutsu' spot," Callomeleth says as he breaks his fast on some dried fruit and nuts. "It might be nothing, but it might also give us insight into the 'death' area." After armoring up, he also begins searching the village for anything worth salvaging.
DM Shisumo |
Callomeleth finds the usual array of shoddily-made tools and accoutrements of village life that one would expect in a goblin village, with nothing of real value anywhere. Indeed, he can't help wincing a bit at what Shelyn would make of the sheer lack of craftsmanship on display for most of what he finds.
With the loot gathered and the wounds of the previous day healed, the group sets out again into the marsh, headed for the closer of the two "Kaijitsu" spots on the map. The journey is fairly short - guided by the map, even having to essentially cut cross-country to reach the spot only means the trip takes about half an hour. It is immediately obvious when you have arrived at the appropriate location.
Although not actually on the coast, you are close enough to hear the low roar of the waves just a few hundred yards distant when you step out of the trees into a clearing, a little over a hundred yards across centered on a stagnant marchy pool. In the center of the pool is the burnt-out shell of a ship.
It was a sizable craft, once, two-masted and built in the Chelish style. Obviously beached here during some decades-past storm, the intervening time has not treated the vessel well. At some point, the vessel's timbers, damp as they are, apparently caught fire, and much of the ship burned. What remains is mostly upright, but tilted toward the stern at a precarious-looking angle, with the prow almost entirely out of the water. In faded but still readable Tien characters, the ship's name glitters on the prow.
Although the vessel's current state seems to leave little hope that anything of value or interest remains onboard, there is a rotting, half-submerged gangplank leading into the water.
Lamsfel |
In the village, Lamsfel collects the chief's smaller version of Tybus' sword and the sheathe, threading it onto his belt next to the blade on his left hip. When Tybus looks at him quizzically, he just grins and shrugs.
He will attempt to wield it at least once - what will the stats and penalties look like?
Lamsfel |
Lamsfel readies his bow and waits for the ranger to share what he's found.
Adding the katana to my character sheet, I realized that I failed to correct my attacks for my masterwork shortswords. I added the katana with the assumption that, being small, it would be finesseable for me. Let me know if that's not correct.
Tybus Elhezen |
Tybus appraises the remains of the vessel with his sailor's eye. Profession (sailor): 1d20 + 5 ⇒ (19) + 5 = 24
If he spots anything of note, he'll relay what he observed -- rotted planks, deadfalls, any kind of danger. Furthermore, can he identify the locations where anything of value might remain, and have survived the years.?
DM Shisumo |
Tybus sees little to suggest anything of value would be left - the ship's hold is open to the marsh water, and has likely been flooded for decades, while the captain's cabin is half-buried in the mud. The wood above the waterline will probably hold weight, but it rests on rotted beams that might give way if too much stress is put on them.
Tristan, however, is able to reach the deck without suffering any indignities beyond getting his boots and trousers wet as he slogs over to the gangplank. He sees little of interest at first, but then a long, sinuous shape looms up out of the water where the deck is submerged. It is a swamp python, and it doesn't seem to appreciate Tristan's intrusion into its domain.
Initiative rolls, please!
DM Shisumo |
Snake's intiative: 1d20 + 3 ⇒ (14) + 3 = 17.
Okay, I don't really have a good map for this, so we're going to try it without one. The deck of the ship is badly sloped and slick, so a DC 10 Acrobatics check (to move half speed) or a DC 5 Climb check (to move quarter speed) is necessary to traverse it, and you are flat-footed while you're standing on it. Taking damage will also require a DC 10 Acrobatics check to avoid falling prone. The deck itself is about 15 feet across and 80 feet long, but the lower 30 feet of that is submerged in water. The gangplank leads up to a point about 20 feet above the water, and at the moment, Tristan is right at the top of the plank. The rest of you are on the ground outside the ship - there is 20 feet of difficult terrain (the marsh) and 15 feet of gangplank to cover before you reach the deck. The snake is at the edge of the water on the deck, 30 feet away from Tristan.
Tristan, you get an action before the snake goes.
Tristan Tarrascon |
Cursing that he stashed his bow, Tristan gingerly steps off the gangplank (moving 5 feet towards the snake) and readies an attack to strike the snake as it approaches.
Mechanics:
DM Shisumo |
...
Well, all right then.
The snake edges warily closer to Tristan as he perches precariously on the ship's deck. It raises its head, hissing menacingly, seeming unsure about what to do with this interloper in its domain - but it pushes the matter further than the ranger is willing to risk, and he swings out his blade. The snake's head is cleaved cleanly from its body, and the two pieces fall, almost gracefully, to the sodden planks.
120 XP each. And if I were a petty GM, I'd note bitterly the difference between Tom's rolls in my game and my rolls in Tom's game right now... but I'm not, so I won't. ;)
With the snake dead, no further threats appear, but it is quite easy to determine that Tybus' initial impressions were correct: there is nothing here of value anymore. Whatever treasures the Kaijitsu Star might have brought with her to Brinestump Marsh, she has not kept them safely with her after her demise.
Tybus Elhezen |
Tybus whistles in approval at Tristan's swordplay. Then, turning to Lamsfel, It be a good bet the other spot be a ship.
He thinks for a minute, playing out a scenario in his head. A convoy of ships, struck by a storm, separated and beached far inland -- to the point they're not ever returning to the sea. The crew and passengers, looking for some shelter in a salty marsh.
Tybus gingerly climbs as high as prudence allows and looks in all the directions the crew could have headed. Thinking of the cave marked "death" on the map, would that seem to be the most likely direction they would have headed? Toward the ridges and out of the swamp?
Callomeleth |
Awww, not even any fireworks we can scavenge? ;-)
It's over before Callomeleth can even think about firing a shot. He shrugs as the snake is cut down, and assists in searching the derelict. After it comes up empty, he walks back down. "Bit of a waste of time. Might as well be onto the next one. Hopefully, the worst we'll have to deal with is snakes."
DM Shisumo |
DM Shisumo |
The trip to the other point on the map marked "Kaijitsu" takes a bit longer than the first leg of the journey did - it is most of an hour before you reach the spot. During that time, a slow drizzle begins to fall, and while the light rain doesn't threaten your safety or do more than dampen the outer layer of your clothes, it does make it easier to imagine the plight of those long-ago travelers aboard the Kaijitsu Star and her presumed sister ship: lost, alone and savaged by wind and rain. The rain transforms the world into a wispy gray dome all around you, and even the sharp cliffs to the south fade into a misty obscurity in the cloudy, late-morning light.
As a result, it is with unexpected suddenness that you find yourselves approaching the second location on the map. At first glance, you see nothing of interest, but a second look reveals what you first took to be the moss-covered branches of some grasping tree are in fact the ancient ribs of a ship, half-turned over in the mud. As badly damaged as the Kaijitsu Star was, this ship is in far worse shape, only barely recognizable as a ship at all. It was larger than the Star, in both length and beam, but it seems to have survived the storm that brought it here far less than did its fellow.
You are free to take whatever actions you like at this point. I would like to note for the record, by the way, that this marks the point at which all my modifications to the adventure end - from here on out, I am running the AP exactly as written. If you have any questions or want to discuss the stuff I've changed so far, I welcome such discussion in the Discussion Thread.
Tybus Elhezen |
Tybus looks upon the remains reverently, mournfully. It be a shame, it is, he says, to no one in particular. Ships have lives, ye know. They be born, launched into the sea as a babe, full of promise. Throughtout her life, she be a mother to her crew, carrying them, keeping them safe, as best she can, but the sea be full o' danger, and sometimes she can't keep that promise. Ships die. Some have long lives, some don't live through their first year. But they all die, just like the men they carry. Sometimes they take them with, sometimes they leave them behind. A man never forgets his ship, like a long, lost love.
He moves around the wreckage, looking for the nameplate. If he's able to find it, he's ready to move on.
Callomeleth |
Callomeleth listens as Tybus mourns for the loss of the ship. "Sailing is in your blood, Tybus, I can hear the sorrow with every word you speak. I admit I cannot feel the loss of these ships as keenly as you, but I am moved by the desperation the men crewing them must have felt. If we can find out what happened here, what caused them to be deposited in a swamp so far from Tian Xia, and what happened their crew, perhaps their souls will sleep in Pharasma's realm forever more."
He pokes around the wreckage as well. He hopes he might uncover something that might have survived, a logbook or some such, but figures the elements have likely taken any written record into the muck.
If it's necessary, Perception: 1d20 + 5 ⇒ (16) + 5 = 21