
Vitaliano da Riva |

Focus, Foilable can be play. WHERE BE ME BARDS....
I'm a roll a bard.
18 Cha, 8 Wis (Hate me, I love being a derp)
Stats: 1d10 + 7 ⇒ (8) + 7 = 15
Stats: 1d10 + 7 ⇒ (6) + 7 = 13
Stats: 1d10 + 7 ⇒ (6) + 7 = 13
Stats: 1d10 + 7 ⇒ (10) + 7 = 17
How do I feel about this.....~scratches head~ I can definitely come up with something obviously. The Gm seems kind enough to allow us to move them about but I'll stick with where they landed.
Human Varisian Bard (Arcane Healer/Thundercaller) Brydan Blackbury
Stats will be Str 17 (+2 human), Dex 13, Con 13, Int 17, Wis 8, Cha 18.
While the stats are a little strong, he's a bard and won't be able to really stick it in melee combat. He'll be using a whip, (I've taken Combat Expertise and Improved Trip). Apart from that He'll focus on three Knowledges Nature, Local, Arcane. With Background Skills, I'm still wasting one of my Skill points to give him Preform Sing as well as Knowledge Geography and Nobility.
I'm not planning to vie for the King spot but that's up to the group as a whole if he ends up chosen for the role.
More to come in a bit as I work on house then background.

DM_Scholar |

I don't actually have four specific people in mind, but I'm going to close applications. I'm already having a hard time deciding who to go with, I don't need more prone aging to my decision paralysis. If you've already posted somewhere on this thread, please complete character application. If you haven't, please don't.
Good luck everyone! Even though if everyone had good luck no one does since the applications are zero sum! And even though I'm the one who makes the decision, so luck really has nothing to do with it!

Vitaliano da Riva |

Male human (Varisian) bard (arcane healer, thundercaller) 1 (Pathfinder Player Companion: Faiths & Philosophies, Ultimate Wilderness 41)
CG Medium humanoid (human)
Init +1; Senses Perception -1
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+3 armor, +1 Dex, +2 shield)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +2
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Offense
--------------------
Speed 30 ft.
Melee whip +3 (1d3+3 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1)
Bard (Arcane Healer, Thundercaller) Spells Known (CL 1st; concentration +5)
1st (2/day)—alarm, charm person (DC 15)
0 (at will)—detect magic, light, mage hand, prestidigitation
--------------------
Statistics
--------------------
Str 17, Dex 13, Con 13, Int 17, Wis 8, Cha 18
Base Atk +0; CMB +3 (+5 trip); CMD 14 (16 vs. trip)
Feats Combat Expertise, Improved Trip
Traits bastard, poverty-stricken
Skills Acrobatics +2, Bluff +8, Diplomacy +8, Knowledge (arcana) +7, Knowledge (geography) +7, Knowledge (local) +7, Knowledge (nature) +8, Knowledge (nobility) +7, Perform (sing) +8, Sense Motive +3, Spellcraft +7, Stealth +2, Survival +5; Racial Modifiers bastard
Languages Common, Draconic, Dwarven, Elven, Varisian
Other Gear studded leather, heavy wooden shield, whip, bedroll, blanket[APG], masterwork backpack[APG], mug/tankard, small tent, snuffbox, wood[ACG], waterskin (2), weapon cord[APG], 4 gp, 2 sp, 8 cp
--------------------
Special Abilities
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Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Trip You don't provoke attacks of opportunity when tripping.

Shemeska |

Here is the submission for Tanner Nielsen. Shemeska, budding necromancer and enthusiastic worshipper of Charon.
Is your character rad?
On a scale of 1 to 10, he is a jumping-the-Grand-Canyon-on-a-lasercycle-from-Tron-while-ninjas-riding-dino saurs-are-in-hot-pursuit.
Are you currently in a campaign?
Several. You could say this is a hobby of mine.
Have you played in a campaign?
About a dozen from start to finish. I began with the Planescape boxed set in 1996 and I have never looked back.
Have you GMed a campaign on Paizo?
One through PbP, and a few IRL.
===
"Next!" The guardsman waved the peddler to move on and nodded to the young man next in line. Inspection duty at the gates of Restov was dull work. Nothing worth smuggling was going to be hidden in a haystack in the middle of the day, but orders were orders, and he had to face the ire of delayed farmers and merchants all day. The next traveler was a young human male -- dark hair, pale skin, traveling clothes, backpack.
"Name, origin, and business in Restov." He said for the hundredth time that day.
"Shemeska of Isarn in Galt, my good man! I'm here to answer the call of your barons to tame the wilderness of the Stolen Lands!" The young man had a bright smile on his face.
The guard narrowed his eyes. Few were that cheery in Brevoy. He looked him over. "Any contraband? Drugs? Untaxed alcohol? Poi--" He stopped for a moment. Around the young man's neck was a holy symbol. A small thing made of iron, but one he did not recognize. "What faith is that?"
The young man went from smiling to beaming. "Let me ask you a question, my friend. Have you noticed life is cruel and insensible?"
"What? Well, I guess someti--"
"That's because life is unfair!" The young man began motioning with his hands. "When you die, you may get a temporary reward, but eventually everything will be consumed by the darkness. You will be tortured forever -- whether you were good or not. Personally, I find the lack of responsibility really liberating!"
The guardsman leaned back slightly. "What, uh... what god is that?"
"Why, Charon, of course! Is your life repetitive? Meaningless? Depressing? I know mine is! Your awful life is due to a curse, not bad decisions on your part. Charon! The god who hates you. Let him into your heart. Blame him for everything."
Oh, no. One of those people. The guardsman motioned forward. "You can go. Just don't cause any--"
"No matter how bad your life is, it gets worse! Stay alive as long as you can." The young man continued, oblivious to the guardsman's discomfort. "Nothing you do will make Charon angry. Charon was angry already! So why not convert to Charon, the god who hates you unconditionally. Charon! An insane god for an unjust world."
"Why... why are you smiling?"
"Because I have heard the truth, dear friend! Our torment is promised in the Book of Dismay. It was written by Charon with the blood of his enemies on the skins of his friends. What can we do to avoid eternal suffering? Nothing. Charon sees everything we do and think. Maybe that's why he's so angry. Accepting that we will all writhe in perpetual agony at the bottom of a dark hole makes you appreciate life. Life! I love life."
"The, uh... the sign-up for the Stolen Lands is in the town square." The guardsman motioned forward again.
"Thanks! I will head there right now." Shemeska of Isarn waved goodbye to the guard and walked confidently down the street.

Vitaliano da Riva |

Is your character rad?
Eh, I'd like to think so. A bard who isn't afraid to get in a proper fight? Not very many of those around.
Are you currently in a campaign?
Several, and of several game types.
Have you played in a campaign?
I've played quite a few in various games. I've tried Kingmaker four times and sadly never got out of the first book.
Have you GMed a campaign on Paizo?
A couple of sessions IRL.
Brydan was born unlucky, a bastard to a comely woman of a Varisian Caravan. After all, what better way to get away from raising a kid than to have a little fun with a traveler. Still, that never really bothered Brydan. His family was numerous and always around him. He learned plenty from the caravan but soon began to grow bored of the safety.
It was during one such dip down to Brevoy that Brydan said his farewells and stepped out into the world on his own. He was well learned, charming as can be, strong from years of hard labor, and even a little magically inclined. Surprisingly, he was kind to outsiders and strangers alike, always ready to lend a hand or sing a song for free if he didn't need to eat at that moment.
He had felt a calling though, to the woods and thus while he enjoyed the hospitality of the big cities, he was happier to travel and visit the countryside. His can do attitude, almost creepily optimistic outlook, and strong hands made him fit in most everywhere he went. But still he couldn't find himself a place to settle down. That's when he looked into Brevoy, and to his surprise he found someone of striking resemblance to himself amongst their number.
He went to speak to the man and even mentioned his mother Ariana, but almost at the sight of him and the mention of that name stoked the ire of the man of nobility. He scratched his chin a bit at the behavior but let the man be for the time. While he sat in a tavern, nursing a pint and thinking about the scandal of the days talk, he noticed the posting about the expeditions into Stolen Lands and laughed. It seemed at least a fun tale to tell in the taverns once the days would be done of trying to tame these wild woods.
He walked up and signed his name on the roster with the first group with an opening, nary a thought or a care in his mind about the dangers and the hardship. This was just the thing he needed to get back out into the world and see and experience things he'd never had before.
Male human (Varisian) bard (arcane healer, thundercaller) 1 (Pathfinder Player Companion: Faiths & Philosophies, Ultimate Wilderness 41)
CG Medium humanoid (human)
Init +1; Senses Perception -1
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+3 armor, +1 Dex, +2 shield)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee whip +3 (1d3+3 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1)
Bard (Arcane Healer, Thundercaller) Spells Known (CL 1st; concentration +5)
1st (2/day)—alarm, cure light wounds (DC 15)
0 (at will)—detect magic, light, mage hand, prestidigitation
--------------------
Statistics
--------------------
Str 17, Dex 13, Con 13, Int 17, Wis 8, Cha 18
Base Atk +0; CMB +3 (+5 trip); CMD 14 (16 vs. trip)
Feats Combat Expertise, Improved Trip
Traits bastard, poverty-stricken
Skills Acrobatics +2, Bluff +8, Diplomacy +8, Knowledge (arcana) +7, Knowledge (geography) +7, Knowledge (local) +7, Knowledge (nature) +8, Knowledge (nobility) +7, Perform (sing) +8, Sense Motive +3, Spellcraft +7, Stealth +2, Survival +5; Racial Modifiers bastard
Languages Common, Draconic, Dwarven, Elven, Varisian
Other Gear studded leather, heavy wooden shield, whip, bedroll, blanket[APG], masterwork backpack[APG], mug/tankard, small tent, snuffbox, wood[ACG], waterskin (2), weapon cord[APG], 4 gp, 2 sp, 8 cp
--------------------
Special Abilities
--------------------
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Trip You don't provoke attacks of opportunity when tripping.

Oceanshieldwolf |

I guess, I am too late.
I would not have been able to get a profile done until Saturday.
Working nights. :(Oh well.
As I understand it, DM_Scholar said if you have already posted in the thread, then you can submit a character. Not sure when the choice will be made, but there may still be time. Especially if your character is super-rad. Sorry, that should be SUPER-RAD!!!

Vrog Skyreaver |

Here is my submission, Bastion.
CG Human Spiritualist 1
Medium Humanoid (Human)
STR 18
DEX 18
CON 13
INT 10
WIS 10
CHA 10
HP 9
AC 17 (10 base, +4 dex, +3 armor), T 14, FF 13
BAB 1
Init +4
Fort +3
Ref +4
Will +2
Speed 30'
Unarmed: +5 to hit; 1d6+4 damage; x2 crit
Skills: Stealth r1 +5, Intimidate r1 +5, Athletics r1 +5, Perception r1 +5/7, Bluff r1 +3
Feats: Improved Unarmed Strike, Enforcer, Weapon Focus (Unarmed Strike)
Traits: Bruising Intellect, Eyes and Ears of the city
Class Features: Archetype (Phantom Blade), Phantom Weapon (+0 Enhancement, 10 cha/6 int and wis/5 ego; Phantom Touch: Counts as Ghost Touch; Telepathy: only with the weapon; Weapon of the Mind: Can harbor the weapon in my consciousness. Get improved unarmed strike or weapon focus if I already have IUS. Deal unarmed damage as a monk of level-2 min 1. apply phantom weapon enhancements to unarmed strike while harbored), Alertness, Spell Combat
Equipment: Bastion Outfit (Which includes a set of studded leather armor), Traveller's Outfit, Signet Ring.

Azul Aros |

Here is Peet's character. Still working on crunch. Need to choose a 1st level feat and spells.
DM_Scholar wrote:I'm not a fan of mind control either, for balance reasons! Not at level one, at least. What spell did you have in mind?...Or I wouldn't mind trading it out for some other abilities of equivalent RP. Apparently the SLA is a 3 RP ability.
For example, before they are animated, I think Shabti are made out of metal (gold, from the looks of it). So one point of natural armor for 2 RP would be reasonable. And then the other RP could be the half-elven ancestral arms ability, since I hate being stuck with simple weapons all the time.
How does that sound?
Since you're giving us a lot of lattitude here I'm going ahead using this idea.
But the effort of maintaining his kingdom's borders against rivals and his society against unrest caused great bloodshed over the years of his reign, to the point that Alcmenio became obsessed with guilt over the lives he had taken, and believed his soul to be damned. But his arcane studies revealed a way he could avoid the damnation after death that he believed was his fate. He sent a message to far Osirion to commission a Shabti, a magical construct which would take his place in the afterlife. He named the Shabti Azul Aros, which means "Blue and Gold," after the gold and lapis used in its construction.
Ironically, when Alcmenio died, Pharasma did not judge that his spirit was evil (though neither was it good). Therefore Azul Aros did not face the everlasting punishment that he expected. Instead he spent many years in the city of Axis. There he gravitated towards the Serene Circle, where he learned the art of meditiation and herbal healing. For physical discipline, he tried to incorporate the art of Rondelero (which he seemed to have an instinctive affinity for) into the martial traditions of Iroran teachings.
After five hundred years of "discipline," Azul was released and was able to wander the planes. He voyaged on the Astral plane, too insignificant to attract the attention of astral denizens, and protected by the spirit of Alcmenio Saro. He found his way into the First world, and though that plane was far too confusing and chaotic for him to remain, he managed to find a weak point that led into the prime material plane. This point turned out to lead to an area of the stolen lands where Alcmenio Saro once ruled and was now buried.
Azul feels tied to this region, but the area was wild and hostile. He made his way to a nearby city (Restov), where he began to inquire about the region thereabouts and what had happened in the time that he was gone. He heard about an expedition to the Stolen Lands and offered his services.
The spirit of Alcmenio Saro still haunts Azul, both angry that Azul "cheated" him out of his chance to go to the afterlife, and at the same time living vicariously through Azul as he sees in Azul a chance to relive his life and try to correct his mistakes.
Mechanically Azul will be a fairly starightforward defensive-leaning melee oracle, with lots of knowledges. I will never have enough feats to do everything I want here and I may be spreading myself out too thin, but I do like the overall concept. Azul won't be able to do any one thing really well, but will be able to cover a lot of bases.
Also I know every party needs healers and most people don't want to play them. Not sure why but I don't mind doing that.
Ideas:
* Still not sure if I want to settle on the Lore Mystery. Ancestor might fit the fluff better. Since my archetypes take away my bonus spells and my 1st, 3rd, and 7th level revelations, unless I take the Extra Revelation feat I won't get any revelations until 11th level, and so mechanically it doesn't actually matter what my mystery is for a while.
* Alcmenio Saro could make a cool cohort - a ghost. Either generated as a character with the ghost template via the Leadership feat or possibly as a phantom from the spiritualist class.
* Might go with the Armor as DR variant. Might be better if everyone does it or not though so if others aren't into it that's cool.
* Would love to use the Feat Tax Rules. Don't need a lot of them but oracles are starved for feats.

Dαedαlus |

It's kind of crazy, digging through some old 3.5 books(I'm looking for a good 1st-level electricity spell), to see the sorts of spells that were the norm back then. Fist of Stone, for instance, gave the caster a slam attack and a +6 bonus to Strength for a full minute as a first-level spell. I mean, seriously? No wonder wizards were considered overpowered...

Bob Ogrekin |

Bob done.
"So ya want to know why I signed up. Simple, y'all offered me money and my own plot of land. What? Expected me to be dumb as a leeway facing rock in a forty acre parsley patch? Dang gum if that is are ain't the dumbest did do. Just cause I'm a large country type don't mean I can't keep up with all your citified learnins." Bob spits out a large helping of tobacco juice before continuing. "Now I is gonna be da best dang farmer ya ever did see on dis here spit o' land you need cultivated. Maybe raise some dem der sheeps and hogs if'n yous cans get me a flock big enough to. And raise some radish and potato. Whole bunch radish and potato even. Yep siree billy, we gonna make a whole heap o' veg out dat side."
Bob is a simple man, simple tastes, simple ambitions. He has gotten past most of the locals' fear of monsters just by dint of being helpful and no one wanting to anger the huge ogrekin who was nice enough to pull that stump out of the field with his bare hands last year. That being said, everyone will be a lot happier if he quietly moves out of the area.
I know the boy ain't got much of a backstory, but that is kind of the point. He is a half-ogre slack jawed yokel. Country boy will survive type. Not much interesting ever happened to him... other than the fact that he was born and his Ma and Pa kept him. Don't try to think about what that backstory was like. Hint, his Ma was the ogre... told you not to think about it.

Iorskan |

I'm fairly certain that I've made my final decision! I'm waiting on one of the pre-accepted players to weigh in on who they'd most like to play with, but I'll make the the announcement sometime tomorrow, or, at the latest, the day after.
The campaign proper will start on the ninth of January!
Did I mention that if Iorskan dies, his scales and organs can probably be sold for a good amount of gold? And that he probably tastes like chicken? Name another PC that can claim that!

Azul Aros |

I'm fairly certain that I've made my final decision! I'm waiting on one of the pre-accepted players to weigh in on who they'd most like to play with, but I'll make the the announcement sometime tomorrow, or, at the latest, the day after.
The campaign proper will start on the ninth of January!
Looking forward to the results!
Good luck everyone!

DM_Scholar |

It was a tough decision, with so many great applicants. (In the end, I couldn't choose just four and increased the party size.) To those who got in: Congratulations! To those who did not, I hope to play with you some day in the years to come!
Without further ado, the winning applicants:
Iorskan!
Abaos!
Shemeska!
Ozzy!
Bright Awn!
Guthruc Shic'la!
And possibly one more, the mage mentioned in the OP who may or may not be joining us!
As aforementioned, the campaign proper will begin on the ninth of January! In the meantime, I need to get maps and campaign info up and PM the winners and tie them into the plot. I'm going to open the discussion thread shortly, I'll open the gameplay thread on the ninth.
Thanks to everyone for their time and submissions, my only regret is that I can't accept everyone.

DM_Scholar |

Here's the discussion thread! If you were accepted, than please post in it to add this to the campaigns in your profile!