DM_Scholar's Kingmaker (Inactive)

Game Master Asmodeus' Advocate

May 17th, 4710 AR

Temperature: fair
Noon: 64-69 F
Midnight: 46-50 F

Wind: light-moderate
Precipitation: heavy clouds, light drizzles throughout the day


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Opening the discussion thread!


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

Happily checking in! Can we get the gameplay thread up so I can dot and add this to my campaign list?

Grand Lodge

M Ifrit HP: 19/19 AC: 17: FF: 14 Touch: 13 Fort: 3 Reflex: 7 Will: -1 Attack: 8 Init: 9 Perception: -2 Sense Motive -2 Moments of Chance: 6/7 Luckbringer 4

Hello everyone! Can't wait, and thanks for the invitation, GM!


Gameplay thread up. Sorry, I thought just posting on the discussion thread would add it to your campaigns. (I'm new to this.)


Male Woodborn Seer 4; HP 31/31; AC 19/T15/FF 17; Fort +5, Ref +6, Will +7; Init +6; Per +11; Spd 30 ft. CMB +5, CMD 17

Dot.


Character sheet

Checking in. Looking forward to it!


Male Human Wizard (Arcane Crafter) -- HP 11 : AC 12 CMD 12 TAC 12 FAC 10 : F+2 R+2 W+2 : INIT+6 Perc+0 CMB+0

Aw yiss. Dot.


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

Checking In! This'll be fun

Grand Lodge

M Ifrit HP: 19/19 AC: 17: FF: 14 Touch: 13 Fort: 3 Reflex: 7 Will: -1 Attack: 8 Init: 9 Perception: -2 Sense Motive -2 Moments of Chance: 6/7 Luckbringer 4

I just want to point out that 4 of our 6 characters have a negative Wisdom score. Iomadae help us, we've unleashed chaos!


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

Non-negative wisdom scores are for dragons who live long enough to know better.


Male Woodborn Seer 4; HP 31/31; AC 19/T15/FF 17; Fort +5, Ref +6, Will +7; Init +6; Per +11; Spd 30 ft. CMB +5, CMD 17

The Wise:

Shemeska - 10 Wisdom
Iorskan - 9 Wisdom
Oz - 8 Wisdom
Guth'ruc - 8 Wisdom
Abaos - 6 Wisdom


Male Human Wizard (Arcane Crafter) -- HP 11 : AC 12 CMD 12 TAC 12 FAC 10 : F+2 R+2 W+2 : INIT+6 Perc+0 CMB+0

No one with a positive Wisdom modifier, and 4/6 characters are chaotic? Should be fun.


Bright Awn has a positive wisdom modifier! That said, I'm very interested to see how your kingdom turns out. x)


Male Woodborn Seer 4; HP 31/31; AC 19/T15/FF 17; Fort +5, Ref +6, Will +7; Init +6; Per +11; Spd 30 ft. CMB +5, CMD 17

I'm interested to see how folks roleplay their low Wisdom....


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Male Human Wizard (Arcane Crafter) -- HP 11 : AC 12 CMD 12 TAC 12 FAC 10 : F+2 R+2 W+2 : INIT+6 Perc+0 CMB+0
Bright Awn wrote:
I'm interested to see how folks roleplay their low Wisdom....

"Guys, we could totally make tons of money from home, just selling makeup and skincare products to our friends and family!"


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

Iorskan won’t eat anyone (of you), so don’t worry. He’s just growing rapidly and is hungry because of that.

Grand Lodge

M Ifrit HP: 19/19 AC: 17: FF: 14 Touch: 13 Fort: 3 Reflex: 7 Will: -1 Attack: 8 Init: 9 Perception: -2 Sense Motive -2 Moments of Chance: 6/7 Luckbringer 4

Hey GM!

I've been wondering how you would like to RP Abaos' Fatespin ability. Per the source:

Each day, the luckbringer has a pool of moments of chance equal to three plus her class level. Once a round, as a free action, that she can make even if it is not her turn, a luckbringer can expend a moment of chance to do any one of the following things:

Fatespin (Su): A luckbringer can cause a reroll of one attack roll, combat maneuver check, or skill check that occurs within 100 ft. of her. She must be aware of this action to use this ability. She may declare the use of this ability after the original result is known. The character spends 1 moment of chance from her pool to force a reroll of the original d20 roll.

I had intended to have Guthruc re- roll his Perception check, so I'll ask here if this makes sense:

Fatespin Guthruc Perception: 1d20 + 3 ⇒ (1) + 3 = 4

It's his Perception score, name, and the ability I'm using (Fatespin). Does that make sense, or no?


Character sheet
Abaos wrote:
Fatespin Guthruc Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Another 1. That's hilarious.

Should be home in an hour or so. Will get a gameplay post up then.


Male Woodborn Seer 4; HP 31/31; AC 19/T15/FF 17; Fort +5, Ref +6, Will +7; Init +6; Per +11; Spd 30 ft. CMB +5, CMD 17

@Abaos - makes sense to me - that's a good way to present the use of the ability. Much like my fate ability, the timing is everything.

Second Sight:
Second Sight (Ex): The gift of second sight is the seer’s defining ability. The second sight allows a seer to glimpse visions of the future, though this gift is frequently dif cult to control. Once per twenty-four hour period, the seer may meditate for one hour in an attempt to glimpse visions of the future. The seer receives a series of abstract premonitions about possible future challenges. This grants her a number of uses of second sight equal to her Wisdom modifier plus double her class level.

The seer may use her second sight to empower a number of her prophetic gifts. However, all seers possess the basic ability to use their second sight to grant minor bonuses to a variety of actions. She may grant a +1 insight bonus to any skill roll, attack roll, or saving throw that she witnesses, applied as an immediate action. This bonus increases to +2 at 5th level, +3 at 10th level, and +4 at 15th level. The seer must declare use of this ability after the roll is made, but before the results are revealed.

PbP is not exactly conducive to quick readjustments of other player's actions...


Male Human

Actually Mr Blinky has 10 Wisdom!!!


Male Human Wizard (Arcane Crafter) -- HP 11 : AC 12 CMD 12 TAC 12 FAC 10 : F+2 R+2 W+2 : INIT+6 Perc+0 CMB+0

Perhaps we should call him Mr. Thinky, given his vast wisdom.


Male Woodborn Seer 4; HP 31/31; AC 19/T15/FF 17; Fort +5, Ref +6, Will +7; Init +6; Per +11; Spd 30 ft. CMB +5, CMD 17

He's definitely right up there...


Second sight and Fatespin say that you need to use the ability before the result is known, but that seems hard to consistently pull off in a play by post. Feel free to retroactively change events that happen up to a round ago, as long as you personally haven't taken any other actions, and we'll just say that what was written is how things could have gone.


Male Human

Sounds good!


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

Before the first combat starts, I’ve decided to use armor as DR.

Thematically, when you think of a dragon, you think of Smaug. What happened to Smaug? Arrows, Spears, swords...they bounced off his hide. Nobody had trouble hitting him, they just couldn’t hurt him. That is...until a black arrow took him down.

That’s what Armor as DR seems like. Everything hits, but most things bounce off. I was avoiding it, but what better time to try this out?

Hope it’s alrignt to make this change now.

Grand Lodge

M Ifrit HP: 19/19 AC: 17: FF: 14 Touch: 13 Fort: 3 Reflex: 7 Will: -1 Attack: 8 Init: 9 Perception: -2 Sense Motive -2 Moments of Chance: 6/7 Luckbringer 4

Sounds like a plan DM, thank you!


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

Now that Iorskan has mentioned it, I should probably let everyone know that I too am using armor as Dr. With my ac, I was going to be hit by everything anyways; so might as well.


Armor as DR sounds thematically awesome, especially when you get bigger.


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

Yup!

Though for getting bigger...I've decided that in the constraints of the time period we are in, I only want Iorskan to become an adult dragon. So what I've decided is this...

Lvls 1-11: Draconic Exemplar
This will get him to medium at lvl4 and large at lvl8. He'll keep advancing his dragon skills.

Lvls 12-18: Invulnerable Rager Barbarian
This is to keep him from advancing in size too much. Being past large makes certain areas too small for him to fit into. And the last thing I want is for Iorskan to look like a legendary dragon in size, and yet have so few HP that he'd be eaten like breakfast by an NPC dragon. It will also add to his DR, which will be vital for keeping him alive.

Lvls 19-20: Draconic Exemplar
This brings him up to huge, which is the size of an adult dragon. My math might be a bit off, but for HP he should be at...

145 (classes) + 13 (FCB) + 80 (Con) + 20 (Toughness) = 258
Str (24) Dex (12) Con (18) Int (10) Wis (12) Cha (20) HP (258) Size (Huge) DR (17)

An adult gold dragon...
Str (31) Dex (10) Con (23) Int (20) Wis (21) Cha (20) HP (225) Size (Huge) DR (22)

-----

Throw in standard magic items...and Iorskan would end up pretty much equal to a standard Adult Gold Dragon in Str, Dex, Con and Cha. He will also have just about the same DR.

He'll outdamage a standard adult gold dragon, due to class levels and whatnot. However, he'll have less magical potency than a normal adult gold dragon, so that could be considered a wash. And the stats would also reflect this, as Iorskan will have *drastically* lower intelligence and wisdom. Perhaps proof of him growing physically too fast and not being as mature as a non-adventuring dragon.

-----

But yeah, overall, I planned it out this way so that, theorywise at least, I can make Iorskan as close as possible to a 'real dragon.'

Also, depending on how cool it is and if we ever get there...I like to imagine that he eventually gets a custom suit of light armor made. This would be from when we have a thriving kingdom, and having a dragon flying around in the city's colors would be good for morale/propaganda.


Sounds good to me. :) Does putting levels in barbarian lower your damage dice on the breath weapon? Eh, even it does, it won't matter. I don't think Kingmaker goes past level fifteen at the most, though I don't know off the top of my head.


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

Yup! It certainly does. I'd lose out on a few d6s. But there are thematically cool rage powers out there which he could take which would make up for it.

And if we only go to level 15...well, that should work out fine then. And staying 'large' will be much more convenient for the party. Though for personal satisfaction, I'll like knowing where he would eventually end up.


Double checked, and actually kingmaker goes all the way to level eighteen. So that should be fun!


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

Great! In that case I'll plan the capstone at lvl18 to make him huge.

So that'll be...

131 (Classes) + 12 (FCB) + 72 (Con) + 18 (Toughness) = 233 HP

Still right in the ballpark for the adult dragon. That'll work out perfectly. :)


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

If anything looks outrageously fishy like that again, let me know as it is probably a mistake on my part.


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

So glad we aren’t doing crit failures. Iorskan is all about having multiple attacks. I’m sure he’ll be having more than a few 1s.


Character sheet
Bright Awn wrote:
Link to map is in the Campaign Tab

Missed that, thanks.

It looks like the wall includes a raised platform all around. Is that at the top of the wall, or lower? I would think something like that would have a parapet for archers to take cover behind, which would put the walkway lower. This would be of strategic importance both for ambush purposes and for knowing whether we can make melee attacks from there.


Male Woodborn Seer 4; HP 31/31; AC 19/T15/FF 17; Fort +5, Ref +6, Will +7; Init +6; Per +11; Spd 30 ft. CMB +5, CMD 17

Heh, I guess I kind of assumed there was a parapet/walkway without even looking at the map - thus the "missile fire from above" angle.

Anyone have ranks in Kn. Engineering to fix the ballistae?

@DM_Scholar - is Oleg or his pal able to? Hang on, we haven't even seen Svet yet!


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

how long until one of us crits and gets to role play dealing a potential 20 damage to a bird with only 1 health?


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

Seeing as how you roared the birds are likely all gone. :(

What we need now is a GM confirmation of who won and how many birds we get to eat.

And how long until you get a free Favored Enemy Thrushes. :)


You'll never get to role play critting a bird! [evil GM laughter] BWAHAHAHAHAHAHA! [/evil GM laughter]

Neither of the Levetons are statted out in the book, so I'll say that Svetlana had ranks in engineering (It makes sense for one of them to have it.) but she won't be able to repair any of the ballistae before tomorrow.


Male Human

Gotcha. Thanks DM_Scholar.

We may not make it to tomorrow...


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

“Dog stupid. Guthruc raised by worg, strongest creature. Guthruc home, destroy by worg. Guthruc kill dog as easy as man step on bug. puny woman less than dog, puny woman dirt! PUNY WOMAN NOTHING!!”

Terrifying orc (whom after what he did would have made me run screaming) rolls a 1.

Dragon then rolls a 3.

——-

Btw...an alternate rule. Not sure if we want to use it, but here goes. For intimidate: legitimate physical threats add Str modifier.

Example: Str20 Int6 Cha6 Orc says “I smush you, make you goo!” And proceeds to smush a puppy to show that he can. Has 1 skill point in intimidate: modifiers becomes +1 (SP) +3 (Class) +5 (Str, as he can do it) and -2 (Cha, as he can’t articulate it well). Total of +7 modifier.

Example 2: Str20 Int6 Cha6 Orc says “I knows what yooz did! I tell boss!” No str modifier. This isn’t a physical threat. He’s threatening to reveal discriminating information. Modifier stays at +2. He hasn’t articulated the threat well, so it’s a lot less believable.

Example 3: Str8 Cha20 halfling twirls a knife and says he is going to give you a new nose if you don’t hand over your gold. He delivers the line perfectly...but he’s just a halfling, right? So +7 for him because of the physical nature of his threat not being taken seriously.

This gets rid of the issue of very intimidating characters not being good at intimidating.

It’s like a free Feat, I know, but it makes more sense.


Male Human

Or perhaps he just wasn't very convincing. Some folk are all bluster. ;)

Good thing I didn't make my roll an attack with my Elven Curved Blade - one could just as easily use a rule that aligns a possible-attack roll as the probable-result of the Intimidate - a crit with the Elven Curved Blade might have been messy, Guthruc's DR notwithstanding.

At any rate, nice roleplaying everyone. :)


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

when you do something in character, knowing as the player that it'll suck in the aftermath.


Right now we're at Teeth-Clenched Teamwork, but someday we'll have a party of Fire-Forged Friends.

About the intimidate: the way I've always done it is, just because you fail the intimidate check doesn't mean that they won't do what you say. If they care about their life and are convinced that you'd kill them, it doesn't matter whether or not you're hitting their psychological buttons, they aren't stupid. Of course, if you're trying to get them to go against a boss that would kill them for it, it'll come down to whether you articulate your points well enough.


Male Woodborn Seer 4; HP 31/31; AC 19/T15/FF 17; Fort +5, Ref +6, Will +7; Init +6; Per +11; Spd 30 ft. CMB +5, CMD 17

Been there, oh, nearly every time!!!


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

Sorry that I’m not of (any) help in planning or preparing for this ambush. It just doesn’t feel to be IC. When Iorskan becomes older and wiser, that will change.


Male Human Wizard (Arcane Crafter) -- HP 11 : AC 12 CMD 12 TAC 12 FAC 10 : F+2 R+2 W+2 : INIT+6 Perc+0 CMB+0

I believe a crit against a songbird would result in chunky salsa. Not worth the trouble, really, other than the noise it would make.

THPLICK


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

Thinking about the party members... what kind of person has a young girl tag along with a party of grown men into the woods. Especially knowing the fact that one of these grown men is from a race that has been known to sexually assult women (hence half-orcs). What is the average wisdom modifier of the swordlords?

Grand Lodge

M Ifrit HP: 19/19 AC: 17: FF: 14 Touch: 13 Fort: 3 Reflex: 7 Will: -1 Attack: 8 Init: 9 Perception: -2 Sense Motive -2 Moments of Chance: 6/7 Luckbringer 4

The average Wisdom score of the Swordlords is about the same as the average Wisdom of our party- so about an 8, maybe! That's doing good!

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