So I'm off to WorldCon and expect to be incommunicado until Tuesday. GM, please feel free to play Kishta as appropriate.
Combat routine should be Arcane Strike + attack every turn, maneuvering for flanking where appropriate. Use Performance as needed, but I want to save 3 rounds for Gaedren.
Her priority is keeping the kids safe and will direct them to a safe area (church of Milani unless the party has a better idea).
Saaaaaaaay, I wonder how long it'd take me to work in PETA. >:)
I'll roll reflex when I do the round recap.
Also, since Theanna hasn't been on in a while, We'll be getting a replacement player since she was the only divine caster in the party, well until level 4.
No worries - am stowed under with work and the pace of this game had me worried about being left behind... Weekend "off" will give me some time to clear the decks and get a better handle on Mercy's place in this saga :)
Okay, since that's done, I can talk about it and get some feed back. Originally there was a shark by the docks, and there was a crocodile in the last encounter. I switched it up and put in a CR 3 NPC to help kep the challenge up.
Unfortunately, I didn't take into consideration how much tougher this would have made the fight.
Half-Orc Fighter 4
NE Medium Humanoid (orc)
Init +1; Senses Darkvision; Perception +0
AC 12, touch 12, flat-footed 10 (+1 Dex, +1 dodge)
hp 33 (4d10+8)
Fort +6, Ref +2, Will +1 (+1 vs. fear)
Defensive Abilities Bravery +1
Speed 30 ft.
Melee Masterwork Falchion +10 (2d4+6/18-20/x2)
Str 18, Dex 13, Con 14, Int 8, Wis 10, Cha 12
Base Atk +4; CMB +8; CMD 20
Feats Cleave, Dodge, Great Cleave, Power Attack -2/+4, Weapon Focus (Falchion)
Skills Acrobatics +3, Intimidate +10, Profession (gladiator) +5
Languages Common, Orc
SQ Orc Ferocity (1/day)
Combat Gear Masterwork Agile breastplate, Masterwork Falchion;
Bravery +1 (Ex) +1 Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
So I nerfed him a bit to try and keep this from being a TPK. No armor, and no power attack or cleave. The bad tactics were to keep this from being a meat grinder.
That said, everyone have fun?
I can't remember if we covered this earlier, but did you want rolled health or average after 1st? Here's my roll just in case.Health: 1d8 + 1 + 10 ⇒ (5) + 1 + 10 = 16
Yeah, I had a great time. I've really been enjoying the narrative and the action.
Note:As far as the bad tactics comment, that wasn't a comment from me. Veklen just has high expectations of people. Same reason he just assumed that everyone saw what he did in the barge.
Having fun so far :)
Changes for level up:
2nd level Witch
+5 HP (assumed average + 1 con)
+7 Skills (2 class + 3 Int + 1 human + 1 favored class)
Spells: Ill Omen (portents patron), command, comprehend languages
Hey it could be useful for us to think about team roles as we level up. My character is a defender/tank type with a little bit of people skills. I'm planning on building primarily in the direction of tank/defender because we have others that will be better as team communicators like our bard.
As I see it we don't have any real sneaky people, if you have a dexterity you might consider a level of rogue.
In the case of our Magi it might be good for you two to differentiate yourselves from one another. I'm not up on that class so I don't what directions are possible.
Anyways a little team planning can go a long way.
OK, I updated Kishta to Lvl 2:
+6 HP (5 average, +1 FC)
+7 skills (6 class, +1 Int)
Add'l Spells Known: Lullaby & Chord of Shards
Bonus Feat: Combat Casting
Yeah, we definitely have an interesting party makeup, with 2 Magi & an Arcane Duelist (the Bard version of a Magus). I'm building Kishta to be a melee skirmisher and buffer with face skills. She should be a passable rogue substitute in another level or two, though her Disable Device will never be very good.
+6 HP (5 average, +1 Con)
+4 SKILLS (2 class, +1 Int, +1 Favoured Class)
Abilities: Divine Grace & Lay On Hands
That should be +7 (10/2=5+1=6 +1 CON) HP is average rounded up basically (half of MAX on a roll + 1).
d6 => 21/6 => 3.5 => 4
d8 => 36/8 => 4.5 => 5
d10=> 55/10=> 5.5 => 6
d12=> 78/12=> 6.5 => 7
Hope that clears everything up.
This situation is utterly ridiculous. It's D&D. We kill bad guys. If we don't kill Lamm I suppose we'll rounding up all the bad guys in the future? We killed the guys upstairs and we barely knew them. We just assumed they were bad. We didn't even know their crimes. And the killing in cold blood argument is ridiculous in a world of magical healing. We could have healed all the guys we killed and tied them up too. Lamm is only alive because we brought him back to life.
We are aggrieved characters but we're going to show mercy to the Lamm, the architect of our woes, whereas we're fine with killing everyone else because they're nameless?
Is this playing in-character?